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authorZaba999 <zaba.marcin@gmail.com>2012-09-12 22:34:40 +0200
committerZaba999 <zaba.marcin@gmail.com>2012-09-12 22:34:40 +0200
commit8b223eb0965a74693963726efb4e884ef454b97a (patch)
treeffeb2e48e42f2c7c412dfbbec625b8b343c2b80a
parent44e4bcef45a1e606dcbb4a0b25fac3d649d9ebf9 (diff)
downloadcolobot-8b223eb0965a74693963726efb4e884ef454b97a.tar.gz
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all tasks compile.
-rw-r--r--src/CMakeLists.txt14
-rw-r--r--src/object/task/tasksearch.cpp69
-rw-r--r--src/object/task/tasksearch.h2
-rw-r--r--src/object/task/taskshield.cpp170
-rw-r--r--src/object/task/taskshield.h6
-rw-r--r--src/object/task/taskspiderexplo.cpp19
-rw-r--r--src/object/task/tasktake.cpp120
-rw-r--r--src/object/task/taskterraform.cpp90
-rw-r--r--src/object/task/taskterraform.h4
-rw-r--r--src/object/task/taskturn.cpp21
-rw-r--r--src/object/task/taskwait.cpp13
11 files changed, 255 insertions, 273 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 64051d1..9f7bbec 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -140,13 +140,13 @@ object/task/taskmanip.cpp
object/task/taskpen.cpp
object/task/taskrecover.cpp
object/task/taskreset.cpp
-# object/task/tasksearch.cpp
-# object/task/taskshield.cpp
-# object/task/taskspiderexplo.cpp
-# object/task/tasktake.cpp
-# object/task/taskterraform.cpp
-# object/task/taskturn.cpp
-# object/task/taskwait.cpp
+object/task/tasksearch.cpp
+object/task/taskshield.cpp
+object/task/taskspiderexplo.cpp
+object/task/tasktake.cpp
+object/task/taskterraform.cpp
+object/task/taskturn.cpp
+object/task/taskwait.cpp
physics/physics.cpp
script/cbottoken.cpp
script/cmdtoken.cpp
diff --git a/src/object/task/tasksearch.cpp b/src/object/task/tasksearch.cpp
index 8c083dd..578b41e 100644
--- a/src/object/task/tasksearch.cpp
+++ b/src/object/task/tasksearch.cpp
@@ -16,15 +16,12 @@
// tasksearch.cpp
-
-#include <stdio.h>
-
#include "object/task/tasksearch.h"
#include "math/geometry.h"
#include "common/iman.h"
-#include "old/particule.h"
-#include "old/terrain.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/terrain.h"
#include "physics/physics.h"
#include "ui/displaytext.h"
@@ -56,8 +53,8 @@ bool CTaskSearch::EventProcess(const Event &event)
float angle;
int i;
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_bError ) return false;
m_progress += event.rTime*m_speed; // others advance
@@ -75,11 +72,11 @@ bool CTaskSearch::EventProcess(const Event &event)
}
if ( m_phase == TSP_SEARCH &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(6.5f, 0.2f, 0.0f);
pos = Math::Transform(*mat, pos); // sensor position
@@ -88,7 +85,7 @@ bool CTaskSearch::EventProcess(const Event &event)
speed.y = 0.0f;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS);
}
return true;
@@ -116,7 +113,7 @@ void CTaskSearch::InitAngle()
for ( i=0 ; i<3 ; i++ )
{
- m_initialAngle[i] = m_object->RetAngleZ(i+1);
+ m_initialAngle[i] = m_object->GetAngleZ(i+1);
}
}
@@ -130,13 +127,13 @@ Error CTaskSearch::Start()
int i;
m_bError = true;
- if ( !m_physics->RetLand() ) return ERR_SEARCH_FLY;
+ if ( !m_physics->GetLand() ) return ERR_SEARCH_FLY;
- speed = m_physics->RetMotorSpeed();
+ speed = m_physics->GetMotorSpeed();
if ( speed.x != 0.0f ||
speed.z != 0.0f ) return ERR_SEARCH_MOTOR;
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type != OBJECT_MOBILEfs &&
type != OBJECT_MOBILEts &&
type != OBJECT_MOBILEws &&
@@ -147,14 +144,14 @@ Error CTaskSearch::Start()
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
m_time = 0.0f;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
InitAngle();
m_bError = false; // ok
m_camera->StartCentering(m_object, Math::PI*0.50f, 99.9f, 0.0f, 1.0f);
- i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
+ i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
@@ -170,7 +167,7 @@ Error CTaskSearch::IsEnded()
{
int i;
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_progress < 1.0f ) return ERR_CONTINUE;
@@ -187,7 +184,7 @@ Error CTaskSearch::IsEnded()
if ( m_phase == TSP_DOWN )
{
- m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0));
+ m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0));
m_phase = TSP_SEARCH;
m_speed = 1.0f/4.0f;
@@ -201,7 +198,7 @@ Error CTaskSearch::IsEnded()
m_hand = TSH_UP;
InitAngle();
- i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
+ i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
@@ -229,52 +226,52 @@ bool CTaskSearch::Abort()
bool CTaskSearch::CreateMark()
{
- CObject* fret;
- ObjectType type;
+ CObject* fret;
+ ObjectType type;
Math::Matrix* mat;
Math::Vector pos;
- TerrainRes res;
- Error info;
+ Gfx::TerrainRes res;
+ Error info;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(7.5f, 0.0f, 0.0f);
pos = Math::Transform(*mat, pos); // sensor position
- res = m_terrain->RetResource(pos);
- if ( res == TR_NULL ) return false;
+ res = m_terrain->GetResource(pos);
+ if ( res == Gfx::TR_NULL ) return false;
type = OBJECT_NULL;
- if ( res == TR_STONE )
+ if ( res == Gfx::TR_STONE )
{
type = OBJECT_MARKSTONE;
info = INFO_MARKSTONE;
}
- if ( res == TR_URANIUM )
+ if ( res == Gfx::TR_URANIUM )
{
type = OBJECT_MARKURANIUM;
info = INFO_MARKURANIUM;
}
- if ( res == TR_POWER )
+ if ( res == Gfx::TR_POWER )
{
type = OBJECT_MARKPOWER;
info = INFO_MARKPOWER;
}
- if ( res == TR_KEYa )
+ if ( res == Gfx::TR_KEY_A )
{
type = OBJECT_MARKKEYa;
info = INFO_MARKKEYa;
}
- if ( res == TR_KEYb )
+ if ( res == Gfx::TR_KEY_B )
{
type = OBJECT_MARKKEYb;
info = INFO_MARKKEYb;
}
- if ( res == TR_KEYc )
+ if ( res == Gfx::TR_KEY_C )
{
type = OBJECT_MARKKEYc;
info = INFO_MARKKEYc;
}
- if ( res == TR_KEYd )
+ if ( res == Gfx::TR_KEY_D )
{
type = OBJECT_MARKKEYd;
info = INFO_MARKKEYd;
@@ -306,10 +303,10 @@ void CTaskSearch::DeleteMark(ObjectType type)
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- if ( type == pObj->RetType() )
+ if ( type == pObj->GetType() )
{
pObj->DeleteObject(); // removes the mark
delete pObj;
diff --git a/src/object/task/tasksearch.h b/src/object/task/tasksearch.h
index 304473d..bffec16 100644
--- a/src/object/task/tasksearch.h
+++ b/src/object/task/tasksearch.h
@@ -62,7 +62,7 @@ protected:
float m_progress;
float m_speed;
float m_time;
- float m_lastParticule;
+ float m_lastParticle;
float m_initialAngle[3];
float m_finalAngle[3];
bool m_bError;
diff --git a/src/object/task/taskshield.cpp b/src/object/task/taskshield.cpp
index aa62f7b..f6dc897 100644
--- a/src/object/task/taskshield.cpp
+++ b/src/object/task/taskshield.cpp
@@ -16,14 +16,12 @@
// taskshield.cpp
-
-#include <stdio.h>
-
#include "object/task/taskshield.h"
#include "common/iman.h"
-#include "old/light.h"
-#include "old/particule.h"
+#include "graphics/core/light.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/lightman.h"
#include "math/geometry.h"
#include "object/brain.h"
#include "physics/physics.h"
@@ -56,32 +54,32 @@ CTaskShield::~CTaskShield()
bool CTaskShield::EventProcess(const Event &event)
{
CObject* power;
- Math::Matrix* mat;
- Math::Matrix matrix;
- Math::Vector pos, speed, goal, angle;
- D3DCOLORVALUE color;
- Math::Point dim;
+ Math::Matrix* mat;
+ Math::Matrix matrix;
+ Math::Vector pos, speed, goal, angle;
+ Gfx::Color color;
+ Math::Point dim;
float energy;
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_bError ) return false;
m_progress += event.rTime*m_speed; // others advance
m_time += event.rTime;
m_delay -= event.rTime;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(7.0f, 15.0f, 0.0f);
pos = Math::Transform(*mat, pos); // sphere position
m_shieldPos = pos;
if ( m_rankSphere != -1 )
{
- m_particule->SetPosition(m_rankSphere, m_shieldPos);
- dim.x = RetRadius();
+ m_particle->SetPosition(m_rankSphere, m_shieldPos);
+ dim.x = GetRadius();
dim.y = dim.x;
- m_particule->SetDimension(m_rankSphere, dim);
+ m_particle->SetDimension(m_rankSphere, dim);
}
if ( m_phase == TS_UP1 )
@@ -103,11 +101,11 @@ bool CTaskShield::EventProcess(const Event &event)
if ( m_phase == TS_SHIELD )
{
energy = (1.0f/ENERGY_TIME)*event.rTime;
- energy *= RetRadius()/RADIUS_SHIELD_MAX;
- power = m_object->RetPower();
+ energy *= GetRadius()/RADIUS_SHIELD_MAX;
+ power = m_object->GetPower();
if ( power != 0 )
{
- power->SetEnergy(power->RetEnergy()-energy/power->RetCapacity());
+ power->SetEnergy(power->GetEnergy()-energy/power->GetCapacity());
}
m_energyUsed += energy;
@@ -123,25 +121,25 @@ bool CTaskShield::EventProcess(const Event &event)
}
pos = m_shieldPos;
- pos.y += RetRadius()*(2.0f+sinf(m_time*9.0f)*0.2f);
+ pos.y += GetRadius()*(2.0f+sinf(m_time*9.0f)*0.2f);
if ( m_effectLight == -1 )
{
CreateLight(pos);
}
else
{
- m_light->SetLightPos(m_effectLight, pos);
+ m_lightMan->SetLightPos(m_effectLight, pos);
color.r = 0.0f+sinf(m_time*33.2f)*0.2f;
color.g = 0.5f+sinf(m_time*20.0f)*0.5f;
color.b = 0.5f+sinf(m_time*21.3f)*1.0f;
color.a = 0.0f;
- m_light->SetLightColor(m_effectLight, color);
+ m_lightMan->SetLightColor(m_effectLight, color);
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
pos = m_shieldPos;
pos.x += (Math::Rand()-0.5f)*5.0f;
@@ -151,23 +149,23 @@ bool CTaskShield::EventProcess(const Event &event)
speed.y = Math::Rand()*15.0f;
dim.x = Math::Rand()*6.0f+4.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f);
}
- if ( m_lastRay+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastRay+m_engine->ParticleAdapt(0.05f) <= m_time )
{
m_lastRay = m_time;
pos = m_shieldPos;
- dim.x = RetRadius()/20.0f;
+ dim.x = GetRadius()/20.0f;
dim.y = dim.x;
angle.x = (Math::Rand()-0.5f)*Math::PI*1.2f;
angle.y = 0.0f;
angle.z = (Math::Rand()-0.5f)*Math::PI*1.2f;
Math::LoadRotationXZYMatrix(matrix, angle);
- goal = Math::Transform(matrix, Math::Vector(0.0f, RetRadius()-dim.x, 0.0f));
+ goal = Math::Transform(matrix, Math::Vector(0.0f, GetRadius()-dim.x, 0.0f));
goal += pos;
- m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.3f);
+ m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, dim, 0.3f);
}
if ( m_lastIncrease+0.2f <= m_time )
@@ -186,9 +184,9 @@ bool CTaskShield::EventProcess(const Event &event)
m_soundChannel = -1;
}
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
pos = m_shieldPos;
pos.x += (Math::Rand()-0.5f)*5.0f;
@@ -198,7 +196,7 @@ bool CTaskShield::EventProcess(const Event &event)
speed.y = (Math::Rand()-0.5f)*3.0f;
dim.x = Math::Rand()*1.5f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
}
}
@@ -240,25 +238,25 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay)
if ( mode == TSM_UPDATE )
{
- if ( m_object->RetSelect() )
+ if ( m_object->GetSelect() )
{
m_brain->UpdateInterface();
}
return ERR_OK;
}
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type != OBJECT_MOBILErs ) return ERR_SHIELD_VEH;
m_bError = true; // operation impossible
- if ( !m_physics->RetLand() ) return ERR_SHIELD_VEH;
+ if ( !m_physics->GetLand() ) return ERR_SHIELD_VEH;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 ) return ERR_SHIELD_ENERGY;
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
if ( energy == 0.0f ) return ERR_SHIELD_ENERGY;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(7.0f, 15.0f, 0.0f);
pos = Transform(*mat, pos); // sphere position
m_shieldPos = pos;
@@ -270,18 +268,18 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay)
m_speed = 1.0f/1.0f;
m_time = 0.0f;
m_delay = delay;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_lastRay = 0.0f;
m_lastIncrease = 0.0f;
m_energyUsed = 0.0f;
m_bError = false; // ok
- if ( m_object->RetSelect() )
+ if ( m_object->GetSelect() )
{
m_brain->UpdateInterface();
}
-//? m_camera->StartCentering(m_object, Math::PI*0.85f, -Math::PI*0.15f, RetRadius()+40.0f, 3.0f);
+//? m_camera->StartCentering(m_object, Math::PI*0.85f, -Math::PI*0.15f, GetRadius()+40.0f, 3.0f);
return ERR_OK;
}
@@ -297,13 +295,13 @@ Error CTaskShield::Stop()
if ( m_rankSphere != -1 )
{
- m_particule->SetPhase(m_rankSphere, PARPHEND, 3.0f);
+ m_particle->SetPhase(m_rankSphere, Gfx::PARPHEND, 3.0f);
m_rankSphere = -1;
}
if ( m_effectLight != -1 )
{
- m_light->DeleteLight(m_effectLight);
+ m_lightMan->DeleteLight(m_effectLight);
m_effectLight = -1;
}
@@ -316,7 +314,7 @@ Error CTaskShield::Stop()
m_camera->StopCentering(m_object, 4.0f);
- if ( m_object->RetSelect() )
+ if ( m_object->GetSelect() )
{
m_brain->UpdateInterface();
}
@@ -335,21 +333,21 @@ Error CTaskShield::IsEnded()
Math::Point dim;
float energy;
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_phase == TS_SHIELD )
{
- m_object->SetShieldRadius(RetRadius());
+ m_object->SetShieldRadius(GetRadius());
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 )
{
energy = 0.0f;
}
else
{
- energy = power->RetEnergy();
+ energy = power->GetEnergy();
}
if ( energy == 0.0f || m_delay <= 0.0f )
@@ -383,18 +381,18 @@ Error CTaskShield::IsEnded()
pos.z = 0.0f;
m_object->SetPosition(3, pos);
- m_object->SetShieldRadius(RetRadius());
+ m_object->SetShieldRadius(GetRadius());
pos = m_shieldPos;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = RetRadius();
+ dim.x = GetRadius();
dim.y = dim.x;
- m_rankSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE3, 2.0f, 0.0f, 0.0f);
+ m_rankSphere = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE3, 2.0f, 0.0f, 0.0f);
m_phase = TS_SHIELD;
m_speed = 1.0f/999.9f;
- if ( m_object->RetSelect() )
+ if ( m_object->GetSelect() )
{
m_brain->UpdateInterface();
}
@@ -462,13 +460,13 @@ bool CTaskShield::Abort()
if ( m_rankSphere != -1 )
{
- m_particule->SetPhase(m_rankSphere, PARPHEND, 3.0f);
+ m_particle->SetPhase(m_rankSphere, Gfx::PARPHEND, 3.0f);
m_rankSphere = -1;
}
if ( m_effectLight != -1 )
{
- m_light->DeleteLight(m_effectLight);
+ m_lightMan->DeleteLight(m_effectLight);
m_effectLight = -1;
}
@@ -481,34 +479,32 @@ bool CTaskShield::Abort()
bool CTaskShield::CreateLight(Math::Vector pos)
{
- D3DLIGHT7 light;
-
- if ( !m_engine->RetLightMode() ) return true;
-
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = 0.0f;
- light.dcvDiffuse.g = 1.0f;
- light.dcvDiffuse.b = 2.0f;
- light.dvPosition.x = pos.x;
- light.dvPosition.y = pos.y;
- light.dvPosition.z = pos.z;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = Math::PI/4.0f;
-
- m_effectLight = m_light->CreateLight();
+ Gfx::Light light;
+
+ if ( !m_engine->GetLightMode() ) return true;
+
+ memset(&light, 0, sizeof(light));
+ light.type = Gfx::LIGHT_SPOT;
+ light.diffuse.r = 0.0f;
+ light.diffuse.g = 1.0f;
+ light.diffuse.b = 2.0f;
+ light.position.x = pos.x;
+ light.position.y = pos.y;
+ light.position.z = pos.z;
+ light.direction.x = 0.0f;
+ light.direction.y = -1.0f; // against the bottom
+ light.direction.z = 0.0f;
+ light.spotIntensity = 128;
+ light.attenuation0 = 1.0f;
+ light.attenuation1 = 0.0f;
+ light.attenuation2 = 0.0f;
+ light.spotAngle = 90;
+
+ m_effectLight = m_lightMan->CreateLight();
if ( m_effectLight == -1 ) return false;
- m_light->SetLight(m_effectLight, light);
- m_light->SetLightIntensity(m_effectLight, 1.0f);
+ m_lightMan->SetLight(m_effectLight, light);
+ m_lightMan->SetLightIntensity(m_effectLight, 1.0f);
return true;
}
@@ -526,21 +522,21 @@ void CTaskShield::IncreaseShield()
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_MOTHER ||
type == OBJECT_ANT ||
type == OBJECT_SPIDER ||
type == OBJECT_BEE ||
type == OBJECT_WORM ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
dist = Math::Distance(oPos, m_shieldPos);
- if ( dist <= RetRadius()+10.0f )
+ if ( dist <= GetRadius()+10.0f )
{
- shield = pObj->RetShield();
+ shield = pObj->GetShield();
shield += 0.1f;
if ( shield > 1.0f ) shield = 1.0f;
pObj->SetShield(shield);
@@ -551,9 +547,9 @@ void CTaskShield::IncreaseShield()
// Returns the radius of the shield.
-float CTaskShield::RetRadius()
+float CTaskShield::GetRadius()
{
- return RADIUS_SHIELD_MIN + (RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)*m_object->RetParam();
+ return RADIUS_SHIELD_MIN + (RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)*m_object->GetParam();
}
diff --git a/src/object/task/taskshield.h b/src/object/task/taskshield.h
index 5842ae0..4a6811c 100644
--- a/src/object/task/taskshield.h
+++ b/src/object/task/taskshield.h
@@ -63,7 +63,7 @@ protected:
Error Stop();
bool CreateLight(Math::Vector pos);
void IncreaseShield();
- float RetRadius();
+ float GetRadius();
protected:
TaskShieldPhase m_phase;
@@ -71,12 +71,12 @@ protected:
float m_speed;
float m_time;
float m_delay;
- float m_lastParticule;
+ float m_lastParticle;
float m_lastRay;
float m_lastIncrease;
float m_energyUsed;
bool m_bError;
- Math::Vector m_shieldPos;
+ Math::Vector m_shieldPos;
int m_rankSphere;
int m_soundChannel;
int m_effectLight;
diff --git a/src/object/task/taskspiderexplo.cpp b/src/object/task/taskspiderexplo.cpp
index fa505b1..8110870 100644
--- a/src/object/task/taskspiderexplo.cpp
+++ b/src/object/task/taskspiderexplo.cpp
@@ -16,12 +16,9 @@
// taskspiderexplo.cpp
-
-#include <stdio.h>
-
#include "object/task/taskspiderexplo.h"
-#include "old/pyro.h"
+#include "graphics/engine/pyro.h"
#include "object/motion/motionspider.h"
#include "physics/physics.h"
@@ -48,11 +45,11 @@ CTaskSpiderExplo::~CTaskSpiderExplo()
bool CTaskSpiderExplo::EventProcess(const Event &event)
{
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
// Momentarily stationary object (ant on the back)?
- if ( m_object->RetFixed() )
+ if ( m_object->GetFixed() )
{
m_bError = true;
return true;
@@ -82,9 +79,9 @@ Error CTaskSpiderExplo::Start()
Error CTaskSpiderExplo::IsEnded()
{
- CPyro* pyro;
+ Gfx::CPyro* pyro;
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError )
{
@@ -94,8 +91,8 @@ Error CTaskSpiderExplo::IsEnded()
if ( m_time < 1.0f ) return ERR_CONTINUE;
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_SPIDER, m_object); // the spider explodes (suicide)
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_SPIDER, m_object); // the spider explodes (suicide)
Abort();
return ERR_STOP;
diff --git a/src/object/task/tasktake.cpp b/src/object/task/tasktake.cpp
index f9f957f..2737324 100644
--- a/src/object/task/tasktake.cpp
+++ b/src/object/task/tasktake.cpp
@@ -34,7 +34,7 @@
CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object)
: CTask(iMan, object)
{
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
+ m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
m_arm = TTA_NEUTRAL;
}
@@ -52,13 +52,13 @@ bool CTaskTake::EventProcess(const Event &event)
{
float a, g, cirSpeed;
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_bError ) return false;
if ( m_bTurn ) // preliminary rotation?
{
- a = m_object->RetAngleY(0);
+ a = m_object->GetAngleY(0);
g = m_angle;
cirSpeed = Math::Direction(a, g)*2.0f;
if ( cirSpeed > 1.0f ) cirSpeed = 1.0f;
@@ -89,26 +89,26 @@ Error CTaskTake::Start()
m_step = 0;
m_progress = 0.0f;
- iAngle = m_object->RetAngleY(0);
+ iAngle = m_object->GetAngleY(0);
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
oAngle = iAngle;
m_bError = true; // operation impossible
- if ( !m_physics->RetLand() )
+ if ( !m_physics->GetLand() )
{
- pos = m_object->RetPosition(0);
- h = m_water->RetLevel(m_object);
+ pos = m_object->GetPosition(0);
+ h = m_water->GetLevel(m_object);
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
return ERR_MANIP_FLY;
}
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_TECH ) return ERR_MANIP_VEH;
m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f));
- if ( m_object->RetFret() == 0 )
+ if ( m_object->GetFret() == 0 )
{
m_order = TTO_TAKE;
}
@@ -119,14 +119,14 @@ Error CTaskTake::Start()
if ( m_order == TTO_TAKE )
{
- pos = m_object->RetPosition(0);
- h = m_water->RetLevel(m_object);
+ pos = m_object->GetPosition(0);
+ h = m_water->GetLevel(m_object);
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f);
- if ( other != 0 && other->RetPower() != 0 )
+ if ( other != 0 && other->GetPower() != 0 )
{
- type = other->RetPower()->RetType();
+ type = other->GetPower()->GetType();
if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO;
if ( type != OBJECT_FRET &&
type != OBJECT_STONE &&
@@ -147,7 +147,7 @@ Error CTaskTake::Start()
{
other = SearchTakeObject(oAngle, 1.5f, Math::PI*0.45f);
if ( other == 0 ) return ERR_MANIP_NIL;
- type = other->RetType();
+ type = other->GetType();
if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO;
//? m_camera->StartCentering(m_object, Math::PI*0.3f, 99.9f, 0.0f, 0.8f);
m_arm = TTA_FFRONT;
@@ -157,12 +157,12 @@ Error CTaskTake::Start()
if ( m_order == TTO_DEPOSE )
{
-//? speed = m_physics->RetMotorSpeed();
+//? speed = m_physics->GetMotorSpeed();
//? if ( speed.x != 0.0f ||
//? speed.z != 0.0f ) return ERR_MANIP_MOTOR;
other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f);
- if ( other != 0 && other->RetPower() == 0 )
+ if ( other != 0 && other->GetPower() == 0 )
{
//? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f);
m_arm = TTA_FRIEND;
@@ -191,12 +191,12 @@ Error CTaskTake::IsEnded()
CObject* fret;
float angle;
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_bTurn ) // preliminary rotation?
{
- angle = m_object->RetAngleY(0);
+ angle = m_object->GetAngleY(0);
angle = Math::NormAngle(angle); // 0..2*Math::PI
if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) )
@@ -240,7 +240,7 @@ Error CTaskTake::IsEnded()
(m_fretType == OBJECT_POWER ||
m_fretType == OBJECT_ATOMIC ) )
{
- m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0));
+ m_sound->Play(SOUND_POWEROFF, m_object->GetPosition(0));
}
}
m_motion->SetAction(MHS_UPRIGHT, 0.4f); // gets up
@@ -255,13 +255,13 @@ Error CTaskTake::IsEnded()
{
if ( m_step == 1 )
{
- fret = m_object->RetFret();
+ fret = m_object->GetFret();
TruckDeposeObject();
if ( m_arm == TTA_FRIEND &&
(m_fretType == OBJECT_POWER ||
m_fretType == OBJECT_ATOMIC ) )
{
- m_sound->Play(SOUND_POWERON, m_object->RetPosition(0));
+ m_sound->Play(SOUND_POWERON, m_object->GetPosition(0));
}
if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TTA_FFRONT )
{
@@ -301,8 +301,8 @@ CObject* CTaskTake::SearchTakeObject(float &angle,
float min, iAngle, bAngle, a, distance;
int i;
- iPos = m_object->RetPosition(0);
- iAngle = m_object->RetAngleY(0);
+ iPos = m_object->GetPosition(0);
+ iAngle = m_object->GetAngleY(0);
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
min = 1000000.0f;
@@ -310,10 +310,10 @@ CObject* CTaskTake::SearchTakeObject(float &angle,
bAngle = 0.0f;
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_FRET &&
type != OBJECT_STONE &&
@@ -329,11 +329,11 @@ CObject* CTaskTake::SearchTakeObject(float &angle,
type != OBJECT_KEYd &&
type != OBJECT_TNT ) continue;
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
- if ( pObj->RetLock() ) continue;
- if ( pObj->RetZoomY(0) != 1.0f ) continue;
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
+ if ( pObj->GetLock() ) continue;
+ if ( pObj->GetZoomY(0) != 1.0f ) continue;
- oPos = pObj->RetPosition(0);
+ oPos = pObj->GetPosition(0);
distance = Math::Distance(oPos, iPos);
if ( distance >= 4.0f-dLimit &&
distance <= 4.0f+dLimit )
@@ -371,17 +371,17 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
int i;
if ( !m_object->GetCrashSphere(0, iPos, iRad) ) return 0;
- iAngle = m_object->RetAngleY(0);
+ iAngle = m_object->GetAngleY(0);
iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue; // yourself?
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
@@ -414,19 +414,19 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
type != OBJECT_LABO &&
type != OBJECT_NUCLEAR ) continue;
- pPower = pObj->RetPower();
+ pPower = pObj->GetPower();
if ( pPower != 0 )
{
- if ( pPower->RetLock() ) continue;
- if ( pPower->RetZoomY(0) != 1.0f ) continue;
+ if ( pPower->GetLock() ) continue;
+ if ( pPower->GetZoomY(0) != 1.0f ) continue;
- powerType = pPower->RetType();
+ powerType = pPower->GetType();
if ( powerType == OBJECT_NULL ||
powerType == OBJECT_FIX ) continue;
}
- mat = pObj->RetWorldMatrix(0);
- character = pObj->RetCharacter();
+ mat = pObj->GetWorldMatrix(0);
+ character = pObj->GetCharacter();
oPos = Transform(*mat, character->posPower);
distance = fabs(Math::Distance(oPos, iPos) - (iRad+1.0f));
@@ -435,7 +435,7 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) )
{
- character = pObj->RetCharacter();
+ character = pObj->GetCharacter();
m_height = character->posPower.y;
return pObj;
}
@@ -449,17 +449,17 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
bool CTaskTake::TruckTakeObject()
{
- CObject* fret;
- CObject* other;
- Math::Matrix matRotate;
- float angle;
+ CObject* fret;
+ CObject* other;
+ Math::Matrix matRotate;
+ float angle;
if ( m_arm == TTA_FFRONT ) // takes on the ground in front?
{
//? fret = SearchTakeObject(angle, 1.5f, Math::PI*0.04f);
fret = SearchTakeObject(angle, 1.5f, Math::PI*0.15f); //OK 1.9
if ( fret == 0 ) return false; // rien � prendre ?
- m_fretType = fret->RetType();
+ m_fretType = fret->GetType();
fret->SetTruck(m_object);
fret->SetTruckPart(4); // takes with the hand
@@ -478,9 +478,9 @@ bool CTaskTake::TruckTakeObject()
other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f);
if ( other == 0 ) return false;
- fret = other->RetPower();
+ fret = other->GetPower();
if ( fret == 0 ) return false; // the other does not have a battery?
- m_fretType = fret->RetType();
+ m_fretType = fret->GetType();
other->SetPower(0);
fret->SetTruck(m_object);
@@ -511,15 +511,15 @@ bool CTaskTake::TruckDeposeObject()
if ( m_arm == TTA_FFRONT ) // deposes on the ground in front?
{
- fret = m_object->RetFret();
+ fret = m_object->GetFret();
if ( fret == 0 ) return false; // does nothing?
- m_fretType = fret->RetType();
+ m_fretType = fret->GetType();
- mat = fret->RetWorldMatrix(0);
+ mat = fret->GetWorldMatrix(0);
pos = Transform(*mat, Math::Vector(-0.5f, 1.0f, 0.0f));
- m_terrain->MoveOnFloor(pos);
+ m_terrain->AdjustToFloor(pos);
fret->SetPosition(0, pos);
- fret->SetAngleY(0, m_object->RetAngleY(0)+Math::PI/2.0f);
+ fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f);
fret->SetAngleX(0, 0.0f);
fret->SetAngleZ(0, 0.0f);
fret->FloorAdjust(); // plate well on the ground
@@ -533,17 +533,17 @@ bool CTaskTake::TruckDeposeObject()
other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f);
if ( other == 0 ) return false;
- fret = other->RetPower();
+ fret = other->GetPower();
if ( fret != 0 ) return false; // the other already has a battery?
- fret = m_object->RetFret();
+ fret = m_object->GetFret();
if ( fret == 0 ) return false;
- m_fretType = fret->RetType();
+ m_fretType = fret->GetType();
other->SetPower(fret);
fret->SetTruck(other);
- character = other->RetCharacter();
+ character = other->GetCharacter();
fret->SetPosition(0, character->posPower);
fret->SetAngleY(0, 0.0f);
fret->SetAngleX(0, 0.0f);
@@ -566,17 +566,17 @@ bool CTaskTake::IsFreeDeposeObject(Math::Vector pos)
float oRadius;
int i, j;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
iPos = Transform(*mat, pos);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue;
- if ( !pObj->RetActif() ) continue; // inactive?
- if ( pObj->RetTruck() != 0 ) continue; // object transported?
+ if ( !pObj->GetActif() ) continue; // inactive?
+ if ( pObj->GetTruck() != 0 ) continue; // object transported?
j = 0;
while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
diff --git a/src/object/task/taskterraform.cpp b/src/object/task/taskterraform.cpp
index 3a16008..6afece4 100644
--- a/src/object/task/taskterraform.cpp
+++ b/src/object/task/taskterraform.cpp
@@ -23,10 +23,10 @@
#include "math/geometry.h"
#include "common/iman.h"
-#include "old/particule.h"
-#include "old/terrain.h"
+#include "graphics/engine/pyro.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/terrain.h"
#include "physics/physics.h"
-#include "old/pyro.h"
#include "object/brain.h"
#include "object/motion/motionant.h"
#include "object/motion/motionspider.h"
@@ -42,7 +42,7 @@ const float ACTION_RADIUS = 400.0f;
CTaskTerraform::CTaskTerraform(CInstanceManager* iMan, CObject* object)
: CTask(iMan, object)
{
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
m_soundChannel = -1;
}
@@ -63,8 +63,8 @@ bool CTaskTerraform::EventProcess(const Event &event)
Math::Point dim;
float energy;
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
if ( m_bError ) return false;
m_progress += event.rTime*m_speed; // others advance
@@ -75,11 +75,11 @@ bool CTaskTerraform::EventProcess(const Event &event)
if ( m_soundChannel == -1 )
{
#if _TEEN
- m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, true);
+ m_soundChannel = m_sound->Play(SOUND_GGG, m_object->GetPosition(0), 1.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 1.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
#else
- m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, true);
+ m_soundChannel = m_sound->Play(SOUND_GGG, m_object->GetPosition(0), 1.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 4.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
#endif
@@ -92,13 +92,13 @@ bool CTaskTerraform::EventProcess(const Event &event)
m_object->SetZoom(0, 1.0f+m_progress*0.2f);
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
power->SetZoom(0, 1.0f+m_progress*1.0f);
- energy = power->RetEnergy();
- energy -= event.rTime*ENERGY_TERRA/power->RetCapacity()/4.0f;
+ energy = power->GetEnergy();
+ energy -= event.rTime*ENERGY_TERRA/power->GetCapacity()/4.0f;
if ( energy < 0.0f ) energy = 0.0f;
power->SetEnergy(energy);
}
@@ -131,18 +131,18 @@ bool CTaskTerraform::EventProcess(const Event &event)
dir.x = 0.0f;
dir.y = 0.0f;
dir.z = 0.0f;
- pos = m_object->RetPosition(2);
+ pos = m_object->GetPosition(2);
if ( pos.y < 0.0f )
{
dir.z = -atanf((pos.y/2.0f)/9.0f);
}
m_object->SetInclinaison(dir);
- if ( m_time-m_lastParticule >= m_engine->ParticuleAdapt(0.05f) )
+ if ( m_time-m_lastParticle >= m_engine->ParticleAdapt(0.05f) )
{
- m_lastParticule = m_time;
+ m_lastParticle = m_time;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
if ( m_phase == TTP_CHARGE )
{
@@ -156,7 +156,7 @@ bool CTaskTerraform::EventProcess(const Event &event)
speed.y = 6.0f+Math::Rand()*4.0f*(1.0f+m_progress*2.0f);
dim.x = 0.5f+1.5f*m_progress;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 2.0f, 20.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 2.0f, 20.0f);
}
if ( m_phase != TTP_CHARGE )
@@ -170,10 +170,10 @@ bool CTaskTerraform::EventProcess(const Event &event)
speed.z = Math::Rand()*2.0f;
speed.y = 2.5f+Math::Rand()*1.0f;
speed = Math::Transform(*mat, speed);
- speed -= m_object->RetPosition(0);
+ speed -= m_object->GetPosition(0);
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 3.0f);
// Right grid.
pos = Math::Vector(-1.0f, 5.8f, -3.5f);
@@ -184,10 +184,10 @@ bool CTaskTerraform::EventProcess(const Event &event)
speed.z = -Math::Rand()*2.0f;
speed.y = 2.5f+Math::Rand()*1.0f;
speed = Math::Transform(*mat, speed);
- speed -= m_object->RetPosition(0);
+ speed -= m_object->GetPosition(0);
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 3.0f);
}
}
@@ -207,21 +207,21 @@ Error CTaskTerraform::Start()
ObjectType type;
m_bError = true; // operation impossible
- if ( !m_physics->RetLand() ) return ERR_TERRA_VEH;
+ if ( !m_physics->GetLand() ) return ERR_TERRA_VEH;
- type = m_object->RetType();
+ type = m_object->GetType();
if ( type != OBJECT_MOBILErt ) return ERR_TERRA_VEH;
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power == 0 ) return ERR_TERRA_ENERGY;
- energy = power->RetEnergy();
- if ( energy < ENERGY_TERRA/power->RetCapacity()+0.05f ) return ERR_TERRA_ENERGY;
+ energy = power->GetEnergy();
+ if ( energy < ENERGY_TERRA/power->GetCapacity()+0.05f ) return ERR_TERRA_ENERGY;
- speed = m_physics->RetMotorSpeed();
+ speed = m_physics->GetMotorSpeed();
if ( speed.x != 0.0f ||
speed.z != 0.0f ) return ERR_MANIP_MOTOR;
- mat = m_object->RetWorldMatrix(0);
+ mat = m_object->GetWorldMatrix(0);
pos = Math::Vector(9.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, pos); // battery position
m_terraPos = pos;
@@ -251,7 +251,7 @@ Error CTaskTerraform::IsEnded()
float dist, duration;
int i, max;
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_progress < 1.0f ) return ERR_CONTINUE;
@@ -277,24 +277,24 @@ Error CTaskTerraform::IsEnded()
m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
m_object->SetZoom(0, 1.0f);
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
power->SetZoom(0, 1.0f);
}
- max= (int)(50.0f*m_engine->RetParticuleDensity());
+ max= static_cast<int>(50.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
pos.x = m_terraPos.x+(Math::Rand()-0.5f)*80.0f;
pos.z = m_terraPos.z+(Math::Rand()-0.5f)*80.0f;
pos.y = m_terraPos.y;
- m_terrain->MoveOnFloor(pos);
+ m_terrain->AdjustToFloor(pos);
dist = Math::Distance(pos, m_terraPos);
speed = Math::Vector(0.0f, 0.0f, 0.0f);
dim.x = 2.0f+(40.0f-dist)/(1.0f+Math::Rand()*4.0f);
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
pos = m_terraPos;
speed.x = (Math::Rand()-0.5f)*40.0f;
@@ -304,7 +304,7 @@ Error CTaskTerraform::IsEnded()
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*3.0f+3.0f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK5,
+ m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
duration, Math::Rand()*10.0f+15.0f,
duration*0.2f, 1.0f);
}
@@ -343,7 +343,7 @@ bool CTaskTerraform::Abort()
m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
m_object->SetZoom(0, 1.0f);
- power = m_object->RetPower();
+ power = m_object->GetPower();
if ( power != 0 )
{
power->SetZoom(0, 1.0f);
@@ -361,49 +361,49 @@ bool CTaskTerraform::Terraform()
CObject* pObj;
CBrain* brain;
CMotion* motion;
- CPyro* pyro;
+ Gfx::CPyro* pyro;
ObjectType type;
float dist;
int i;
- m_camera->StartEffect(CE_TERRAFORM, m_terraPos, 1.0f);
+ m_camera->StartEffect(Gfx::CAM_EFFECT_TERRAFORM, m_terraPos, 1.0f);
m_sound->Play(SOUND_THUMP, m_terraPos);
for ( i=0 ; i<1000000 ; i++ )
{
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
- type = pObj->RetType();
+ type = pObj->GetType();
if ( type == OBJECT_NULL ) continue;
if ( type == OBJECT_TEEN34 ) // stone?
{
- dist = Math::Distance(m_terraPos, pObj->RetPosition(0));
+ dist = Math::Distance(m_terraPos, pObj->GetPosition(0));
if ( dist > 20.0f ) continue;
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FRAGT, pObj);
+ pyro = new Gfx::CPyro(m_iMan);
+ pyro->Create(Gfx::PT_FRAGT, pObj);
}
else
{
- motion = pObj->RetMotion();
+ motion = pObj->GetMotion();
if ( motion == 0 ) continue;
- dist = Math::Distance(m_terraPos, pObj->RetPosition(0));
+ dist = Math::Distance(m_terraPos, pObj->GetPosition(0));
if ( dist > ACTION_RADIUS ) continue;
if ( type == OBJECT_ANT )
{
- brain = pObj->RetBrain();
+ brain = pObj->GetBrain();
if ( brain != 0 ) brain->StopTask();
motion->SetAction(MAS_BACK1, 0.8f+Math::Rand()*0.3f);
pObj->SetFixed(true); // not moving
}
if ( type == OBJECT_SPIDER )
{
- brain = pObj->RetBrain();
+ brain = pObj->GetBrain();
if ( brain != 0 ) brain->StopTask();
motion->SetAction(MSS_BACK1, 0.8f+Math::Rand()*0.3f);
pObj->SetFixed(true); // not moving
diff --git a/src/object/task/taskterraform.h b/src/object/task/taskterraform.h
index 5c9c114..91526b6 100644
--- a/src/object/task/taskterraform.h
+++ b/src/object/task/taskterraform.h
@@ -54,9 +54,9 @@ protected:
float m_progress;
float m_speed;
float m_time;
- float m_lastParticule;
+ float m_lastParticle;
int m_soundChannel;
bool m_bError;
- Math::Vector m_terraPos;
+ Math::Vector m_terraPos;
};
diff --git a/src/object/task/taskturn.cpp b/src/object/task/taskturn.cpp
index f8bf26c..8f4bbd2 100644
--- a/src/object/task/taskturn.cpp
+++ b/src/object/task/taskturn.cpp
@@ -16,12 +16,9 @@
// taskturn.cpp
-
-#include <stdio.h>
-
#include "object/task/taskturn.h"
-#include "old/terrain.h"
+#include "graphics/engine/terrain.h"
#include "physics/physics.h"
@@ -45,11 +42,11 @@ CTaskTurn::~CTaskTurn()
bool CTaskTurn::EventProcess(const Event &event)
{
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
// Momentarily stationary object (ant on the back)?
- if ( m_object->RetFixed() )
+ if ( m_object->GetFixed() )
{
m_physics->SetMotorSpeedX(0.0f); // stops the advance
m_physics->SetMotorSpeedZ(0.0f); // stops the rotation
@@ -66,18 +63,18 @@ bool CTaskTurn::EventProcess(const Event &event)
Error CTaskTurn::Start(float angle)
{
- m_startAngle = m_object->RetAngleY(0);
+ m_startAngle = m_object->GetAngleY(0);
m_finalAngle = m_startAngle+angle;
if ( angle < 0.0f )
{
- m_angle = angle+m_physics->RetCirStopLength();
+ m_angle = angle+m_physics->GetCirStopLength();
m_physics->SetMotorSpeedZ(-1.0f); // turns left
m_bLeft = true;
}
else
{
- m_angle = angle-m_physics->RetCirStopLength();
+ m_angle = angle-m_physics->GetCirStopLength();
m_physics->SetMotorSpeedZ(1.0f); // turns right
m_bLeft = false;
}
@@ -94,14 +91,14 @@ Error CTaskTurn::IsEnded()
{
float angle;
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bError )
{
return ERR_STOP;
}
- angle = m_object->RetAngleY(0);
+ angle = m_object->GetAngleY(0);
if ( m_bLeft )
{
diff --git a/src/object/task/taskwait.cpp b/src/object/task/taskwait.cpp
index 03bddcb..f612c24 100644
--- a/src/object/task/taskwait.cpp
+++ b/src/object/task/taskwait.cpp
@@ -16,14 +16,9 @@
// taskwait.cpp
-
-#include <stdio.h>
-
#include "object/task/taskwait.h"
-#include "old/d3dengine.h"
-
-
+#include "graphics/engine/engine.h"
// Object's constructor.
@@ -43,8 +38,8 @@ CTaskWait::~CTaskWait()
bool CTaskWait::EventProcess(const Event &event)
{
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( event.type != EVENT_FRAME ) return true;
m_passTime += event.rTime;
m_bEnded = (m_passTime >= m_waitTime);
@@ -66,7 +61,7 @@ Error CTaskWait::Start(float time)
Error CTaskWait::IsEnded()
{
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_bEnded ) return ERR_STOP;
return ERR_CONTINUE;
}