// Copyright 2010 The draw2d Authors. All rights reserved. // created: 17/05/2011 by Laurent Le Goff package curve import ( "math" ) const ( CurveRecursionLimit = 32 ) // X1, Y1, X2, Y2, X3, Y3, X4, Y4 float64 type CubicCurveFloat64 [8]float64 type LineTracer interface { LineTo(x, y float64) } func (c *CubicCurveFloat64) Subdivide(c1, c2 *CubicCurveFloat64) (x23, y23 float64) { // Calculate all the mid-points of the line segments //---------------------- c1[0], c1[1] = c[0], c[1] c2[6], c2[7] = c[6], c[7] c1[2] = (c[0] + c[2]) / 2 c1[3] = (c[1] + c[3]) / 2 x23 = (c[2] + c[4]) / 2 y23 = (c[3] + c[5]) / 2 c2[4] = (c[4] + c[6]) / 2 c2[5] = (c[5] + c[7]) / 2 c1[4] = (c1[2] + x23) / 2 c1[5] = (c1[3] + y23) / 2 c2[2] = (x23 + c2[4]) / 2 c2[3] = (y23 + c2[5]) / 2 c1[6] = (c1[4] + c2[2]) / 2 c1[7] = (c1[5] + c2[3]) / 2 c2[0], c2[1] = c1[6], c1[7] return } func (curve *CubicCurveFloat64) Segment(t LineTracer, flattening_threshold float64) { var curves [CurveRecursionLimit]CubicCurveFloat64 curves[0] = *curve i := 0 // current curve var c *CubicCurveFloat64 var dx, dy, d2, d3 float64 for i >= 0 { c = &curves[i] dx = c[6] - c[0] dy = c[7] - c[1] d2 = math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx)) d3 = math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx)) if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 { t.LineTo(c[6], c[7]) i-- } else { // second half of bezier go lower onto the stack c.Subdivide(&curves[i+1], &curves[i]) i++ } } }