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author | krzys-h <krzys_h@interia.pl> | 2013-06-08 17:51:31 +0200 |
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committer | krzys-h <krzys_h@interia.pl> | 2013-06-10 15:38:55 +0200 |
commit | 18b27d258efa59a08406c061190d8ea1d70f314c (patch) | |
tree | 99f690e311270c2714a91a8e2c94e7180c84fe66 | |
parent | b22d852b4c4aa89e0394397a703ecfa442b0a928 (diff) | |
download | colobot-18b27d258efa59a08406c061190d8ea1d70f314c.tar.gz colobot-18b27d258efa59a08406c061190d8ea1d70f314c.tar.bz2 colobot-18b27d258efa59a08406c061190d8ea1d70f314c.zip |
Fixed bug with white map
I'm not sure when it was introduced, probably in 8f6fd2a1316432970f1d86515819e7bbe15ddab3.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
-rw-r--r-- | src/graphics/engine/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index 4d0687a..785383a 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -2156,7 +2156,7 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa image = &img; } - tex = m_device->CreateTexture(&img, params); + tex = m_device->CreateTexture(image, params); if (! tex.Valid()) { |