// Copyright 2011 Google Inc. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package uuid import ( guuid "github.com/google/uuid" ) // NodeInterface returns the name of the interface from which the NodeID was // derived. The interface "user" is returned if the NodeID was set by // SetNodeID. func NodeInterface() string { return guuid.NodeInterface() } // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs. // If name is "" then the first usable interface found will be used or a random // Node ID will be generated. If a named interface cannot be found then false // is returned. // // SetNodeInterface never fails when name is "". func SetNodeInterface(name string) bool { return guuid.SetNodeInterface(name) } // NodeID returns a slice of a copy of the current Node ID, setting the Node ID // if not already set. func NodeID() []byte { return guuid.NodeID() } // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes // of id are used. If id is less than 6 bytes then false is returned and the // Node ID is not set. func SetNodeID(id []byte) bool { return guuid.SetNodeID(id) } // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is // not valid. The NodeID is only well defined for version 1 and 2 UUIDs. func (uuid UUID) NodeID() []byte { if len(uuid) != 16 { return nil } node := make([]byte, 6) copy(node, uuid[10:]) return node }