summaryrefslogtreecommitdiffstats
path: root/vendor/golang.org/x/image/vector/raster_floating.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/golang.org/x/image/vector/raster_floating.go')
-rw-r--r--vendor/golang.org/x/image/vector/raster_floating.go91
1 files changed, 73 insertions, 18 deletions
diff --git a/vendor/golang.org/x/image/vector/raster_floating.go b/vendor/golang.org/x/image/vector/raster_floating.go
index d03936a1e..143b376b5 100644
--- a/vendor/golang.org/x/image/vector/raster_floating.go
+++ b/vendor/golang.org/x/image/vector/raster_floating.go
@@ -9,8 +9,6 @@ package vector
import (
"math"
-
- "golang.org/x/image/math/f32"
)
func floatingMax(x, y float32) float32 {
@@ -30,38 +28,38 @@ func floatingMin(x, y float32) float32 {
func floatingFloor(x float32) int32 { return int32(math.Floor(float64(x))) }
func floatingCeil(x float32) int32 { return int32(math.Ceil(float64(x))) }
-func (z *Rasterizer) floatingLineTo(b f32.Vec2) {
- a := z.pen
- z.pen = b
+func (z *Rasterizer) floatingLineTo(bx, by float32) {
+ ax, ay := z.penX, z.penY
+ z.penX, z.penY = bx, by
dir := float32(1)
- if a[1] > b[1] {
- dir, a, b = -1, b, a
+ if ay > by {
+ dir, ax, ay, bx, by = -1, bx, by, ax, ay
}
// Horizontal line segments yield no change in coverage. Almost horizontal
// segments would yield some change, in ideal math, but the computation
- // further below, involving 1 / (b[1] - a[1]), is unstable in floating
- // point math, so we treat the segment as if it was perfectly horizontal.
- if b[1]-a[1] <= 0.000001 {
+ // further below, involving 1 / (by - ay), is unstable in floating point
+ // math, so we treat the segment as if it was perfectly horizontal.
+ if by-ay <= 0.000001 {
return
}
- dxdy := (b[0] - a[0]) / (b[1] - a[1])
+ dxdy := (bx - ax) / (by - ay)
- x := a[0]
- y := floatingFloor(a[1])
- yMax := floatingCeil(b[1])
+ x := ax
+ y := floatingFloor(ay)
+ yMax := floatingCeil(by)
if yMax > int32(z.size.Y) {
yMax = int32(z.size.Y)
}
width := int32(z.size.X)
for ; y < yMax; y++ {
- dy := floatingMin(float32(y+1), b[1]) - floatingMax(float32(y), a[1])
+ dy := floatingMin(float32(y+1), by) - floatingMax(float32(y), ay)
xNext := x + dy*dxdy
if y < 0 {
x = xNext
continue
}
- buf := z.area[y*width:]
+ buf := z.bufF32[y*width:]
d := dy * dir
x0, x1 := x, xNext
if x > xNext {
@@ -122,7 +120,7 @@ func (z *Rasterizer) floatingLineTo(b f32.Vec2) {
}
}
-func floatingAccumulate(dst []uint8, src []float32) {
+const (
// almost256 scales a floating point value in the range [0, 1] to a uint8
// value in the range [0x00, 0xff].
//
@@ -136,7 +134,44 @@ func floatingAccumulate(dst []uint8, src []float32) {
// instead of the maximal value 0xff.
//
// math.Float32bits(almost256) is 0x437fffff.
- const almost256 = 255.99998
+ almost256 = 255.99998
+
+ // almost65536 scales a floating point value in the range [0, 1] to a
+ // uint16 value in the range [0x0000, 0xffff].
+ //
+ // math.Float32bits(almost65536) is 0x477fffff.
+ almost65536 = almost256 * 256
+)
+
+func floatingAccumulateOpOver(dst []uint8, src []float32) {
+ // Sanity check that len(dst) >= len(src).
+ if len(dst) < len(src) {
+ return
+ }
+
+ acc := float32(0)
+ for i, v := range src {
+ acc += v
+ a := acc
+ if a < 0 {
+ a = -a
+ }
+ if a > 1 {
+ a = 1
+ }
+ // This algorithm comes from the standard library's image/draw package.
+ dstA := uint32(dst[i]) * 0x101
+ maskA := uint32(almost65536 * a)
+ outA := dstA*(0xffff-maskA)/0xffff + maskA
+ dst[i] = uint8(outA >> 8)
+ }
+}
+
+func floatingAccumulateOpSrc(dst []uint8, src []float32) {
+ // Sanity check that len(dst) >= len(src).
+ if len(dst) < len(src) {
+ return
+ }
acc := float32(0)
for i, v := range src {
@@ -151,3 +186,23 @@ func floatingAccumulate(dst []uint8, src []float32) {
dst[i] = uint8(almost256 * a)
}
}
+
+func floatingAccumulateMask(dst []uint32, src []float32) {
+ // Sanity check that len(dst) >= len(src).
+ if len(dst) < len(src) {
+ return
+ }
+
+ acc := float32(0)
+ for i, v := range src {
+ acc += v
+ a := acc
+ if a < 0 {
+ a = -a
+ }
+ if a > 1 {
+ a = 1
+ }
+ dst[i] = uint32(almost65536 * a)
+ }
+}