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authorKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:41:38 +0200
committerKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:51:28 +0200
commit2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch)
treea9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/app/system_windows.cpp
parentba62e6f8be5f7008939677ce70799ecc26adf420 (diff)
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Big part of PhysFS support
* removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
Diffstat (limited to 'src/app/system_windows.cpp')
-rw-r--r--src/app/system_windows.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/app/system_windows.cpp b/src/app/system_windows.cpp
index f48d4e0..ffaa18a 100644
--- a/src/app/system_windows.cpp
+++ b/src/app/system_windows.cpp
@@ -128,22 +128,3 @@ std::string CSystemUtilsWindows::GetProfileFileLocation()
return profileFile;
}
-
-std::string CSystemUtilsWindows::GetSavegameDirectoryLocation()
-{
- std::string savegameDir;
-
- char* envUSERPROFILE = getenv("USERPROFILE");
- if (envUSERPROFILE == NULL)
- {
- savegameDir = "savegame";
- }
- else
- {
- savegameDir = std::string(envUSERPROFILE) + "\\colobot\\savegame";
- }
- GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
-
- return savegameDir;
-}
-