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-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go306
1 files changed, 0 insertions, 306 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go
deleted file mode 100644
index 1d89bfa9b..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go
+++ /dev/null
@@ -1,306 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/raster"
- "math"
-)
-
-type MatrixTransform [6]float64
-
-const (
- epsilon = 1e-6
-)
-
-func (tr MatrixTransform) Determinant() float64 {
- return tr[0]*tr[3] - tr[1]*tr[2]
-}
-
-func (tr MatrixTransform) Transform(points ...*float64) {
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := *points[i]
- y := *points[j]
- *points[i] = x*tr[0] + y*tr[2] + tr[4]
- *points[j] = x*tr[1] + y*tr[3] + tr[5]
- }
-}
-
-func (tr MatrixTransform) TransformArray(points []float64) {
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := points[i]
- y := points[j]
- points[i] = x*tr[0] + y*tr[2] + tr[4]
- points[j] = x*tr[1] + y*tr[3] + tr[5]
- }
-}
-
-func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 *float64) {
- x1 := *x2
- y1 := *y0
- x3 := *x0
- y3 := *y2
- tr.Transform(x0, y0, &x1, &y1, x2, y2, &x3, &y3)
- *x0, x1 = minMax(*x0, x1)
- *x2, x3 = minMax(*x2, x3)
- *y0, y1 = minMax(*y0, y1)
- *y2, y3 = minMax(*y2, y3)
-
- *x0 = min(*x0, *x2)
- *y0 = min(*y0, *y2)
- *x2 = max(x1, x3)
- *y2 = max(y1, y3)
-}
-
-func (tr MatrixTransform) TransformRasterPoint(points ...*raster.Point) {
- for _, point := range points {
- x := float64(point.X) / 256
- y := float64(point.Y) / 256
- point.X = raster.Fix32((x*tr[0] + y*tr[2] + tr[4]) * 256)
- point.Y = raster.Fix32((x*tr[1] + y*tr[3] + tr[5]) * 256)
- }
-}
-
-func (tr MatrixTransform) InverseTransform(points ...*float64) {
- d := tr.Determinant() // matrix determinant
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := *points[i]
- y := *points[j]
- *points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
- *points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
- }
-}
-
-// ******************** Vector transformations ********************
-
-func (tr MatrixTransform) VectorTransform(points ...*float64) {
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := *points[i]
- y := *points[j]
- *points[i] = x*tr[0] + y*tr[2]
- *points[j] = x*tr[1] + y*tr[3]
- }
-}
-
-// ******************** Transformations creation ********************
-
-/** Creates an identity transformation. */
-func NewIdentityMatrix() MatrixTransform {
- return [6]float64{1, 0, 0, 1, 0, 0}
-}
-
-/**
- * Creates a transformation with a translation, that,
- * transform point1 into point2.
- */
-func NewTranslationMatrix(tx, ty float64) MatrixTransform {
- return [6]float64{1, 0, 0, 1, tx, ty}
-}
-
-/**
- * Creates a transformation with a sx, sy scale factor
- */
-func NewScaleMatrix(sx, sy float64) MatrixTransform {
- return [6]float64{sx, 0, 0, sy, 0, 0}
-}
-
-/**
- * Creates a rotation transformation.
- */
-func NewRotationMatrix(angle float64) MatrixTransform {
- c := math.Cos(angle)
- s := math.Sin(angle)
- return [6]float64{c, s, -s, c, 0, 0}
-}
-
-/**
- * Creates a transformation, combining a scale and a translation, that transform rectangle1 into rectangle2.
- */
-func NewMatrixTransform(rectangle1, rectangle2 [4]float64) MatrixTransform {
- xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
- yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
- xOffset := rectangle2[0] - (rectangle1[0] * xScale)
- yOffset := rectangle2[1] - (rectangle1[1] * yScale)
- return [6]float64{xScale, 0, 0, yScale, xOffset, yOffset}
-}
-
-// ******************** Transformations operations ********************
-
-/**
- * Returns a transformation that is the inverse of the given transformation.
- */
-func (tr MatrixTransform) GetInverseTransformation() MatrixTransform {
- d := tr.Determinant() // matrix determinant
- return [6]float64{
- tr[3] / d,
- -tr[1] / d,
- -tr[2] / d,
- tr[0] / d,
- (tr[2]*tr[5] - tr[3]*tr[4]) / d,
- (tr[1]*tr[4] - tr[0]*tr[5]) / d}
-}
-
-func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform {
- return [6]float64{
- tr1[0]*tr2[0] + tr1[1]*tr2[2],
- tr1[1]*tr2[3] + tr1[0]*tr2[1],
- tr1[2]*tr2[0] + tr1[3]*tr2[2],
- tr1[3]*tr2[3] + tr1[2]*tr2[1],
- tr1[4]*tr2[0] + tr1[5]*tr2[2] + tr2[4],
- tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]}
-}
-
-func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform {
- tr[0] = sx * tr[0]
- tr[1] = sx * tr[1]
- tr[2] = sy * tr[2]
- tr[3] = sy * tr[3]
- return tr
-}
-
-func (tr *MatrixTransform) Translate(tx, ty float64) *MatrixTransform {
- tr[4] = tx*tr[0] + ty*tr[2] + tr[4]
- tr[5] = ty*tr[3] + tx*tr[1] + tr[5]
- return tr
-}
-
-func (tr *MatrixTransform) Rotate(angle float64) *MatrixTransform {
- c := math.Cos(angle)
- s := math.Sin(angle)
- t0 := c*tr[0] + s*tr[2]
- t1 := s*tr[3] + c*tr[1]
- t2 := c*tr[2] - s*tr[0]
- t3 := c*tr[3] - s*tr[1]
- tr[0] = t0
- tr[1] = t1
- tr[2] = t2
- tr[3] = t3
- return tr
-}
-
-func (tr MatrixTransform) GetTranslation() (x, y float64) {
- return tr[4], tr[5]
-}
-
-func (tr MatrixTransform) GetScaling() (x, y float64) {
- return tr[0], tr[3]
-}
-
-func (tr MatrixTransform) GetScale() float64 {
- x := 0.707106781*tr[0] + 0.707106781*tr[1]
- y := 0.707106781*tr[2] + 0.707106781*tr[3]
- return math.Sqrt(x*x + y*y)
-}
-
-func (tr MatrixTransform) GetMaxAbsScaling() (s float64) {
- sx := math.Abs(tr[0])
- sy := math.Abs(tr[3])
- if sx > sy {
- return sx
- }
- return sy
-}
-
-func (tr MatrixTransform) GetMinAbsScaling() (s float64) {
- sx := math.Abs(tr[0])
- sy := math.Abs(tr[3])
- if sx > sy {
- return sy
- }
- return sx
-}
-
-// ******************** Testing ********************
-
-/**
- * Tests if a two transformation are equal. A tolerance is applied when
- * comparing matrix elements.
- */
-func (tr1 MatrixTransform) Equals(tr2 MatrixTransform) bool {
- for i := 0; i < 6; i = i + 1 {
- if !fequals(tr1[i], tr2[i]) {
- return false
- }
- }
- return true
-}
-
-/**
- * Tests if a transformation is the identity transformation. A tolerance
- * is applied when comparing matrix elements.
- */
-func (tr MatrixTransform) IsIdentity() bool {
- return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation()
-}
-
-/**
- * Tests if a transformation is is a pure translation. A tolerance
- * is applied when comparing matrix elements.
- */
-func (tr MatrixTransform) IsTranslation() bool {
- return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1)
-}
-
-/**
- * Compares two floats.
- * return true if the distance between the two floats is less than epsilon, false otherwise
- */
-func fequals(float1, float2 float64) bool {
- return math.Abs(float1-float2) <= epsilon
-}
-
-// this VertexConverter apply the Matrix transformation tr
-type VertexMatrixTransform struct {
- tr MatrixTransform
- Next VertexConverter
-}
-
-func NewVertexMatrixTransform(tr MatrixTransform, converter VertexConverter) *VertexMatrixTransform {
- return &VertexMatrixTransform{tr, converter}
-}
-
-// Vertex Matrix Transform
-func (vmt *VertexMatrixTransform) NextCommand(command VertexCommand) {
- vmt.Next.NextCommand(command)
-}
-
-func (vmt *VertexMatrixTransform) Vertex(x, y float64) {
- u := x*vmt.tr[0] + y*vmt.tr[2] + vmt.tr[4]
- v := x*vmt.tr[1] + y*vmt.tr[3] + vmt.tr[5]
- vmt.Next.Vertex(u, v)
-}
-
-// this adder apply a Matrix transformation to points
-type MatrixTransformAdder struct {
- tr MatrixTransform
- next raster.Adder
-}
-
-func NewMatrixTransformAdder(tr MatrixTransform, adder raster.Adder) *MatrixTransformAdder {
- return &MatrixTransformAdder{tr, adder}
-}
-
-// Start starts a new curve at the given point.
-func (mta MatrixTransformAdder) Start(a raster.Point) {
- mta.tr.TransformRasterPoint(&a)
- mta.next.Start(a)
-}
-
-// Add1 adds a linear segment to the current curve.
-func (mta MatrixTransformAdder) Add1(b raster.Point) {
- mta.tr.TransformRasterPoint(&b)
- mta.next.Add1(b)
-}
-
-// Add2 adds a quadratic segment to the current curve.
-func (mta MatrixTransformAdder) Add2(b, c raster.Point) {
- mta.tr.TransformRasterPoint(&b, &c)
- mta.next.Add2(b, c)
-}
-
-// Add3 adds a cubic segment to the current curve.
-func (mta MatrixTransformAdder) Add3(b, c, d raster.Point) {
- mta.tr.TransformRasterPoint(&b, &c, &d)
- mta.next.Add3(b, c, d)
-}