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authorJesse Hallam <jesse.hallam@gmail.com>2018-08-09 05:26:38 -0400
committerJesús Espino <jespinog@gmail.com>2018-08-09 11:26:38 +0200
commitd8c8a19d355fdd67a984fc696269521919bb58b5 (patch)
treecb32477ac9031ae9e742434f7a2455d42e56da65 /model/emoji_test.go
parent0bbabd137bdbe04653426a1731bd8eb9225e0249 (diff)
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avoid t.Fatal() in tests (#9189)
I've been burned a few times by tests that simply fatal, requiring me to run another build to learn more about what the mismatch was. Avoid this. This is part of a long running goal of mine to make testing "better".
Diffstat (limited to 'model/emoji_test.go')
-rw-r--r--model/emoji_test.go46
1 files changed, 13 insertions, 33 deletions
diff --git a/model/emoji_test.go b/model/emoji_test.go
index 50d741214..4539db873 100644
--- a/model/emoji_test.go
+++ b/model/emoji_test.go
@@ -6,6 +6,8 @@ package model
import (
"strings"
"testing"
+
+ "github.com/stretchr/testify/require"
)
func TestEmojiIsValid(t *testing.T) {
@@ -23,61 +25,39 @@ func TestEmojiIsValid(t *testing.T) {
}
emoji.Id = "1234"
- if err := emoji.IsValid(); err == nil {
- t.Fatal()
- }
+ require.NotNil(t, emoji.IsValid())
emoji.Id = NewId()
emoji.CreateAt = 0
- if err := emoji.IsValid(); err == nil {
- t.Fatal()
- }
+ require.NotNil(t, emoji.IsValid())
emoji.CreateAt = 1234
emoji.UpdateAt = 0
- if err := emoji.IsValid(); err == nil {
- t.Fatal()
- }
+ require.NotNil(t, emoji.IsValid())
emoji.UpdateAt = 1234
emoji.CreatorId = strings.Repeat("1", 27)
- if err := emoji.IsValid(); err == nil {
- t.Fatal()
- }
+ require.NotNil(t, emoji.IsValid())
emoji.CreatorId = NewId()
emoji.Name = strings.Repeat("1", 65)
- if err := emoji.IsValid(); err == nil {
- t.Fatal()
- }
+ require.NotNil(t, emoji.IsValid())
emoji.Name = ""
- if err := emoji.IsValid(); err == nil {
- t.Fatal(err)
- }
+ require.NotNil(t, emoji.IsValid())
emoji.Name = strings.Repeat("1", 64)
- if err := emoji.IsValid(); err != nil {
- t.Fatal(err)
- }
+ require.Nil(t, emoji.IsValid())
emoji.Name = "name-"
- if err := emoji.IsValid(); err != nil {
- t.Fatal(err)
- }
+ require.Nil(t, emoji.IsValid())
emoji.Name = "name_"
- if err := emoji.IsValid(); err != nil {
- t.Fatal(err)
- }
+ require.Nil(t, emoji.IsValid())
emoji.Name = "name:"
- if err := emoji.IsValid(); err == nil {
- t.Fatal(err)
- }
+ require.NotNil(t, emoji.IsValid())
emoji.Name = "croissant"
- if err := emoji.IsValid(); err == nil {
- t.Fatal(err)
- }
+ require.NotNil(t, emoji.IsValid())
}