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authorPiotr Dziwinski <piotrdz@gmail.com>2013-06-22 22:39:04 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2013-06-22 22:44:10 +0200
commit112d6843beba651979f03f0b6a3c7eafbfe1e57b (patch)
treef49541568cfd7dcd9dce61a803d382860326c492 /INSTALL-MXE.txt
parent9f819088a67a555d7bf18bf1da5db1ff66163055 (diff)
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-# Cross-compiling with MXE
-
-MXE works for any BSD-compatible system (including Linux).
-It is a complete package with cross-compiler to Win32 (a MinGW variant)
-and includes scripts to automatically download and build many 3rd party
-libraries and tools.
-
-To cross-compile Colobot using MXE:
-
-1. See the MXE website (http://mxe.cc) for list of required packages and make sure
- you have them installed.
-
-2. Download MXE and unpack it in the directory, where you want to keep it
- permanently. During the build, MXE will write that path to many files,
- so moving that directory can be tricky.
-
-3. `cd` to the MXE root directory.
- It already contains a universal Makefile for everything.
- Usage is simply `make name_of_package`.
- It will automatically check for dependencies, etc.
- The packages will be installed in the MXE directory under `usr/`.
-
- You need to `make gcc` first for basic compiler and then do the same
- for some additional libraries. In the end, you should have the following
- packages installed (this is the final listing of `usr/installed/`):
- * binutils
- * boost
- * bzip2
- * check-requirements
- * expat
- * flac
- * freetype
- * gcc
- * gcc-gmp
- * gcc-mpc
- * gcc-mpfr
- * gettext
- * glew
- * jpeg
- * libiconv
- * libpng
- * libtool
- * mingwrt
- * portaudio
- * sdl
- * sdl_image
- * sdl_ttf
- * tiff
- * w32api
- * xz
- * zlib
-
- For optional audio support you'll need also:
- * openal
- * libsndfile
- * ogg
- * vorbis
- * flac
-
-4. Now `cd` to directory with colobot sources. To cross-compile a CMake project,
- you have to specify a CMake toolchain file. MXE has such file in MXE's directory:
- `usr/i686-pc-mingw32/share/cmake/mxe-conf.cmake`
- Toolchain file is specified thus:`cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe-conf.cmake .`
- CMake files in Colobot should detect that MXE is being used and they will
- modify flags, paths, etc. as required. You should not run into any problems.
- *Note:* you may also want to use a separate out-of-source build directory for MXE.
-
-5. `make` should now compile the game with the resulting exe in `bin/colobot.exe`.
- The exe is linked against all libraries *statically*, so there are no dependencies
- on external DLLs. However, the resulting binary will be huge with all these libraries,
- so you might want to do:`strip bin/colobot.exe`.