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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
commitb08a63790c0fbeacb3f96a74e3eb15abe8c70dab (patch)
tree7260140ae1ea308bd256370c6fcbbc57dbd13441 /src/app/app.cpp
parentf58918031c001a0159eaf8f18d4e451e70089d30 (diff)
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SDL project
- added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
Diffstat (limited to 'src/app/app.cpp')
-rw-r--r--src/app/app.cpp504
1 files changed, 503 insertions, 1 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp
index 0938f2a..726d32d 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -19,5 +19,507 @@
#include "app/app.h"
+#include "app/system.h"
+#include "common/iman.h"
-// TODO implementation
+
+#include <SDL/SDL.h>
+#include <SDL/SDL_image.h>
+
+
+/**
+ * \struct ApplicationPrivate Private data of CApplication class
+ *
+ * Contains SDL-specific variables that should not be visible outside application module.
+ */
+struct ApplicationPrivate
+{
+ //! Display surface
+ SDL_Surface *surface;
+ //! Currently handled event
+ SDL_Event currentEvent;
+ //! Joystick
+ SDL_Joystick *joystick;
+ //! Index of joystick device
+ int joystickDevice;
+
+ ApplicationPrivate()
+ {
+ memset(&currentEvent, 0, sizeof(SDL_Event));
+ surface = NULL;
+ joystick = NULL;
+ joystickDevice = 0;
+ }
+};
+
+
+CApplication::CApplication()
+{
+ m_private = new ApplicationPrivate();
+ m_exitCode = 0;
+
+ m_iMan = new CInstanceManager();
+ m_event = new CEvent(m_iMan);
+
+ m_engine = 0;
+ m_robotMain = 0;
+ m_sound = 0;
+
+ m_keyState = 0;
+ m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f);
+
+ m_vidMemTotal = 0;
+ m_active = false;
+ m_activateApp = false;
+ m_ready = false;
+ m_joystick = false;
+ m_time = 0.0f;
+
+ for (int i = 0; i < 32; i++)
+ {
+ m_joyButton[i] = false;
+ }
+
+ m_windowTitle = "COLOBOT";
+
+ m_appUseZBuffer = true;
+ m_appUseStereo = true;
+ m_showStats = false;
+ m_debugMode = false;
+ m_audioState = true;
+ m_audioTrack = true;
+ m_niceMouse = false;
+ m_setupMode = true;
+
+ ResetKey();
+}
+
+CApplication::~CApplication()
+{
+ delete m_private;
+ m_private = NULL;
+
+ delete m_iMan;
+ m_iMan = NULL;
+}
+
+Error CApplication::ParseArguments(int argc, char *argv[])
+{
+ for (int i = 1; i < argc; ++i)
+ {
+ std::string arg = argv[i];
+
+ if (arg == "-debug")
+ {
+ m_showStats = true;
+ SetDebugMode(true);
+ }
+ else if (arg == "-audiostate")
+ {
+ m_audioState = false;
+ }
+ else if (arg == "-audiotrack")
+ {
+ m_audioTrack = false;
+ }
+ // TODO else {} report invalid argument
+ }
+
+ return ERR_OK;
+}
+
+bool CApplication::Create()
+{
+/*
+TODO
+ Full screen by default unless in debug mode
+ if (! m_debugMode)
+ m_deviceConfig.fullScreen = true;
+
+ int full = 0;
+ if (GetProfileInt("Device", "FullScreen", full))
+ m_deviceConfig.fullScreen = full == 1;
+*/
+
+ // Temporarily -- only in windowed mode
+ m_deviceConfig.fullScreen = false;
+
+/*
+TODO
+ // Create the 3D engine.
+ m_engine = new CEngine(m_iMan, this);
+
+ // Initialize the app's custom scene stuff
+ if (! m_engine->OneTimeSceneInit())
+ {
+ SystemDialog(SDT_ERROR, "COLOBOT - Error", m_engine->RetError());
+ return false;
+ }
+
+ // Create the sound instance.
+ m_sound = new CSound(m_iMan);
+
+ // Create the robot application.
+ m_robotMain = new CRobotMain(m_iMan);
+*/
+
+
+ Uint32 initFlags = SDL_INIT_VIDEO;
+ if (m_joystick)
+ initFlags |= SDL_INIT_JOYSTICK;
+
+ if (SDL_Init(initFlags) < 0)
+ {
+ SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL initialization error:\n" + std::string(SDL_GetError()) );
+ return false;
+ }
+
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+ if (! videoInfo)
+ {
+ SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL error while getting video info:\n " + std::string(SDL_GetError()) );
+ return false;
+ }
+
+ Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
+
+ if (m_deviceConfig.resizeable)
+ videoFlags |= SDL_RESIZABLE;
+
+ // Use hardware surface if available
+ if (videoInfo->hw_available)
+ videoFlags |= SDL_HWSURFACE;
+ else
+ videoFlags |= SDL_SWSURFACE;
+
+ // Enable hardware blit if available
+ if (videoInfo->blit_hw)
+ videoFlags |= SDL_HWACCEL;
+
+ if (m_deviceConfig.fullScreen)
+ videoFlags |= SDL_FULLSCREEN;
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0)
+ {
+ SystemDialog( SDT_ERROR, "COLOBOT - Error", std::string("SDL_Image initialization error:\n") +
+ std::string(IMG_GetError()) );
+ return false;
+ }
+
+ m_private->surface = SDL_SetVideoMode(m_deviceConfig.width, m_deviceConfig.height,
+ m_deviceConfig.bpp, videoFlags);
+
+ if (! m_private->surface)
+ {
+ SystemDialog( SDT_ERROR, "COLOBT - Error", std::string("SDL error while setting video mode:\n") +
+ std::string(SDL_GetError()) );
+ return false;
+ }
+
+ SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
+
+ SDL_EnableUNICODE(1);
+
+
+/*
+TODO
+
+ InitJoystick();
+
+ if ( !GetProfileInt("Setup", "Sound3D", b3D) )
+ {
+ b3D = true;
+ }
+ m_pSound->SetDebugMode(m_bDebugMode);
+ m_pSound->Create(m_hWnd, b3D);
+ m_pSound->CacheAll();
+ m_pSound->SetState(m_bAudioState);
+ m_pSound->SetAudioTrack(m_bAudioTrack);
+ m_pSound->SetCDpath(m_CDpath);
+
+ // First execution?
+ if ( !GetProfileInt("Setup", "ObjectDirty", iValue) )
+ {
+ m_pD3DEngine->FirstExecuteAdapt(true);
+ }
+
+ // Creates the file colobot.ini at the first execution.
+ m_pRobotMain->CreateIni();
+
+ m_pRobotMain->ChangePhase(PHASE_WELCOME2);
+
+ m_engine->TimeInit();
+*/
+
+ // The app is ready to go
+ m_ready = true;
+
+ return true;
+}
+
+void CApplication::Destroy()
+{
+ if (m_private->joystick != NULL)
+ {
+ SDL_JoystickClose(m_private->joystick);
+ m_private->joystick = NULL;
+ }
+
+ SDL_FreeSurface(m_private->surface);
+ m_private->surface = NULL;
+
+ IMG_Quit();
+
+ SDL_Quit();
+}
+
+int CApplication::Run()
+{
+ m_active = true;
+
+ while (m_private->currentEvent.type != SDL_QUIT)
+ {
+ // Use SDL_PeepEvents() if the app is active, so we can use idle time to
+ // render the scene. Else, use SDL_PollEvent() to avoid eating CPU time.
+ int count = 0;
+ if (m_active)
+ {
+ SDL_PumpEvents();
+ count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS);
+ }
+ else
+ {
+ SDL_PollEvent(&m_private->currentEvent);
+ }
+
+ // If received an event
+ if ((m_active && count > 0) || (!m_active))
+ {
+ ParseEvent();
+ }
+
+ // Render a frame during idle time (no messages are waiting)
+ if (m_active && m_ready)
+ {
+ Event event;
+ while (m_event->GetEvent(event))
+ {
+ if (event.event == EVENT_QUIT)
+ {
+ goto end; // exit both loops
+ }
+
+ //m_robotMain->EventProcess(event);
+ }
+
+ //if ( !RetNiceMouse())
+ //{
+ // SetMouseType(m_engine->RetMouseType());
+ //}
+
+ // If an error occurs, push quit event to the queue
+ if (! Render())
+ {
+ SDL_Event quitEvent;
+ memset(&quitEvent, 0, sizeof(SDL_Event));
+ quitEvent.type = SDL_QUIT;
+ SDL_PushEvent(&quitEvent);
+ }
+ }
+ }
+
+end:
+ //m_sound->StopMusic();
+ Destroy();
+
+ return m_exitCode;
+}
+
+void CApplication::ParseEvent()
+{
+/* Event event;
+
+ if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN)
+ {
+ if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT)
+ event.event = EVENT_LBUTTONDOWN;
+ else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT)
+ event.event = EVENT_RBUTTONDOWN;
+ }
+ else if (m_private->currentEvent.type == SDL_MOUSEBUTTONUP)
+ {
+ if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT)
+ event.event = EVENT_LBUTTONUP;
+ else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT)
+ event.event = EVENT_RBUTTONUP;
+ }
+ else if (m_private->currentEvent.type == SDL_MOUSEMOTION)
+ {
+ event.event = EVENT_MOUSEMOVE;
+ }
+ else if (m_private->currentEvent.type == SDL_KEYDOWN)
+ {
+ event.event = EVENT_KEYDOWN;
+ }
+ else if (m_private->currentEvent.type == SDL_KEYUP)
+ {
+ event.event = EVENT_KEYUP;
+ }
+
+ if (m_robotMain != NULL && event.event != EVENT_NULL)
+ {
+ m_robotMain->EventProcess(event);
+ }
+ if (m_engine != NULL)
+ {
+ m_engine->MsgProc( hWnd, uMsg, wParam, lParam );
+ }
+
+ ProcessEvent(event);*/
+}
+
+void CApplication::ProcessEvent(Event event)
+{
+
+}
+
+bool CApplication::Render()
+{
+ bool result = m_engine->Render();
+ if (! result)
+ return false;
+
+ if (m_deviceConfig.doubleBuf)
+ SDL_GL_SwapBuffers();
+
+ return true;
+}
+
+void CApplication::Pause(bool pause)
+{
+ // TODO
+}
+
+void CApplication::SetMousePos(Math::Point pos)
+{
+ // TODO
+}
+
+void CApplication::StepSimulation(float rTime)
+{
+ // TODO
+}
+
+void SetShowStat(bool show)
+{
+ // TODO
+}
+
+bool CApplication::RetShowStat()
+{
+ // TODO
+ return false;
+}
+
+void CApplication::SetDebugMode(bool mode)
+{
+ // TODO
+}
+
+bool CApplication::RetDebugMode()
+{
+ // TODO
+ return false;
+}
+
+bool CApplication::RetSetupMode()
+{
+ // TODO
+ return false;
+}
+
+void CApplication::FlushPressKey()
+{
+ // TODO
+}
+
+void CApplication::ResetKey()
+{
+ // TODO
+}
+
+void CApplication::SetKey(int keyRank, int option, int key)
+{
+ // TODO
+}
+
+int CApplication::RetKey(int keyRank, int option)
+{
+ // TODO
+ return 0;
+}
+
+void CApplication::SetJoystick(bool enable)
+{
+ // TODO
+}
+
+bool CApplication::RetJoystick()
+{
+ // TODO
+ return false;
+}
+
+void SetMouseType(Gfx::MouseType type)
+{
+ // TODO
+}
+
+void SetNiceMouse(bool nice)
+{
+ // TODO
+}
+
+bool CApplication::RetNiceMouse()
+{
+ return false;
+}
+
+bool CApplication::RetNiceMouseCap()
+{
+ return false;
+}
+
+bool CApplication::WriteScreenShot(char *filename, int width, int height)
+{
+ // TODO
+}
+
+void CApplication::InitText()
+{
+ // TODO
+}
+
+void CApplication::DrawSuppl()
+{
+ // TODO
+}
+
+void CApplication::ShowStats()
+{
+ // TODO
+}
+
+void CApplication::OutputText(long x, long y, char* str)
+{
+ // TODO
+}