From 365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a Mon Sep 17 00:00:00 2001 From: Joram Wilander Date: Wed, 19 Oct 2016 14:49:25 -0400 Subject: Merging performance branch into master (#4268) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the sameā€¦ (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store --- store/sql_team_store_test.go | 79 +++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 75 insertions(+), 4 deletions(-) (limited to 'store/sql_team_store_test.go') diff --git a/store/sql_team_store_test.go b/store/sql_team_store_test.go index be72786d3..46215d9be 100644 --- a/store/sql_team_store_test.go +++ b/store/sql_team_store_test.go @@ -298,7 +298,7 @@ func TestTeamMembers(t *testing.T) { Must(store.Team().SaveMember(m2)) Must(store.Team().SaveMember(m3)) - if r1 := <-store.Team().GetMembers(teamId1); r1.Err != nil { + if r1 := <-store.Team().GetMembers(teamId1, 0, 100); r1.Err != nil { t.Fatal(r1.Err) } else { ms := r1.Data.([]*model.TeamMember) @@ -308,7 +308,7 @@ func TestTeamMembers(t *testing.T) { } } - if r1 := <-store.Team().GetMembers(teamId2); r1.Err != nil { + if r1 := <-store.Team().GetMembers(teamId2, 0, 100); r1.Err != nil { t.Fatal(r1.Err) } else { ms := r1.Data.([]*model.TeamMember) @@ -342,7 +342,7 @@ func TestTeamMembers(t *testing.T) { t.Fatal(r1.Err) } - if r1 := <-store.Team().GetMembers(teamId1); r1.Err != nil { + if r1 := <-store.Team().GetMembers(teamId1, 0, 100); r1.Err != nil { t.Fatal(r1.Err) } else { ms := r1.Data.([]*model.TeamMember) @@ -363,7 +363,7 @@ func TestTeamMembers(t *testing.T) { t.Fatal(r1.Err) } - if r1 := <-store.Team().GetMembers(teamId1); r1.Err != nil { + if r1 := <-store.Team().GetMembers(teamId1, 0, 100); r1.Err != nil { t.Fatal(r1.Err) } else { ms := r1.Data.([]*model.TeamMember) @@ -434,3 +434,74 @@ func TestGetTeamMember(t *testing.T) { t.Fatal("empty team id - should have failed") } } + +func TestGetTeamMembersByIds(t *testing.T) { + Setup() + + teamId1 := model.NewId() + + m1 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()} + Must(store.Team().SaveMember(m1)) + + if r := <-store.Team().GetMembersByIds(m1.TeamId, []string{m1.UserId}); r.Err != nil { + t.Fatal(r.Err) + } else { + rm1 := r.Data.([]*model.TeamMember)[0] + + if rm1.TeamId != m1.TeamId { + t.Fatal("bad team id") + } + + if rm1.UserId != m1.UserId { + t.Fatal("bad user id") + } + } + + m2 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()} + Must(store.Team().SaveMember(m2)) + + if r := <-store.Team().GetMembersByIds(m1.TeamId, []string{m1.UserId, m2.UserId, model.NewId()}); r.Err != nil { + t.Fatal(r.Err) + } else { + rm := r.Data.([]*model.TeamMember) + + if len(rm) != 2 { + t.Fatal("return wrong number of results") + } + } + + if r := <-store.Team().GetMembersByIds(m1.TeamId, []string{}); r.Err == nil { + t.Fatal("empty user ids - should have failed") + } +} + +func TestTeamStoreMemberCount(t *testing.T) { + Setup() + + u1 := &model.User{} + u1.Email = model.NewId() + Must(store.User().Save(u1)) + + teamId1 := model.NewId() + m1 := &model.TeamMember{TeamId: teamId1, UserId: u1.Id} + Must(store.Team().SaveMember(m1)) + + if result := <-store.Team().GetMemberCount(teamId1); result.Err != nil { + t.Fatal(result.Err) + } else { + if result.Data.(int64) != 1 { + t.Fatal("wrong count") + } + } + + m2 := &model.TeamMember{TeamId: teamId1, UserId: model.NewId()} + Must(store.Team().SaveMember(m2)) + + if result := <-store.Team().GetMemberCount(teamId1); result.Err != nil { + t.Fatal(result.Err) + } else { + if result.Data.(int64) != 1 { + t.Fatal("wrong count") + } + } +} -- cgit v1.2.3-1-g7c22