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-rw-r--r--vendor/github.com/disintegration/imaging/transform.go196
1 files changed, 163 insertions, 33 deletions
diff --git a/vendor/github.com/disintegration/imaging/transform.go b/vendor/github.com/disintegration/imaging/transform.go
index a11601bba..30410c278 100644
--- a/vendor/github.com/disintegration/imaging/transform.go
+++ b/vendor/github.com/disintegration/imaging/transform.go
@@ -2,23 +2,25 @@ package imaging
import (
"image"
+ "image/color"
+ "math"
)
-// Rotate90 rotates the image 90 degrees counterclockwise and returns the transformed image.
-func Rotate90(img image.Image) *image.NRGBA {
+// FlipH flips the image horizontally (from left to right) and returns the transformed image.
+func FlipH(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
- dstW := srcH
- dstH := srcW
+ dstW := srcW
+ dstH := srcH
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
parallel(dstH, func(partStart, partEnd int) {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
- srcX := dstH - dstY - 1
- srcY := dstX
+ srcX := dstW - dstX - 1
+ srcY := dstY
srcOff := srcY*src.Stride + srcX*4
dstOff := dstY*dst.Stride + dstX*4
@@ -32,8 +34,8 @@ func Rotate90(img image.Image) *image.NRGBA {
return dst
}
-// Rotate180 rotates the image 180 degrees counterclockwise and returns the transformed image.
-func Rotate180(img image.Image) *image.NRGBA {
+// FlipV flips the image vertically (from top to bottom) and returns the transformed image.
+func FlipV(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
@@ -45,7 +47,7 @@ func Rotate180(img image.Image) *image.NRGBA {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
- srcX := dstW - dstX - 1
+ srcX := dstX
srcY := dstH - dstY - 1
srcOff := srcY*src.Stride + srcX*4
@@ -60,8 +62,8 @@ func Rotate180(img image.Image) *image.NRGBA {
return dst
}
-// Rotate270 rotates the image 270 degrees counterclockwise and returns the transformed image.
-func Rotate270(img image.Image) *image.NRGBA {
+// Transpose flips the image horizontally and rotates 90 degrees counter-clockwise.
+func Transpose(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
@@ -74,7 +76,7 @@ func Rotate270(img image.Image) *image.NRGBA {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
srcX := dstY
- srcY := dstW - dstX - 1
+ srcY := dstX
srcOff := srcY*src.Stride + srcX*4
dstOff := dstY*dst.Stride + dstX*4
@@ -88,21 +90,21 @@ func Rotate270(img image.Image) *image.NRGBA {
return dst
}
-// FlipH flips the image horizontally (from left to right) and returns the transformed image.
-func FlipH(img image.Image) *image.NRGBA {
+// Transverse flips the image vertically and rotates 90 degrees counter-clockwise.
+func Transverse(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
- dstW := srcW
- dstH := srcH
+ dstW := srcH
+ dstH := srcW
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
parallel(dstH, func(partStart, partEnd int) {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
- srcX := dstW - dstX - 1
- srcY := dstY
+ srcX := dstH - dstY - 1
+ srcY := dstW - dstX - 1
srcOff := srcY*src.Stride + srcX*4
dstOff := dstY*dst.Stride + dstX*4
@@ -116,21 +118,21 @@ func FlipH(img image.Image) *image.NRGBA {
return dst
}
-// FlipV flips the image vertically (from top to bottom) and returns the transformed image.
-func FlipV(img image.Image) *image.NRGBA {
+// Rotate90 rotates the image 90 degrees counterclockwise and returns the transformed image.
+func Rotate90(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
- dstW := srcW
- dstH := srcH
+ dstW := srcH
+ dstH := srcW
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
parallel(dstH, func(partStart, partEnd int) {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
- srcX := dstX
- srcY := dstH - dstY - 1
+ srcX := dstH - dstY - 1
+ srcY := dstX
srcOff := srcY*src.Stride + srcX*4
dstOff := dstY*dst.Stride + dstX*4
@@ -144,21 +146,21 @@ func FlipV(img image.Image) *image.NRGBA {
return dst
}
-// Transpose flips the image horizontally and rotates 90 degrees counter-clockwise.
-func Transpose(img image.Image) *image.NRGBA {
+// Rotate180 rotates the image 180 degrees counterclockwise and returns the transformed image.
+func Rotate180(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
- dstW := srcH
- dstH := srcW
+ dstW := srcW
+ dstH := srcH
dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
parallel(dstH, func(partStart, partEnd int) {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
- srcX := dstY
- srcY := dstX
+ srcX := dstW - dstX - 1
+ srcY := dstH - dstY - 1
srcOff := srcY*src.Stride + srcX*4
dstOff := dstY*dst.Stride + dstX*4
@@ -172,8 +174,8 @@ func Transpose(img image.Image) *image.NRGBA {
return dst
}
-// Transverse flips the image vertically and rotates 90 degrees counter-clockwise.
-func Transverse(img image.Image) *image.NRGBA {
+// Rotate270 rotates the image 270 degrees counterclockwise and returns the transformed image.
+func Rotate270(img image.Image) *image.NRGBA {
src := toNRGBA(img)
srcW := src.Bounds().Max.X
srcH := src.Bounds().Max.Y
@@ -185,7 +187,7 @@ func Transverse(img image.Image) *image.NRGBA {
for dstY := partStart; dstY < partEnd; dstY++ {
for dstX := 0; dstX < dstW; dstX++ {
- srcX := dstH - dstY - 1
+ srcX := dstY
srcY := dstW - dstX - 1
srcOff := srcY*src.Stride + srcX*4
@@ -199,3 +201,131 @@ func Transverse(img image.Image) *image.NRGBA {
return dst
}
+
+// Rotate rotates an image by the given angle counter-clockwise .
+// The angle parameter is the rotation angle in degrees.
+// The bgColor parameter specifies the color of the uncovered zone after the rotation.
+func Rotate(img image.Image, angle float64, bgColor color.Color) *image.NRGBA {
+ src := toNRGBA(img)
+ srcW := src.Bounds().Max.X
+ srcH := src.Bounds().Max.Y
+ dstW, dstH := rotatedSize(srcW, srcH, angle)
+ dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
+
+ if dstW <= 0 || dstH <= 0 {
+ return dst
+ }
+
+ srcXOff := float64(srcW)/2 - 0.5
+ srcYOff := float64(srcH)/2 - 0.5
+ dstXOff := float64(dstW)/2 - 0.5
+ dstYOff := float64(dstH)/2 - 0.5
+
+ bgColorNRGBA := color.NRGBAModel.Convert(bgColor).(color.NRGBA)
+ sin, cos := math.Sincos(math.Pi * float64(angle) / 180)
+
+ parallel(dstH, func(partStart, partEnd int) {
+ for dstY := partStart; dstY < partEnd; dstY++ {
+ for dstX := 0; dstX < dstW; dstX++ {
+ xf, yf := rotatePoint(float64(dstX)-dstXOff, float64(dstY)-dstYOff, sin, cos)
+ xf, yf = xf+srcXOff, yf+srcYOff
+ interpolatePoint(dst, dstX, dstY, src, xf, yf, bgColorNRGBA)
+ }
+ }
+ })
+
+ return dst
+}
+
+func rotatePoint(x, y, sin, cos float64) (float64, float64) {
+ return x*cos - y*sin, x*sin + y*cos
+}
+
+func rotatedSize(w, h int, angle float64) (int, int) {
+ if w <= 0 || h <= 0 {
+ return 0, 0
+ }
+
+ sin, cos := math.Sincos(math.Pi * float64(angle) / 180)
+ x1, y1 := rotatePoint(float64(w-1), 0, sin, cos)
+ x2, y2 := rotatePoint(float64(w-1), float64(h-1), sin, cos)
+ x3, y3 := rotatePoint(0, float64(h-1), sin, cos)
+
+ minx := math.Min(x1, math.Min(x2, math.Min(x3, 0)))
+ maxx := math.Max(x1, math.Max(x2, math.Max(x3, 0)))
+ miny := math.Min(y1, math.Min(y2, math.Min(y3, 0)))
+ maxy := math.Max(y1, math.Max(y2, math.Max(y3, 0)))
+
+ neww := maxx - minx + 1
+ if neww-math.Floor(neww) > 0.1 {
+ neww++
+ }
+ newh := maxy - miny + 1
+ if newh-math.Floor(newh) > 0.1 {
+ newh++
+ }
+
+ return int(neww), int(newh)
+}
+
+func interpolatePoint(dst *image.NRGBA, dstX, dstY int, src *image.NRGBA, xf, yf float64, bgColor color.NRGBA) {
+ dstIndex := dstY*dst.Stride + dstX*4
+
+ x0 := int(math.Floor(xf))
+ y0 := int(math.Floor(yf))
+ bounds := src.Bounds()
+ if !image.Pt(x0, y0).In(image.Rect(bounds.Min.X-1, bounds.Min.Y-1, bounds.Max.X, bounds.Max.Y)) {
+ dst.Pix[dstIndex+0] = bgColor.R
+ dst.Pix[dstIndex+1] = bgColor.G
+ dst.Pix[dstIndex+2] = bgColor.B
+ dst.Pix[dstIndex+3] = bgColor.A
+ return
+ }
+
+ xq := xf - float64(x0)
+ yq := yf - float64(y0)
+
+ var pxs [4]color.NRGBA
+ var cfs [4]float64
+
+ for i := 0; i < 2; i++ {
+ for j := 0; j < 2; j++ {
+ k := i*2 + j
+ pt := image.Pt(x0+j, y0+i)
+ if pt.In(bounds) {
+ l := pt.Y*src.Stride + pt.X*4
+ pxs[k].R = src.Pix[l+0]
+ pxs[k].G = src.Pix[l+1]
+ pxs[k].B = src.Pix[l+2]
+ pxs[k].A = src.Pix[l+3]
+ } else {
+ pxs[k] = bgColor
+ }
+ }
+ }
+
+ cfs[0] = (1 - xq) * (1 - yq)
+ cfs[1] = xq * (1 - yq)
+ cfs[2] = (1 - xq) * yq
+ cfs[3] = xq * yq
+
+ var r, g, b, a float64
+ for i := range pxs {
+ wa := float64(pxs[i].A) * cfs[i]
+ r += float64(pxs[i].R) * wa
+ g += float64(pxs[i].G) * wa
+ b += float64(pxs[i].B) * wa
+ a += wa
+ }
+
+ if a != 0 {
+ r /= a
+ g /= a
+ b /= a
+ }
+
+ dst.Pix[dstIndex+0] = clamp(r)
+ dst.Pix[dstIndex+1] = clamp(g)
+ dst.Pix[dstIndex+2] = clamp(b)
+ dst.Pix[dstIndex+3] = clamp(a)
+}