From 38ee83e45b4de7edf89bf9f0ef629eb4c6ad0fa8 Mon Sep 17 00:00:00 2001 From: Christopher Speller Date: Thu, 12 May 2016 23:56:07 -0400 Subject: Moving to glide --- vendor/golang.org/x/sys/windows/svc/service.go | 316 +++++++++++++++++++++++++ 1 file changed, 316 insertions(+) create mode 100644 vendor/golang.org/x/sys/windows/svc/service.go (limited to 'vendor/golang.org/x/sys/windows/svc/service.go') diff --git a/vendor/golang.org/x/sys/windows/svc/service.go b/vendor/golang.org/x/sys/windows/svc/service.go new file mode 100644 index 000000000..9864f7a72 --- /dev/null +++ b/vendor/golang.org/x/sys/windows/svc/service.go @@ -0,0 +1,316 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build windows + +// Package svc provides everything required to build Windows service. +// +package svc + +import ( + "errors" + "runtime" + "syscall" + "unsafe" + + "golang.org/x/sys/windows" +) + +// State describes service execution state (Stopped, Running and so on). +type State uint32 + +const ( + Stopped = State(windows.SERVICE_STOPPED) + StartPending = State(windows.SERVICE_START_PENDING) + StopPending = State(windows.SERVICE_STOP_PENDING) + Running = State(windows.SERVICE_RUNNING) + ContinuePending = State(windows.SERVICE_CONTINUE_PENDING) + PausePending = State(windows.SERVICE_PAUSE_PENDING) + Paused = State(windows.SERVICE_PAUSED) +) + +// Cmd represents service state change request. It is sent to a service +// by the service manager, and should be actioned upon by the service. +type Cmd uint32 + +const ( + Stop = Cmd(windows.SERVICE_CONTROL_STOP) + Pause = Cmd(windows.SERVICE_CONTROL_PAUSE) + Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE) + Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE) + Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN) +) + +// Accepted is used to describe commands accepted by the service. +// Note that Interrogate is always accepted. +type Accepted uint32 + +const ( + AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP) + AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN) + AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE) +) + +// Status combines State and Accepted commands to fully describe running service. +type Status struct { + State State + Accepts Accepted + CheckPoint uint32 // used to report progress during a lengthy operation + WaitHint uint32 // estimated time required for a pending operation, in milliseconds +} + +// ChangeRequest is sent to the service Handler to request service status change. +type ChangeRequest struct { + Cmd Cmd + CurrentStatus Status +} + +// Handler is the interface that must be implemented to build Windows service. +type Handler interface { + + // Execute will be called by the package code at the start of + // the service, and the service will exit once Execute completes. + // Inside Execute you must read service change requests from r and + // act accordingly. You must keep service control manager up to date + // about state of your service by writing into s as required. + // args contains service name followed by argument strings passed + // to the service. + // You can provide service exit code in exitCode return parameter, + // with 0 being "no error". You can also indicate if exit code, + // if any, is service specific or not by using svcSpecificEC + // parameter. + Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32) +} + +var ( + // These are used by asm code. + goWaitsH uintptr + cWaitsH uintptr + ssHandle uintptr + sName *uint16 + sArgc uintptr + sArgv **uint16 + ctlHandlerProc uintptr + cSetEvent uintptr + cWaitForSingleObject uintptr + cRegisterServiceCtrlHandlerW uintptr +) + +func init() { + k := syscall.MustLoadDLL("kernel32.dll") + cSetEvent = k.MustFindProc("SetEvent").Addr() + cWaitForSingleObject = k.MustFindProc("WaitForSingleObject").Addr() + a := syscall.MustLoadDLL("advapi32.dll") + cRegisterServiceCtrlHandlerW = a.MustFindProc("RegisterServiceCtrlHandlerW").Addr() +} + +type ctlEvent struct { + cmd Cmd + errno uint32 +} + +// service provides access to windows service api. +type service struct { + name string + h windows.Handle + cWaits *event + goWaits *event + c chan ctlEvent + handler Handler +} + +func newService(name string, handler Handler) (*service, error) { + var s service + var err error + s.name = name + s.c = make(chan ctlEvent) + s.handler = handler + s.cWaits, err = newEvent() + if err != nil { + return nil, err + } + s.goWaits, err = newEvent() + if err != nil { + s.cWaits.Close() + return nil, err + } + return &s, nil +} + +func (s *service) close() error { + s.cWaits.Close() + s.goWaits.Close() + return nil +} + +type exitCode struct { + isSvcSpecific bool + errno uint32 +} + +func (s *service) updateStatus(status *Status, ec *exitCode) error { + if s.h == 0 { + return errors.New("updateStatus with no service status handle") + } + var t windows.SERVICE_STATUS + t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS + t.CurrentState = uint32(status.State) + if status.Accepts&AcceptStop != 0 { + t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP + } + if status.Accepts&AcceptShutdown != 0 { + t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN + } + if status.Accepts&AcceptPauseAndContinue != 0 { + t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE + } + if ec.errno == 0 { + t.Win32ExitCode = windows.NO_ERROR + t.ServiceSpecificExitCode = windows.NO_ERROR + } else if ec.isSvcSpecific { + t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR) + t.ServiceSpecificExitCode = ec.errno + } else { + t.Win32ExitCode = ec.errno + t.ServiceSpecificExitCode = windows.NO_ERROR + } + t.CheckPoint = status.CheckPoint + t.WaitHint = status.WaitHint + return windows.SetServiceStatus(s.h, &t) +} + +const ( + sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota + sysErrNewThreadInCallback +) + +func (s *service) run() { + s.goWaits.Wait() + s.h = windows.Handle(ssHandle) + argv := (*[100]*int16)(unsafe.Pointer(sArgv))[:sArgc] + args := make([]string, len(argv)) + for i, a := range argv { + args[i] = syscall.UTF16ToString((*[1 << 20]uint16)(unsafe.Pointer(a))[:]) + } + + cmdsToHandler := make(chan ChangeRequest) + changesFromHandler := make(chan Status) + exitFromHandler := make(chan exitCode) + + go func() { + ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler) + exitFromHandler <- exitCode{ss, errno} + }() + + status := Status{State: Stopped} + ec := exitCode{isSvcSpecific: true, errno: 0} + var outch chan ChangeRequest + inch := s.c + var cmd Cmd +loop: + for { + select { + case r := <-inch: + if r.errno != 0 { + ec.errno = r.errno + break loop + } + inch = nil + outch = cmdsToHandler + cmd = r.cmd + case outch <- ChangeRequest{cmd, status}: + inch = s.c + outch = nil + case c := <-changesFromHandler: + err := s.updateStatus(&c, &ec) + if err != nil { + // best suitable error number + ec.errno = sysErrSetServiceStatusFailed + if err2, ok := err.(syscall.Errno); ok { + ec.errno = uint32(err2) + } + break loop + } + status = c + case ec = <-exitFromHandler: + break loop + } + } + + s.updateStatus(&Status{State: Stopped}, &ec) + s.cWaits.Set() +} + +func newCallback(fn interface{}) (cb uintptr, err error) { + defer func() { + r := recover() + if r == nil { + return + } + cb = 0 + switch v := r.(type) { + case string: + err = errors.New(v) + case error: + err = v + default: + err = errors.New("unexpected panic in syscall.NewCallback") + } + }() + return syscall.NewCallback(fn), nil +} + +// BUG(brainman): There is no mechanism to run multiple services +// inside one single executable. Perhaps, it can be overcome by +// using RegisterServiceCtrlHandlerEx Windows api. + +// Run executes service name by calling appropriate handler function. +func Run(name string, handler Handler) error { + runtime.LockOSThread() + + tid := windows.GetCurrentThreadId() + + s, err := newService(name, handler) + if err != nil { + return err + } + + ctlHandler := func(ctl uint32) uintptr { + e := ctlEvent{cmd: Cmd(ctl)} + // We assume that this callback function is running on + // the same thread as Run. Nowhere in MS documentation + // I could find statement to guarantee that. So putting + // check here to verify, otherwise things will go bad + // quickly, if ignored. + i := windows.GetCurrentThreadId() + if i != tid { + e.errno = sysErrNewThreadInCallback + } + s.c <- e + return 0 + } + + var svcmain uintptr + getServiceMain(&svcmain) + t := []windows.SERVICE_TABLE_ENTRY{ + {syscall.StringToUTF16Ptr(s.name), svcmain}, + {nil, 0}, + } + + goWaitsH = uintptr(s.goWaits.h) + cWaitsH = uintptr(s.cWaits.h) + sName = t[0].ServiceName + ctlHandlerProc, err = newCallback(ctlHandler) + if err != nil { + return err + } + + go s.run() + + err = windows.StartServiceCtrlDispatcher(&t[0]) + if err != nil { + return err + } + return nil +} -- cgit v1.2.3-1-g7c22