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-rw-r--r--Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/Makefile13
-rw-r--r--Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear.go206
-rw-r--r--Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear_test.go143
-rw-r--r--Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/doc.go25
-rw-r--r--Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/interp.go29
5 files changed, 0 insertions, 416 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/Makefile b/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/Makefile
deleted file mode 100644
index 4d8f524fb..000000000
--- a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/Makefile
+++ /dev/null
@@ -1,13 +0,0 @@
-# Copyright 2012 The Graphics-Go Authors. All rights reserved.
-# Use of this source code is governed by a BSD-style
-# license that can be found in the LICENSE file.
-
-include $(GOROOT)/src/Make.inc
-
-TARG=code.google.com/p/graphics-go/graphics/interp
-GOFILES=\
- bilinear.go\
- doc.go\
- interp.go\
-
-include $(GOROOT)/src/Make.pkg
diff --git a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear.go b/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear.go
deleted file mode 100644
index e18321a15..000000000
--- a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear.go
+++ /dev/null
@@ -1,206 +0,0 @@
-// Copyright 2012 The Graphics-Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package interp
-
-import (
- "image"
- "image/color"
- "math"
-)
-
-// Bilinear implements bilinear interpolation.
-var Bilinear Interp = bilinear{}
-
-type bilinear struct{}
-
-func (i bilinear) Interp(src image.Image, x, y float64) color.Color {
- if src, ok := src.(*image.RGBA); ok {
- return i.RGBA(src, x, y)
- }
- return bilinearGeneral(src, x, y)
-}
-
-func bilinearGeneral(src image.Image, x, y float64) color.Color {
- p := findLinearSrc(src.Bounds(), x, y)
- var fr, fg, fb, fa float64
- var r, g, b, a uint32
-
- r, g, b, a = src.At(p.low.X, p.low.Y).RGBA()
- fr += float64(r) * p.frac00
- fg += float64(g) * p.frac00
- fb += float64(b) * p.frac00
- fa += float64(a) * p.frac00
-
- r, g, b, a = src.At(p.high.X, p.low.Y).RGBA()
- fr += float64(r) * p.frac01
- fg += float64(g) * p.frac01
- fb += float64(b) * p.frac01
- fa += float64(a) * p.frac01
-
- r, g, b, a = src.At(p.low.X, p.high.Y).RGBA()
- fr += float64(r) * p.frac10
- fg += float64(g) * p.frac10
- fb += float64(b) * p.frac10
- fa += float64(a) * p.frac10
-
- r, g, b, a = src.At(p.high.X, p.high.Y).RGBA()
- fr += float64(r) * p.frac11
- fg += float64(g) * p.frac11
- fb += float64(b) * p.frac11
- fa += float64(a) * p.frac11
-
- var c color.RGBA64
- c.R = uint16(fr + 0.5)
- c.G = uint16(fg + 0.5)
- c.B = uint16(fb + 0.5)
- c.A = uint16(fa + 0.5)
- return c
-}
-
-func (bilinear) RGBA(src *image.RGBA, x, y float64) color.RGBA {
- p := findLinearSrc(src.Bounds(), x, y)
-
- // Array offsets for the surrounding pixels.
- off00 := offRGBA(src, p.low.X, p.low.Y)
- off01 := offRGBA(src, p.high.X, p.low.Y)
- off10 := offRGBA(src, p.low.X, p.high.Y)
- off11 := offRGBA(src, p.high.X, p.high.Y)
-
- var fr, fg, fb, fa float64
-
- fr += float64(src.Pix[off00+0]) * p.frac00
- fg += float64(src.Pix[off00+1]) * p.frac00
- fb += float64(src.Pix[off00+2]) * p.frac00
- fa += float64(src.Pix[off00+3]) * p.frac00
-
- fr += float64(src.Pix[off01+0]) * p.frac01
- fg += float64(src.Pix[off01+1]) * p.frac01
- fb += float64(src.Pix[off01+2]) * p.frac01
- fa += float64(src.Pix[off01+3]) * p.frac01
-
- fr += float64(src.Pix[off10+0]) * p.frac10
- fg += float64(src.Pix[off10+1]) * p.frac10
- fb += float64(src.Pix[off10+2]) * p.frac10
- fa += float64(src.Pix[off10+3]) * p.frac10
-
- fr += float64(src.Pix[off11+0]) * p.frac11
- fg += float64(src.Pix[off11+1]) * p.frac11
- fb += float64(src.Pix[off11+2]) * p.frac11
- fa += float64(src.Pix[off11+3]) * p.frac11
-
- var c color.RGBA
- c.R = uint8(fr + 0.5)
- c.G = uint8(fg + 0.5)
- c.B = uint8(fb + 0.5)
- c.A = uint8(fa + 0.5)
- return c
-}
-
-func (bilinear) Gray(src *image.Gray, x, y float64) color.Gray {
- p := findLinearSrc(src.Bounds(), x, y)
-
- // Array offsets for the surrounding pixels.
- off00 := offGray(src, p.low.X, p.low.Y)
- off01 := offGray(src, p.high.X, p.low.Y)
- off10 := offGray(src, p.low.X, p.high.Y)
- off11 := offGray(src, p.high.X, p.high.Y)
-
- var fc float64
- fc += float64(src.Pix[off00]) * p.frac00
- fc += float64(src.Pix[off01]) * p.frac01
- fc += float64(src.Pix[off10]) * p.frac10
- fc += float64(src.Pix[off11]) * p.frac11
-
- var c color.Gray
- c.Y = uint8(fc + 0.5)
- return c
-}
-
-type bilinearSrc struct {
- // Top-left and bottom-right interpolation sources
- low, high image.Point
- // Fraction of each pixel to take. The 0 suffix indicates
- // top/left, and the 1 suffix indicates bottom/right.
- frac00, frac01, frac10, frac11 float64
-}
-
-func findLinearSrc(b image.Rectangle, sx, sy float64) bilinearSrc {
- maxX := float64(b.Max.X)
- maxY := float64(b.Max.Y)
- minX := float64(b.Min.X)
- minY := float64(b.Min.Y)
- lowX := math.Floor(sx - 0.5)
- lowY := math.Floor(sy - 0.5)
- if lowX < minX {
- lowX = minX
- }
- if lowY < minY {
- lowY = minY
- }
-
- highX := math.Ceil(sx - 0.5)
- highY := math.Ceil(sy - 0.5)
- if highX >= maxX {
- highX = maxX - 1
- }
- if highY >= maxY {
- highY = maxY - 1
- }
-
- // In the variables below, the 0 suffix indicates top/left, and the
- // 1 suffix indicates bottom/right.
-
- // Center of each surrounding pixel.
- x00 := lowX + 0.5
- y00 := lowY + 0.5
- x01 := highX + 0.5
- y01 := lowY + 0.5
- x10 := lowX + 0.5
- y10 := highY + 0.5
- x11 := highX + 0.5
- y11 := highY + 0.5
-
- p := bilinearSrc{
- low: image.Pt(int(lowX), int(lowY)),
- high: image.Pt(int(highX), int(highY)),
- }
-
- // Literally, edge cases. If we are close enough to the edge of
- // the image, curtail the interpolation sources.
- if lowX == highX && lowY == highY {
- p.frac00 = 1.0
- } else if sy-minY <= 0.5 && sx-minX <= 0.5 {
- p.frac00 = 1.0
- } else if maxY-sy <= 0.5 && maxX-sx <= 0.5 {
- p.frac11 = 1.0
- } else if sy-minY <= 0.5 || lowY == highY {
- p.frac00 = x01 - sx
- p.frac01 = sx - x00
- } else if sx-minX <= 0.5 || lowX == highX {
- p.frac00 = y10 - sy
- p.frac10 = sy - y00
- } else if maxY-sy <= 0.5 {
- p.frac10 = x11 - sx
- p.frac11 = sx - x10
- } else if maxX-sx <= 0.5 {
- p.frac01 = y11 - sy
- p.frac11 = sy - y01
- } else {
- p.frac00 = (x01 - sx) * (y10 - sy)
- p.frac01 = (sx - x00) * (y11 - sy)
- p.frac10 = (x11 - sx) * (sy - y00)
- p.frac11 = (sx - x10) * (sy - y01)
- }
-
- return p
-}
-
-// TODO(crawshaw): When we have inlining, consider func (p *RGBA) Off(x, y) int
-func offRGBA(src *image.RGBA, x, y int) int {
- return (y-src.Rect.Min.Y)*src.Stride + (x-src.Rect.Min.X)*4
-}
-func offGray(src *image.Gray, x, y int) int {
- return (y-src.Rect.Min.Y)*src.Stride + (x - src.Rect.Min.X)
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear_test.go b/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear_test.go
deleted file mode 100644
index 242d70546..000000000
--- a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/bilinear_test.go
+++ /dev/null
@@ -1,143 +0,0 @@
-// Copyright 2012 The Graphics-Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package interp
-
-import (
- "image"
- "image/color"
- "testing"
-)
-
-type interpTest struct {
- desc string
- src []uint8
- srcWidth int
- x, y float64
- expect uint8
-}
-
-func (p *interpTest) newSrc() *image.RGBA {
- b := image.Rect(0, 0, p.srcWidth, len(p.src)/p.srcWidth)
- src := image.NewRGBA(b)
- i := 0
- for y := b.Min.Y; y < b.Max.Y; y++ {
- for x := b.Min.X; x < b.Max.X; x++ {
- src.SetRGBA(x, y, color.RGBA{
- R: p.src[i],
- G: p.src[i],
- B: p.src[i],
- A: 0xff,
- })
- i++
- }
- }
- return src
-}
-
-var interpTests = []interpTest{
- {
- desc: "center of a single white pixel should match that pixel",
- src: []uint8{0x00},
- srcWidth: 1,
- x: 0.5,
- y: 0.5,
- expect: 0x00,
- },
- {
- desc: "middle of a square is equally weighted",
- src: []uint8{
- 0x00, 0xff,
- 0xff, 0x00,
- },
- srcWidth: 2,
- x: 1.0,
- y: 1.0,
- expect: 0x80,
- },
- {
- desc: "center of a pixel is just that pixel",
- src: []uint8{
- 0x00, 0xff,
- 0xff, 0x00,
- },
- srcWidth: 2,
- x: 1.5,
- y: 0.5,
- expect: 0xff,
- },
- {
- desc: "asymmetry abounds",
- src: []uint8{
- 0xaa, 0x11, 0x55,
- 0xff, 0x95, 0xdd,
- },
- srcWidth: 3,
- x: 2.0,
- y: 1.0,
- expect: 0x76, // (0x11 + 0x55 + 0x95 + 0xdd) / 4
- },
-}
-
-func TestBilinearRGBA(t *testing.T) {
- for _, p := range interpTests {
- src := p.newSrc()
-
- // Fast path.
- c := Bilinear.(RGBA).RGBA(src, p.x, p.y)
- if c.R != c.G || c.R != c.B || c.A != 0xff {
- t.Errorf("expect channels to match, got %v", c)
- continue
- }
- if c.R != p.expect {
- t.Errorf("%s: got 0x%02x want 0x%02x", p.desc, c.R, p.expect)
- continue
- }
-
- // Standard Interp should use the fast path.
- cStd := Bilinear.Interp(src, p.x, p.y)
- if cStd != c {
- t.Errorf("%s: standard mismatch got %v want %v", p.desc, cStd, c)
- continue
- }
-
- // General case should match the fast path.
- cGen := color.RGBAModel.Convert(bilinearGeneral(src, p.x, p.y))
- r0, g0, b0, a0 := c.RGBA()
- r1, g1, b1, a1 := cGen.RGBA()
- if r0 != r1 || g0 != g1 || b0 != b1 || a0 != a1 {
- t.Errorf("%s: general case mismatch got %v want %v", p.desc, c, cGen)
- continue
- }
- }
-}
-
-func TestBilinearSubImage(t *testing.T) {
- b0 := image.Rect(0, 0, 4, 4)
- src0 := image.NewRGBA(b0)
- b1 := image.Rect(1, 1, 3, 3)
- src1 := src0.SubImage(b1).(*image.RGBA)
- src1.Set(1, 1, color.RGBA{0x11, 0, 0, 0xff})
- src1.Set(2, 1, color.RGBA{0x22, 0, 0, 0xff})
- src1.Set(1, 2, color.RGBA{0x33, 0, 0, 0xff})
- src1.Set(2, 2, color.RGBA{0x44, 0, 0, 0xff})
-
- tests := []struct {
- x, y float64
- want uint8
- }{
- {1, 1, 0x11},
- {3, 1, 0x22},
- {1, 3, 0x33},
- {3, 3, 0x44},
- {2, 2, 0x2b},
- }
-
- for _, p := range tests {
- c := Bilinear.(RGBA).RGBA(src1, p.x, p.y)
- if c.R != p.want {
- t.Errorf("(%.0f, %.0f): got 0x%02x want 0x%02x", p.x, p.y, c.R, p.want)
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/doc.go b/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/doc.go
deleted file mode 100644
index b115534cc..000000000
--- a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/doc.go
+++ /dev/null
@@ -1,25 +0,0 @@
-// Copyright 2012 The Graphics-Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-/*
-Package interp implements image interpolation.
-
-An interpolator provides the Interp interface, which can be used
-to interpolate a pixel:
-
- c := interp.Bilinear.Interp(src, 1.2, 1.8)
-
-To interpolate a large number of RGBA or Gray pixels, an implementation
-may provide a fast-path by implementing the RGBA or Gray interfaces.
-
- i1, ok := i.(interp.RGBA)
- if ok {
- c := i1.RGBA(src, 1.2, 1.8)
- // use c.R, c.G, etc
- return
- }
- c := i.Interp(src, 1.2, 1.8)
- // use generic color.Color
-*/
-package interp
diff --git a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/interp.go b/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/interp.go
deleted file mode 100644
index 560637d4a..000000000
--- a/Godeps/_workspace/src/code.google.com/p/graphics-go/graphics/interp/interp.go
+++ /dev/null
@@ -1,29 +0,0 @@
-// Copyright 2012 The Graphics-Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package interp
-
-import (
- "image"
- "image/color"
-)
-
-// Interp interpolates an image's color at fractional co-ordinates.
-type Interp interface {
- // Interp interpolates (x, y).
- Interp(src image.Image, x, y float64) color.Color
-}
-
-// RGBA is a fast-path interpolation implementation for image.RGBA.
-// It is common for an Interp to also implement RGBA.
-type RGBA interface {
- // RGBA interpolates (x, y).
- RGBA(src *image.RGBA, x, y float64) color.RGBA
-}
-
-// Gray is a fast-path interpolation implementation for image.Gray.
-type Gray interface {
- // Gray interpolates (x, y).
- Gray(src *image.Gray, x, y float64) color.Gray
-}