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authorProgramerus <alcadeias95@gmail.com>2012-04-09 17:36:45 +0300
committerProgramerus <alcadeias95@gmail.com>2012-04-09 17:36:45 +0300
commit688157ad2c5025ee7405353413a8707140e91432 (patch)
treeb8387dd6bd34521374b7cb6709fab9d92cede695
parentf7dafb1b9dcc8372b55d830510d645e83c3727c3 (diff)
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Comments translated from French to English.
-rw-r--r--src/shortcut.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/shortcut.cpp b/src/shortcut.cpp
index 3c1f7dc..a0dbf21 100644
--- a/src/shortcut.cpp
+++ b/src/shortcut.cpp
@@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// shortcut.cpp
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// shortcut.cpp
#define STRICT
#define D3D_OVERLOADS
@@ -32,7 +34,7 @@
-// Constructeur de l'objet.
+// Object's constructor.
CShortcut::CShortcut(CInstanceManager* iMan) : CControl(iMan)
{
@@ -40,7 +42,7 @@ CShortcut::CShortcut(CInstanceManager* iMan) : CControl(iMan)
m_time = 0.0f;
}
-// Destructeur de l'objet.
+// Object's destructor.
CShortcut::~CShortcut()
{
@@ -48,7 +50,7 @@ CShortcut::~CShortcut()
}
-// Crée un nouveau bouton.
+// Creates a new button.
BOOL CShortcut::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
@@ -59,7 +61,7 @@ BOOL CShortcut::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
}
-// Gestion d'un événement.
+// Management of an event.
BOOL CShortcut::EventProcess(const Event &event)
{
@@ -85,7 +87,7 @@ BOOL CShortcut::EventProcess(const Event &event)
}
-// Dessine le bouton.
+// Draws the button.
void CShortcut::Draw()
{
@@ -113,9 +115,9 @@ void CShortcut::Draw()
zoom = 1.0f;
mode = D3DSTATENORMAL;
}
- if ( m_icon == 6 || m_icon == 7 ) // pause ou film ?
+ if ( m_icon == 6 || m_icon == 7 ) // pause or film?
{
- icon = -1; // pas de fond
+ icon = -1; // no bottom
zoom = 1.0f;
}
@@ -146,7 +148,7 @@ void CShortcut::Draw()
p2.y = m_pos.y + m_dim.y;
c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // centre
+ c.y = (p1.y+p2.y)/2.0f; // center
p1.x = (p1.x-c.x)*zoom + c.x;
p1.y = (p1.y-c.y)*zoom + c.y;
@@ -193,7 +195,7 @@ void CShortcut::Draw()
}
}
-// Dessine le tableau des vertex.
+// Draw the vertex array.
void CShortcut::DrawVertex(int icon, float zoom)
{
@@ -211,7 +213,7 @@ void CShortcut::DrawVertex(int icon, float zoom)
p2.y = m_pos.y + m_dim.y;
c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // centre
+ c.y = (p1.y+p2.y)/2.0f; // center
p1.x = (p1.x-c.x)*zoom + c.x;
p1.y = (p1.y-c.y)*zoom + c.y;
@@ -230,7 +232,7 @@ void CShortcut::DrawVertex(int icon, float zoom)
u2 -= dp;
v2 -= dp;
- n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
+ n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, u1,v2);
vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, u1,v1);