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authorMrSimbax <simbaxlp@gmail.com>2014-11-02 12:42:57 +0100
committerkrzys-h <krzys_h@interia.pl>2014-11-02 13:34:59 +0100
commit3ffc08a7f947d4ac36c054527f1d73e6226b2538 (patch)
tree200ac6fdcaae12c32566ab759ddc5f6860758de4 /data
parentccdbce8cd7d9eac893637608b01da4c1fff3cfb9 (diff)
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Fixed amount of fireball damage done to allies, close issue #356
In the original game the whole series did damage 0.02 (0.10 * 0.2) to human. In Gold, one particle do such damage, so 51 particles do 51 * 0.02 = 1.02 damage to human! I changed the multiplier for allies from 0.2 to 0.004 (approx. 0.2 / 51), but this problem probably occured somewhere else during rewriting the engine from DirectX to OpenGL and SDL.
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