From 365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a Mon Sep 17 00:00:00 2001 From: Joram Wilander Date: Wed, 19 Oct 2016 14:49:25 -0400 Subject: Merging performance branch into master (#4268) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the sameā€¦ (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store --- model/websocket_message.go | 44 +++++++++++++++++++++++++++++++++++++------- 1 file changed, 37 insertions(+), 7 deletions(-) (limited to 'model/websocket_message.go') diff --git a/model/websocket_message.go b/model/websocket_message.go index 9bce1e825..c7ab04857 100644 --- a/model/websocket_message.go +++ b/model/websocket_message.go @@ -31,6 +31,8 @@ const ( type WebSocketMessage interface { ToJson() string IsValid() bool + DoPreComputeJson() + GetPreComputeJson() []byte } type WebsocketBroadcast struct { @@ -41,9 +43,10 @@ type WebsocketBroadcast struct { } type WebSocketEvent struct { - Event string `json:"event"` - Data map[string]interface{} `json:"data"` - Broadcast *WebsocketBroadcast `json:"broadcast"` + Event string `json:"event"` + Data map[string]interface{} `json:"data"` + Broadcast *WebsocketBroadcast `json:"broadcast"` + PreComputeJson []byte `json:"-"` } func (m *WebSocketEvent) Add(key string, value interface{}) { @@ -59,6 +62,19 @@ func (o *WebSocketEvent) IsValid() bool { return o.Event != "" } +func (o *WebSocketEvent) DoPreComputeJson() { + b, err := json.Marshal(o) + if err != nil { + o.PreComputeJson = []byte("") + } else { + o.PreComputeJson = b + } +} + +func (o *WebSocketEvent) GetPreComputeJson() []byte { + return o.PreComputeJson +} + func (o *WebSocketEvent) ToJson() string { b, err := json.Marshal(o) if err != nil { @@ -80,10 +96,11 @@ func WebSocketEventFromJson(data io.Reader) *WebSocketEvent { } type WebSocketResponse struct { - Status string `json:"status"` - SeqReply int64 `json:"seq_reply,omitempty"` - Data map[string]interface{} `json:"data,omitempty"` - Error *AppError `json:"error,omitempty"` + Status string `json:"status"` + SeqReply int64 `json:"seq_reply,omitempty"` + Data map[string]interface{} `json:"data,omitempty"` + Error *AppError `json:"error,omitempty"` + PreComputeJson []byte `json:"-"` } func (m *WebSocketResponse) Add(key string, value interface{}) { @@ -111,6 +128,19 @@ func (o *WebSocketResponse) ToJson() string { } } +func (o *WebSocketResponse) DoPreComputeJson() { + b, err := json.Marshal(o) + if err != nil { + o.PreComputeJson = []byte("") + } else { + o.PreComputeJson = b + } +} + +func (o *WebSocketResponse) GetPreComputeJson() []byte { + return o.PreComputeJson +} + func WebSocketResponseFromJson(data io.Reader) *WebSocketResponse { decoder := json.NewDecoder(data) var o WebSocketResponse -- cgit v1.2.3-1-g7c22