/* -*- Mode: java; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Rhino code, released * May 6, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1997-1999 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * the GNU General Public License Version 2 or later (the "GPL"), in which * case the provisions of the GPL are applicable instead of those above. If * you wish to allow use of your version of this file only under the terms of * the GPL and not to allow others to use your version of this file under the * MPL, indicate your decision by deleting the provisions above and replacing * them with the notice and other provisions required by the GPL. If you do * not delete the provisions above, a recipient may use your version of this * file under either the MPL or the GPL. * * ***** END LICENSE BLOCK ***** */ import org.mozilla.javascript.*; /** * Example of controlling the JavaScript execution engine. * * We evaluate a script and then manipulate the result. * */ public class Control { /** * Main entry point. * * Process arguments as would a normal Java program. Also * create a new Context and associate it with the current thread. * Then set up the execution environment and begin to * execute scripts. */ public static void main(String[] args) { Context cx = Context.enter(); try { // Set version to JavaScript1.2 so that we get object-literal style // printing instead of "[object Object]" cx.setLanguageVersion(Context.VERSION_1_2); // Initialize the standard objects (Object, Function, etc.) // This must be done before scripts can be executed. Scriptable scope = cx.initStandardObjects(); // Now we can evaluate a script. Let's create a new object // using the object literal notation. Object result = cx.evaluateString(scope, "obj = {a:1, b:['x','y']}", "MySource", 1, null); Scriptable obj = (Scriptable) scope.get("obj", scope); // Should print "obj == result" (Since the result of an assignment // expression is the value that was assigned) System.out.println("obj " + (obj == result ? "==" : "!=") + " result"); // Should print "obj.a == 1" System.out.println("obj.a == " + obj.get("a", obj)); Scriptable b = (Scriptable) obj.get("b", obj); // Should print "obj.b[0] == x" System.out.println("obj.b[0] == " + b.get(0, b)); // Should print "obj.b[1] == y" System.out.println("obj.b[1] == " + b.get(1, b)); // Should print {a:1, b:["x", "y"]} Function fn = (Function) ScriptableObject.getProperty(obj, "toString"); System.out.println(fn.call(cx, scope, obj, new Object[0])); } finally { Context.exit(); } } }