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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// map.h

#pragma once


#include "ui/control.h"
#include "object/object.h"


class CD3DEngine;
class CTerrain;
class CWater;
class CRobotMain;



const int MAPMAXOBJECT = 100;

enum MapColor
{
	MAPCOLOR_NULL,
	MAPCOLOR_BASE,
	MAPCOLOR_FIX,
	MAPCOLOR_MOVE,
	MAPCOLOR_ALIEN,
	MAPCOLOR_WAYPOINTb,
	MAPCOLOR_WAYPOINTr,
	MAPCOLOR_WAYPOINTg,
	MAPCOLOR_WAYPOINTy,
	MAPCOLOR_WAYPOINTv,
	MAPCOLOR_BBOX,
};

struct MapObject
{
	char		bUsed;
	CObject*	object;
	MapColor	color;
	ObjectType	type;
	Math::Point		pos;
	float		dir;
};



class CMap : public CControl
{
public:
	CMap(CInstanceManager* iMan);
	~CMap();

	bool		Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	bool		EventProcess(const Event &event);
	void		Draw();

	void		UpdateTerrain();
	void		UpdateTerrain(int bx, int by, int ex, int ey);

	void		SetFixImage(char *filename);
	bool		RetFixImage();

	void		SetOffset(float ox, float oy);
	void		SetAngle(float angle);
	void		SetMode(int mode);
	void		SetToy(bool bToy);
	void		SetDebug(bool bDebug);

	void		SetZoom(float value);
	float		RetZoom();

	void		SetEnable(bool bEnable);
	bool		RetEnable();

	void		SetFloorColor(D3DCOLORVALUE color);
	void		SetWaterColor(D3DCOLORVALUE color);

	void		FlushObject();
	void		UpdateObject(CObject* pObj);

	CObject*	DetectObject(Math::Point pos, bool &bInMap);
	void		SetHilite(CObject* pObj);

protected:
	Math::Point		AdjustOffset(Math::Point offset);
	void		SelectObject(Math::Point pos);
	Math::Point		MapInter(Math::Point pos, float dir);
	void		DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color);
	void		DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, bool bSelect, bool bHilite);
	void		DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, ObjectType type, bool bHilite);
	void		DrawHilite(Math::Point pos);
	void		DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2);
	void		DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2);
	void		DrawVertex(Math::Point uv1, Math::Point uv2, float zoom);

protected:
	CTerrain*		m_terrain;
	CWater*			m_water;
	CRobotMain*		m_main;

	bool			m_bEnable;
	float			m_time;
	float			m_half;
	float			m_zoom;
	Math::Point			m_offset;
	float			m_angle;
	D3DCOLORVALUE	m_floorColor;
	D3DCOLORVALUE	m_waterColor;
	MapObject		m_map[MAPMAXOBJECT];
	int				m_totalFix;
	int				m_totalMove;
	int				m_hiliteRank;
	Math::Point			m_mapPos;
	Math::Point			m_mapDim;
	bool			m_bRadar;
	char			m_fixImage[100];
	int				m_mode;
	bool			m_bToy;
	bool			m_bDebug;
};