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authorKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:41:38 +0200
committerKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:51:28 +0200
commit2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch)
treea9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/app/system.h
parentba62e6f8be5f7008939677ce70799ecc26adf420 (diff)
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Big part of PhysFS support
* removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
Diffstat (limited to 'src/app/system.h')
-rw-r--r--src/app/system.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/app/system.h b/src/app/system.h
index c2125fe..01f2672 100644
--- a/src/app/system.h
+++ b/src/app/system.h
@@ -130,17 +130,8 @@ public:
/** The difference is \a after - \a before. */
virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) = 0;
- //! Returns the data path (containing textures, levels, helpfiles, etc)
- virtual std::string GetDataPath();
-
- //! Returns the translations path
- virtual std::string GetLangPath();
-
//! Returns the profile (colobot.ini) file location
virtual std::string GetProfileFileLocation();
-
- //! Returns the savegame directory location
- virtual std::string GetSavegameDirectoryLocation();
};
//! Global function to get CSystemUtils instance