| Commit message (Collapse) | Author | Age | Files | Lines |
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* Start moving webapp to Redux
* Fix localforage import
* Updates per feedback
* Feedback udpates and a few fixes
* Minor updates
* Fix statuses, config not loading properly, getMe sanitizing too much
* Fix preferences
* Fix user autocomplete
* Fix sessions and audits
* Fix error handling for all redux actions
* Use new directory structure for components and containers
* Refresh immediately on logout instead of after timeout
* Add fetch polyfill
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* PLT-5860 Updated copyright date in about modal
* PLT-5860 Updated copyright notice in JSX files
* PLT-5860 Updated copyright notice in go files
* Fixed misc copyright dates
* Fixed component snapshots
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* PLT-6198: Use added to channel system message on default channels.
Use a different sytem message when a user was added to a default channel
by someone else than when they joined themselves.
* PLT-6023: Add Users to Team in WebApp.
* Fix string text.
* Handle added_to_team websocket message.
* Fix unread flag on new channel.
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* Fix ignoring unreads in channels
* Fix DM unreads
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webapp/utils/utils.jsx got big and that caused a potential circular
dependency with webapp/stores/team_store.jsx. This change solves the
issue by introducing webapp/utils/url.jsx and moving URL-related
functions, which is not likely to depend on actions and stores, from
webapp/utils/utils.jsx.
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* PLT-4167 Team Sidebar
* Address feedback from PM
* change route from my_members to members
* bug fixes
* Updating styles for teams sidebar (#4681)
* Added PM changes
* Fix corner cases
* Addressing feedback
* use two different endpoints
* Bug fixes
* Rename model and client functions, using preferences to store last team and channel viewed
* Fix mobile notification count and closing the team sidebar
* unit test, fixed bad merge and retrieve from cached when available
* bug fixes
* use id for last channel in preferences, query optimization
* Updating multi team css (#4830)
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* Move instances of Client.updateTeam() in components to an action
* remove client from missing ones
* update code per review
* update per code review
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* improve performance on sendNotifications
* Fix SQL queries
* Remove get direct profiles, not needed anymore
* Add raw data to error details if AppError fails to decode
* men
* Fix decode (#4052)
* Fixing json decode
* Adding unit test
* Initial work for client scaling (#4051)
* Begin adding paging to profiles API
* Added more paging functionality
* Finish hooking up admin console user lists
* Add API for searching users and add searching to all user lists
* Add lazy loading of profiles
* Revert config.json
* Fix unit tests and some style issues
* Add GetProfilesFromList to Go driver and fix web unit test
* Update etag for GetProfiles
* Updating ui for filters and pagination (#4044)
* Updating UI for pagination
* Adjusting margins for filter row
* Adjusting margin for specific modals
* Adding relative padding to system console
* Adjusting responsive view
* Update client user tests
* Minor fixes for direct messages modal (#4056)
* Remove some unneeded initial load calls (#4057)
* UX updates to user lists, added smart counts and bug fixes (#4059)
* Improved getExplicitMentions and unit tests (#4064)
* Refactor getting posts to lazy load profiles correctly (#4062)
* Comment out SetActiveChannel test (#4066)
* Profiler cpu, block, and memory profiler. (#4081)
* Fix TestSetActiveChannel unit test (#4071)
* Fixing build failure caused by dependancies updating (#4076)
* Adding profiler
* Fix admin_team_member_dropdown eslint errors
* Bumping session cache size (#4077)
* Bumping session cache size
* Bumping status cache
* Refactor how the client handles channel members to be large team friendly (#4106)
* Refactor how the client handles channel members to be large team friendly
* Change Id to ChannelId in ChannelStats model
* Updated getChannelMember and getProfilesByIds routes to match proposal
* Performance improvements (#4100)
* Performance improvements
* Fixing re-connect issue
* Fixing error message
* Some other minor perf tweaks
* Some other minor perf tweaks
* Fixing config file
* Fixing buffer size
* Fixing web socket send message
* adding some error logging
* fix getMe to be user required
* Fix websocket event for new user
* Fixing shutting down
* Reverting web socket changes
* Fixing logging lvl
* Adding caching to GetMember
* Adding some logging
* Fixing caching
* Fixing caching invalidate
* Fixing direct message caching
* Fixing caching
* Fixing caching
* Remove GetDirectProfiles from initial load
* Adding logging and fixing websocket client
* Adding back caching from bad merge.
* Explicitly close go driver requests (#4162)
* Refactored how the client handles team members to be more large team friendly (#4159)
* Refactor getProfilesForDirectMessageList API into getAllProfiles API
* Refactored how the client handles team members to be more large team friendly
* Fix js error when receiving a notification
* Fix JS error caused by current user being overwritten with sanitized version (#4165)
* Adding error message to status failure (#4167)
* Fix a few bugs caused by client scaling refactoring (#4170)
* When there is no read replica, don't open a second set of connections to the master database (#4173)
* Adding connection tacking to stats (#4174)
* Reduce DB writes for statuses and other status related changes (#4175)
* Fix bug preventing opening of DM channels from more modal (#4181)
* Fixing socket timing error (#4183)
* Fixing ping/pong handler
* Fixing socket timing error
* Commenting out status broadcasting
* Removing user status changes
* Removing user status changes
* Removing user status changes
* Removing user status changes
* Adding DoPreComputeJson()
* Performance improvements (#4194)
* * Fix System Console Analytics queries
* Add db.SetConnMaxLifetime to 15 minutes
* Add "net/http/pprof" for profiling
* Add FreeOSMemory() to manually release memory on reload config
* Add flag to enable http profiler
* Fix memory leak (#4197)
* Fix memory leak
* removed unneeded nil assignment
* Fixing go routine leak (#4208)
* Merge fixes
* Merge fix
* Refactored statuses to be queried by the client rather than broadcast by the server (#4212)
* Refactored server code to reduce status broadcasts and to allow getting statuses by IDs
* Refactor client code to periodically fetch statuses
* Add store unit test for getting statuses by ids
* Fix status unit test
* Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket
* Adding multiple threads to websocket hub (#4230)
* Adding multiple threads to websocket hub
* Fixing unit tests
* Fixing so websocket connections from the same user end up in the same… (#4240)
* Fixing so websocket connections from the same user end up in the same list
* Removing old comment
* Refactor user autocomplete to query the server (#4239)
* Add API for autocompleting users
* Converted at mention autocomplete to query server
* Converted user search autocomplete to query server
* Switch autocomplete API naming to use term instead of username
* Split autocomplete API into two, one for channels and for teams
* Fix copy/paste error
* Some final client scaling fixes (#4246)
* Add lazy loading of profiles to integration pages
* Add lazy loading of profiles to emoji page
* Fix JS error when receiving post in select team menu and also clean up channel store
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(#4120)
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* Changed autoconfiguration of SiteURL to be done on every request
* Added SiteURL to system console
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* PLT-3408 Changed serverside code to get the service's URL from config.json
* PLT-3408 Changed most clientside code to use the SiteURL config setting instead of window.location
* PLT-3408 Changed default SiteURL to be autodetected
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* PLT-2863 adding remove user from team
* PLT-2863 adding the client side UI
* Fixing trailing space
* Fixing reported issues
* Adding documentatino
* Switching to final javascript driver
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* Fixed emoji list filter when full name or nickname are enabled
* Changed custom emoji list to only be visible if the user can create custom emoji
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* Reorganized Backstage code to use a view controller and separated it from integrations code
* Renamed InstalledIntegrations component to BackstageList
* Added EmojiList page
* Added AddEmoji page
* Added custom emoji to autocomplete and text formatter
* Moved system emoji to EmojiStore
* Stopped trying to get emoji before logging in
* Rerender posts when emojis change
* Fixed submit handler on backstage pages to properly support enter
* Removed debugging code
* Updated javascript driver
* Fixed unit tests
* Fixed backstage routes
* Added clientside validation to prevent users from creating an emoji with the same name as a system one
* Fixed AddEmoji page to properly redirect when an emoji is created successfully
* Fixed updating emoji list when an emoji is deleted
* Added type prop to BackstageList to properly support using a table for the list
* Added help text to EmojiList
* Fixed backstage on smaller screen sizes
* Disable custom emoji by default
* Improved restrictions on creating emojis
* Fixed non-admin users seeing the option to delete each other's emojis
* Fixing gofmt
* Fixed emoji unit tests
* Fixed trying to get emoji from the server when it's disabled
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(#3253)
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* PLT-2697 Fixing team admins
* Fixing eslint error
* Fixing loc issues
* Fixing func
* Fixing func
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* Adding TeamMember to system
* Fixing all unit tests on the backend
* Fixing merge conflicts
* Fixing merge conflict
* Adding javascript unit tests
* Adding TeamMember to system
* Fixing all unit tests on the backend
* Fixing merge conflicts
* Fixing merge conflict
* Adding javascript unit tests
* Adding client side unit test
* Cleaning up the clint side tests
* Fixing msg
* Adding more client side unit tests
* Adding more using tests
* Adding last bit of client side unit tests and adding make cmd
* Fixing bad merge
* Fixing libraries
* Updating to new client side API
* Fixing borken unit test
* Fixing unit tests
* ugg...trying to beat gofmt
* ugg...trying to beat gofmt
* Cleaning up remainder of the server side routes
* Adding inital load api
* Increased coverage of webhook unit tests (#2660)
* Adding loading ... to root html
* Fixing bad merge
* Removing explicit content type so superagent will guess corectly (#2685)
* Fixing merge and unit tests
* Adding create team UI
* Fixing signup flows
* Adding LDAP unit tests and enterprise unit test helper (#2702)
* Add the ability to reset MFA from the commandline (#2706)
* Fixing compliance unit tests
* Fixing client side tests
* Adding open server to system console
* Moving websocket connection
* Fixing unit test
* Fixing unit tests
* Fixing unit tests
* Adding nickname and more LDAP unit tests (#2717)
* Adding join open teams
* Cleaning up all TODOs in the code
* Fixing web sockets
* Removing unused webockets file
* PLT-2533 Add the ability to reset a user's MFA from the system console (#2715)
* Add the ability to reset a user's MFA from the system console
* Add client side unit test for adminResetMfa
* Reorganizing authentication to fix LDAP error message (#2723)
* Fixing failing unit test
* Initial upgrade db code
* Adding upgrade script
* Fixing upgrade script after running on core
* Update OAuth and Claim routes to work with user model changes (#2739)
* Fixing perminant deletion. Adding ability to delete all user and the entire database (#2740)
* Fixing team invite ldap login call (#2741)
* Fixing bluebar and some img stuff
* Fix all the different file upload web utils (#2743)
* Fixing invalid session redirect (#2744)
* Redirect on bad channel name (#2746)
* Fixing a bunch of issue and removing dead code
* Patch to fix error message on leave channel (#2747)
* Setting EnableOpenServer to false by default
* Fixing config
* Fixing upgrade
* Fixing reported bugs
* Bug fixes for PLT-2057
* PLT-2563 Redo password recovery to use a database table (#2745)
* Redo password recovery to use a database table
* Update reset password audits
* Split out admin and user reset password APIs to be separate
* Delete password recovery when user is permanently deleted
* Consolidate password resetting into a single function
* Removed private channels as an option for outgoing webhooks (#2752)
* PLT-2577/PLT-2552 Fixes for backstage (#2753)
* Added URL to incoming webhook list
* Fixed client functions for adding/removing integrations
* Disallowed slash commands without trigger words
* Fixed clientside handling of errors on AddCommand page
* Minor auth cleanup (#2758)
* Changed EditPostModal to just close if you save without making any changes (#2759)
* Renamed client -> Client in async_client.jsx and fixed eslint warnings (#2756)
* Fixed url in channel info modal (#2755)
* Fixing reported issues
* Moving to version 3 of the apis
* Fixing command unit tests (#2760)
* Adding team admins
* Fixing DM issue
* Fixing eslint error
* Properly set EditPostModal's originalText state in all cases (#2762)
* Update client config check to assume features is defined if server is licensed (#2772)
* Fixing url link
* Fixing issue with websocket crashing when sending messages to different teams
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