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-rw-r--r--vendor/golang.org/x/text/internal/number/ftoa.go448
1 files changed, 0 insertions, 448 deletions
diff --git a/vendor/golang.org/x/text/internal/number/ftoa.go b/vendor/golang.org/x/text/internal/number/ftoa.go
deleted file mode 100644
index 073182ece..000000000
--- a/vendor/golang.org/x/text/internal/number/ftoa.go
+++ /dev/null
@@ -1,448 +0,0 @@
-// Copyright 2009 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// TODO: use build tags once a low-level public API has been established in
-// package strconv.
-
-// Binary to decimal floating point conversion.
-// Algorithm:
-// 1) store mantissa in multiprecision decimal
-// 2) shift decimal by exponent
-// 3) read digits out & format
-
-package number
-
-import "math"
-
-var optimize = true
-
-// TODO: move elsewhere?
-type floatInfo struct {
- mantbits uint
- expbits uint
- bias int
-}
-
-var float32info = floatInfo{23, 8, -127}
-var float64info = floatInfo{52, 11, -1023}
-
-// genericFtoa converts the floating-point number f to a string,
-// according to the format fmt and precision prec. It rounds the
-// result assuming that the original was obtained from a floating-point
-// value of bitSize bits (32 for float32, 64 for float64).
-//
-// The format fmt is one of
-// 'b' (-ddddp±ddd, a binary exponent),
-// 'e' (-d.dddde±dd, a decimal exponent),
-// 'E' (-d.ddddE±dd, a decimal exponent),
-// 'f' (-ddd.dddd, no exponent),
-// 'g' ('e' for large exponents, 'f' otherwise), or
-// 'G' ('E' for large exponents, 'f' otherwise).
-//
-// The precision prec controls the number of digits
-// (excluding the exponent) printed by the 'e', 'E', 'f', 'g', and 'G' formats.
-// For 'e', 'E', and 'f' it is the number of digits after the decimal point.
-// For 'g' and 'G' it is the total number of digits.
-// The special precision -1 uses the smallest number of digits
-// necessary such that ParseFloat will return f exactly.
-func genericFtoa(dst []byte, val float64, fmt byte, prec, bitSize int) []byte {
- var bits uint64
- var flt *floatInfo
- switch bitSize {
- case 32:
- bits = uint64(math.Float32bits(float32(val)))
- flt = &float32info
- case 64:
- bits = math.Float64bits(val)
- flt = &float64info
- default:
- panic("strconv: illegal AppendFloat/FormatFloat bitSize")
- }
-
- neg := bits>>(flt.expbits+flt.mantbits) != 0
- exp := int(bits>>flt.mantbits) & (1<<flt.expbits - 1)
- mant := bits & (uint64(1)<<flt.mantbits - 1)
-
- switch exp {
- case 1<<flt.expbits - 1:
- // Inf, NaN
- var s string
- switch {
- case mant != 0:
- s = "NaN"
- case neg:
- s = "-Inf"
- default:
- s = "+Inf"
- }
- return append(dst, s...)
-
- case 0:
- // denormalized
- exp++
-
- default:
- // add implicit top bit
- mant |= uint64(1) << flt.mantbits
- }
- exp += flt.bias
-
- // Pick off easy binary format.
- if fmt == 'b' {
- return fmtB(dst, neg, mant, exp, flt)
- }
-
- if !optimize {
- return bigFtoa(dst, prec, fmt, neg, mant, exp, flt)
- }
-
- var digs decimalSlice
- ok := false
- // Negative precision means "only as much as needed to be exact."
- shortest := prec < 0
- if shortest {
- // Try Grisu3 algorithm.
- f := new(extFloat)
- lower, upper := f.AssignComputeBounds(mant, exp, neg, flt)
- var buf [32]byte
- digs.d = buf[:]
- ok = f.ShortestDecimal(&digs, &lower, &upper)
- if !ok {
- return bigFtoa(dst, prec, fmt, neg, mant, exp, flt)
- }
- // Precision for shortest representation mode.
- switch fmt {
- case 'e', 'E':
- prec = max(digs.nd-1, 0)
- case 'f':
- prec = max(digs.nd-digs.dp, 0)
- case 'g', 'G':
- prec = digs.nd
- }
- } else if fmt != 'f' {
- // Fixed number of digits.
- digits := prec
- switch fmt {
- case 'e', 'E':
- digits++
- case 'g', 'G':
- if prec == 0 {
- prec = 1
- }
- digits = prec
- }
- if digits <= 15 {
- // try fast algorithm when the number of digits is reasonable.
- var buf [24]byte
- digs.d = buf[:]
- f := extFloat{mant, exp - int(flt.mantbits), neg}
- ok = f.FixedDecimal(&digs, digits)
- }
- }
- if !ok {
- return bigFtoa(dst, prec, fmt, neg, mant, exp, flt)
- }
- return formatDigits(dst, shortest, neg, digs, prec, fmt)
-}
-
-// bigFtoa uses multiprecision computations to format a float.
-func bigFtoa(dst []byte, prec int, fmt byte, neg bool, mant uint64, exp int, flt *floatInfo) []byte {
- d := new(decimal)
- d.Assign(mant)
- d.Shift(exp - int(flt.mantbits))
- var digs decimalSlice
- shortest := prec < 0
- if shortest {
- roundShortest(d, mant, exp, flt)
- digs = decimalSlice{d: d.d[:], nd: d.nd, dp: d.dp}
- // Precision for shortest representation mode.
- switch fmt {
- case 'e', 'E':
- prec = digs.nd - 1
- case 'f':
- prec = max(digs.nd-digs.dp, 0)
- case 'g', 'G':
- prec = digs.nd
- }
- } else {
- // Round appropriately.
- switch fmt {
- case 'e', 'E':
- d.Round(prec + 1)
- case 'f':
- d.Round(d.dp + prec)
- case 'g', 'G':
- if prec == 0 {
- prec = 1
- }
- d.Round(prec)
- }
- digs = decimalSlice{d: d.d[:], nd: d.nd, dp: d.dp}
- }
- return formatDigits(dst, shortest, neg, digs, prec, fmt)
-}
-
-func formatDigits(dst []byte, shortest bool, neg bool, digs decimalSlice, prec int, fmt byte) []byte {
- switch fmt {
- case 'e', 'E':
- return fmtE(dst, neg, digs, prec, fmt)
- case 'f':
- return fmtF(dst, neg, digs, prec)
- case 'g', 'G':
- // trailing fractional zeros in 'e' form will be trimmed.
- eprec := prec
- if eprec > digs.nd && digs.nd >= digs.dp {
- eprec = digs.nd
- }
- // %e is used if the exponent from the conversion
- // is less than -4 or greater than or equal to the precision.
- // if precision was the shortest possible, use precision 6 for this decision.
- if shortest {
- eprec = 6
- }
- exp := digs.dp - 1
- if exp < -4 || exp >= eprec {
- if prec > digs.nd {
- prec = digs.nd
- }
- return fmtE(dst, neg, digs, prec-1, fmt+'e'-'g')
- }
- if prec > digs.dp {
- prec = digs.nd
- }
- return fmtF(dst, neg, digs, max(prec-digs.dp, 0))
- }
-
- // unknown format
- return append(dst, '%', fmt)
-}
-
-// roundShortest rounds d (= mant * 2^exp) to the shortest number of digits
-// that will let the original floating point value be precisely reconstructed.
-func roundShortest(d *decimal, mant uint64, exp int, flt *floatInfo) {
- // If mantissa is zero, the number is zero; stop now.
- if mant == 0 {
- d.nd = 0
- return
- }
-
- // Compute upper and lower such that any decimal number
- // between upper and lower (possibly inclusive)
- // will round to the original floating point number.
-
- // We may see at once that the number is already shortest.
- //
- // Suppose d is not denormal, so that 2^exp <= d < 10^dp.
- // The closest shorter number is at least 10^(dp-nd) away.
- // The lower/upper bounds computed below are at distance
- // at most 2^(exp-mantbits).
- //
- // So the number is already shortest if 10^(dp-nd) > 2^(exp-mantbits),
- // or equivalently log2(10)*(dp-nd) > exp-mantbits.
- // It is true if 332/100*(dp-nd) >= exp-mantbits (log2(10) > 3.32).
- minexp := flt.bias + 1 // minimum possible exponent
- if exp > minexp && 332*(d.dp-d.nd) >= 100*(exp-int(flt.mantbits)) {
- // The number is already shortest.
- return
- }
-
- // d = mant << (exp - mantbits)
- // Next highest floating point number is mant+1 << exp-mantbits.
- // Our upper bound is halfway between, mant*2+1 << exp-mantbits-1.
- upper := new(decimal)
- upper.Assign(mant*2 + 1)
- upper.Shift(exp - int(flt.mantbits) - 1)
-
- // d = mant << (exp - mantbits)
- // Next lowest floating point number is mant-1 << exp-mantbits,
- // unless mant-1 drops the significant bit and exp is not the minimum exp,
- // in which case the next lowest is mant*2-1 << exp-mantbits-1.
- // Either way, call it mantlo << explo-mantbits.
- // Our lower bound is halfway between, mantlo*2+1 << explo-mantbits-1.
- var mantlo uint64
- var explo int
- if mant > 1<<flt.mantbits || exp == minexp {
- mantlo = mant - 1
- explo = exp
- } else {
- mantlo = mant*2 - 1
- explo = exp - 1
- }
- lower := new(decimal)
- lower.Assign(mantlo*2 + 1)
- lower.Shift(explo - int(flt.mantbits) - 1)
-
- // The upper and lower bounds are possible outputs only if
- // the original mantissa is even, so that IEEE round-to-even
- // would round to the original mantissa and not the neighbors.
- inclusive := mant%2 == 0
-
- // Now we can figure out the minimum number of digits required.
- // Walk along until d has distinguished itself from upper and lower.
- for i := 0; i < d.nd; i++ {
- l := byte('0') // lower digit
- if i < lower.nd {
- l = lower.d[i]
- }
- m := d.d[i] // middle digit
- u := byte('0') // upper digit
- if i < upper.nd {
- u = upper.d[i]
- }
-
- // Okay to round down (truncate) if lower has a different digit
- // or if lower is inclusive and is exactly the result of rounding
- // down (i.e., and we have reached the final digit of lower).
- okdown := l != m || inclusive && i+1 == lower.nd
-
- // Okay to round up if upper has a different digit and either upper
- // is inclusive or upper is bigger than the result of rounding up.
- okup := m != u && (inclusive || m+1 < u || i+1 < upper.nd)
-
- // If it's okay to do either, then round to the nearest one.
- // If it's okay to do only one, do it.
- switch {
- case okdown && okup:
- d.Round(i + 1)
- return
- case okdown:
- d.RoundDown(i + 1)
- return
- case okup:
- d.RoundUp(i + 1)
- return
- }
- }
-}
-
-type decimalSlice struct {
- d []byte
- nd, dp int
- neg bool
-}
-
-// %e: -d.ddddde±dd
-func fmtE(dst []byte, neg bool, d decimalSlice, prec int, fmt byte) []byte {
- // sign
- if neg {
- dst = append(dst, '-')
- }
-
- // first digit
- ch := byte('0')
- if d.nd != 0 {
- ch = d.d[0]
- }
- dst = append(dst, ch)
-
- // .moredigits
- if prec > 0 {
- dst = append(dst, '.')
- i := 1
- m := min(d.nd, prec+1)
- if i < m {
- dst = append(dst, d.d[i:m]...)
- i = m
- }
- for ; i <= prec; i++ {
- dst = append(dst, '0')
- }
- }
-
- // e±
- dst = append(dst, fmt)
- exp := d.dp - 1
- if d.nd == 0 { // special case: 0 has exponent 0
- exp = 0
- }
- if exp < 0 {
- ch = '-'
- exp = -exp
- } else {
- ch = '+'
- }
- dst = append(dst, ch)
-
- // dd or ddd
- switch {
- case exp < 10:
- dst = append(dst, '0', byte(exp)+'0')
- case exp < 100:
- dst = append(dst, byte(exp/10)+'0', byte(exp%10)+'0')
- default:
- dst = append(dst, byte(exp/100)+'0', byte(exp/10)%10+'0', byte(exp%10)+'0')
- }
-
- return dst
-}
-
-// %f: -ddddddd.ddddd
-func fmtF(dst []byte, neg bool, d decimalSlice, prec int) []byte {
- // sign
- if neg {
- dst = append(dst, '-')
- }
-
- // integer, padded with zeros as needed.
- if d.dp > 0 {
- m := min(d.nd, d.dp)
- dst = append(dst, d.d[:m]...)
- for ; m < d.dp; m++ {
- dst = append(dst, '0')
- }
- } else {
- dst = append(dst, '0')
- }
-
- // fraction
- if prec > 0 {
- dst = append(dst, '.')
- for i := 0; i < prec; i++ {
- ch := byte('0')
- if j := d.dp + i; 0 <= j && j < d.nd {
- ch = d.d[j]
- }
- dst = append(dst, ch)
- }
- }
-
- return dst
-}
-
-// %b: -ddddddddp±ddd
-func fmtB(dst []byte, neg bool, mant uint64, exp int, flt *floatInfo) []byte {
- // sign
- if neg {
- dst = append(dst, '-')
- }
-
- // mantissa
- dst, _ = formatBits(dst, mant, 10, false, true)
-
- // p
- dst = append(dst, 'p')
-
- // ±exponent
- exp -= int(flt.mantbits)
- if exp >= 0 {
- dst = append(dst, '+')
- }
- dst, _ = formatBits(dst, uint64(exp), 10, exp < 0, true)
-
- return dst
-}
-
-func min(a, b int) int {
- if a < b {
- return a
- }
- return b
-}
-
-func max(a, b int) int {
- if a > b {
- return a
- }
- return b
-}