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#include "../../app/app.h"
#include "../../graphics/opengl/gldevice.h"
template<> CApplication* CSingleton<CApplication>::mInstance = nullptr;
namespace Gfx {
GLDeviceConfig::GLDeviceConfig()
{
}
} /* Gfx */
CApplication::CApplication()
{
}
CApplication::~CApplication()
{
}
std::string CApplication::GetDataFilePath(DataDir /* dataDir */, const std::string& subpath)
{
return subpath;
}
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