summaryrefslogtreecommitdiffstats
path: root/vendor/github.com/hashicorp/memberlist/awareness.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/github.com/hashicorp/memberlist/awareness.go')
-rw-r--r--vendor/github.com/hashicorp/memberlist/awareness.go69
1 files changed, 69 insertions, 0 deletions
diff --git a/vendor/github.com/hashicorp/memberlist/awareness.go b/vendor/github.com/hashicorp/memberlist/awareness.go
new file mode 100644
index 000000000..ea95c7538
--- /dev/null
+++ b/vendor/github.com/hashicorp/memberlist/awareness.go
@@ -0,0 +1,69 @@
+package memberlist
+
+import (
+ "sync"
+ "time"
+
+ "github.com/armon/go-metrics"
+)
+
+// awareness manages a simple metric for tracking the estimated health of the
+// local node. Health is primary the node's ability to respond in the soft
+// real-time manner required for correct health checking of other nodes in the
+// cluster.
+type awareness struct {
+ sync.RWMutex
+
+ // max is the upper threshold for the timeout scale (the score will be
+ // constrained to be from 0 <= score < max).
+ max int
+
+ // score is the current awareness score. Lower values are healthier and
+ // zero is the minimum value.
+ score int
+}
+
+// newAwareness returns a new awareness object.
+func newAwareness(max int) *awareness {
+ return &awareness{
+ max: max,
+ score: 0,
+ }
+}
+
+// ApplyDelta takes the given delta and applies it to the score in a thread-safe
+// manner. It also enforces a floor of zero and a max of max, so deltas may not
+// change the overall score if it's railed at one of the extremes.
+func (a *awareness) ApplyDelta(delta int) {
+ a.Lock()
+ initial := a.score
+ a.score += delta
+ if a.score < 0 {
+ a.score = 0
+ } else if a.score > (a.max - 1) {
+ a.score = (a.max - 1)
+ }
+ final := a.score
+ a.Unlock()
+
+ if initial != final {
+ metrics.SetGauge([]string{"memberlist", "health", "score"}, float32(final))
+ }
+}
+
+// GetHealthScore returns the raw health score.
+func (a *awareness) GetHealthScore() int {
+ a.RLock()
+ score := a.score
+ a.RUnlock()
+ return score
+}
+
+// ScaleTimeout takes the given duration and scales it based on the current
+// score. Less healthyness will lead to longer timeouts.
+func (a *awareness) ScaleTimeout(timeout time.Duration) time.Duration {
+ a.RLock()
+ score := a.score
+ a.RUnlock()
+ return timeout * (time.Duration(score) + 1)
+}