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authorMichał Konopacki <konopacki.m@gmail.com>2012-08-03 00:50:25 +0200
committerMichał Konopacki <konopacki.m@gmail.com>2012-08-03 00:50:25 +0200
commitbf3f9e1860a768b0e96a07fe4f138e332a9918ff (patch)
tree4544a1b54c82d76af0ab1586633005f65371b5a2 /src/CBot/CBotWhile.cpp
parentd00a283519e2da0d4e0d1fb8a5d1bedd89ead45a (diff)
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Commentary translation
Diffstat (limited to 'src/CBot/CBotWhile.cpp')
-rw-r--r--src/CBot/CBotWhile.cpp2860
1 files changed, 1433 insertions, 1427 deletions
diff --git a/src/CBot/CBotWhile.cpp b/src/CBot/CBotWhile.cpp
index fcb825c..36923ae 100644
--- a/src/CBot/CBotWhile.cpp
+++ b/src/CBot/CBotWhile.cpp
@@ -1,1427 +1,1433 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////////////////////////
-// ce fichier défini les instructions suivantes:
-// CBotWhile "while (condition) {instructions}"
-// CBotDo "do {instructions} while (condition)"
-// CBotFor "for (init, condition, incr) {instructions}"
-// CBotSwitch "switch (val) {instructions}"
-// CBotCase "case val:"
-// CBotBreak "break", "break label", "continu", "continu label"
-// CBotTry "try {instructions}"
-// CBotCatch "catch (condition) {instructions}" ou "finally"
-// CBotThrow "throw execption"
-
-
-#include "CBot.h"
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "while"
-
-CBotWhile::CBotWhile()
-{
- m_Condition =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotWhile"; // debug
-}
-
-CBotWhile::~CBotWhile()
-{
- delete m_Condition; // libère la condition
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotWhile::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotWhile* inst = new CBotWhile(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_WHILE)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
- {
- // la condition existe
-
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
- DecLvl();
-
- if ( pStk->IsOk() )
- {
- // le bloc d'instruction est ok (il peut être vide !
-
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "while"
-
-bool CBotWhile :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return true;
-
- if ( pile->IfStep() ) return false;
-
- while( true ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue la condition
- if ( !m_Condition->Execute(pile) ) return false; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- if ( !pile->IsOk() || pile->GivVal() != true )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // la condition est vrai, passe dans le second mode
-
- if (!pile->SetState(1)) return false; // prêt pour la suite
-
- case 1:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(0, m_label)) continue; // si continue, repasse au test
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // repasse au test pour recommencer
- if (!pile->SetState(0, 0)) return false;
- continue;
- }
-}
-
-void CBotWhile :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue la condition
- m_Condition->RestoreState(pile, bMain);
- return;
-
- case 1:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
- return;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "repeat"
-
-CBotRepeat::CBotRepeat()
-{
- m_NbIter =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotRepeat"; // debug
-}
-
-CBotRepeat::~CBotRepeat()
-{
- delete m_NbIter; // libère la condition
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotRepeat::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotRepeat* inst = new CBotRepeat(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_REPEAT)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- if ( IsOfType(p, ID_OPENPAR ) )
- {
- CBotToken* ppp = p; // conserve le ^au token (position début)
- if ( NULL != (inst->m_NbIter = CBotExpression::Compile( p, pStk )) )
- {
- if ( pStk->GivType() < CBotTypLong )
- {
- if ( IsOfType(p, ID_CLOSEPAR ) )
- {
-
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
- DecLvl();
-
- if ( pStk->IsOk() )
- {
- // le bloc d'instruction est ok (il peut être vide !
-
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- pStk->SetStartError(ppp->GivStart());
- pStk->SetError( TX_BADTYPE, p->GivStart() );
- }
- pStack->SetError(TX_ENDOF, p);
- }
- pStack->SetError(TX_OPENPAR, p->GivStart()); // manque la parenthèse
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "repeat"
-
-bool CBotRepeat :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return true;
-
- if ( pile->IfStep() ) return false;
-
- while( true ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue le nombre d'itération
- if ( !m_NbIter->Execute(pile) ) return false; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- int n;
- if ( !pile->IsOk() || ( n = pile->GivVal() ) < 1 )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // met le nombre d'itération +1 dans le "state"
-
- if (!pile->SetState(n+1)) return false; // prêt pour la suite
- continue; // passe à la suite
-
- case 1:
- // fin normale de la boucle
- return pj->Return(pile); // transmet le résultat et libère la pile
-
- default:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(pile->GivState()-1, m_label)) continue; // si continue, repasse au test
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // repasse au test pour recommencer
- if (!pile->SetState(pile->GivState()-1, 0)) return false;
- continue;
- }
-}
-
-void CBotRepeat :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue la condition
- m_NbIter->RestoreState(pile, bMain);
- return;
-
- case 1:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
- return;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "do"
-
-CBotDo::CBotDo()
-{
- m_Condition =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotDo"; // debug
-}
-
-CBotDo::~CBotDo()
-{
- delete m_Condition; // libère la condition
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotDo* inst = new CBotDo(); // crée l'objet
-
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_DO)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
-
- // cherche un bloc d'instruction après le do
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
- DecLvl();
-
- if ( pStk->IsOk() )
- {
- if (IsOfType(p, ID_WHILE))
- {
- if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
- {
- // la condition existe
- if (IsOfType(p, ID_SEP))
- {
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
- }
- pStk->SetError(TX_WHILE, p->GivStart());
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "do"
-
-bool CBotDo :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return true;
-
- if ( pile->IfStep() ) return false;
-
- while( true ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(1, m_label)) continue; // si continue, repasse au test
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- if (!pile->SetState(1)) return false; // prêt pour la suite
-
- case 1:
- // évalue la condition
- if ( !m_Condition->Execute(pile) ) return false; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- if ( !pile->IsOk() || pile->GivVal() != true )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // repasse au bloc d'instruction pour recommencer
- if (!pile->SetState(0, 0)) return false;
- continue;
- }
-}
-
-void CBotDo :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // restitue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
- return;
-
- case 1:
- // restitue la condition
- m_Condition->RestoreState(pile, bMain);
- return;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "for"
-
-CBotFor::CBotFor()
-{
- m_Init =
- m_Test =
- m_Incr =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotFor"; // debug
-}
-
-CBotFor::~CBotFor()
-{
- delete m_Init;
- delete m_Test;
- delete m_Incr;
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotFor::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotFor* inst = new CBotFor(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_FOR)) return NULL; // ne devrait jamais arriver
-
- if ( !IsOfType(p, ID_OPENPAR)) // manque la parenthèse ?
- {
- pStack->SetError(TX_OPENPAR, p->GivStart());
- return NULL;
- }
-
- CBotCStack* pStk = pStack->TokenStack(pp, true); // un petit bout de pile svp
-
- // compile les instructions pour initialisation
- inst->m_Init = CBotListExpression::Compile( p, pStk );
- if ( pStk->IsOk() )
- {
- if ( !IsOfType(p, ID_SEP)) // manque le point-virgule ?
- {
- pStack->SetError(TX_OPENPAR, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
- }
- inst->m_Test = CBotBoolExpr::Compile( p, pStk );
- if ( pStk->IsOk() )
- {
- if ( !IsOfType(p, ID_SEP)) // manque le point-virgule ?
- {
- pStack->SetError(TX_OPENPAR, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
- }
- inst->m_Incr = CBotListExpression::Compile( p, pStk );
- if ( pStk->IsOk() )
- {
- if ( IsOfType(p, ID_CLOSEPAR)) // manque la parenthèse ?
- {
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
- DecLvl();
- if ( pStk->IsOk() )
- return pStack->Return(inst, pStk);;
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- }
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute l'instruction "for"
-
-bool CBotFor :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this, true); // ajoute un élément à la pile (variables locales)
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return true;
-
- if ( pile->IfStep() ) return false;
-
- while( true ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 4 états possibles (selon reprise)
- case 0:
- // évalue l'initialisation
- if ( m_Init != NULL &&
- !m_Init->Execute(pile) ) return false; // interrompu ici ?
- if (!pile->SetState(1)) return false; // prêt pour la suite
-
- case 1:
- // évalue la condition
- if ( m_Test != NULL ) // pas de condition ? -> vrai !
- {
- if (!m_Test->Execute(pile) ) return false; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- if ( !pile->IsOk() || pile->GivVal() != true )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
- }
-
- // la condition est vrai, passe à la suite
- if (!pile->SetState(2)) return false; // prêt pour la suite
-
- case 2:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(3, m_label)) continue; // si continue, passe à l'incrémentation
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- if (!pile->SetState(3)) return false; // prêt pour la suite
-
- case 3:
- // évalue l'incrémentation
- if ( m_Incr != NULL &&
- !m_Incr->Execute(pile) ) return false; // interrompu ici ?
-
- // repasse au test pour recommencer
- if (!pile->SetState(1, 0)) return false; // revient au test
- continue;
- }
-}
-
-void CBotFor :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile (variables locales)
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 4 états possibles (selon reprise)
- case 0:
- // évalue l'initialisation
- if ( m_Init != NULL ) m_Init->RestoreState(pile, true); // interrompu ici !
- return;
-
- case 1:
- if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // définitions variables
-
- // évalue la condition
- if ( m_Test != NULL ) m_Test->RestoreState(pile, true); // interrompu ici !
- return;
-
- case 2:
- if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // définitions variables
-
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, true);
- return;
-
- case 3:
- if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // définitions variables
-
- // évalue l'incrémentation
- if ( m_Incr != NULL ) m_Incr->RestoreState(pile, true); // interrompu ici !
- return;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une liste d'expression
-// n'est utilisé que pour l'instruction for
-// dans l'intitialisation et dans l'incrémentation
-
-CBotListExpression::CBotListExpression()
-{
- m_Expr = NULL;
- name = "CBotListExpression";
-}
-
-CBotListExpression::~CBotListExpression()
-{
- delete m_Expr;
-}
-
-// cherche une déclaration de variable ou une expression
-
-static CBotInstr* CompileInstrOrDefVar(CBotToken* &p, CBotCStack* pStack)
-{
- CBotInstr* i = CBotInt::Compile( p, pStack, false, true ); // est-ce une déclaration d'un entier ?
- if ( i== NULL ) i = CBotFloat::Compile( p, pStack, false, true ); // ou d'un nombre réel ?
- if ( i== NULL ) i = CBotBoolean::Compile( p, pStack, false, true ); // ou d'un booléen ?
- if ( i== NULL ) i = CBotIString::Compile( p, pStack, false, true ); // ou d'une chaîne ?
- if ( i== NULL ) i = CBotExpression::Compile( p, pStack ); // compile une expression
- return i;
-}
-
-CBotInstr* CBotListExpression::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotListExpression* inst = new CBotListExpression();
-
- inst->m_Expr = CompileInstrOrDefVar( p, pStack ); // compile la première expression de la liste
- if (pStack->IsOk())
- {
- while ( IsOfType(p, ID_COMMA) ) // plusieurs instructions ?
- {
- CBotInstr* i = CompileInstrOrDefVar( p, pStack ); // est-ce une déclaration d'un entier ?
- inst->m_Expr->AddNext(i); // ajoute à la suite
- if ( !pStack->IsOk() )
- {
- delete inst;
- return NULL; // pas d'objet, l'erreur est sur la pile
- }
- }
- return inst;
- }
- delete inst;
- return NULL;
-}
-
-bool CBotListExpression::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack();// indispensable
- CBotInstr* p = m_Expr; // la première expression
-
- int state = pile->GivState();
- while (state-->0) p = p->GivNext(); // revient sur l'opération interrompue
-
- if ( p != NULL ) while (true)
- {
- if ( !p->Execute(pile) ) return false;
- p = p->GivNext();
- if ( p == NULL ) break;
- if (!pile->IncState()) return false; // prêt pour la suivante
- }
- return pj->Return(pile);
-}
-
-void CBotListExpression::RestoreState(CBotStack* &pj, bool bMain)
-{
- CBotStack* pile = pj;
- int state = 0x7000;
-
- if ( bMain )
- {
- pile = pj->RestoreStack();
- if ( pile == NULL ) return;
- state = pile->GivState();
- }
-
- CBotInstr* p = m_Expr; // la première expression
-
- while (p != NULL && state-->0)
- {
- p->RestoreState(pile, false);
- p = p->GivNext(); // revient sur l'opération interrompue
- }
-
- if ( p != NULL )
- {
- p->RestoreState(pile, bMain);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "switch"
-
-CBotSwitch::CBotSwitch()
-{
- m_Value =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotSwitch"; // debug
-}
-
-CBotSwitch::~CBotSwitch()
-{
- delete m_Value; // libère la valeur
- delete m_Block; // libère le bloc d'instruction
-}
-
-
-CBotInstr* CBotSwitch::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotSwitch* inst = new CBotSwitch(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_SWITCH)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- if ( IsOfType(p, ID_OPENPAR ) )
- {
- if ( NULL != (inst->m_Value = CBotExpression::Compile( p, pStk )) )
- {
- if ( pStk->GivType() < CBotTypLong )
- {
- if ( IsOfType(p, ID_CLOSEPAR ) )
- {
- if ( IsOfType(p, ID_OPBLK ) )
- {
- IncLvl();
-
- while( !IsOfType( p, ID_CLBLK ) )
- {
- if ( p->GivType() == ID_CASE || p->GivType() == ID_DEFAULT)
- {
- CBotCStack* pStk2 = pStk->TokenStack(p); // un petit bout de pile svp
-
- CBotInstr* i = CBotCase::Compile( p, pStk2 );
- if (i == NULL)
- {
- delete inst;
- return pStack->Return(NULL, pStk2);
- }
- delete pStk2;
- if ( inst->m_Block == NULL ) inst->m_Block = i;
- else inst->m_Block->AddNext(i);
- continue;
- }
-
- if ( inst->m_Block == NULL )
- {
- pStk->SetError(TX_NOCASE, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk, true );
- if ( !pStk->IsOk() )
- {
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- inst->m_Block->AddNext(i);
-
- if ( p == NULL )
- {
- pStk->SetError(TX_CLOSEBLK, -1);
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- }
- DecLvl();
-
- if ( inst->m_Block == NULL )
- {
- pStk->SetError(TX_NOCASE, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- // le bloc d'instruction est ok
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- pStk->SetError( TX_OPENBLK, p->GivStart() );
- }
- pStk->SetError( TX_CLOSEPAR, p->GivStart() );
- }
- pStk->SetError( TX_BADTYPE, p->GivStart() );
- }
- }
- pStk->SetError( TX_OPENPAR, p->GivStart());
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "switch"
-
-bool CBotSwitch :: Execute(CBotStack* &pj)
-{
- CBotStack* pile1 = pj->AddStack(this); // ajoute un élément à la pile
-// if ( pile1 == EOX ) return true;
-
- CBotInstr* p = m_Block; // la première expression
-
- int state = pile1->GivState();
- if (state == 0)
- {
- if ( !m_Value->Execute(pile1) ) return false;
- pile1->SetState(state = -1);
- }
-
- if ( pile1->IfStep() ) return false;
-
- if ( state == -1 )
- {
- state = 0;
- int val = pile1->GivVal(); // résultat de la valeur
-
- CBotStack* pile2 = pile1->AddStack();
- while ( p != NULL ) // recherche le case correspondant dans la liste
- {
- state++;
- if ( p->CompCase( pile2, val ) ) break; // trouvé le case
- p = p->GivNext();
- }
- pile2->Delete();
-
- if ( p == NULL ) return pj->Return(pile1); // terminé si plus rien
-
- if ( !pile1->SetState(state) ) return false;
- }
-
- p = m_Block; // revient au début
- while (state-->0) p = p->GivNext(); // avance dans la liste
-
- while( p != NULL )
- {
- if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1);
- if ( !pile1->IncState() ) return false;
- p = p->GivNext();
- }
- return pj->Return(pile1);
-}
-
-void CBotSwitch :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile1 = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile1 == NULL ) return;
-
- CBotInstr* p = m_Block; // la première expression
-
- int state = pile1->GivState();
- if (state == 0)
- {
- m_Value->RestoreState(pile1, bMain);
- return;
- }
-
- if ( state == -1 )
- {
- return;
- }
-
-// p = m_Block; // revient au début
- while ( p != NULL && state-- > 0 )
- {
- p->RestoreState(pile1, false);
- p = p->GivNext(); // avance dans la liste
- }
-
- if( p != NULL )
- {
- p->RestoreState(pile1, true);
- return;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "case"
-// on est forcément dans un bloc d'instruction "switch"
-
-CBotCase::CBotCase()
-{
- m_Value = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotCase"; // debug
-}
-
-CBotCase::~CBotCase()
-{
- delete m_Value; // libère la valeur
-}
-
-
-CBotInstr* CBotCase::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCase* inst = new CBotCase(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_CASE, ID_DEFAULT)) return NULL; // ne devrait jamais arriver
-
- if ( pp->GivType() == ID_CASE )
- {
- pp = p;
- inst->m_Value = CBotExprNum::Compile(p, pStack);
- if ( inst->m_Value == NULL )
- {
- pStack->SetError( TX_BADNUM, pp );
- delete inst;
- return NULL;
- }
- }
- if ( !IsOfType( p, ID_DOTS ))
- {
- pStack->SetError( TX_MISDOTS, p->GivStart() );
- delete inst;
- return NULL;
- }
-
- return inst;
-}
-
-// exécution de l'instruction "case"
-
-bool CBotCase::Execute(CBotStack* &pj)
-{
- return true; // l'instruction "case" ne fait rien !
-}
-
-void CBotCase::RestoreState(CBotStack* &pj, bool bMain)
-{
-}
-
-// routine permettant de trouver le point d'entrée "case"
-// correspondant à la valeur cherchée
-
-bool CBotCase::CompCase(CBotStack* &pile, int val)
-{
- if ( m_Value == NULL ) return true; // cas pour "default"
-
- while (!m_Value->Execute(pile)); // met sur la pile la valeur correpondant (sans interruption)
- return (pile->GivVal() == val); // compare avec la valeur cherchée
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "break" ou "continu"
-
-CBotBreak::CBotBreak()
-{
- name = "CBotBreak"; // debug
-}
-
-CBotBreak::~CBotBreak()
-{
-}
-
-CBotInstr* CBotBreak::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p; // conserve le ^au token (position début)
- int type = p->GivType();
-
- if (!IsOfType(p, ID_BREAK, ID_CONTINUE)) return NULL; // ne devrait jamais arriver
-
- if ( !ChkLvl(CBotString(), type ) )
- {
- pStack->SetError(TX_BREAK, pp);
- return NULL; // pas d'objet, l'erreur est sur la pile
- }
-
- CBotBreak* inst = new CBotBreak(); // crée l'objet
- inst->SetToken(pp); // garde l'opération
-
- pp = p;
- if ( IsOfType( p, TokenTypVar ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- if ( !ChkLvl(inst->m_label, type ) )
- {
- delete inst;
- pStack->SetError(TX_NOLABEL, pp);
- return NULL; // pas d'objet, l'erreur est sur la pile
- }
- }
-
- if (IsOfType(p, ID_SEP))
- {
- return inst; // et le donne à qui veux
- }
- delete inst;
-
- pStack->SetError(TX_ENDOF, p->GivStart());
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-// exécution l'instructino "break" ou "continu"
-
-bool CBotBreak :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return true;
-
- if ( pile->IfStep() ) return false;
-
- pile->SetBreak(m_token.GivType()==ID_BREAK ? 1 : 2, m_label);
- return pj->Return(pile);
-}
-
-void CBotBreak :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "try"
-
-CBotTry::CBotTry()
-{
- m_ListCatch = NULL;
- m_FinalInst =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotTry"; // debug
-}
-
-CBotTry::~CBotTry()
-{
- delete m_ListCatch; // libère la liste
- delete m_Block; // libère le bloc d'instruction
- delete m_FinalInst;
-}
-
-CBotInstr* CBotTry::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotTry* inst = new CBotTry(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_TRY)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk );
- CBotCatch** pn = &inst->m_ListCatch;
-
- while (pStk->IsOk() && p->GivType() == ID_CATCH)
- {
- CBotCatch* i = CBotCatch::Compile(p, pStk);
- *pn = i;
- pn = &i->m_next;
- }
-
- if (pStk->IsOk() && IsOfType( p, ID_FINALLY) )
- {
- inst->m_FinalInst = CBotBlock::CompileBlkOrInst( p, pStk );
- }
-
- if (pStk->IsOk())
- {
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute l'instruction Try
-// gère le retour d'exceptions
-// les arrêts par suspension
-// et les "finaly"
-
-bool CBotTry :: Execute(CBotStack* &pj)
-{
- int val;
-
- CBotStack* pile1 = pj->AddStack(this); // ajoute un élément à la pile
-// if ( pile1 == EOX ) return true;
-
- if ( pile1->IfStep() ) return false;
- // ou le retrouve en cas de reprise
- CBotStack* pile0 = pj->AddStack2(); // ajoute un élément à la pile secondaire
- CBotStack* pile2 = pile0->AddStack();
-
- if ( pile1->GivState() == 0 )
- {
- if ( m_Block->Execute(pile1) )
- {
- if ( m_FinalInst == NULL ) return pj->Return(pile1);
- pile1->SetState(-2); // passe au final
- }
-
- val = pile1->GivError();
- if ( val == 0 && CBotStack::m_initimer == 0 ) // en mode de step ?
- return false; // ne fait pas le catch
-
- pile1->IncState();
- pile2->SetState(val); // mémorise le numéro de l'erreur
- pile1->SetError(0); // pour l'instant il n'y a plus d'erreur !
-
- if ( val == 0 && CBotStack::m_initimer < 0 ) // en mode de step ?
- return false; // ne fait pas le catch
- }
-
- // il y a eu une interruption
- // voir de quoi il en retourne
-
- CBotCatch* pc = m_ListCatch;
- int state = (short)pile1->GivState(); // où en étions-nous ?
- val = pile2->GivState(); // pour quelle erreur ?
- pile0->SetState(1); // marquage pour GetRunPos
-
- if ( val >= 0 && state > 0 ) while ( pc != NULL )
- {
- if ( --state <= 0 )
- {
- // demande au bloc catch s'il se sent concerné
- if ( !pc->TestCatch(pile2, val) ) return false; // suspendu !
- pile1->IncState();
- }
- if ( --state <= 0 )
- {
- if ( pile2->GivVal() == true )
- {
-// pile0->SetState(1);
-
- if ( !pc->Execute(pile2) ) return false; // exécute l'opération
- if ( m_FinalInst == NULL )
- return pj->Return(pile2); // termine le try
-
- pile1->SetState(-2); // passe au final
- break;
- }
- pile1->IncState();
- }
- pc = pc->m_next;
- }
- if ( m_FinalInst != NULL &&
- pile1->GivState() > 0 && val != 0 ) pile1->SetState(-1);// si arret alors fait le final
-
- if (pile1->GivState() <= -1)
- {
-// pile0->SetState(1);
-
- if (!m_FinalInst->Execute(pile2) && pile2->IsOk()) return false;
- if (!pile2->IsOk()) return pj->Return(pile2); // garde cette exception
- pile2->SetError(pile1->GivState()==-1 ? val : 0); // remet l'erreur initiale
- return pj->Return(pile2);
- }
-
- pile1->SetState(0); // revient à l'évaluation
- pile0->SetState(0); // revient à l'évaluation
- if ( val != 0 && m_ListCatch == NULL && m_FinalInst == NULL )
- return pj->Return(pile2); // termine le try sans exception aucune
-
- pile1->SetError(val); // remet l'erreur
- return false; // ce n'est pas pour nous
-}
-
-
-void CBotTry :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
-
- int val;
- CBotStack* pile1 = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile1 == NULL ) return;
- // ou le retrouve en cas de reprise
- CBotStack* pile0 = pj->AddStack2(); // ajoute un élément à la pile secondaire
- if ( pile0 == NULL ) return;
-
- CBotStack* pile2 = pile0->RestoreStack();
- if ( pile2 == NULL ) return;
-
- m_Block->RestoreState(pile1, bMain);
- if ( pile0->GivState() == 0 )
- {
- return;
- }
-
- // il y a eu une interruption
- // voir de quoi il en retourne
-
- CBotCatch* pc = m_ListCatch;
- int state = pile1->GivState(); // où en étions-nous ?
- val = pile2->GivState(); // pour quelle erreur ?
-
- if ( val >= 0 && state > 0 ) while ( pc != NULL )
- {
- if ( --state <= 0 )
- {
- // demande au bloc catch s'il se sent concerné
- pc->RestoreCondState(pile2, bMain); // suspendu !
- return;
- }
- if ( --state <= 0 )
- {
- if ( pile2->GivVal() == true )
- {
- pc->RestoreState(pile2, bMain); // exécute l'opération
- return;
- }
- }
- pc = pc->m_next;
- }
-
- if (pile1->GivState() <= -1)
- {
- m_FinalInst->RestoreState(pile2, bMain);
- return;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "catch"
-
-CBotCatch::CBotCatch()
-{
- m_Cond =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- m_next = NULL;
-
- name = "CBotCatch"; // debug
-}
-
-CBotCatch::~CBotCatch()
-{
- delete m_Cond; // libère la liste
- delete m_Block; // libère le bloc d'instruction
- delete m_next; // et la suite
-}
-
-CBotCatch* CBotCatch::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCatch* inst = new CBotCatch(); // crée l'objet
- pStack->SetStartError(p->GivStart());
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_CATCH)) return NULL; // ne devrait jamais arriver
-
- if (IsOfType(p, ID_OPENPAR))
- {
- inst->m_Cond = CBotExpression::Compile(p, pStack);
- if (( pStack->GivType() < CBotTypLong ||
- pStack->GivTypResult().Eq(CBotTypBoolean) )&& pStack->IsOk() )
- {
- if (IsOfType(p, ID_CLOSEPAR))
- {
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStack );
- if ( pStack->IsOk() )
- return inst; // rend l'objet à qui le demande
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- pStack->SetError(TX_BADTYPE, p->GivStart());
- }
- pStack->SetError(TX_OPENPAR, p->GivStart());
- delete inst; // erreur, libère la place
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-// exécution de "catch"
-
-bool CBotCatch :: Execute(CBotStack* &pj)
-{
- if ( m_Block == NULL ) return true;
- return m_Block->Execute(pj); // exécute le bloc associé
-}
-
-void CBotCatch :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( bMain && m_Block != NULL ) m_Block->RestoreState(pj, bMain);
-}
-
-void CBotCatch :: RestoreCondState(CBotStack* &pj, bool bMain)
-{
- m_Cond->RestoreState(pj, bMain);
-}
-
-// routine pour savoir si le catch est à faire ou non
-
-bool CBotCatch :: TestCatch(CBotStack* &pile, int val)
-{
- if ( !m_Cond->Execute(pile) ) return false;
-
- if ( val > 0 || pile->GivType() != CBotTypBoolean )
- {
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean);
- var->SetValInt( pile->GivVal() == val );
- pile->SetVar(var); // remet sur la pile
- }
-
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "throw"
-
-CBotThrow::CBotThrow()
-{
- m_Value = NULL; // NULL pour que delete soit possible sans autre
-
- name = "CBotThrow"; // debug
-}
-
-CBotThrow::~CBotThrow()
-{
- delete m_Value;
-}
-
-CBotInstr* CBotThrow::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- pStack->SetStartError(p->GivStart());
-
- CBotThrow* inst = new CBotThrow(); // crée l'objet
- inst->SetToken(p);
-
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if (!IsOfType(p, ID_THROW)) return NULL; // ne devrait jamais arriver
-
- inst->m_Value = CBotExpression::Compile( p, pStack );
-
- if (pStack->GivType() < CBotTypLong && pStack->IsOk())
- {
- return inst; // rend l'objet à qui le demande
- }
- pStack->SetError(TX_BADTYPE, pp);
-
- delete inst; // erreur, libère la place
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute l'instruction "throw"
-
-bool CBotThrow :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return true;
-
- if ( pile->GivState() == 0 )
- {
- if ( !m_Value->Execute(pile) ) return false;
- pile->IncState();
- }
-
- if ( pile->IfStep() ) return false;
-
- int val = pile->GivVal();
- if ( val < 0 ) val = TX_BADTHROW;
- pile->SetError( val, &m_token );
- return pj->Return( pile );
-}
-
-void CBotThrow :: RestoreState(CBotStack* &pj, bool bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState() == 0 )
- {
- m_Value->RestoreState(pile, bMain);
- return;
- }
-}
-
-
-
-////////////////////////////////////////////////////////////
-
-
-CBotStartDebugDD::CBotStartDebugDD()
-{
- name = "CBotStartDebugDD"; // debug
-}
-
-CBotStartDebugDD::~CBotStartDebugDD()
-{
-}
-
-CBotInstr* CBotStartDebugDD::Compile(CBotToken* &p, CBotCStack* pStack)
-{
-
- if (!IsOfType(p, ID_DEBUGDD)) return NULL; // ne devrait jamais arriver
-
- return new CBotStartDebugDD(); // crée l'objet
-
-}
-
-// exécute l'instruction "throw"
-
-bool CBotStartDebugDD :: Execute(CBotStack* &pj)
-{
- CBotProgram* p = pj->GivBotCall();
- p->m_bDebugDD = true;
-
- return true;
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+///////////////////////////////////////////////////////////////////////
+// This file defined the following statements:
+// CBotWhile "while (condition) {instructions}"
+// CBotDo "do {instructions} while (condition)"
+// CBotFor "for (init, condition, incr) {instructions}"
+// CBotSwitch "switch (val) {instructions}"
+// CBotCase "case val:"
+// CBotBreak "break", "break label", "continu", "continu label"
+// CBotTry "try {instructions}"
+// CBotCatch "catch (condition) {instructions}" or "finally"
+// CBotThrow "throw execption"
+
+
+#include "CBot.h"
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compile an instruction "while"
+
+CBotWhile::CBotWhile()
+{
+ m_Condition =
+ m_Block = NULL; // NULL so that delete is not possible further
+ name = "CBotWhile"; // debug
+}
+
+CBotWhile::~CBotWhile()
+{
+ delete m_Condition; // frees the condition
+ delete m_Block; // releases the block instruction
+}
+
+CBotInstr* CBotWhile::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotWhile* inst = new CBotWhile(); // creates the object
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ if ( IsOfType( p, TokenTypVar ) &&
+ IsOfType( p, ID_DOTS ) )
+ {
+ inst->m_label = pp->GivString(); // records the name of the label
+ }
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_WHILE)) return NULL; // should never happen
+
+ CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
+ // a bit of battery please (??)
+
+ if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
+ {
+ // the condition exists
+
+ IncLvl(inst->m_label);
+ inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
+ DecLvl();
+
+ if ( pStk->IsOk() )
+ {
+ // the statement block is ok (it may be empty!
+
+ return pStack->Return(inst, pStk); // return an object to the application
+ // makes the object to which the application
+ }
+ }
+
+ delete inst; // error, frees the place
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+}
+
+// executes a "while" instruction
+
+bool CBotWhile :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(this); // adds an item to the stack
+ // or find in case of recovery
+// if ( pile == EOX ) return true;
+
+ if ( pile->IfStep() ) return false;
+
+ while( true ) switch( pile->GivState() ) // executes the loop
+ { // there are two possible states (depending on recovery)
+ case 0:
+ // evaluates the condition
+ if ( !m_Condition->Execute(pile) ) return false; // interrupted here?
+
+ // the result of the condition is on the stack
+
+ // terminates if an error or if the condition is false
+ if ( !pile->IsOk() || pile->GivVal() != true )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ // the condition is true, pass in the second mode
+
+ if (!pile->SetState(1)) return false; // ready for further
+
+ case 1:
+ // evaluates the associated statement block
+ if ( m_Block != NULL &&
+ !m_Block->Execute(pile) )
+ {
+ if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test
+ return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
+ }
+
+ // terminates if there is an error
+ if ( !pile->IsOk() )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ // returns to the test again
+ if (!pile->SetState(0, 0)) return false;
+ continue;
+ }
+}
+
+void CBotWhile :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+ CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
+ if ( pile == NULL ) return;
+
+ switch( pile->GivState() )
+ { // there are two possible states (depending on recovery)
+ case 0:
+ // evaluates the condition
+ m_Condition->RestoreState(pile, bMain);
+ return;
+
+ case 1:
+ // evaluates the associated statement block
+ if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
+ return;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "repeat"
+
+CBotRepeat::CBotRepeat()
+{
+ m_NbIter =
+ m_Block = NULL; // NULL so that delete is not possible further
+ name = "CBotRepeat"; // debug
+}
+
+CBotRepeat::~CBotRepeat()
+{
+ delete m_NbIter; // frees the condition
+ delete m_Block; // frees the instruction block
+}
+
+CBotInstr* CBotRepeat::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotRepeat* inst = new CBotRepeat(); // creates the object
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ if ( IsOfType( p, TokenTypVar ) &&
+ IsOfType( p, ID_DOTS ) )
+ {
+ inst->m_label = pp->GivString(); // register the name of label
+ }
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_REPEAT)) return NULL; // should never happen
+
+ CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
+
+ if ( IsOfType(p, ID_OPENPAR ) )
+ {
+ CBotToken* ppp = p; // preserves the ^ token (starting position)
+ if ( NULL != (inst->m_NbIter = CBotExpression::Compile( p, pStk )) )
+ {
+ if ( pStk->GivType() < CBotTypLong )
+ {
+ if ( IsOfType(p, ID_CLOSEPAR ) )
+ {
+
+ IncLvl(inst->m_label);
+ inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
+ DecLvl();
+
+ if ( pStk->IsOk() )
+ {
+ // the statement block is ok (it may be empty!
+
+ return pStack->Return(inst, pStk); // return an object to the application
+ }
+ }
+ pStack->SetError(TX_CLOSEPAR, p->GivStart());
+ }
+ pStk->SetStartError(ppp->GivStart());
+ pStk->SetError( TX_BADTYPE, p->GivStart() );
+ }
+ pStack->SetError(TX_ENDOF, p);
+ }
+ pStack->SetError(TX_OPENPAR, p->GivStart()); // missing parenthesis
+
+ delete inst; // error, frees up
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+}
+
+// execution of intruction "repeat"
+
+bool CBotRepeat :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(this); // adds an item to the stack
+ // or find in case of recovery
+// if ( pile == EOX ) return true;
+
+ if ( pile->IfStep() ) return false;
+
+ while( true ) switch( pile->GivState() ) // executes the loop
+ { // there are two possible states (depending on recovery)
+ case 0:
+ // evaluates the number of iterations
+ if ( !m_NbIter->Execute(pile) ) return false; // interrupted here ?
+
+ // the result of the condition is on the stack
+
+ // terminates if an error or if the condition is false
+ int n;
+ if ( !pile->IsOk() || ( n = pile->GivVal() ) < 1 )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ // puts the number of iterations +1 to the "state"
+
+ if (!pile->SetState(n+1)) return false; // ready for further
+ continue; // continue as a result
+
+ case 1:
+ // normal end of the loop
+ return pj->Return(pile); // sends the results and releases the stack
+
+ default:
+ // evaluates the associated statement block
+ if ( m_Block != NULL &&
+ !m_Block->Execute(pile) )
+ {
+ if (pile->IfContinue(pile->GivState()-1, m_label)) continue; // if continued, will return to test
+ return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
+ }
+
+ // terminates if there is an error
+ if ( !pile->IsOk() )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ // returns to the test again
+ if (!pile->SetState(pile->GivState()-1, 0)) return false;
+ continue;
+ }
+}
+
+void CBotRepeat :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+ CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
+ if ( pile == NULL ) return;
+
+ switch( pile->GivState() )
+ { // there are two possible states (depending on recovery)
+ case 0:
+ // evaluates the condition
+ m_NbIter->RestoreState(pile, bMain);
+ return;
+
+ case 1:
+ // evaluates the associated statement block
+ if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
+ return;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compile the instruction "do"
+
+CBotDo::CBotDo()
+{
+ m_Condition =
+ m_Block = NULL; // NULL so that delete is not possible further
+ name = "CBotDo"; // debug
+}
+
+CBotDo::~CBotDo()
+{
+ delete m_Condition; // frees the condition
+ delete m_Block; // frees the instruction block
+}
+
+CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotDo* inst = new CBotDo(); // creates the object
+
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ if ( IsOfType( p, TokenTypVar ) &&
+ IsOfType( p, ID_DOTS ) )
+ {
+ inst->m_label = pp->GivString(); // register the name of label
+ }
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_DO)) return NULL; // should never happen
+
+ CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
+
+
+ // looking for a statement block after the do
+ IncLvl(inst->m_label);
+ inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
+ DecLvl();
+
+ if ( pStk->IsOk() )
+ {
+ if (IsOfType(p, ID_WHILE))
+ {
+ if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
+ {
+ // the condition exists
+ if (IsOfType(p, ID_SEP))
+ {
+ return pStack->Return(inst, pStk); // return an object to the application
+ }
+ pStk->SetError(TX_ENDOF, p->GivStart());
+ }
+ }
+ pStk->SetError(TX_WHILE, p->GivStart());
+ }
+
+ delete inst; // error, frees up
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+}
+
+// executes instruction "do"
+
+bool CBotDo :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(this); // adds an item to the stack
+ // or find in case of recovery
+// if ( pile == EOX ) return true;
+
+ if ( pile->IfStep() ) return false;
+
+ while( true ) switch( pile->GivState() ) // executes the loop
+ { // there are two possible states (depending on recovery)
+ case 0:
+ // evaluates the associated statement block
+ if ( m_Block != NULL &&
+ !m_Block->Execute(pile) )
+ {
+ if (pile->IfContinue(1, m_label)) continue; // if continued, will return to test
+ return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
+ }
+
+ // terminates if there is an error
+ if ( !pile->IsOk() )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ if (!pile->SetState(1)) return false; // ready for further
+
+ case 1:
+ // evaluates the condition
+ if ( !m_Condition->Execute(pile) ) return false; // interrupted here ?
+
+ // the result of the condition is on the stack
+
+ // terminates if an error or if the condition is false
+ if ( !pile->IsOk() || pile->GivVal() != true )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ // returns to instruction block to start
+ if (!pile->SetState(0, 0)) return false;
+ continue;
+ }
+}
+
+void CBotDo :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+
+ CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
+ if ( pile == NULL ) return;
+
+ switch( pile->GivState() )
+ { // there are two possible states (depending on recovery)
+ case 0:
+ // restores the assosiated statement's block
+ if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
+ return;
+
+ case 1:
+ // restores the condition
+ m_Condition->RestoreState(pile, bMain);
+ return;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "for"
+
+CBotFor::CBotFor()
+{
+ m_Init =
+ m_Test =
+ m_Incr =
+ m_Block = NULL; // NULL so that delete is not possible further
+ name = "CBotFor"; // debug
+}
+
+CBotFor::~CBotFor()
+{
+ delete m_Init;
+ delete m_Test;
+ delete m_Incr;
+ delete m_Block; // frees the instruction block
+}
+
+CBotInstr* CBotFor::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotFor* inst = new CBotFor(); // creates the object
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ if ( IsOfType( p, TokenTypVar ) &&
+ IsOfType( p, ID_DOTS ) )
+ {
+ inst->m_label = pp->GivString(); // register the name of label
+ }
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_FOR)) return NULL; // should never happen
+
+ if ( !IsOfType(p, ID_OPENPAR)) // missing parenthesis ?
+ {
+ pStack->SetError(TX_OPENPAR, p->GivStart());
+ return NULL;
+ }
+
+ CBotCStack* pStk = pStack->TokenStack(pp, true); // un petit bout de pile svp
+
+ // compiles instructions for initialization
+ inst->m_Init = CBotListExpression::Compile( p, pStk );
+ if ( pStk->IsOk() )
+ {
+ if ( !IsOfType(p, ID_SEP)) // lack the semicolon?
+ {
+ pStack->SetError(TX_OPENPAR, p->GivStart());
+ delete inst;
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+ }
+ inst->m_Test = CBotBoolExpr::Compile( p, pStk );
+ if ( pStk->IsOk() )
+ {
+ if ( !IsOfType(p, ID_SEP)) // lack the semicolon?
+ {
+ pStack->SetError(TX_OPENPAR, p->GivStart());
+ delete inst;
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+ }
+ inst->m_Incr = CBotListExpression::Compile( p, pStk );
+ if ( pStk->IsOk() )
+ {
+ if ( IsOfType(p, ID_CLOSEPAR)) // missing parenthesis ?
+ {
+ IncLvl(inst->m_label);
+ inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true );
+ DecLvl();
+ if ( pStk->IsOk() )
+ return pStack->Return(inst, pStk);;
+ }
+ pStack->SetError(TX_CLOSEPAR, p->GivStart());
+ }
+ }
+ }
+
+ delete inst; // error, frees up
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+}
+
+// execution of instruction "for"
+
+bool CBotFor :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales)
+ // or find in case of recovery
+// if ( pile == EOX ) return true;
+
+ if ( pile->IfStep() ) return false;
+
+ while( true ) switch( pile->GivState() ) // executes the loop
+ { // there are four possible states (depending on recovery)
+ case 0:
+ // initialize
+ if ( m_Init != NULL &&
+ !m_Init->Execute(pile) ) return false; // interrupted here ?
+ if (!pile->SetState(1)) return false; // ready for further
+
+ case 1:
+ // evaluates the condition
+ if ( m_Test != NULL ) // no strings attached? -> True!
+ {
+ if (!m_Test->Execute(pile) ) return false; // interrupted here ?
+
+ // the result of the condition is on the stack
+
+ // terminates if an error or if the condition is false
+ if ( !pile->IsOk() || pile->GivVal() != true )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+ }
+
+ // la condition est vrai, passe à la suite
+ if (!pile->SetState(2)) return false; // ready for further
+
+ case 2:
+ // evaluates the associated statement block
+ if ( m_Block != NULL &&
+ !m_Block->Execute(pile) )
+ {
+ if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation
+ return pj->BreakReturn(pile, m_label); // sends the results and releases the stack
+ }
+
+ // terminates if there is an error
+ if ( !pile->IsOk() )
+ {
+ return pj->Return(pile); // sends the results and releases the stack
+ }
+
+ if (!pile->SetState(3)) return false; // ready for further
+
+ case 3:
+ // evalutate the incrementation
+ if ( m_Incr != NULL &&
+ !m_Incr->Execute(pile) ) return false; // interrupted here ?
+
+ // returns to the test again
+ if (!pile->SetState(1, 0)) return false; // returns to the test
+ continue;
+ }
+}
+
+void CBotFor :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+
+ CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack (variables locales)
+ if ( pile == NULL ) return;
+
+ switch( pile->GivState() )
+ { // there are four possible states (depending on recovery)
+ case 0:
+ // initialize
+ if ( m_Init != NULL ) m_Init->RestoreState(pile, true); // interrupted here !
+ return;
+
+ case 1:
+ if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // variables definitions
+
+ // evaluates the condition
+ if ( m_Test != NULL ) m_Test->RestoreState(pile, true); // interrupted here !
+ return;
+
+ case 2:
+ if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // variable definitions
+
+ // evaluates the associated statement block
+ if ( m_Block != NULL ) m_Block->RestoreState(pile, true);
+ return;
+
+ case 3:
+ if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // variable definitions
+
+ // evaluate the incrementation
+ if ( m_Incr != NULL ) m_Incr->RestoreState(pile, true); // interrupted here !
+ return;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////////////
+// compiles a list of expressions
+// is used only in "for" statement
+// in incrementing and intitialisation
+
+CBotListExpression::CBotListExpression()
+{
+ m_Expr = NULL;
+ name = "CBotListExpression";
+}
+
+CBotListExpression::~CBotListExpression()
+{
+ delete m_Expr;
+}
+
+// seeks a declaration of variable or expression
+
+static CBotInstr* CompileInstrOrDefVar(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotInstr* i = CBotInt::Compile( p, pStack, false, true ); // Is this a declaration of an integer?
+ if ( i== NULL ) i = CBotFloat::Compile( p, pStack, false, true ); // or a real number?
+ if ( i== NULL ) i = CBotBoolean::Compile( p, pStack, false, true ); // or a boolean?
+ if ( i== NULL ) i = CBotIString::Compile( p, pStack, false, true ); // ar a string?
+ if ( i== NULL ) i = CBotExpression::Compile( p, pStack ); // compiles an expression
+ return i;
+}
+
+CBotInstr* CBotListExpression::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotListExpression* inst = new CBotListExpression();
+
+ inst->m_Expr = CompileInstrOrDefVar( p, pStack ); // compile the first expression in a list
+ if (pStack->IsOk())
+ {
+ while ( IsOfType(p, ID_COMMA) ) // more instructions?
+ {
+ CBotInstr* i = CompileInstrOrDefVar( p, pStack ); // Is this a declaration of an integer?
+ inst->m_Expr->AddNext(i); // added after
+ if ( !pStack->IsOk() )
+ {
+ delete inst;
+ return NULL; // no object, the error is on the stack
+ }
+ }
+ return inst;
+ }
+ delete inst;
+ return NULL;
+}
+
+bool CBotListExpression::Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(); // essential
+ CBotInstr* p = m_Expr; // the first expression
+
+ int state = pile->GivState();
+ while (state-->0) p = p->GivNext(); // returns to the interrupted operation
+
+ if ( p != NULL ) while (true)
+ {
+ if ( !p->Execute(pile) ) return false;
+ p = p->GivNext();
+ if ( p == NULL ) break;
+ if (!pile->IncState()) return false; // ready for next
+ }
+ return pj->Return(pile);
+}
+
+void CBotListExpression::RestoreState(CBotStack* &pj, bool bMain)
+{
+ CBotStack* pile = pj;
+ int state = 0x7000;
+
+ if ( bMain )
+ {
+ pile = pj->RestoreStack();
+ if ( pile == NULL ) return;
+ state = pile->GivState();
+ }
+
+ CBotInstr* p = m_Expr; // the first expression
+
+ while (p != NULL && state-->0)
+ {
+ p->RestoreState(pile, false);
+ p = p->GivNext(); // returns to the interrupted operation
+ }
+
+ if ( p != NULL )
+ {
+ p->RestoreState(pile, bMain);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "switch"
+
+CBotSwitch::CBotSwitch()
+{
+ m_Value =
+ m_Block = NULL; // NULL so that delete is not possible further
+ name = "CBotSwitch"; // debug
+}
+
+CBotSwitch::~CBotSwitch()
+{
+ delete m_Value; // frees the value
+ delete m_Block; // frees the instruction block
+}
+
+
+CBotInstr* CBotSwitch::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotSwitch* inst = new CBotSwitch(); // creates the object
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_SWITCH)) return NULL; // should never happen
+
+ CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
+
+ if ( IsOfType(p, ID_OPENPAR ) )
+ {
+ if ( NULL != (inst->m_Value = CBotExpression::Compile( p, pStk )) )
+ {
+ if ( pStk->GivType() < CBotTypLong )
+ {
+ if ( IsOfType(p, ID_CLOSEPAR ) )
+ {
+ if ( IsOfType(p, ID_OPBLK ) )
+ {
+ IncLvl();
+
+ while( !IsOfType( p, ID_CLBLK ) )
+ {
+ if ( p->GivType() == ID_CASE || p->GivType() == ID_DEFAULT)
+ {
+ CBotCStack* pStk2 = pStk->TokenStack(p); // un petit bout de pile svp
+
+ CBotInstr* i = CBotCase::Compile( p, pStk2 );
+ if (i == NULL)
+ {
+ delete inst;
+ return pStack->Return(NULL, pStk2);
+ }
+ delete pStk2;
+ if ( inst->m_Block == NULL ) inst->m_Block = i;
+ else inst->m_Block->AddNext(i);
+ continue;
+ }
+
+ if ( inst->m_Block == NULL )
+ {
+ pStk->SetError(TX_NOCASE, p->GivStart());
+ delete inst;
+ return pStack->Return(NULL, pStk);
+ }
+
+ CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk, true );
+ if ( !pStk->IsOk() )
+ {
+ delete inst;
+ return pStack->Return(NULL, pStk);
+ }
+ inst->m_Block->AddNext(i);
+
+ if ( p == NULL )
+ {
+ pStk->SetError(TX_CLOSEBLK, -1);
+ delete inst;
+ return pStack->Return(NULL, pStk);
+ }
+ }
+ DecLvl();
+
+ if ( inst->m_Block == NULL )
+ {
+ pStk->SetError(TX_NOCASE, p->GivStart());
+ delete inst;
+ return pStack->Return(NULL, pStk);
+ }
+ // the statement block is ok
+ return pStack->Return(inst, pStk); // return an object to the application
+ }
+ pStk->SetError( TX_OPENBLK, p->GivStart() );
+ }
+ pStk->SetError( TX_CLOSEPAR, p->GivStart() );
+ }
+ pStk->SetError( TX_BADTYPE, p->GivStart() );
+ }
+ }
+ pStk->SetError( TX_OPENPAR, p->GivStart());
+
+ delete inst; // error, frees up
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+}
+
+// executes instruction "switch"
+
+bool CBotSwitch :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile1 = pj->AddStack(this); // adds an item to the stack
+// if ( pile1 == EOX ) return true;
+
+ CBotInstr* p = m_Block; // first expression
+
+ int state = pile1->GivState();
+ if (state == 0)
+ {
+ if ( !m_Value->Execute(pile1) ) return false;
+ pile1->SetState(state = -1);
+ }
+
+ if ( pile1->IfStep() ) return false;
+
+ if ( state == -1 )
+ {
+ state = 0;
+ int val = pile1->GivVal(); // result of the value
+
+ CBotStack* pile2 = pile1->AddStack();
+ while ( p != NULL ) // search for the corresponding case in a list
+ {
+ state++;
+ if ( p->CompCase( pile2, val ) ) break; // found the case
+ p = p->GivNext();
+ }
+ pile2->Delete();
+
+ if ( p == NULL ) return pj->Return(pile1); // completed if nothing
+
+ if ( !pile1->SetState(state) ) return false;
+ }
+
+ p = m_Block; // returns to the beginning
+ while (state-->0) p = p->GivNext(); // advance in the list
+
+ while( p != NULL )
+ {
+ if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1);
+ if ( !pile1->IncState() ) return false;
+ p = p->GivNext();
+ }
+ return pj->Return(pile1);
+}
+
+void CBotSwitch :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+
+ CBotStack* pile1 = pj->RestoreStack(this); // adds an item to the stack
+ if ( pile1 == NULL ) return;
+
+ CBotInstr* p = m_Block; // first expression
+
+ int state = pile1->GivState();
+ if (state == 0)
+ {
+ m_Value->RestoreState(pile1, bMain);
+ return;
+ }
+
+ if ( state == -1 )
+ {
+ return;
+ }
+
+// p = m_Block; // returns to the beginning
+ while ( p != NULL && state-- > 0 )
+ {
+ p->RestoreState(pile1, false);
+ p = p->GivNext(); // advance in the list
+ }
+
+ if( p != NULL )
+ {
+ p->RestoreState(pile1, true);
+ return;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "case"
+// we are bound to the statement block "switch"
+
+CBotCase::CBotCase()
+{
+ m_Value = NULL; // NULL so that delete is not possible further
+ name = "CBotCase"; // debug
+}
+
+CBotCase::~CBotCase()
+{
+ delete m_Value; // frees the value
+}
+
+
+CBotInstr* CBotCase::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotCase* inst = new CBotCase(); // creates the object
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_CASE, ID_DEFAULT)) return NULL; // should never happen
+
+ if ( pp->GivType() == ID_CASE )
+ {
+ pp = p;
+ inst->m_Value = CBotExprNum::Compile(p, pStack);
+ if ( inst->m_Value == NULL )
+ {
+ pStack->SetError( TX_BADNUM, pp );
+ delete inst;
+ return NULL;
+ }
+ }
+ if ( !IsOfType( p, ID_DOTS ))
+ {
+ pStack->SetError( TX_MISDOTS, p->GivStart() );
+ delete inst;
+ return NULL;
+ }
+
+ return inst;
+}
+
+// execution of instruction "case"
+
+bool CBotCase::Execute(CBotStack* &pj)
+{
+ return true; // the "case" statement does nothing!
+}
+
+void CBotCase::RestoreState(CBotStack* &pj, bool bMain)
+{
+}
+
+// routine to find the entry point of "case"
+// corresponding to the value seen
+
+bool CBotCase::CompCase(CBotStack* &pile, int val)
+{
+ if ( m_Value == NULL ) return true; // "default" case
+
+ while (!m_Value->Execute(pile)); // puts the value on the correspondent stack (without interruption)
+ return (pile->GivVal() == val); // compared with the given value
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "break" or "continu"
+
+CBotBreak::CBotBreak()
+{
+ name = "CBotBreak"; // debug
+}
+
+CBotBreak::~CBotBreak()
+{
+}
+
+CBotInstr* CBotBreak::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+ int type = p->GivType();
+
+ if (!IsOfType(p, ID_BREAK, ID_CONTINUE)) return NULL; // should never happen
+
+ if ( !ChkLvl(CBotString(), type ) )
+ {
+ pStack->SetError(TX_BREAK, pp);
+ return NULL; // no object, the error is on the stack
+ }
+
+ CBotBreak* inst = new CBotBreak(); // creates the object
+ inst->SetToken(pp); // keeps the operation
+
+ pp = p;
+ if ( IsOfType( p, TokenTypVar ) )
+ {
+ inst->m_label = pp->GivString(); // register the name of label
+ if ( !ChkLvl(inst->m_label, type ) )
+ {
+ delete inst;
+ pStack->SetError(TX_NOLABEL, pp);
+ return NULL; // no object, the error is on the stack
+ }
+ }
+
+ if (IsOfType(p, ID_SEP))
+ {
+ return inst; // return what it wants
+ }
+ delete inst;
+
+ pStack->SetError(TX_ENDOF, p->GivStart());
+ return NULL; // no object, the error is on the stack
+}
+
+// execution of statement "break" or "continu"
+
+bool CBotBreak :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(this);
+// if ( pile == EOX ) return true;
+
+ if ( pile->IfStep() ) return false;
+
+ pile->SetBreak(m_token.GivType()==ID_BREAK ? 1 : 2, m_label);
+ return pj->Return(pile);
+}
+
+void CBotBreak :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( bMain ) pj->RestoreStack(this);
+}
+
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "try"
+
+CBotTry::CBotTry()
+{
+ m_ListCatch = NULL;
+ m_FinalInst =
+ m_Block = NULL; // NULL so that delete is not possible further
+ name = "CBotTry"; // debug
+}
+
+CBotTry::~CBotTry()
+{
+ delete m_ListCatch; // frees the list
+ delete m_Block; // frees the instruction block
+ delete m_FinalInst;
+}
+
+CBotInstr* CBotTry::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotTry* inst = new CBotTry(); // creates the object
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_TRY)) return NULL; // should never happen
+
+ CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
+
+ inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk );
+ CBotCatch** pn = &inst->m_ListCatch;
+
+ while (pStk->IsOk() && p->GivType() == ID_CATCH)
+ {
+ CBotCatch* i = CBotCatch::Compile(p, pStk);
+ *pn = i;
+ pn = &i->m_next;
+ }
+
+ if (pStk->IsOk() && IsOfType( p, ID_FINALLY) )
+ {
+ inst->m_FinalInst = CBotBlock::CompileBlkOrInst( p, pStk );
+ }
+
+ if (pStk->IsOk())
+ {
+ return pStack->Return(inst, pStk); // return an object to the application
+ }
+
+ delete inst; // error, frees up
+ return pStack->Return(NULL, pStk); // no object, the error is on the stack
+}
+
+// execution of instruction Try
+// manages the return of exceptions
+// stops (judgements) by suspension
+// and "finally"
+
+bool CBotTry :: Execute(CBotStack* &pj)
+{
+ int val;
+
+ CBotStack* pile1 = pj->AddStack(this); // adds an item to the stack
+// if ( pile1 == EOX ) return true;
+
+ if ( pile1->IfStep() ) return false;
+ // or find in case of recovery
+ CBotStack* pile0 = pj->AddStack2(); // adds an element to the secondary stack
+ CBotStack* pile2 = pile0->AddStack();
+
+ if ( pile1->GivState() == 0 )
+ {
+ if ( m_Block->Execute(pile1) )
+ {
+ if ( m_FinalInst == NULL ) return pj->Return(pile1);
+ pile1->SetState(-2); // passes final
+ }
+
+ val = pile1->GivError();
+ if ( val == 0 && CBotStack::m_initimer == 0 ) // mode step?
+ return false; // does not make the catch
+
+ pile1->IncState();
+ pile2->SetState(val); // stores the error number
+ pile1->SetError(0); // for now there is are more errors!
+
+ if ( val == 0 && CBotStack::m_initimer < 0 ) // mode step?
+ return false; // does not make the catch
+ }
+
+ // there was an interruption
+ // see what it returns
+
+ CBotCatch* pc = m_ListCatch;
+ int state = (short)pile1->GivState(); // where were we?
+ val = pile2->GivState(); // what error?
+ pile0->SetState(1); // marking the GetRunPos
+
+ if ( val >= 0 && state > 0 ) while ( pc != NULL )
+ {
+ if ( --state <= 0 )
+ {
+ // request to the catch block if they feel concerned
+ // demande au bloc catch s'il se sent concerné
+ if ( !pc->TestCatch(pile2, val) ) return false; // suspend !
+ pile1->IncState();
+ }
+ if ( --state <= 0 )
+ {
+ if ( pile2->GivVal() == true )
+ {
+// pile0->SetState(1);
+
+ if ( !pc->Execute(pile2) ) return false; // performs the operation
+ if ( m_FinalInst == NULL )
+ return pj->Return(pile2); // ends the try
+
+ pile1->SetState(-2); // passes final
+ break;
+ }
+ pile1->IncState();
+ }
+ pc = pc->m_next;
+ }
+ if ( m_FinalInst != NULL &&
+ pile1->GivState() > 0 && val != 0 ) pile1->SetState(-1);// if stop then made the final
+
+ if (pile1->GivState() <= -1)
+ {
+// pile0->SetState(1);
+
+ if (!m_FinalInst->Execute(pile2) && pile2->IsOk()) return false;
+ if (!pile2->IsOk()) return pj->Return(pile2); // keep this exception
+ pile2->SetError(pile1->GivState()==-1 ? val : 0); // gives the initial error
+ return pj->Return(pile2);
+ }
+
+ pile1->SetState(0); // returns to the evaluation
+ pile0->SetState(0); // returns to the evaluation
+ if ( val != 0 && m_ListCatch == NULL && m_FinalInst == NULL )
+ return pj->Return(pile2); // ends the try without exception
+
+ pile1->SetError(val); // gives the error
+ return false; // it's not for us
+}
+
+
+void CBotTry :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+
+ int val;
+ CBotStack* pile1 = pj->RestoreStack(this); // adds an item to the stack
+ if ( pile1 == NULL ) return;
+ // or find in case of recovery
+ CBotStack* pile0 = pj->AddStack2(); // adds an item to the secondary stack
+ if ( pile0 == NULL ) return;
+
+ CBotStack* pile2 = pile0->RestoreStack();
+ if ( pile2 == NULL ) return;
+
+ m_Block->RestoreState(pile1, bMain);
+ if ( pile0->GivState() == 0 )
+ {
+ return;
+ }
+
+ // there was an interruption
+ // see what it returns
+
+ CBotCatch* pc = m_ListCatch;
+ int state = pile1->GivState(); // where were we ?
+ val = pile2->GivState(); // what error ?
+
+ if ( val >= 0 && state > 0 ) while ( pc != NULL )
+ {
+ if ( --state <= 0 )
+ {
+ // request to the catch block if they feel concerned
+ // demande au bloc catch s'il se sent concerné
+ pc->RestoreCondState(pile2, bMain); // suspend !
+ return;
+ }
+ if ( --state <= 0 )
+ {
+ if ( pile2->GivVal() == true )
+ {
+ pc->RestoreState(pile2, bMain); // execute the operation
+ return;
+ }
+ }
+ pc = pc->m_next;
+ }
+
+ if (pile1->GivState() <= -1)
+ {
+ m_FinalInst->RestoreState(pile2, bMain);
+ return;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "catch"
+
+CBotCatch::CBotCatch()
+{
+ m_Cond =
+ m_Block = NULL; // NULL so that delete is not possible further
+ m_next = NULL;
+
+ name = "CBotCatch"; // debug
+}
+
+CBotCatch::~CBotCatch()
+{
+ delete m_Cond; // frees the list
+ delete m_Block; // frees the instruction block
+ delete m_next; // and subsequent
+}
+
+CBotCatch* CBotCatch::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ CBotCatch* inst = new CBotCatch(); // creates the object
+ pStack->SetStartError(p->GivStart());
+
+ inst->SetToken(p);
+ if (!IsOfType(p, ID_CATCH)) return NULL; // should never happen
+
+ if (IsOfType(p, ID_OPENPAR))
+ {
+ inst->m_Cond = CBotExpression::Compile(p, pStack);
+ if (( pStack->GivType() < CBotTypLong ||
+ pStack->GivTypResult().Eq(CBotTypBoolean) )&& pStack->IsOk() )
+ {
+ if (IsOfType(p, ID_CLOSEPAR))
+ {
+ inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStack );
+ if ( pStack->IsOk() )
+ return inst; // return an object to the application
+ }
+ pStack->SetError(TX_CLOSEPAR, p->GivStart());
+ }
+ pStack->SetError(TX_BADTYPE, p->GivStart());
+ }
+ pStack->SetError(TX_OPENPAR, p->GivStart());
+ delete inst; // error, frees up
+ return NULL; // no object, the error is on the stack
+}
+
+// execution of "catch"
+
+bool CBotCatch :: Execute(CBotStack* &pj)
+{
+ if ( m_Block == NULL ) return true;
+ return m_Block->Execute(pj); // executes the associated block
+}
+
+void CBotCatch :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( bMain && m_Block != NULL ) m_Block->RestoreState(pj, bMain);
+}
+
+void CBotCatch :: RestoreCondState(CBotStack* &pj, bool bMain)
+{
+ m_Cond->RestoreState(pj, bMain);
+}
+
+// routine to see if the catch is to do or not
+
+bool CBotCatch :: TestCatch(CBotStack* &pile, int val)
+{
+ if ( !m_Cond->Execute(pile) ) return false;
+
+ if ( val > 0 || pile->GivType() != CBotTypBoolean )
+ {
+ CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean);
+ var->SetValInt( pile->GivVal() == val );
+ pile->SetVar(var); // calls on the stack
+ }
+
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////
+// compiles instruction "throw"
+
+CBotThrow::CBotThrow()
+{
+ m_Value = NULL; // NULL so that delete is not possible further
+
+ name = "CBotThrow"; // debug
+}
+
+CBotThrow::~CBotThrow()
+{
+ delete m_Value;
+}
+
+CBotInstr* CBotThrow::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+ pStack->SetStartError(p->GivStart());
+
+ CBotThrow* inst = new CBotThrow(); // creates the object
+ inst->SetToken(p);
+
+ CBotToken* pp = p; // preserves at the ^ token (starting position)
+
+ if (!IsOfType(p, ID_THROW)) return NULL; // should never happen
+
+ inst->m_Value = CBotExpression::Compile( p, pStack );
+
+ if (pStack->GivType() < CBotTypLong && pStack->IsOk())
+ {
+ return inst; // return an object to the application
+ }
+ pStack->SetError(TX_BADTYPE, pp);
+
+ delete inst; // error, frees up
+ return NULL; // no object, the error is on the stack
+}
+
+// execution of instruction "throw"
+
+bool CBotThrow :: Execute(CBotStack* &pj)
+{
+ CBotStack* pile = pj->AddStack(this);
+// if ( pile == EOX ) return true;
+
+ if ( pile->GivState() == 0 )
+ {
+ if ( !m_Value->Execute(pile) ) return false;
+ pile->IncState();
+ }
+
+ if ( pile->IfStep() ) return false;
+
+ int val = pile->GivVal();
+ if ( val < 0 ) val = TX_BADTHROW;
+ pile->SetError( val, &m_token );
+ return pj->Return( pile );
+}
+
+void CBotThrow :: RestoreState(CBotStack* &pj, bool bMain)
+{
+ if ( !bMain ) return;
+
+ CBotStack* pile = pj->RestoreStack(this);
+ if ( pile == NULL ) return;
+
+ if ( pile->GivState() == 0 )
+ {
+ m_Value->RestoreState(pile, bMain);
+ return;
+ }
+}
+
+
+
+////////////////////////////////////////////////////////////
+
+
+CBotStartDebugDD::CBotStartDebugDD()
+{
+ name = "CBotStartDebugDD"; // debug
+}
+
+CBotStartDebugDD::~CBotStartDebugDD()
+{
+}
+
+CBotInstr* CBotStartDebugDD::Compile(CBotToken* &p, CBotCStack* pStack)
+{
+
+ if (!IsOfType(p, ID_DEBUGDD)) return NULL; // should never happen
+
+ return new CBotStartDebugDD(); // creates the object
+
+}
+
+// execution of instruction "throw"
+
+bool CBotStartDebugDD :: Execute(CBotStack* &pj)
+{
+ CBotProgram* p = pj->GivBotCall();
+ p->m_bDebugDD = true;
+
+ return true;
+}
+