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author | Joram Wilander <jwawilander@gmail.com> | 2016-10-19 14:49:25 -0400 |
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committer | GitHub <noreply@github.com> | 2016-10-19 14:49:25 -0400 |
commit | 365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a (patch) | |
tree | 643b2dd52b478c2c0b049ac28798d870b9dfd397 /api/team_test.go | |
parent | 0512bd26ee85473aa47206d5f207a9a506019138 (diff) | |
download | chat-365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a.tar.gz chat-365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a.tar.bz2 chat-365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a.zip |
Merging performance branch into master (#4268)
* improve performance on sendNotifications
* Fix SQL queries
* Remove get direct profiles, not needed anymore
* Add raw data to error details if AppError fails to decode
* men
* Fix decode (#4052)
* Fixing json decode
* Adding unit test
* Initial work for client scaling (#4051)
* Begin adding paging to profiles API
* Added more paging functionality
* Finish hooking up admin console user lists
* Add API for searching users and add searching to all user lists
* Add lazy loading of profiles
* Revert config.json
* Fix unit tests and some style issues
* Add GetProfilesFromList to Go driver and fix web unit test
* Update etag for GetProfiles
* Updating ui for filters and pagination (#4044)
* Updating UI for pagination
* Adjusting margins for filter row
* Adjusting margin for specific modals
* Adding relative padding to system console
* Adjusting responsive view
* Update client user tests
* Minor fixes for direct messages modal (#4056)
* Remove some unneeded initial load calls (#4057)
* UX updates to user lists, added smart counts and bug fixes (#4059)
* Improved getExplicitMentions and unit tests (#4064)
* Refactor getting posts to lazy load profiles correctly (#4062)
* Comment out SetActiveChannel test (#4066)
* Profiler cpu, block, and memory profiler. (#4081)
* Fix TestSetActiveChannel unit test (#4071)
* Fixing build failure caused by dependancies updating (#4076)
* Adding profiler
* Fix admin_team_member_dropdown eslint errors
* Bumping session cache size (#4077)
* Bumping session cache size
* Bumping status cache
* Refactor how the client handles channel members to be large team friendly (#4106)
* Refactor how the client handles channel members to be large team friendly
* Change Id to ChannelId in ChannelStats model
* Updated getChannelMember and getProfilesByIds routes to match proposal
* Performance improvements (#4100)
* Performance improvements
* Fixing re-connect issue
* Fixing error message
* Some other minor perf tweaks
* Some other minor perf tweaks
* Fixing config file
* Fixing buffer size
* Fixing web socket send message
* adding some error logging
* fix getMe to be user required
* Fix websocket event for new user
* Fixing shutting down
* Reverting web socket changes
* Fixing logging lvl
* Adding caching to GetMember
* Adding some logging
* Fixing caching
* Fixing caching invalidate
* Fixing direct message caching
* Fixing caching
* Fixing caching
* Remove GetDirectProfiles from initial load
* Adding logging and fixing websocket client
* Adding back caching from bad merge.
* Explicitly close go driver requests (#4162)
* Refactored how the client handles team members to be more large team friendly (#4159)
* Refactor getProfilesForDirectMessageList API into getAllProfiles API
* Refactored how the client handles team members to be more large team friendly
* Fix js error when receiving a notification
* Fix JS error caused by current user being overwritten with sanitized version (#4165)
* Adding error message to status failure (#4167)
* Fix a few bugs caused by client scaling refactoring (#4170)
* When there is no read replica, don't open a second set of connections to the master database (#4173)
* Adding connection tacking to stats (#4174)
* Reduce DB writes for statuses and other status related changes (#4175)
* Fix bug preventing opening of DM channels from more modal (#4181)
* Fixing socket timing error (#4183)
* Fixing ping/pong handler
* Fixing socket timing error
* Commenting out status broadcasting
* Removing user status changes
* Removing user status changes
* Removing user status changes
* Removing user status changes
* Adding DoPreComputeJson()
* Performance improvements (#4194)
* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config
* Add flag to enable http profiler
* Fix memory leak (#4197)
* Fix memory leak
* removed unneeded nil assignment
* Fixing go routine leak (#4208)
* Merge fixes
* Merge fix
* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)
* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs
* Refactor client code to periodically fetch statuses
* Add store unit test for getting statuses by ids
* Fix status unit test
* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket
* Adding multiple threads to websocket hub (#4230)
* Adding multiple threads to websocket hub
* Fixing unit tests
* Fixing so websocket connections from the same user end up in the sameā¦ (#4240)
* Fixing so websocket connections from the same user end up in the same list
* Removing old comment
* Refactor user autocomplete to query the server (#4239)
* Add API for autocompleting users
* Converted at mention autocomplete to query server
* Converted user search autocomplete to query server
* Switch autocomplete API naming to use term instead of username
* Split autocomplete API into two, one for channels and for teams
* Fix copy/paste error
* Some final client scaling fixes (#4246)
* Add lazy loading of profiles to integration pages
* Add lazy loading of profiles to emoji page
* Fix JS error when receiving post in select team menu and also clean up channel store
Diffstat (limited to 'api/team_test.go')
-rw-r--r-- | api/team_test.go | 109 |
1 files changed, 107 insertions, 2 deletions
diff --git a/api/team_test.go b/api/team_test.go index 1a66a826f..a58710145 100644 --- a/api/team_test.go +++ b/api/team_test.go @@ -560,14 +560,80 @@ func TestGetMyTeam(t *testing.T) { func TestGetTeamMembers(t *testing.T) { th := Setup().InitBasic() - if result, err := th.BasicClient.GetTeamMembers(th.BasicTeam.Id); err != nil { + if result, err := th.BasicClient.GetTeamMembers(th.BasicTeam.Id, 0, 100); err != nil { t.Fatal(err) } else { members := result.Data.([]*model.TeamMember) - if members == nil { + if len(members) == 0 { + t.Fatal("should have results") + } + } + + if _, err := th.BasicClient.GetTeamMembers("junk", 0, 100); err == nil { + t.Fatal("should have errored - bad team id") + } +} + +func TestGetTeamMember(t *testing.T) { + th := Setup().InitBasic() + + if result, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, th.BasicUser.Id); err != nil { + t.Fatal(err) + } else { + member := result.Data.(*model.TeamMember) + if member == nil { t.Fatal("should be valid") } } + + if _, err := th.BasicClient.GetTeamMember("junk", th.BasicUser.Id); err == nil { + t.Fatal("should have errored - bad team id") + } + + if _, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, ""); err == nil { + t.Fatal("should have errored - blank user id") + } + + if _, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, "junk"); err == nil { + t.Fatal("should have errored - bad user id") + } + + if _, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, "12345678901234567890123456"); err == nil { + t.Fatal("should have errored - bad user id") + } +} + +func TestGetTeamMembersByIds(t *testing.T) { + th := Setup().InitBasic() + + if result, err := th.BasicClient.GetTeamMembersByIds(th.BasicTeam.Id, []string{th.BasicUser.Id}); err != nil { + t.Fatal(err) + } else { + member := result.Data.([]*model.TeamMember)[0] + if member.UserId != th.BasicUser.Id { + t.Fatal("user id did not match") + } + if member.TeamId != th.BasicTeam.Id { + t.Fatal("team id did not match") + } + } + + if result, err := th.BasicClient.GetTeamMembersByIds(th.BasicTeam.Id, []string{th.BasicUser.Id, th.BasicUser2.Id, model.NewId()}); err != nil { + t.Fatal(err) + } else { + members := result.Data.([]*model.TeamMember) + if len(members) != 2 { + t.Fatal("length should have been 2") + } + } + + if _, err := th.BasicClient.GetTeamMembersByIds("junk", []string{th.BasicUser.Id}); err == nil { + t.Fatal("should have errored - bad team id") + } + + if _, err := th.BasicClient.GetTeamMembersByIds(th.BasicTeam.Id, []string{}); err == nil { + t.Fatal("should have errored - empty user ids") + } } func TestUpdateTeamMemberRoles(t *testing.T) { @@ -632,3 +698,42 @@ func TestUpdateTeamMemberRoles(t *testing.T) { t.Fatal("Should have worked, user is team admin") } } + +func TestGetTeamStats(t *testing.T) { + th := Setup().InitBasic().InitSystemAdmin() + Client := th.BasicClient + + if result, err := th.SystemAdminClient.GetTeamStats(th.BasicTeam.Id); err != nil { + t.Fatal(err) + } else { + if result.Data.(*model.TeamStats).MemberCount != 2 { + t.Fatal("wrong count") + } + } + + if result, err := th.SystemAdminClient.GetTeamStats("junk"); err != nil { + t.Fatal(err) + } else { + if result.Data.(*model.TeamStats).MemberCount != 0 { + t.Fatal("wrong count") + } + } + + if result, err := th.SystemAdminClient.GetTeamStats(th.BasicTeam.Id); err != nil { + t.Fatal(err) + } else { + if result.Data.(*model.TeamStats).MemberCount != 2 { + t.Fatal("wrong count") + } + } + + user := model.User{Email: "success+" + model.NewId() + "@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1"} + ruser, _ := Client.CreateUser(&user, "") + store.Must(Srv.Store.User().VerifyEmail(ruser.Data.(*model.User).Id)) + + Client.Login(user.Email, user.Password) + + if _, err := Client.GetTeamStats(th.BasicTeam.Id); err == nil { + t.Fatal("should have errored - not on team") + } +} |