| Commit message (Collapse) | Author | Age | Files | Lines |
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* PLT-2713 Added ability for admins to list users not in any team
* Updated style of unit test
* Split SearchableUserList to give better control over its properties
* Added users without any teams to the user store
* Added ManageUsers page
* Renamed ManageUsers to SystemUsers
* Added ability to search by user id in SystemUsers page
* Added SystemUsersDropdown
* Removed unnecessary injectIntl
* Created TeamUtils
* Reduced scope of system console heading CSS
* Added team filter to TeamAnalytics page
* Updated admin console sidebar
* Removed unnecessary TODO
* Removed unused reference to deleted modal
* Fixed system console sidebar not scrolling on first load
* Fixed TeamAnalytics page not rendering on first load
* Fixed chart.js throwing an error when switching between teams
* Changed TeamAnalytics header to show the team's display name
* Fixed appearance of TeamAnalytics and SystemUsers on small screen widths
* Fixed placement of 'No users found' message
* Fixed teams not appearing in SystemUsers on first load
* Updated user count text for SystemUsers
* Changed search by id fallback to trigger less often
* Fixed SystemUsers list items not updating when searching
* Fixed localization strings for SystemUsers page
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* PLT-3647 Added config settings for email batching
* PLT-3647 Refactored generation of email notification
* PLT-3647 Added serverside code for email batching
* PLT-3647 Updated settings UI to enable email batching
* PLT-3647 Removed debug code
* PLT-3647 Fixed 0-padding of minutes in batched notification
* PLT-3647 Updated clientside UI for when email batching is disabled
* Go fmt
* PLT-3647 Changed email batching to be disabled by default
* Updated batched email message
* Added email batching toggle to system console
* Changed Email Notifications > Immediate setting to a 30 second batch interval
* Go fmt
* Fixed link to Mattermost icon in batched email notification
* Updated users to use 30 second email batching by default
* Fully disabled email batching when clustering is enabled
* Fixed email batching setting in the system console
* Fixed casing of 'Send Email notifications' -> 'Send email notifications'
* Updating UI Improvements for email batching (#3736)
* Updated text for notification settings and SiteURL.
* Prevented enabling email batching when SiteURL isn't set in the system console
* Re-added a couple debug messages
* Added warning text when clustering is enabled
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* Reloaded admin console data when settings are saved
* Fixed attempting to save an invalid config setting overwriting the stored config
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* PLT-2058 Debugging incoming web hook content
This change debugs contents of incoming webhooks using l4g.
The problem is that in order to debug the request body, it neads to be
read. And a Reader can only be read once. Hence, the body is only read
for Debugging if it is actually enabled. Furthermore, a new reader is
created from the content of the old reader in order for the rest of the
method to work as usual (with or without debugging).
The debug statement is wrapped in a closure, so that the content is
only copied if Debug is actually enabled.
It is not possible to return `(string, string)` from the closure to
`l4g.Debug()`. That is the reason the debugging is not done with `=%v`,
but the translations strings end with a space.
I tested the change with a `application/json` HTTP header as well as
`payload=`
The debug method is extracted into util/log.go in order to be re-usable
for debugging `io.Reader`
* Added a config flag to turn off incoming webhook debugging
Setting `EnableWebhookDebugging` to false in the `config.json` will
disable the printing of the content of incoming webhooks to the console
* Defaulting webhook debugging to true
* Added the setting of debugging incoming webhooks to the system console
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* Updating system console
* Updating system console stuff
* Updating ldap settings
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* Reorganized system console
* Fixed the names of some components
* Fixed timestamp for BrandImageSetting
* Fixed merge issues
* Updated push notification settings to match master branch
* Removed top level setting pages and moved enable Gitlab/LDAP settings onto their respective pages
* Re-added restrictDirectMessage setting to system console
* Re-added email connection test and fixed some margins
* Fixed ESLint errors
* Renamed Authentication > Onboarding to Authentication > Email in the system console
* Renamed Customization > Whitelabeling to Customization > Custom Branding in System Console
* Re-added EnableOpenServer to system console
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* Updating client dependancies
* Fixing eslint errors with updates
* Updating eslint
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* Adding TeamMember to system
* Fixing all unit tests on the backend
* Fixing merge conflicts
* Fixing merge conflict
* Adding javascript unit tests
* Adding TeamMember to system
* Fixing all unit tests on the backend
* Fixing merge conflicts
* Fixing merge conflict
* Adding javascript unit tests
* Adding client side unit test
* Cleaning up the clint side tests
* Fixing msg
* Adding more client side unit tests
* Adding more using tests
* Adding last bit of client side unit tests and adding make cmd
* Fixing bad merge
* Fixing libraries
* Updating to new client side API
* Fixing borken unit test
* Fixing unit tests
* ugg...trying to beat gofmt
* ugg...trying to beat gofmt
* Cleaning up remainder of the server side routes
* Adding inital load api
* Increased coverage of webhook unit tests (#2660)
* Adding loading ... to root html
* Fixing bad merge
* Removing explicit content type so superagent will guess corectly (#2685)
* Fixing merge and unit tests
* Adding create team UI
* Fixing signup flows
* Adding LDAP unit tests and enterprise unit test helper (#2702)
* Add the ability to reset MFA from the commandline (#2706)
* Fixing compliance unit tests
* Fixing client side tests
* Adding open server to system console
* Moving websocket connection
* Fixing unit test
* Fixing unit tests
* Fixing unit tests
* Adding nickname and more LDAP unit tests (#2717)
* Adding join open teams
* Cleaning up all TODOs in the code
* Fixing web sockets
* Removing unused webockets file
* PLT-2533 Add the ability to reset a user's MFA from the system console (#2715)
* Add the ability to reset a user's MFA from the system console
* Add client side unit test for adminResetMfa
* Reorganizing authentication to fix LDAP error message (#2723)
* Fixing failing unit test
* Initial upgrade db code
* Adding upgrade script
* Fixing upgrade script after running on core
* Update OAuth and Claim routes to work with user model changes (#2739)
* Fixing perminant deletion. Adding ability to delete all user and the entire database (#2740)
* Fixing team invite ldap login call (#2741)
* Fixing bluebar and some img stuff
* Fix all the different file upload web utils (#2743)
* Fixing invalid session redirect (#2744)
* Redirect on bad channel name (#2746)
* Fixing a bunch of issue and removing dead code
* Patch to fix error message on leave channel (#2747)
* Setting EnableOpenServer to false by default
* Fixing config
* Fixing upgrade
* Fixing reported bugs
* Bug fixes for PLT-2057
* PLT-2563 Redo password recovery to use a database table (#2745)
* Redo password recovery to use a database table
* Update reset password audits
* Split out admin and user reset password APIs to be separate
* Delete password recovery when user is permanently deleted
* Consolidate password resetting into a single function
* Removed private channels as an option for outgoing webhooks (#2752)
* PLT-2577/PLT-2552 Fixes for backstage (#2753)
* Added URL to incoming webhook list
* Fixed client functions for adding/removing integrations
* Disallowed slash commands without trigger words
* Fixed clientside handling of errors on AddCommand page
* Minor auth cleanup (#2758)
* Changed EditPostModal to just close if you save without making any changes (#2759)
* Renamed client -> Client in async_client.jsx and fixed eslint warnings (#2756)
* Fixed url in channel info modal (#2755)
* Fixing reported issues
* Moving to version 3 of the apis
* Fixing command unit tests (#2760)
* Adding team admins
* Fixing DM issue
* Fixing eslint error
* Properly set EditPostModal's originalText state in all cases (#2762)
* Update client config check to assume features is defined if server is licensed (#2772)
* Fixing url link
* Fixing issue with websocket crashing when sending messages to different teams
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