package imaging import ( "image" "math" ) type indexWeight struct { index int weight float64 } func precomputeWeights(dstSize, srcSize int, filter ResampleFilter) [][]indexWeight { du := float64(srcSize) / float64(dstSize) scale := du if scale < 1.0 { scale = 1.0 } ru := math.Ceil(scale * filter.Support) out := make([][]indexWeight, dstSize) tmp := make([]indexWeight, 0, dstSize*int(ru+2)*2) for v := 0; v < dstSize; v++ { fu := (float64(v)+0.5)*du - 0.5 startu := int(math.Ceil(fu - ru)) if startu < 0 { startu = 0 } endu := int(math.Floor(fu + ru)) if endu > srcSize-1 { endu = srcSize - 1 } var sum float64 for u := startu; u <= endu; u++ { w := filter.Kernel((float64(u) - fu) / scale) if w != 0 { sum += w tmp = append(tmp, indexWeight{index: u, weight: w}) } } if sum != 0 { for i := range tmp { tmp[i].weight /= sum } } out[v] = tmp tmp = tmp[len(tmp):] } return out } // Resize resizes the image to the specified width and height using the specified resampling // filter and returns the transformed image. If one of width or height is 0, the image aspect // ratio is preserved. // // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali, // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine. // // Usage example: // // dstImage := imaging.Resize(srcImage, 800, 600, imaging.Lanczos) // func Resize(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA { dstW, dstH := width, height if dstW < 0 || dstH < 0 { return &image.NRGBA{} } if dstW == 0 && dstH == 0 { return &image.NRGBA{} } src := toNRGBA(img) srcW := src.Bounds().Max.X srcH := src.Bounds().Max.Y if srcW <= 0 || srcH <= 0 { return &image.NRGBA{} } // if new width or height is 0 then preserve aspect ratio, minimum 1px if dstW == 0 { tmpW := float64(dstH) * float64(srcW) / float64(srcH) dstW = int(math.Max(1.0, math.Floor(tmpW+0.5))) } if dstH == 0 { tmpH := float64(dstW) * float64(srcH) / float64(srcW) dstH = int(math.Max(1.0, math.Floor(tmpH+0.5))) } var dst *image.NRGBA if filter.Support <= 0.0 { // nearest-neighbor special case dst = resizeNearest(src, dstW, dstH) } else { // two-pass resize if srcW != dstW { dst = resizeHorizontal(src, dstW, filter) } else { dst = src } if srcH != dstH { dst = resizeVertical(dst, dstH, filter) } } return dst } func resizeHorizontal(src *image.NRGBA, width int, filter ResampleFilter) *image.NRGBA { srcBounds := src.Bounds() srcW := srcBounds.Max.X srcH := srcBounds.Max.Y dstW := width dstH := srcH dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH)) weights := precomputeWeights(dstW, srcW, filter) parallel(dstH, func(partStart, partEnd int) { for dstY := partStart; dstY < partEnd; dstY++ { i0 := dstY * src.Stride j0 := dstY * dst.Stride for dstX := 0; dstX < dstW; dstX++ { var r, g, b, a float64 for _, w := range weights[dstX] { i := i0 + w.index*4 aw := float64(src.Pix[i+3]) * w.weight r += float64(src.Pix[i+0]) * aw g += float64(src.Pix[i+1]) * aw b += float64(src.Pix[i+2]) * aw a += aw } if a != 0 { aInv := 1 / a j := j0 + dstX*4 dst.Pix[j+0] = clamp(r * aInv) dst.Pix[j+1] = clamp(g * aInv) dst.Pix[j+2] = clamp(b * aInv) dst.Pix[j+3] = clamp(a) } } } }) return dst } func resizeVertical(src *image.NRGBA, height int, filter ResampleFilter) *image.NRGBA { srcBounds := src.Bounds() srcW := srcBounds.Max.X srcH := srcBounds.Max.Y dstW := srcW dstH := height dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH)) weights := precomputeWeights(dstH, srcH, filter) parallel(dstW, func(partStart, partEnd int) { for dstX := partStart; dstX < partEnd; dstX++ { for dstY := 0; dstY < dstH; dstY++ { var r, g, b, a float64 for _, w := range weights[dstY] { i := w.index*src.Stride + dstX*4 aw := float64(src.Pix[i+3]) * w.weight r += float64(src.Pix[i+0]) * aw g += float64(src.Pix[i+1]) * aw b += float64(src.Pix[i+2]) * aw a += aw } if a != 0 { aInv := 1 / a j := dstY*dst.Stride + dstX*4 dst.Pix[j+0] = clamp(r * aInv) dst.Pix[j+1] = clamp(g * aInv) dst.Pix[j+2] = clamp(b * aInv) dst.Pix[j+3] = clamp(a) } } } }) return dst } // resizeNearest is a fast nearest-neighbor resize, no filtering. func resizeNearest(src *image.NRGBA, width, height int) *image.NRGBA { dstW, dstH := width, height srcBounds := src.Bounds() srcW := srcBounds.Max.X srcH := srcBounds.Max.Y dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH)) dx := float64(srcW) / float64(dstW) dy := float64(srcH) / float64(dstH) parallel(dstH, func(partStart, partEnd int) { for dstY := partStart; dstY < partEnd; dstY++ { srcY := int((float64(dstY) + 0.5) * dy) if srcY > srcH-1 { srcY = srcH - 1 } for dstX := 0; dstX < dstW; dstX++ { srcX := int((float64(dstX) + 0.5) * dx) if srcX > srcW-1 { srcX = srcW - 1 } srcOff := srcY*src.Stride + srcX*4 dstOff := dstY*dst.Stride + dstX*4 copy(dst.Pix[dstOff:dstOff+4], src.Pix[srcOff:srcOff+4]) } } }) return dst } // Fit scales down the image using the specified resample filter to fit the specified // maximum width and height and returns the transformed image. // // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali, // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine. // // Usage example: // // dstImage := imaging.Fit(srcImage, 800, 600, imaging.Lanczos) // func Fit(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA { maxW, maxH := width, height if maxW <= 0 || maxH <= 0 { return &image.NRGBA{} } srcBounds := img.Bounds() srcW := srcBounds.Dx() srcH := srcBounds.Dy() if srcW <= 0 || srcH <= 0 { return &image.NRGBA{} } if srcW <= maxW && srcH <= maxH { return Clone(img) } srcAspectRatio := float64(srcW) / float64(srcH) maxAspectRatio := float64(maxW) / float64(maxH) var newW, newH int if srcAspectRatio > maxAspectRatio { newW = maxW newH = int(float64(newW) / srcAspectRatio) } else { newH = maxH newW = int(float64(newH) * srcAspectRatio) } return Resize(img, newW, newH, filter) } // Fill scales the image to the smallest possible size that will cover the specified dimensions, // crops the resized image to the specified dimensions using the given anchor point and returns // the transformed image. // // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali, // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine. // // Usage example: // // dstImage := imaging.Fill(srcImage, 800, 600, imaging.Center, imaging.Lanczos) // func Fill(img image.Image, width, height int, anchor Anchor, filter ResampleFilter) *image.NRGBA { minW, minH := width, height if minW <= 0 || minH <= 0 { return &image.NRGBA{} } srcBounds := img.Bounds() srcW := srcBounds.Dx() srcH := srcBounds.Dy() if srcW <= 0 || srcH <= 0 { return &image.NRGBA{} } if srcW == minW && srcH == minH { return Clone(img) } srcAspectRatio := float64(srcW) / float64(srcH) minAspectRatio := float64(minW) / float64(minH) var tmp *image.NRGBA if srcAspectRatio < minAspectRatio { tmp = Resize(img, minW, 0, filter) } else { tmp = Resize(img, 0, minH, filter) } return CropAnchor(tmp, minW, minH, anchor) } // Thumbnail scales the image up or down using the specified resample filter, crops it // to the specified width and hight and returns the transformed image. // // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali, // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine. // // Usage example: // // dstImage := imaging.Thumbnail(srcImage, 100, 100, imaging.Lanczos) // func Thumbnail(img image.Image, width, height int, filter ResampleFilter) *image.NRGBA { return Fill(img, width, height, Center, filter) } // ResampleFilter is a resampling filter struct. It can be used to define custom filters. // // Supported resample filters: NearestNeighbor, Box, Linear, Hermite, MitchellNetravali, // CatmullRom, BSpline, Gaussian, Lanczos, Hann, Hamming, Blackman, Bartlett, Welch, Cosine. // // General filter recommendations: // // - Lanczos // Probably the best resampling filter for photographic images yielding sharp results, // but it's slower than cubic filters (see below). // // - CatmullRom // A sharp cubic filter. It's a good filter for both upscaling and downscaling if sharp results are needed. // // - MitchellNetravali // A high quality cubic filter that produces smoother results with less ringing than CatmullRom. // // - BSpline // A good filter if a very smooth output is needed. // // - Linear // Bilinear interpolation filter, produces reasonably good, smooth output. It's faster than cubic filters. // // - Box // Simple and fast resampling filter appropriate for downscaling. // When upscaling it's similar to NearestNeighbor. // // - NearestNeighbor // Fastest resample filter, no antialiasing at all. Rarely used. // type ResampleFilter struct { Support float64 Kernel func(float64) float64 } // NearestNeighbor is a nearest-neighbor filter (no anti-aliasing). var NearestNeighbor ResampleFilter // Box filter (averaging pixels). var Box ResampleFilter // Linear filter. var Linear ResampleFilter // Hermite cubic spline filter (BC-spline; B=0; C=0). var Hermite ResampleFilter // MitchellNetravali is Mitchell-Netravali cubic filter (BC-spline; B=1/3; C=1/3). var MitchellNetravali ResampleFilter // CatmullRom is a Catmull-Rom - sharp cubic filter (BC-spline; B=0; C=0.5). var CatmullRom ResampleFilter // BSpline is a smooth cubic filter (BC-spline; B=1; C=0). var BSpline ResampleFilter // Gaussian is a Gaussian blurring Filter. var Gaussian ResampleFilter // Bartlett is a Bartlett-windowed sinc filter (3 lobes). var Bartlett ResampleFilter // Lanczos filter (3 lobes). var Lanczos ResampleFilter // Hann is a Hann-windowed sinc filter (3 lobes). var Hann ResampleFilter // Hamming is a Hamming-windowed sinc filter (3 lobes). var Hamming ResampleFilter // Blackman is a Blackman-windowed sinc filter (3 lobes). var Blackman ResampleFilter // Welch is a Welch-windowed sinc filter (parabolic window, 3 lobes). var Welch ResampleFilter // Cosine is a Cosine-windowed sinc filter (3 lobes). var Cosine ResampleFilter func bcspline(x, b, c float64) float64 { x = math.Abs(x) if x < 1.0 { return ((12-9*b-6*c)*x*x*x + (-18+12*b+6*c)*x*x + (6 - 2*b)) / 6 } if x < 2.0 { return ((-b-6*c)*x*x*x + (6*b+30*c)*x*x + (-12*b-48*c)*x + (8*b + 24*c)) / 6 } return 0 } func sinc(x float64) float64 { if x == 0 { return 1 } return math.Sin(math.Pi*x) / (math.Pi * x) } func init() { NearestNeighbor = ResampleFilter{ Support: 0.0, // special case - not applying the filter } Box = ResampleFilter{ Support: 0.5, Kernel: func(x float64) float64 { x = math.Abs(x) if x <= 0.5 { return 1.0 } return 0 }, } Linear = ResampleFilter{ Support: 1.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 1.0 { return 1.0 - x } return 0 }, } Hermite = ResampleFilter{ Support: 1.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 1.0 { return bcspline(x, 0.0, 0.0) } return 0 }, } MitchellNetravali = ResampleFilter{ Support: 2.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 2.0 { return bcspline(x, 1.0/3.0, 1.0/3.0) } return 0 }, } CatmullRom = ResampleFilter{ Support: 2.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 2.0 { return bcspline(x, 0.0, 0.5) } return 0 }, } BSpline = ResampleFilter{ Support: 2.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 2.0 { return bcspline(x, 1.0, 0.0) } return 0 }, } Gaussian = ResampleFilter{ Support: 2.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 2.0 { return math.Exp(-2 * x * x) } return 0 }, } Bartlett = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * (3.0 - x) / 3.0 } return 0 }, } Lanczos = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * sinc(x/3.0) } return 0 }, } Hann = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * (0.5 + 0.5*math.Cos(math.Pi*x/3.0)) } return 0 }, } Hamming = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * (0.54 + 0.46*math.Cos(math.Pi*x/3.0)) } return 0 }, } Blackman = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * (0.42 - 0.5*math.Cos(math.Pi*x/3.0+math.Pi) + 0.08*math.Cos(2.0*math.Pi*x/3.0)) } return 0 }, } Welch = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * (1.0 - (x * x / 9.0)) } return 0 }, } Cosine = ResampleFilter{ Support: 3.0, Kernel: func(x float64) float64 { x = math.Abs(x) if x < 3.0 { return sinc(x) * math.Cos((math.Pi/2.0)*(x/3.0)) } return 0 }, } }