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authorChristopher Speller <crspeller@gmail.com>2015-11-02 07:56:12 -0500
committerChristopher Speller <crspeller@gmail.com>2015-11-02 07:56:12 -0500
commit359039980048aab2f89ac423e4be55914c948e69 (patch)
treebe88398d0bbad5a0a3be57422635931508ab86d6 /store/sql_system_store.go
parent8282d4077933c7ac8039fb45a563ba62609d2457 (diff)
parent42d3694e4bf59c4b71f89f9c02938a23c9bbd84d (diff)
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Merge pull request #1246 from trashcan/fix-spelling
Fix spelling of "encountered" and "environment"
Diffstat (limited to 'store/sql_system_store.go')
-rw-r--r--store/sql_system_store.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/store/sql_system_store.go b/store/sql_system_store.go
index a4cb52d4d..1fbdfb333 100644
--- a/store/sql_system_store.go
+++ b/store/sql_system_store.go
@@ -37,7 +37,7 @@ func (s SqlSystemStore) Save(system *model.System) StoreChannel {
result := StoreResult{}
if err := s.GetMaster().Insert(system); err != nil {
- result.Err = model.NewAppError("SqlSystemStore.Save", "We encounted an error saving the system property", "")
+ result.Err = model.NewAppError("SqlSystemStore.Save", "We encountered an error saving the system property", "")
}
storeChannel <- result
@@ -55,7 +55,7 @@ func (s SqlSystemStore) Update(system *model.System) StoreChannel {
result := StoreResult{}
if _, err := s.GetMaster().Update(system); err != nil {
- result.Err = model.NewAppError("SqlSystemStore.Save", "We encounted an error updating the system property", "")
+ result.Err = model.NewAppError("SqlSystemStore.Save", "We encountered an error updating the system property", "")
}
storeChannel <- result
@@ -75,7 +75,7 @@ func (s SqlSystemStore) Get() StoreChannel {
var systems []model.System
props := make(model.StringMap)
if _, err := s.GetReplica().Select(&systems, "SELECT * FROM Systems"); err != nil {
- result.Err = model.NewAppError("SqlSystemStore.Get", "We encounted an error finding the system properties", "")
+ result.Err = model.NewAppError("SqlSystemStore.Get", "We encountered an error finding the system properties", "")
} else {
for _, prop := range systems {
props[prop.Name] = prop.Value