summaryrefslogtreecommitdiffstats
path: root/Godeps/_workspace/src/code.google.com/p/freetype-go/freetype/raster/paint.go
diff options
context:
space:
mode:
Diffstat (limited to 'Godeps/_workspace/src/code.google.com/p/freetype-go/freetype/raster/paint.go')
-rw-r--r--Godeps/_workspace/src/code.google.com/p/freetype-go/freetype/raster/paint.go292
1 files changed, 0 insertions, 292 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/freetype-go/freetype/raster/paint.go b/Godeps/_workspace/src/code.google.com/p/freetype-go/freetype/raster/paint.go
deleted file mode 100644
index 13cccc192..000000000
--- a/Godeps/_workspace/src/code.google.com/p/freetype-go/freetype/raster/paint.go
+++ /dev/null
@@ -1,292 +0,0 @@
-// Copyright 2010 The Freetype-Go Authors. All rights reserved.
-// Use of this source code is governed by your choice of either the
-// FreeType License or the GNU General Public License version 2 (or
-// any later version), both of which can be found in the LICENSE file.
-
-package raster
-
-import (
- "image"
- "image/color"
- "image/draw"
- "math"
-)
-
-// A Span is a horizontal segment of pixels with constant alpha. X0 is an
-// inclusive bound and X1 is exclusive, the same as for slices. A fully
-// opaque Span has A == 1<<32 - 1.
-type Span struct {
- Y, X0, X1 int
- A uint32
-}
-
-// A Painter knows how to paint a batch of Spans. Rasterization may involve
-// Painting multiple batches, and done will be true for the final batch.
-// The Spans' Y values are monotonically increasing during a rasterization.
-// Paint may use all of ss as scratch space during the call.
-type Painter interface {
- Paint(ss []Span, done bool)
-}
-
-// The PainterFunc type adapts an ordinary function to the Painter interface.
-type PainterFunc func(ss []Span, done bool)
-
-// Paint just delegates the call to f.
-func (f PainterFunc) Paint(ss []Span, done bool) { f(ss, done) }
-
-// An AlphaOverPainter is a Painter that paints Spans onto an image.Alpha
-// using the Over Porter-Duff composition operator.
-type AlphaOverPainter struct {
- Image *image.Alpha
-}
-
-// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
-func (r AlphaOverPainter) Paint(ss []Span, done bool) {
- b := r.Image.Bounds()
- for _, s := range ss {
- if s.Y < b.Min.Y {
- continue
- }
- if s.Y >= b.Max.Y {
- return
- }
- if s.X0 < b.Min.X {
- s.X0 = b.Min.X
- }
- if s.X1 > b.Max.X {
- s.X1 = b.Max.X
- }
- if s.X0 >= s.X1 {
- continue
- }
- base := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride - r.Image.Rect.Min.X
- p := r.Image.Pix[base+s.X0 : base+s.X1]
- a := int(s.A >> 24)
- for i, c := range p {
- v := int(c)
- p[i] = uint8((v*255 + (255-v)*a) / 255)
- }
- }
-}
-
-// NewAlphaOverPainter creates a new AlphaOverPainter for the given image.
-func NewAlphaOverPainter(m *image.Alpha) AlphaOverPainter {
- return AlphaOverPainter{m}
-}
-
-// An AlphaSrcPainter is a Painter that paints Spans onto an image.Alpha
-// using the Src Porter-Duff composition operator.
-type AlphaSrcPainter struct {
- Image *image.Alpha
-}
-
-// Paint satisfies the Painter interface by painting ss onto an image.Alpha.
-func (r AlphaSrcPainter) Paint(ss []Span, done bool) {
- b := r.Image.Bounds()
- for _, s := range ss {
- if s.Y < b.Min.Y {
- continue
- }
- if s.Y >= b.Max.Y {
- return
- }
- if s.X0 < b.Min.X {
- s.X0 = b.Min.X
- }
- if s.X1 > b.Max.X {
- s.X1 = b.Max.X
- }
- if s.X0 >= s.X1 {
- continue
- }
- base := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride - r.Image.Rect.Min.X
- p := r.Image.Pix[base+s.X0 : base+s.X1]
- color := uint8(s.A >> 24)
- for i := range p {
- p[i] = color
- }
- }
-}
-
-// NewAlphaSrcPainter creates a new AlphaSrcPainter for the given image.
-func NewAlphaSrcPainter(m *image.Alpha) AlphaSrcPainter {
- return AlphaSrcPainter{m}
-}
-
-type RGBAPainter struct {
- // The image to compose onto.
- Image *image.RGBA
- // The Porter-Duff composition operator.
- Op draw.Op
- // The 16-bit color to paint the spans.
- cr, cg, cb, ca uint32
-}
-
-// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
-func (r *RGBAPainter) Paint(ss []Span, done bool) {
- b := r.Image.Bounds()
- for _, s := range ss {
- if s.Y < b.Min.Y {
- continue
- }
- if s.Y >= b.Max.Y {
- return
- }
- if s.X0 < b.Min.X {
- s.X0 = b.Min.X
- }
- if s.X1 > b.Max.X {
- s.X1 = b.Max.X
- }
- if s.X0 >= s.X1 {
- continue
- }
- // This code is similar to drawGlyphOver in $GOROOT/src/pkg/image/draw/draw.go.
- ma := s.A >> 16
- const m = 1<<16 - 1
- i0 := (s.Y-r.Image.Rect.Min.Y)*r.Image.Stride + (s.X0-r.Image.Rect.Min.X)*4
- i1 := i0 + (s.X1-s.X0)*4
- if r.Op == draw.Over {
- for i := i0; i < i1; i += 4 {
- dr := uint32(r.Image.Pix[i+0])
- dg := uint32(r.Image.Pix[i+1])
- db := uint32(r.Image.Pix[i+2])
- da := uint32(r.Image.Pix[i+3])
- a := (m - (r.ca * ma / m)) * 0x101
- r.Image.Pix[i+0] = uint8((dr*a + r.cr*ma) / m >> 8)
- r.Image.Pix[i+1] = uint8((dg*a + r.cg*ma) / m >> 8)
- r.Image.Pix[i+2] = uint8((db*a + r.cb*ma) / m >> 8)
- r.Image.Pix[i+3] = uint8((da*a + r.ca*ma) / m >> 8)
- }
- } else {
- for i := i0; i < i1; i += 4 {
- r.Image.Pix[i+0] = uint8(r.cr * ma / m >> 8)
- r.Image.Pix[i+1] = uint8(r.cg * ma / m >> 8)
- r.Image.Pix[i+2] = uint8(r.cb * ma / m >> 8)
- r.Image.Pix[i+3] = uint8(r.ca * ma / m >> 8)
- }
- }
- }
-}
-
-// SetColor sets the color to paint the spans.
-func (r *RGBAPainter) SetColor(c color.Color) {
- r.cr, r.cg, r.cb, r.ca = c.RGBA()
-}
-
-// NewRGBAPainter creates a new RGBAPainter for the given image.
-func NewRGBAPainter(m *image.RGBA) *RGBAPainter {
- return &RGBAPainter{Image: m}
-}
-
-// A MonochromePainter wraps another Painter, quantizing each Span's alpha to
-// be either fully opaque or fully transparent.
-type MonochromePainter struct {
- Painter Painter
- y, x0, x1 int
-}
-
-// Paint delegates to the wrapped Painter after quantizing each Span's alpha
-// value and merging adjacent fully opaque Spans.
-func (m *MonochromePainter) Paint(ss []Span, done bool) {
- // We compact the ss slice, discarding any Spans whose alpha quantizes to zero.
- j := 0
- for _, s := range ss {
- if s.A >= 1<<31 {
- if m.y == s.Y && m.x1 == s.X0 {
- m.x1 = s.X1
- } else {
- ss[j] = Span{m.y, m.x0, m.x1, 1<<32 - 1}
- j++
- m.y, m.x0, m.x1 = s.Y, s.X0, s.X1
- }
- }
- }
- if done {
- // Flush the accumulated Span.
- finalSpan := Span{m.y, m.x0, m.x1, 1<<32 - 1}
- if j < len(ss) {
- ss[j] = finalSpan
- j++
- m.Painter.Paint(ss[:j], true)
- } else if j == len(ss) {
- m.Painter.Paint(ss, false)
- if cap(ss) > 0 {
- ss = ss[:1]
- } else {
- ss = make([]Span, 1)
- }
- ss[0] = finalSpan
- m.Painter.Paint(ss, true)
- } else {
- panic("unreachable")
- }
- // Reset the accumulator, so that this Painter can be re-used.
- m.y, m.x0, m.x1 = 0, 0, 0
- } else {
- m.Painter.Paint(ss[:j], false)
- }
-}
-
-// NewMonochromePainter creates a new MonochromePainter that wraps the given
-// Painter.
-func NewMonochromePainter(p Painter) *MonochromePainter {
- return &MonochromePainter{Painter: p}
-}
-
-// A GammaCorrectionPainter wraps another Painter, performing gamma-correction
-// on each Span's alpha value.
-type GammaCorrectionPainter struct {
- // The wrapped Painter.
- Painter Painter
- // Precomputed alpha values for linear interpolation, with fully opaque == 1<<16-1.
- a [256]uint16
- // Whether gamma correction is a no-op.
- gammaIsOne bool
-}
-
-// Paint delegates to the wrapped Painter after performing gamma-correction
-// on each Span.
-func (g *GammaCorrectionPainter) Paint(ss []Span, done bool) {
- if !g.gammaIsOne {
- const (
- M = 0x1010101 // 255*M == 1<<32-1
- N = 0x8080 // N = M>>9, and N < 1<<16-1
- )
- for i, s := range ss {
- if s.A == 0 || s.A == 1<<32-1 {
- continue
- }
- p, q := s.A/M, (s.A%M)>>9
- // The resultant alpha is a linear interpolation of g.a[p] and g.a[p+1].
- a := uint32(g.a[p])*(N-q) + uint32(g.a[p+1])*q
- a = (a + N/2) / N
- // Convert the alpha from 16-bit (which is g.a's range) to 32-bit.
- a |= a << 16
- ss[i].A = a
- }
- }
- g.Painter.Paint(ss, done)
-}
-
-// SetGamma sets the gamma value.
-func (g *GammaCorrectionPainter) SetGamma(gamma float64) {
- if gamma == 1.0 {
- g.gammaIsOne = true
- return
- }
- g.gammaIsOne = false
- for i := 0; i < 256; i++ {
- a := float64(i) / 0xff
- a = math.Pow(a, gamma)
- g.a[i] = uint16(0xffff * a)
- }
-}
-
-// NewGammaCorrectionPainter creates a new GammaCorrectionPainter that wraps
-// the given Painter.
-func NewGammaCorrectionPainter(p Painter, gamma float64) *GammaCorrectionPainter {
- g := &GammaCorrectionPainter{Painter: p}
- g.SetGamma(gamma)
- return g
-}