summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorProgramerus <alcadeias95@gmail.com>2012-04-09 23:31:24 +0300
committerProgramerus <alcadeias95@gmail.com>2012-04-09 23:31:24 +0300
commiteca81da72d20f44913616e0315c937e68229ff45 (patch)
treee3854be48cc7134be65c1aa224280907e8577047
parentb69151e06db558733fded98e6149c5e750da2c0f (diff)
downloadcolobot-eca81da72d20f44913616e0315c937e68229ff45.tar.gz
colobot-eca81da72d20f44913616e0315c937e68229ff45.tar.bz2
colobot-eca81da72d20f44913616e0315c937e68229ff45.zip
Comments translated from French to English.
-rw-r--r--src/sound.h120
1 files changed, 61 insertions, 59 deletions
diff --git a/src/sound.h b/src/sound.h
index 4a27827..e8faf5d 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// sound.h
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// sound.h
#include <dsound.h>
@@ -34,82 +36,82 @@ enum Sound
SOUND_FLYh = 3, // human
SOUND_FLY = 4,
SOUND_STEPs = 5, // smooth
- SOUND_MOTORw = 6, // wheel
- SOUND_MOTORt = 7, // tank
- SOUND_MOTORr = 8, // roller
+ SOUND_MOTORw = 6, // wheel
+ SOUND_MOTORt = 7, // tank
+ SOUND_MOTORr = 8, // roller
SOUND_ERROR = 9,
- SOUND_CONVERT = 10,
- SOUND_ENERGY = 11,
+ SOUND_CONVERT = 10,
+ SOUND_ENERGY = 11,
SOUND_PLOUF = 12,
SOUND_BLUP = 13,
- SOUND_WARNING = 14,
- SOUND_DERRICK = 15,
+ SOUND_WARNING = 14,
+ SOUND_DERRICK = 15,
SOUND_LABO = 16,
- SOUND_STATION = 17,
- SOUND_REPAIR = 18,
- SOUND_RESEARCH = 19,
- SOUND_INSECTs = 20, // spider
+ SOUND_STATION = 17,
+ SOUND_REPAIR = 18,
+ SOUND_RESEARCH = 19,
+ SOUND_INSECTs = 20, // spider
SOUND_BURN = 21,
- SOUND_TZOING = 22,
+ SOUND_TZOING = 22,
SOUND_GGG = 23,
SOUND_MANIP = 24,
- SOUND_FIRE = 25, // tir avec fireball
- SOUND_HUMAN1 = 26, // respiration
+ SOUND_FIRE = 25, // shooting with fireball
+ SOUND_HUMAN1 = 26, // breathing
SOUND_STEPw = 27, // water
SOUND_SWIM = 28,
SOUND_RADAR = 29,
SOUND_BUILD = 30,
- SOUND_ALARM = 31, // alarme énergie
+ SOUND_ALARM = 31, // energy alarm
SOUND_SLIDE = 32,
- SOUND_EXPLOi = 33, // insect
- SOUND_INSECTa = 34, // ant
- SOUND_INSECTb = 35, // bee
- SOUND_INSECTw = 36, // worm
- SOUND_INSECTm = 37, // mother
- SOUND_TREMBLE = 38,
+ SOUND_EXPLOi = 33, // insect
+ SOUND_INSECTa = 34, // ant
+ SOUND_INSECTb = 35, // bee
+ SOUND_INSECTw = 36, // worm
+ SOUND_INSECTm = 37, // mother
+ SOUND_TREMBLE = 38,
SOUND_PSHHH = 39,
- SOUND_NUCLEAR = 40,
+ SOUND_NUCLEAR = 40,
SOUND_INFO = 41,
SOUND_OPEN = 42,
SOUND_CLOSE = 43,
- SOUND_FACTORY = 44,
+ SOUND_FACTORY = 44,
SOUND_EGG = 45,
- SOUND_MOTORs = 46, // submarine
- SOUND_MOTORi = 47, // insect (pattes)
- SOUND_SHIELD = 48,
- SOUND_FIREi = 49, // tir avec orgaball (insect)
- SOUND_GUNDEL = 50,
- SOUND_PSHHH2 = 51, // shield
- SOUND_MESSAGE = 52,
+ SOUND_MOTORs = 46, // submarine
+ SOUND_MOTORi = 47, // insect (legs)
+ SOUND_SHIELD = 48,
+ SOUND_FIREi = 49, // shooting with orgaball (insect)
+ SOUND_GUNDEL = 50,
+ SOUND_PSHHH2 = 51, // shield
+ SOUND_MESSAGE = 52,
SOUND_BOUMm = 53, // metal
- SOUND_BOUMv = 54, // vegetal
+ SOUND_BOUMv = 54, // plant
SOUND_BOUMs = 55, // smooth
- SOUND_EXPLOl = 56, // little
- SOUND_EXPLOlp = 57, // little power
- SOUND_EXPLOp = 58, // power
+ SOUND_EXPLOl = 56, // little
+ SOUND_EXPLOlp = 57, // little power
+ SOUND_EXPLOp = 58, // power
SOUND_STEPh = 59, // hard
SOUND_STEPm = 60, // metal
- SOUND_POWERON = 61,
- SOUND_POWEROFF = 62,
+ SOUND_POWERON = 61,
+ SOUND_POWEROFF = 62,
SOUND_AIE = 63,
- SOUND_WAYPOINT = 64,
- SOUND_RECOVER = 65,
+ SOUND_WAYPOINT = 64,
+ SOUND_RECOVER = 65,
SOUND_DEADi = 66,
- SOUND_JOSTLE = 67,
+ SOUND_JOSTLE = 67,
SOUND_GFLAT = 68,
- SOUND_DEADg = 69, // mort par balle
- SOUND_DEADw = 70, // mort noyé
+ SOUND_DEADg = 69, // shooting death
+ SOUND_DEADw = 70, // drowning
SOUND_FLYf = 71, // reactor fail
- SOUND_ALARMt = 72, // alarme température
- SOUND_FINDING = 73, // trouvé un objet caché
+ SOUND_ALARMt = 72, // temperature alarm
+ SOUND_FINDING = 73, // finds a cache object
SOUND_THUMP = 74,
SOUND_TOUCH = 75,
SOUND_BLITZ = 76,
- SOUND_MUSHROOM = 77,
- SOUND_FIREp = 78, // tir avec phazer
- SOUND_EXPLOg1 = 79, // impact gun 1
- SOUND_EXPLOg2 = 80, // impact gun 2
- SOUND_MOTORd = 81, // moteur à friction
+ SOUND_MUSHROOM = 77,
+ SOUND_FIREp = 78, // shooting with phazer
+ SOUND_EXPLOg1 = 79, // impact gun 1
+ SOUND_EXPLOg2 = 80, // impact gun 2
+ SOUND_MOTORd = 81, // engine friction
};
enum SoundNext
@@ -132,20 +134,20 @@ SoundOper;
typedef struct
{
- char bUsed; // buffer utilisé ?
- char bMute; // silence ?
+ char bUsed; // buffer used?
+ char bMute; // silence?
Sound type; // SOUND_*
- int priority; // si grand -> important
- D3DVECTOR pos; // position dans l'espace
- unsigned short uniqueStamp; // marqueur unique
- LPDIRECTSOUNDBUFFER soundBuffer;
- LPDIRECTSOUND3DBUFFER soundBuffer3D;
+ int priority; // so great -> important
+ D3DVECTOR pos; // position in space
+ unsigned short uniqueStamp; // unique marker
+ LPDIRECTSOUNDBUFFER soundBuffer;
+ LPDIRECTSOUND3DBUFFER soundBuffer3D;
float startAmplitude;
float startFrequency;
float changeFrequency;
- int initFrequency;
- float volume; // 2D: volume 1..0 selon position
- float pan; // 2D: pan -1..+1 selon position
+ int initFrequency;
+ float volume; // 2D: volume 1..0 depending on position
+ float pan; // 2D: pan -1..+1 depending on position
SoundOper oper[MAXOPER];
}
SoundChannel;