summaryrefslogtreecommitdiffstats
path: root/vendor/github.com/garyburd/redigo/redis/pool.go
blob: d66ef84b6b86911355ef00c3fe6719e2f4f009b6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
// Copyright 2012 Gary Burd
//
// Licensed under the Apache License, Version 2.0 (the "License"): you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.

package redis

import (
	"bytes"
	"container/list"
	"crypto/rand"
	"crypto/sha1"
	"errors"
	"io"
	"strconv"
	"sync"
	"time"

	"github.com/garyburd/redigo/internal"
)

var nowFunc = time.Now // for testing

// ErrPoolExhausted is returned from a pool connection method (Do, Send,
// Receive, Flush, Err) when the maximum number of database connections in the
// pool has been reached.
var ErrPoolExhausted = errors.New("redigo: connection pool exhausted")

var (
	errPoolClosed = errors.New("redigo: connection pool closed")
	errConnClosed = errors.New("redigo: connection closed")
)

// Pool maintains a pool of connections. The application calls the Get method
// to get a connection from the pool and the connection's Close method to
// return the connection's resources to the pool.
//
// The following example shows how to use a pool in a web application. The
// application creates a pool at application startup and makes it available to
// request handlers using a global variable.
//
//  func newPool(server, password string) *redis.Pool {
//      return &redis.Pool{
//          MaxIdle: 3,
//          IdleTimeout: 240 * time.Second,
//          Dial: func () (redis.Conn, error) {
//              c, err := redis.Dial("tcp", server)
//              if err != nil {
//                  return nil, err
//              }
//              if _, err := c.Do("AUTH", password); err != nil {
//                  c.Close()
//                  return nil, err
//              }
//              return c, err
//          },
//          TestOnBorrow: func(c redis.Conn, t time.Time) error {
//              _, err := c.Do("PING")
//              return err
//          },
//      }
//  }
//
//  var (
//      pool *redis.Pool
//      redisServer = flag.String("redisServer", ":6379", "")
//      redisPassword = flag.String("redisPassword", "", "")
//  )
//
//  func main() {
//      flag.Parse()
//      pool = newPool(*redisServer, *redisPassword)
//      ...
//  }
//
// A request handler gets a connection from the pool and closes the connection
// when the handler is done:
//
//  func serveHome(w http.ResponseWriter, r *http.Request) {
//      conn := pool.Get()
//      defer conn.Close()
//      ....
//  }
//
type Pool struct {

	// Dial is an application supplied function for creating and configuring a
	// connection.
	//
	// The connection returned from Dial must not be in a special state
	// (subscribed to pubsub channel, transaction started, ...).
	Dial func() (Conn, error)

	// TestOnBorrow is an optional application supplied function for checking
	// the health of an idle connection before the connection is used again by
	// the application. Argument t is the time that the connection was returned
	// to the pool. If the function returns an error, then the connection is
	// closed.
	TestOnBorrow func(c Conn, t time.Time) error

	// Maximum number of idle connections in the pool.
	MaxIdle int

	// Maximum number of connections allocated by the pool at a given time.
	// When zero, there is no limit on the number of connections in the pool.
	MaxActive int

	// Close connections after remaining idle for this duration. If the value
	// is zero, then idle connections are not closed. Applications should set
	// the timeout to a value less than the server's timeout.
	IdleTimeout time.Duration

	// If Wait is true and the pool is at the MaxActive limit, then Get() waits
	// for a connection to be returned to the pool before returning.
	Wait bool

	// mu protects fields defined below.
	mu     sync.Mutex
	cond   *sync.Cond
	closed bool
	active int

	// Stack of idleConn with most recently used at the front.
	idle list.List
}

type idleConn struct {
	c Conn
	t time.Time
}

// NewPool creates a new pool.
//
// Deprecated: Initialize the Pool directory as shown in the example.
func NewPool(newFn func() (Conn, error), maxIdle int) *Pool {
	return &Pool{Dial: newFn, MaxIdle: maxIdle}
}

// Get gets a connection. The application must close the returned connection.
// This method always returns a valid connection so that applications can defer
// error handling to the first use of the connection. If there is an error
// getting an underlying connection, then the connection Err, Do, Send, Flush
// and Receive methods return that error.
func (p *Pool) Get() Conn {
	c, err := p.get()
	if err != nil {
		return errorConnection{err}
	}
	return &pooledConnection{p: p, c: c}
}

// ActiveCount returns the number of active connections in the pool.
func (p *Pool) ActiveCount() int {
	p.mu.Lock()
	active := p.active
	p.mu.Unlock()
	return active
}

// Close releases the resources used by the pool.
func (p *Pool) Close() error {
	p.mu.Lock()
	idle := p.idle
	p.idle.Init()
	p.closed = true
	p.active -= idle.Len()
	if p.cond != nil {
		p.cond.Broadcast()
	}
	p.mu.Unlock()
	for e := idle.Front(); e != nil; e = e.Next() {
		e.Value.(idleConn).c.Close()
	}
	return nil
}

// release decrements the active count and signals waiters. The caller must
// hold p.mu during the call.
func (p *Pool) release() {
	p.active -= 1
	if p.cond != nil {
		p.cond.Signal()
	}
}

// get prunes stale connections and returns a connection from the idle list or
// creates a new connection.
func (p *Pool) get() (Conn, error) {
	p.mu.Lock()

	// Prune stale connections.

	if timeout := p.IdleTimeout; timeout > 0 {
		for i, n := 0, p.idle.Len(); i < n; i++ {
			e := p.idle.Back()
			if e == nil {
				break
			}
			ic := e.Value.(idleConn)
			if ic.t.Add(timeout).After(nowFunc()) {
				break
			}
			p.idle.Remove(e)
			p.release()
			p.mu.Unlock()
			ic.c.Close()
			p.mu.Lock()
		}
	}

	for {

		// Get idle connection.

		for i, n := 0, p.idle.Len(); i < n; i++ {
			e := p.idle.Front()
			if e == nil {
				break
			}
			ic := e.Value.(idleConn)
			p.idle.Remove(e)
			test := p.TestOnBorrow
			p.mu.Unlock()
			if test == nil || test(ic.c, ic.t) == nil {
				return ic.c, nil
			}
			ic.c.Close()
			p.mu.Lock()
			p.release()
		}

		// Check for pool closed before dialing a new connection.

		if p.closed {
			p.mu.Unlock()
			return nil, errors.New("redigo: get on closed pool")
		}

		// Dial new connection if under limit.

		if p.MaxActive == 0 || p.active < p.MaxActive {
			dial := p.Dial
			p.active += 1
			p.mu.Unlock()
			c, err := dial()
			if err != nil {
				p.mu.Lock()
				p.release()
				p.mu.Unlock()
				c = nil
			}
			return c, err
		}

		if !p.Wait {
			p.mu.Unlock()
			return nil, ErrPoolExhausted
		}

		if p.cond == nil {
			p.cond = sync.NewCond(&p.mu)
		}
		p.cond.Wait()
	}
}

func (p *Pool) put(c Conn, forceClose bool) error {
	err := c.Err()
	p.mu.Lock()
	if !p.closed && err == nil && !forceClose {
		p.idle.PushFront(idleConn{t: nowFunc(), c: c})
		if p.idle.Len() > p.MaxIdle {
			c = p.idle.Remove(p.idle.Back()).(idleConn).c
		} else {
			c = nil
		}
	}

	if c == nil {
		if p.cond != nil {
			p.cond.Signal()
		}
		p.mu.Unlock()
		return nil
	}

	p.release()
	p.mu.Unlock()
	return c.Close()
}

type pooledConnection struct {
	p     *Pool
	c     Conn
	state int
}

var (
	sentinel     []byte
	sentinelOnce sync.Once
)

func initSentinel() {
	p := make([]byte, 64)
	if _, err := rand.Read(p); err == nil {
		sentinel = p
	} else {
		h := sha1.New()
		io.WriteString(h, "Oops, rand failed. Use time instead.")
		io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10))
		sentinel = h.Sum(nil)
	}
}

func (pc *pooledConnection) Close() error {
	c := pc.c
	if _, ok := c.(errorConnection); ok {
		return nil
	}
	pc.c = errorConnection{errConnClosed}

	if pc.state&internal.MultiState != 0 {
		c.Send("DISCARD")
		pc.state &^= (internal.MultiState | internal.WatchState)
	} else if pc.state&internal.WatchState != 0 {
		c.Send("UNWATCH")
		pc.state &^= internal.WatchState
	}
	if pc.state&internal.SubscribeState != 0 {
		c.Send("UNSUBSCRIBE")
		c.Send("PUNSUBSCRIBE")
		// To detect the end of the message stream, ask the server to echo
		// a sentinel value and read until we see that value.
		sentinelOnce.Do(initSentinel)
		c.Send("ECHO", sentinel)
		c.Flush()
		for {
			p, err := c.Receive()
			if err != nil {
				break
			}
			if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) {
				pc.state &^= internal.SubscribeState
				break
			}
		}
	}
	c.Do("")
	pc.p.put(c, pc.state != 0)
	return nil
}

func (pc *pooledConnection) Err() error {
	return pc.c.Err()
}

func (pc *pooledConnection) Do(commandName string, args ...interface{}) (reply interface{}, err error) {
	ci := internal.LookupCommandInfo(commandName)
	pc.state = (pc.state | ci.Set) &^ ci.Clear
	return pc.c.Do(commandName, args...)
}

func (pc *pooledConnection) Send(commandName string, args ...interface{}) error {
	ci := internal.LookupCommandInfo(commandName)
	pc.state = (pc.state | ci.Set) &^ ci.Clear
	return pc.c.Send(commandName, args...)
}

func (pc *pooledConnection) Flush() error {
	return pc.c.Flush()
}

func (pc *pooledConnection) Receive() (reply interface{}, err error) {
	return pc.c.Receive()
}

type errorConnection struct{ err error }

func (ec errorConnection) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err }
func (ec errorConnection) Send(string, ...interface{}) error              { return ec.err }
func (ec errorConnection) Err() error                                     { return ec.err }
func (ec errorConnection) Close() error                                   { return ec.err }
func (ec errorConnection) Flush() error                                   { return ec.err }
func (ec errorConnection) Receive() (interface{}, error)                  { return nil, ec.err }