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-// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// Package websocket implements the WebSocket protocol defined in RFC 6455.
-//
-// Overview
-//
-// The Conn type represents a WebSocket connection. A server application uses
-// the Upgrade function from an Upgrader object with a HTTP request handler
-// to get a pointer to a Conn:
-//
-// var upgrader = websocket.Upgrader{
-// ReadBufferSize: 1024,
-// WriteBufferSize: 1024,
-// }
-//
-// func handler(w http.ResponseWriter, r *http.Request) {
-// conn, err := upgrader.Upgrade(w, r, nil)
-// if err != nil {
-// log.Println(err)
-// return
-// }
-// ... Use conn to send and receive messages.
-// }
-//
-// Call the connection's WriteMessage and ReadMessage methods to send and
-// receive messages as a slice of bytes. This snippet of code shows how to echo
-// messages using these methods:
-//
-// for {
-// messageType, p, err := conn.ReadMessage()
-// if err != nil {
-// return
-// }
-// if err = conn.WriteMessage(messageType, p); err != nil {
-// return err
-// }
-// }
-//
-// In above snippet of code, p is a []byte and messageType is an int with value
-// websocket.BinaryMessage or websocket.TextMessage.
-//
-// An application can also send and receive messages using the io.WriteCloser
-// and io.Reader interfaces. To send a message, call the connection NextWriter
-// method to get an io.WriteCloser, write the message to the writer and close
-// the writer when done. To receive a message, call the connection NextReader
-// method to get an io.Reader and read until io.EOF is returned. This snippet
-// snippet shows how to echo messages using the NextWriter and NextReader
-// methods:
-//
-// for {
-// messageType, r, err := conn.NextReader()
-// if err != nil {
-// return
-// }
-// w, err := conn.NextWriter(messageType)
-// if err != nil {
-// return err
-// }
-// if _, err := io.Copy(w, r); err != nil {
-// return err
-// }
-// if err := w.Close(); err != nil {
-// return err
-// }
-// }
-//
-// Data Messages
-//
-// The WebSocket protocol distinguishes between text and binary data messages.
-// Text messages are interpreted as UTF-8 encoded text. The interpretation of
-// binary messages is left to the application.
-//
-// This package uses the TextMessage and BinaryMessage integer constants to
-// identify the two data message types. The ReadMessage and NextReader methods
-// return the type of the received message. The messageType argument to the
-// WriteMessage and NextWriter methods specifies the type of a sent message.
-//
-// It is the application's responsibility to ensure that text messages are
-// valid UTF-8 encoded text.
-//
-// Control Messages
-//
-// The WebSocket protocol defines three types of control messages: close, ping
-// and pong. Call the connection WriteControl, WriteMessage or NextWriter
-// methods to send a control message to the peer.
-//
-// Connections handle received ping and pong messages by invoking a callback
-// function set with SetPingHandler and SetPongHandler methods. These callback
-// functions can be invoked from the ReadMessage method, the NextReader method
-// or from a call to the data message reader returned from NextReader.
-//
-// Connections handle received close messages by returning an error from the
-// ReadMessage method, the NextReader method or from a call to the data message
-// reader returned from NextReader.
-//
-// Concurrency
-//
-// Connections support one concurrent reader and one concurrent writer.
-//
-// Applications are responsible for ensuring that no more than one goroutine
-// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
-// WriteJSON) concurrently and that no more than one goroutine calls the read
-// methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler,
-// SetPingHandler) concurrently.
-//
-// The Close and WriteControl methods can be called concurrently with all other
-// methods.
-//
-// Read is Required
-//
-// The application must read the connection to process ping and close messages
-// sent from the peer. If the application is not otherwise interested in
-// messages from the peer, then the application should start a goroutine to read
-// and discard messages from the peer. A simple example is:
-//
-// func readLoop(c *websocket.Conn) {
-// for {
-// if _, _, err := c.NextReader(); err != nil {
-// c.Close()
-// break
-// }
-// }
-// }
-//
-// Origin Considerations
-//
-// Web browsers allow Javascript applications to open a WebSocket connection to
-// any host. It's up to the server to enforce an origin policy using the Origin
-// request header sent by the browser.
-//
-// The Upgrader calls the function specified in the CheckOrigin field to check
-// the origin. If the CheckOrigin function returns false, then the Upgrade
-// method fails the WebSocket handshake with HTTP status 403.
-//
-// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
-// the handshake if the Origin request header is present and not equal to the
-// Host request header.
-//
-// An application can allow connections from any origin by specifying a
-// function that always returns true:
-//
-// var upgrader = websocket.Upgrader{
-// CheckOrigin: func(r *http.Request) bool { return true },
-// }
-//
-// The deprecated Upgrade function does not enforce an origin policy. It's the
-// application's responsibility to check the Origin header before calling
-// Upgrade.
-package websocket