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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// window.h

#pragma once


#include "ui/control.h"


class CD3DEngine;
class CButton;
class CColor;
class CCheck;
class CKey;
class CGroup;
class CImage;
class CLabel;
class CEdit;
class CEditValue;
class CScroll;
class CSlider;
class CList;
class CShortcut;
class CMap;
class CGauge;
class CCompass;
class CTarget;


const int MAXWINDOW = 100;


class CWindow : public CControl
{
public:
	CWindow(CInstanceManager* iMan);
	~CWindow();

	void		Flush();
	bool		Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CButton*	CreateButton(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CColor*		CreateColor(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CCheck*		CreateCheck(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CKey*		CreateKey(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CGroup*		CreateGroup(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CImage*		CreateImage(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CLabel*		CreateLabel(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg, char *name);
	CEdit*		CreateEdit(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CEditValue*	CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CScroll*	CreateScroll(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CSlider*	CreateSlider(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CList*		CreateList(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg, float expand=1.2f);
	CShortcut*	CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CMap*		CreateMap(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CGauge*		CreateGauge(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CCompass*	CreateCompass(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	CTarget*	CreateTarget(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
	bool		DeleteControl(EventMsg eventMsg);
	CControl*	SearchControl(EventMsg eventMsg);

	EventMsg	RetEventMsgReduce();
	EventMsg	RetEventMsgFull();
	EventMsg	RetEventMsgClose();

	void		SetName(char* name);

	void		SetTrashEvent(bool bTrash);
	bool		RetTrashEvent();

	void		SetPos(Math::Point pos);
	void		SetDim(Math::Point dim);

	void		SetMinDim(Math::Point dim);
	void		SetMaxDim(Math::Point dim);
	Math::Point		RetMinDim();
	Math::Point		RetMaxDim();

	void		SetMovable(bool bMode);
	bool		RetMovable();

	void		SetRedim(bool bMode);
	bool		RetRedim();

	void		SetClosable(bool bMode);
	bool		RetClosable();

	void		SetMaximized(bool bMaxi);
	bool		RetMaximized();
	void		SetMinimized(bool bMini);
	bool		RetMinimized();
	void		SetFixed(bool bFix);
	bool		RetFixed();

	bool		GetTooltip(Math::Point pos, char* name);

	bool		EventProcess(const Event &event);

	void		Draw();

protected:
	int			BorderDetect(Math::Point pos);
	void		AdjustButtons();
	void		MoveAdjust();
	void		DrawVertex(Math::Point pos, Math::Point dim, int icon);
	void		DrawHach(Math::Point pos, Math::Point dim);

protected:
	CControl*	m_table[MAXWINDOW];

	bool		m_bTrashEvent;
	bool		m_bMaximized;
	bool		m_bMinimized;
	bool		m_bFixed;

	Math::Point		m_minDim;
	Math::Point		m_maxDim;

	CButton*	m_buttonReduce;
	CButton*	m_buttonFull;
	CButton*	m_buttonClose;

	bool		m_bMovable;
	bool		m_bRedim;
	bool		m_bClosable;
	bool		m_bCapture;
	Math::Point		m_pressPos;
	int			m_pressFlags;
	D3DMouse	m_pressMouse;
};