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authorCorey Hulen <corey@hulen.com>2016-04-21 22:37:01 -0700
committerCorey Hulen <corey@hulen.com>2016-04-21 22:37:01 -0700
commit2e5617c29be69637acd384e85f795a0b343bec8d (patch)
tree6b8bdae1e664013b97c2dda94985375abda91aa5 /webapp/action_creators/websocket_actions.jsx
parent5c755463ed3a4c74a383fb4460b5be02d8868481 (diff)
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PLT-2057 User as a first class object (#2648)
* Adding TeamMember to system * Fixing all unit tests on the backend * Fixing merge conflicts * Fixing merge conflict * Adding javascript unit tests * Adding TeamMember to system * Fixing all unit tests on the backend * Fixing merge conflicts * Fixing merge conflict * Adding javascript unit tests * Adding client side unit test * Cleaning up the clint side tests * Fixing msg * Adding more client side unit tests * Adding more using tests * Adding last bit of client side unit tests and adding make cmd * Fixing bad merge * Fixing libraries * Updating to new client side API * Fixing borken unit test * Fixing unit tests * ugg...trying to beat gofmt * ugg...trying to beat gofmt * Cleaning up remainder of the server side routes * Adding inital load api * Increased coverage of webhook unit tests (#2660) * Adding loading ... to root html * Fixing bad merge * Removing explicit content type so superagent will guess corectly (#2685) * Fixing merge and unit tests * Adding create team UI * Fixing signup flows * Adding LDAP unit tests and enterprise unit test helper (#2702) * Add the ability to reset MFA from the commandline (#2706) * Fixing compliance unit tests * Fixing client side tests * Adding open server to system console * Moving websocket connection * Fixing unit test * Fixing unit tests * Fixing unit tests * Adding nickname and more LDAP unit tests (#2717) * Adding join open teams * Cleaning up all TODOs in the code * Fixing web sockets * Removing unused webockets file * PLT-2533 Add the ability to reset a user's MFA from the system console (#2715) * Add the ability to reset a user's MFA from the system console * Add client side unit test for adminResetMfa * Reorganizing authentication to fix LDAP error message (#2723) * Fixing failing unit test * Initial upgrade db code * Adding upgrade script * Fixing upgrade script after running on core * Update OAuth and Claim routes to work with user model changes (#2739) * Fixing perminant deletion. Adding ability to delete all user and the entire database (#2740) * Fixing team invite ldap login call (#2741) * Fixing bluebar and some img stuff * Fix all the different file upload web utils (#2743) * Fixing invalid session redirect (#2744) * Redirect on bad channel name (#2746) * Fixing a bunch of issue and removing dead code * Patch to fix error message on leave channel (#2747) * Setting EnableOpenServer to false by default * Fixing config * Fixing upgrade * Fixing reported bugs * Bug fixes for PLT-2057 * PLT-2563 Redo password recovery to use a database table (#2745) * Redo password recovery to use a database table * Update reset password audits * Split out admin and user reset password APIs to be separate * Delete password recovery when user is permanently deleted * Consolidate password resetting into a single function * Removed private channels as an option for outgoing webhooks (#2752) * PLT-2577/PLT-2552 Fixes for backstage (#2753) * Added URL to incoming webhook list * Fixed client functions for adding/removing integrations * Disallowed slash commands without trigger words * Fixed clientside handling of errors on AddCommand page * Minor auth cleanup (#2758) * Changed EditPostModal to just close if you save without making any changes (#2759) * Renamed client -> Client in async_client.jsx and fixed eslint warnings (#2756) * Fixed url in channel info modal (#2755) * Fixing reported issues * Moving to version 3 of the apis * Fixing command unit tests (#2760) * Adding team admins * Fixing DM issue * Fixing eslint error * Properly set EditPostModal's originalText state in all cases (#2762) * Update client config check to assume features is defined if server is licensed (#2772) * Fixing url link * Fixing issue with websocket crashing when sending messages to different teams
Diffstat (limited to 'webapp/action_creators/websocket_actions.jsx')
-rw-r--r--webapp/action_creators/websocket_actions.jsx19
1 files changed, 14 insertions, 5 deletions
diff --git a/webapp/action_creators/websocket_actions.jsx b/webapp/action_creators/websocket_actions.jsx
index a66d79d18..c4e9c63c2 100644
--- a/webapp/action_creators/websocket_actions.jsx
+++ b/webapp/action_creators/websocket_actions.jsx
@@ -3,12 +3,14 @@
import $ from 'jquery';
import UserStore from 'stores/user_store.jsx';
+import TeamStore from 'stores/team_store.jsx';
import PostStore from 'stores/post_store.jsx';
import ChannelStore from 'stores/channel_store.jsx';
import BrowserStore from 'stores/browser_store.jsx';
import ErrorStore from 'stores/error_store.jsx';
import NotificationStore from 'stores/notification_store.jsx'; //eslint-disable-line no-unused-vars
+import Client from 'utils/web_client.jsx';
import * as Utils from 'utils/utils.jsx';
import * as AsyncClient from 'utils/async_client.jsx';
import * as GlobalActions from 'action_creators/global_actions.jsx';
@@ -31,7 +33,7 @@ export function initialize() {
protocol = 'wss://';
}
- const connUrl = protocol + location.host + ((/:\d+/).test(location.host) ? '' : Utils.getWebsocketPort(protocol)) + '/api/v1/websocket';
+ const connUrl = protocol + location.host + ((/:\d+/).test(location.host) ? '' : Utils.getWebsocketPort(protocol)) + Client.getUsersRoute() + '/websocket';
if (connectFailCount === 0) {
console.log('websocket connecting to ' + connUrl); //eslint-disable-line no-console
@@ -145,6 +147,11 @@ function handleMessage(msg) {
export function sendMessage(msg) {
if (conn && conn.readyState === WebSocket.OPEN) {
+ var teamId = TeamStore.getCurrentId();
+ if (teamId && teamId.length > 0) {
+ msg.team_id = teamId;
+ }
+
conn.send(JSON.stringify(msg));
} else if (!conn || conn.readyState === WebSocket.Closed) {
conn = null;
@@ -161,7 +168,7 @@ export function close() {
function handleNewPostEvent(msg) {
const post = JSON.parse(msg.props.post);
- GlobalActions.emitPostRecievedEvent(post, msg.props);
+ GlobalActions.emitPostRecievedEvent(post, msg);
}
function handlePostEditEvent(msg) {
@@ -193,7 +200,7 @@ function handleUserAddedEvent(msg) {
AsyncClient.getChannelExtraInfo();
}
- if (UserStore.getCurrentId() === msg.user_id) {
+ if (TeamStore.getCurrentId() === msg.team_id && UserStore.getCurrentId() === msg.user_id) {
AsyncClient.getChannel(msg.channel_id);
}
}
@@ -219,7 +226,7 @@ function handleUserRemovedEvent(msg) {
function handleChannelViewedEvent(msg) {
// Useful for when multiple devices have the app open to different channels
- if (ChannelStore.getCurrentId() !== msg.channel_id && UserStore.getCurrentId() === msg.user_id) {
+ if (TeamStore.getCurrentId() === msg.team_id && ChannelStore.getCurrentId() !== msg.channel_id && UserStore.getCurrentId() === msg.user_id) {
AsyncClient.getChannel(msg.channel_id);
}
}
@@ -230,5 +237,7 @@ function handlePreferenceChangedEvent(msg) {
}
function handleUserTypingEvent(msg) {
- GlobalActions.emitRemoteUserTypingEvent(msg.channel_id, msg.user_id, msg.props.parent_id);
+ if (TeamStore.getCurrentId() === msg.team_id) {
+ GlobalActions.emitRemoteUserTypingEvent(msg.channel_id, msg.user_id, msg.props.parent_id);
+ }
}