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author | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:41:38 +0200 |
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committer | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:51:28 +0200 |
commit | 2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch) | |
tree | a9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/app/system_windows.cpp | |
parent | ba62e6f8be5f7008939677ce70799ecc26adf420 (diff) | |
download | colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.gz colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.bz2 colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.zip |
Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
Diffstat (limited to 'src/app/system_windows.cpp')
-rw-r--r-- | src/app/system_windows.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/app/system_windows.cpp b/src/app/system_windows.cpp index f48d4e0..ffaa18a 100644 --- a/src/app/system_windows.cpp +++ b/src/app/system_windows.cpp @@ -128,22 +128,3 @@ std::string CSystemUtilsWindows::GetProfileFileLocation() return profileFile; } - -std::string CSystemUtilsWindows::GetSavegameDirectoryLocation() -{ - std::string savegameDir; - - char* envUSERPROFILE = getenv("USERPROFILE"); - if (envUSERPROFILE == NULL) - { - savegameDir = "savegame"; - } - else - { - savegameDir = std::string(envUSERPROFILE) + "\\colobot\\savegame"; - } - GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str()); - - return savegameDir; -} - |