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authorJack <jackdeng@gmail.com>2015-09-22 08:16:51 -0700
committerJack <jackdeng@gmail.com>2015-09-22 08:16:51 -0700
commit602bed85f2b32733f73e2edddb542fa36baac462 (patch)
tree06a6ee9b609a9122bc2f0e6f6e6300f9ba79a3aa /Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/convolve/convolve.go
parenta31868336f97a91bfd5a7e91e99a9b294d131f90 (diff)
parentf439c82d7c885b4c530ba9da0a41b17910743b55 (diff)
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fix conflict
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-rw-r--r--Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/convolve/convolve.go274
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diff --git a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/convolve/convolve.go b/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/convolve/convolve.go
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@@ -0,0 +1,274 @@
+// Copyright 2011 The Graphics-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package convolve
+
+import (
+ "errors"
+ "fmt"
+ "image"
+ "image/draw"
+ "math"
+)
+
+// clamp clamps x to the range [x0, x1].
+func clamp(x, x0, x1 float64) float64 {
+ if x < x0 {
+ return x0
+ }
+ if x > x1 {
+ return x1
+ }
+ return x
+}
+
+// Kernel is a square matrix that defines a convolution.
+type Kernel interface {
+ // Weights returns the square matrix of weights in row major order.
+ Weights() []float64
+}
+
+// SeparableKernel is a linearly separable, square convolution kernel.
+// X and Y are the per-axis weights. Each slice must be the same length, and
+// have an odd length. The middle element of each slice is the weight for the
+// central pixel. For example, the horizontal Sobel kernel is:
+// sobelX := &SeparableKernel{
+// X: []float64{-1, 0, +1},
+// Y: []float64{1, 2, 1},
+// }
+type SeparableKernel struct {
+ X, Y []float64
+}
+
+func (k *SeparableKernel) Weights() []float64 {
+ n := len(k.X)
+ w := make([]float64, n*n)
+ for y := 0; y < n; y++ {
+ for x := 0; x < n; x++ {
+ w[y*n+x] = k.X[x] * k.Y[y]
+ }
+ }
+ return w
+}
+
+// fullKernel is a square convolution kernel.
+type fullKernel []float64
+
+func (k fullKernel) Weights() []float64 { return k }
+
+func kernelSize(w []float64) (size int, err error) {
+ size = int(math.Sqrt(float64(len(w))))
+ if size*size != len(w) {
+ return 0, errors.New("graphics: kernel is not square")
+ }
+ if size%2 != 1 {
+ return 0, errors.New("graphics: kernel size is not odd")
+ }
+ return size, nil
+}
+
+// NewKernel returns a square convolution kernel.
+func NewKernel(w []float64) (Kernel, error) {
+ if _, err := kernelSize(w); err != nil {
+ return nil, err
+ }
+ return fullKernel(w), nil
+}
+
+func convolveRGBASep(dst *image.RGBA, src image.Image, k *SeparableKernel) error {
+ if len(k.X) != len(k.Y) {
+ return fmt.Errorf("graphics: kernel not square (x %d, y %d)", len(k.X), len(k.Y))
+ }
+ if len(k.X)%2 != 1 {
+ return fmt.Errorf("graphics: kernel length (%d) not odd", len(k.X))
+ }
+ radius := (len(k.X) - 1) / 2
+
+ // buf holds the result of vertically blurring src.
+ bounds := dst.Bounds()
+ width, height := bounds.Dx(), bounds.Dy()
+ buf := make([]float64, width*height*4)
+ for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
+ for x := bounds.Min.X; x < bounds.Max.X; x++ {
+ var r, g, b, a float64
+ // k0 is the kernel weight for the center pixel. This may be greater
+ // than kernel[0], near the boundary of the source image, to avoid
+ // vignetting.
+ k0 := k.X[radius]
+
+ // Add the pixels from above.
+ for i := 1; i <= radius; i++ {
+ f := k.Y[radius-i]
+ if y-i < bounds.Min.Y {
+ k0 += f
+ } else {
+ or, og, ob, oa := src.At(x, y-i).RGBA()
+ r += float64(or>>8) * f
+ g += float64(og>>8) * f
+ b += float64(ob>>8) * f
+ a += float64(oa>>8) * f
+ }
+ }
+
+ // Add the pixels from below.
+ for i := 1; i <= radius; i++ {
+ f := k.Y[radius+i]
+ if y+i >= bounds.Max.Y {
+ k0 += f
+ } else {
+ or, og, ob, oa := src.At(x, y+i).RGBA()
+ r += float64(or>>8) * f
+ g += float64(og>>8) * f
+ b += float64(ob>>8) * f
+ a += float64(oa>>8) * f
+ }
+ }
+
+ // Add the central pixel.
+ or, og, ob, oa := src.At(x, y).RGBA()
+ r += float64(or>>8) * k0
+ g += float64(og>>8) * k0
+ b += float64(ob>>8) * k0
+ a += float64(oa>>8) * k0
+
+ // Write to buf.
+ o := (y-bounds.Min.Y)*width*4 + (x-bounds.Min.X)*4
+ buf[o+0] = r
+ buf[o+1] = g
+ buf[o+2] = b
+ buf[o+3] = a
+ }
+ }
+
+ // dst holds the result of horizontally blurring buf.
+ for y := 0; y < height; y++ {
+ for x := 0; x < width; x++ {
+ var r, g, b, a float64
+ k0, off := k.X[radius], y*width*4+x*4
+
+ // Add the pixels from the left.
+ for i := 1; i <= radius; i++ {
+ f := k.X[radius-i]
+ if x-i < 0 {
+ k0 += f
+ } else {
+ o := off - i*4
+ r += buf[o+0] * f
+ g += buf[o+1] * f
+ b += buf[o+2] * f
+ a += buf[o+3] * f
+ }
+ }
+
+ // Add the pixels from the right.
+ for i := 1; i <= radius; i++ {
+ f := k.X[radius+i]
+ if x+i >= width {
+ k0 += f
+ } else {
+ o := off + i*4
+ r += buf[o+0] * f
+ g += buf[o+1] * f
+ b += buf[o+2] * f
+ a += buf[o+3] * f
+ }
+ }
+
+ // Add the central pixel.
+ r += buf[off+0] * k0
+ g += buf[off+1] * k0
+ b += buf[off+2] * k0
+ a += buf[off+3] * k0
+
+ // Write to dst, clamping to the range [0, 255].
+ dstOff := (y-dst.Rect.Min.Y)*dst.Stride + (x-dst.Rect.Min.X)*4
+ dst.Pix[dstOff+0] = uint8(clamp(r+0.5, 0, 255))
+ dst.Pix[dstOff+1] = uint8(clamp(g+0.5, 0, 255))
+ dst.Pix[dstOff+2] = uint8(clamp(b+0.5, 0, 255))
+ dst.Pix[dstOff+3] = uint8(clamp(a+0.5, 0, 255))
+ }
+ }
+
+ return nil
+}
+
+func convolveRGBA(dst *image.RGBA, src image.Image, k Kernel) error {
+ b := dst.Bounds()
+ bs := src.Bounds()
+ w := k.Weights()
+ size, err := kernelSize(w)
+ if err != nil {
+ return err
+ }
+ radius := (size - 1) / 2
+
+ for y := b.Min.Y; y < b.Max.Y; y++ {
+ for x := b.Min.X; x < b.Max.X; x++ {
+ if !image.Pt(x, y).In(bs) {
+ continue
+ }
+
+ var r, g, b, a, adj float64
+ for cy := y - radius; cy <= y+radius; cy++ {
+ for cx := x - radius; cx <= x+radius; cx++ {
+ factor := w[(cy-y+radius)*size+cx-x+radius]
+ if !image.Pt(cx, cy).In(bs) {
+ adj += factor
+ } else {
+ sr, sg, sb, sa := src.At(cx, cy).RGBA()
+ r += float64(sr>>8) * factor
+ g += float64(sg>>8) * factor
+ b += float64(sb>>8) * factor
+ a += float64(sa>>8) * factor
+ }
+ }
+ }
+
+ if adj != 0 {
+ sr, sg, sb, sa := src.At(x, y).RGBA()
+ r += float64(sr>>8) * adj
+ g += float64(sg>>8) * adj
+ b += float64(sb>>8) * adj
+ a += float64(sa>>8) * adj
+ }
+
+ off := (y-dst.Rect.Min.Y)*dst.Stride + (x-dst.Rect.Min.X)*4
+ dst.Pix[off+0] = uint8(clamp(r+0.5, 0, 0xff))
+ dst.Pix[off+1] = uint8(clamp(g+0.5, 0, 0xff))
+ dst.Pix[off+2] = uint8(clamp(b+0.5, 0, 0xff))
+ dst.Pix[off+3] = uint8(clamp(a+0.5, 0, 0xff))
+ }
+ }
+
+ return nil
+}
+
+// Convolve produces dst by applying the convolution kernel k to src.
+func Convolve(dst draw.Image, src image.Image, k Kernel) (err error) {
+ if dst == nil || src == nil || k == nil {
+ return nil
+ }
+
+ b := dst.Bounds()
+ dstRgba, ok := dst.(*image.RGBA)
+ if !ok {
+ dstRgba = image.NewRGBA(b)
+ }
+
+ switch k := k.(type) {
+ case *SeparableKernel:
+ err = convolveRGBASep(dstRgba, src, k)
+ default:
+ err = convolveRGBA(dstRgba, src, k)
+ }
+
+ if err != nil {
+ return err
+ }
+
+ if !ok {
+ draw.Draw(dst, b, dstRgba, b.Min, draw.Src)
+ }
+ return nil
+}