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authorPiotr Dziwinski <piotrdz@gmail.com>2013-02-03 20:03:36 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-02-03 20:03:36 +0100
commit209c6412ae149cc7c503fd7da384f344a830423c (patch)
tree5baeaeb8dee2208b46bf80a118dfe59eb65f9389 /src/CBot/tests/scenarios/TestRestoreState.txt
parent3f41f97fc47fca22634dc858c3ecdb39d0d27e32 (diff)
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Refactoring in tests infrastructure
* all tests are now in /test/ subdirectory * unit tests concatenated to one executable (TODO: ui, common) * preparation for test environments (OpenGL and others) * removed old TestCBot
Diffstat (limited to 'src/CBot/tests/scenarios/TestRestoreState.txt')
-rw-r--r--src/CBot/tests/scenarios/TestRestoreState.txt67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/CBot/tests/scenarios/TestRestoreState.txt b/src/CBot/tests/scenarios/TestRestoreState.txt
deleted file mode 100644
index 1e49e37..0000000
--- a/src/CBot/tests/scenarios/TestRestoreState.txt
+++ /dev/null
@@ -1,67 +0,0 @@
-// routine de Daniel qui plante après RestoreState
-
-extern void object::Attack( )
-{
- int list[], i;
- object p;
- float dist, prox;
- point nav1, nav2, dest;
- boolean advance = true;
-
- i = 0;
- list[i++] = WingedGrabber;
- list[i++] = TrackedGrabber;
- list[i++] = WheeledGrabber;
- list[i++] = LeggedGrabber;
- list[i++] = WingedShooter;
- list[i++] = TrackedShooter;
- list[i++] = WheeledShooter;
- list[i++] = LeggedShooter;
- list[i++] = WingedOrgaShooter;
- list[i++] = TrackedOrgaShooter;
- list[i++] = WheeledOrgaShooter;
- list[i++] = LeggedOrgaShooter;
- list[i++] = WingedSniffer;
- list[i++] = TrackedSniffer;
- list[i++] = WheeledSniffer;
- list[i++] = LeggedSniffer;
- list[i++] = Thumper;
- list[i++] = PhazerShooter;
- list[i++] = Recycler;
- list[i++] = Shielder;
- list[i++] = Subber;
- list[i++] = Me;
-
- nav1.x = 1;//cmdline(0);
- nav1.y = 1;//cmdline(1);
- nav2.x = 2;//cmdline(2);
- nav2.y = 2;//cmdline(3);
-
- while ( true )
- {
- while ( true )
- {
- // ennemi à proximité ?
- p = radar(list, 0, 360, 0, 40);
- if ( p == null ) break;
- // lui tire dessus
- fire(p.position);
- }
-
- // se promène vers le point A
- goto(nav1);
-
- while ( true )
- {
- // ennemi à proximité ?
- p = radar(list, 0, 360, 0, 40);
- if ( p == null ) break;
- // lui tire dessus
- fire(p.position);
- }
-
- // se promène vers le point B
- goto(nav2);
- }
-}
-