// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package websocket implements the WebSocket protocol defined in RFC 6455. // // Overview // // The Conn type represents a WebSocket connection. A server application uses // the Upgrade function from an Upgrader object with a HTTP request handler // to get a pointer to a Conn: // // var upgrader = websocket.Upgrader{ // ReadBufferSize: 1024, // WriteBufferSize: 1024, // } // // func handler(w http.ResponseWriter, r *http.Request) { // conn, err := upgrader.Upgrade(w, r, nil) // if err != nil { // log.Println(err) // return // } // ... Use conn to send and receive messages. // } // // Call the connection WriteMessage and ReadMessages methods to send and // receive messages as a slice of bytes. This snippet of code shows how to echo // messages using these methods: // // for { // messageType, p, err := conn.ReadMessage() // if err != nil { // return // } // if err = conn.WriteMessage(messageType, p); err != nil { // return err // } // } // // In above snippet of code, p is a []byte and messageType is an int with value // websocket.BinaryMessage or websocket.TextMessage. // // An application can also send and receive messages using the io.WriteCloser // and io.Reader interfaces. To send a message, call the connection NextWriter // method to get an io.WriteCloser, write the message to the writer and close // the writer when done. To receive a message, call the connection NextReader // method to get an io.Reader and read until io.EOF is returned. This snippet // snippet shows how to echo messages using the NextWriter and NextReader // methods: // // for { // messageType, r, err := conn.NextReader() // if err != nil { // return // } // w, err := conn.NextWriter(messageType) // if err != nil { // return err // } // if _, err := io.Copy(w, r); err != nil { // return err // } // if err := w.Close(); err != nil { // return err // } // } // // Data Messages // // The WebSocket protocol distinguishes between text and binary data messages. // Text messages are interpreted as UTF-8 encoded text. The interpretation of // binary messages is left to the application. // // This package uses the TextMessage and BinaryMessage integer constants to // identify the two data message types. The ReadMessage and NextReader methods // return the type of the received message. The messageType argument to the // WriteMessage and NextWriter methods specifies the type of a sent message. // // It is the application's responsibility to ensure that text messages are // valid UTF-8 encoded text. // // Control Messages // // The WebSocket protocol defines three types of control messages: close, ping // and pong. Call the connection WriteControl, WriteMessage or NextWriter // methods to send a control message to the peer. // // Connections handle received ping and pong messages by invoking a callback // function set with SetPingHandler and SetPongHandler methods. These callback // functions can be invoked from the ReadMessage method, the NextReader method // or from a call to the data message reader returned from NextReader. // // Connections handle received close messages by returning an error from the // ReadMessage method, the NextReader method or from a call to the data message // reader returned from NextReader. // // Concurrency // // Connections do not support concurrent calls to the write methods // (NextWriter, SetWriteDeadline, WriteMessage) or concurrent calls to the read // methods methods (NextReader, SetReadDeadline, ReadMessage). Connections do // support a concurrent reader and writer. // // The Close and WriteControl methods can be called concurrently with all other // methods. // // Read is Required // // The application must read the connection to process ping and close messages // sent from the peer. If the application is not otherwise interested in // messages from the peer, then the application should start a goroutine to read // and discard messages from the peer. A simple example is: // // func readLoop(c *websocket.Conn) { // for { // if _, _, err := c.NextReader(); err != nil { // c.Close() // break // } // } // } // // Origin Considerations // // Web browsers allow Javascript applications to open a WebSocket connection to // any host. It's up to the server to enforce an origin policy using the Origin // request header sent by the browser. // // The Upgrader calls the function specified in the CheckOrigin field to check // the origin. If the CheckOrigin function returns false, then the Upgrade // method fails the WebSocket handshake with HTTP status 403. // // If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail // the handshake if the Origin request header is present and not equal to the // Host request header. // // An application can allow connections from any origin by specifying a // function that always returns true: // // var upgrader = websocket.Upgrader{ // CheckOrigin: func(r *http.Request) bool { return true }, // } // // The deprecated Upgrade function does not enforce an origin policy. It's the // application's responsibility to check the Origin header before calling // Upgrade. package websocket