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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/autoenergy.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/autoenergy.cpp')
-rw-r--r--src/autoenergy.cpp665
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diff --git a/src/autoenergy.cpp b/src/autoenergy.cpp
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--- a/src/autoenergy.cpp
+++ /dev/null
@@ -1,665 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "d3dmath.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "math3d.h"
-#include "particule.h"
-#include "light.h"
-#include "terrain.h"
-#include "camera.h"
-#include "object.h"
-#include "interface.h"
-#include "button.h"
-#include "gauge.h"
-#include "window.h"
-#include "displaytext.h"
-#include "sound.h"
-#include "cmdtoken.h"
-#include "auto.h"
-#include "autoenergy.h"
-
-
-
-#define ENERGY_POWER 0.4f // Necessary energy for a battery
-#define ENERGY_DELAY 12.0f // processing time
-
-
-
-
-// Object's constructor.
-
-CAutoEnergy::CAutoEnergy(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- CAuto::CAuto(iMan, object);
-
- m_partiSphere = -1;
- Init();
-}
-
-// Object's destructor.
-
-CAutoEnergy::~CAutoEnergy()
-{
- this->CAuto::~CAuto();
-}
-
-
-// Destroys the object.
-
-void CAutoEnergy::DeleteObject(BOOL bAll)
-{
- CObject* fret;
-
- if ( m_partiSphere != -1 )
- {
- m_particule->DeleteParticule(m_partiSphere);
- m_partiSphere = -1;
- }
-
- if ( !bAll )
- {
- fret = SearchMetal();
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroys the metal
- delete fret;
- }
-
- fret = SearchPower();
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroys the cell
- delete fret;
- }
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoEnergy::Init()
-{
- m_time = 0.0f;
- m_timeVirus = 0.0f;
- m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
-
- m_phase = AENP_WAIT; // waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- CAuto::Init();
-}
-
-
-// Management of an event.
-
-BOOL CAutoEnergy::EventProcess(const Event &event)
-{
- CObject* fret;
- D3DVECTOR pos, ppos, speed;
- FPOINT dim, c, p;
- TerrainRes res;
- float big;
- BOOL bGO;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( event.event != EVENT_FRAME ) return TRUE;
-
- m_progress += event.rTime*m_speed;
- m_timeVirus -= event.rTime;
-
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
- {
- if ( m_timeVirus <= 0.0f )
- {
- m_timeVirus = 0.1f+Rand()*0.3f;
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
- pos = m_object->RetPosition(0);
- pos.y += 10.0f;
- speed.x = (Rand()-0.5f)*10.0f;
- speed.z = (Rand()-0.5f)*10.0f;
- speed.y = -7.0f;
- dim.x = Rand()*0.5f+0.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
- }
- }
- return TRUE;
- }
-
- UpdateInterface(event.rTime);
- EventProgress(event.rTime);
-
- big = m_object->RetEnergy();
-
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res == TR_POWER )
- {
- big += event.rTime*0.01f; // recharges the big pile
- }
-
- if ( m_phase == AENP_WAIT )
- {
- if ( m_progress >= 1.0f )
- {
- bGO = FALSE;
- fret = SearchMetal(); // transform metal?
- if ( fret != 0 )
- {
- if ( fret->RetType() == OBJECT_METAL )
- {
- if ( big > ENERGY_POWER ) bGO = TRUE;
- }
- else
- {
- if ( !SearchVehicle() ) bGO = TRUE;
- }
- }
-
- if ( bGO )
- {
- if ( fret->RetType() == OBJECT_METAL )
- {
- fret->SetLock(TRUE); // usable metal
- CreatePower(); // creates the battery
- }
-
- SetBusy(TRUE);
- InitProgressTotal(ENERGY_DELAY);
- CAuto::UpdateInterface();
-
- pos = m_object->RetPosition(0);
- pos.y += 4.0f;
- speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
- dim.x = 3.0f;
- dim.y = dim.x;
- m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
-
- m_phase = AENP_CREATE;
- m_progress = 0.0f;
- m_speed = 1.0f/ENERGY_DELAY;
- }
- else
- {
- if ( rand()%3 == 0 && big > 0.01f )
- {
- m_phase = AENP_BLITZ;
- m_progress = 0.0f;
- m_speed = 1.0f/Rand()*1.0f+1.0f;
- }
- else
- {
- m_phase = AENP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
- }
- }
-
- if ( m_phase == AENP_BLITZ )
- {
- if ( m_progress < 1.0f && big > 0.01f )
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
- pos = m_object->RetPosition(0);
- pos.y += 10.0f;
- speed.x = (Rand()-0.5f)*1.0f;
- speed.z = (Rand()-0.5f)*1.0f;
- speed.y = -7.0f;
- dim.x = Rand()*0.5f+0.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_phase = AENP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_phase == AENP_CREATE )
- {
- if ( m_progress < 1.0f )
- {
- fret = SearchMetal();
- if ( fret != 0 )
- {
- if ( fret->RetType() == OBJECT_METAL )
- {
- big -= event.rTime/ENERGY_DELAY*ENERGY_POWER;
- }
- else
- {
- big += event.rTime/ENERGY_DELAY*0.25f;
- }
- fret->SetZoom(0, 1.0f-m_progress);
- }
-
- fret = SearchPower();
- if ( fret != 0 )
- {
- fret->SetZoom(0, m_progress);
- }
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- c.x = pos.x;
- c.y = pos.z;
- p.x = c.x;
- p.y = c.y+2.0f;
- p = RotatePoint(c, Rand()*PI*2.0f, p);
- pos.x = p.x;
- pos.z = p.y;
- pos.y += 2.5f+Rand()*3.0f;
- speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
- dim.x = Rand()*2.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
-
- pos = m_object->RetPosition(0);
- pos.y += 3.0f;
- speed.x = (Rand()-0.5f)*30.0f;
- speed.z = (Rand()-0.5f)*30.0f;
- speed.y = Rand()*20.0f+10.0f;
- dim.x = Rand()*0.4f+0.4f;
- dim.y = dim.x;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
-
- pos = m_object->RetPosition(0);
- pos.y += 10.0f;
- speed.x = (Rand()-0.5f)*1.5f;
- speed.z = (Rand()-0.5f)*1.5f;
- speed.y = -6.0f;
- dim.x = Rand()*1.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
-
- m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0),
- 1.0f, 1.0f+Rand()*1.5f);
- }
- }
- else
- {
- fret = SearchMetal();
- if ( fret != 0 )
- {
- m_object->SetPower(0);
- fret->DeleteObject(); // destroys the metal
- delete fret;
- }
-
- fret = SearchPower();
- if ( fret != 0 )
- {
- fret->SetZoom(0, 1.0f);
- fret->SetLock(FALSE); // usable battery
- fret->SetTruck(m_object);
- fret->SetPosition(0, D3DVECTOR(0.0f, 3.0f, 0.0f));
- m_object->SetPower(fret);
-
- m_displayText->DisplayError(INFO_ENERGY, m_object);
- }
-
- SetBusy(FALSE);
- CAuto::UpdateInterface();
-
- m_phase = AENP_SMOKE;
- m_progress = 0.0f;
- m_speed = 1.0f/5.0f;
- }
- }
-
- if ( m_phase == AENP_SMOKE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.y += 17.0f;
- pos.x += (Rand()-0.5f)*3.0f;
- pos.z += (Rand()-0.5f)*3.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 6.0f+Rand()*6.0f;
- dim.x = Rand()*1.5f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
- }
- }
- else
- {
- m_phase = AENP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( big < 0.0f ) big = 0.0f;
- if ( big > 1.0f ) big = 1.0f;
- m_object->SetEnergy(big); // shift the big pile
-
- return TRUE;
-}
-
-
-// Seeking the metal object.
-
-CObject* CAutoEnergy::SearchMetal()
-{
- CObject* pObj;
- ObjectType type;
-
- pObj = m_object->RetPower();
- if ( pObj == 0 ) return 0;
-
- type = pObj->RetType();
- if ( type == OBJECT_METAL ||
- type == OBJECT_SCRAP1 ||
- type == OBJECT_SCRAP2 ||
- type == OBJECT_SCRAP3 ) return pObj;
-
- return 0;
-}
-
-// Search if a vehicle is too close.
-
-BOOL CAutoEnergy::SearchVehicle()
-{
- CObject* pObj;
- D3DVECTOR cPos, oPos;
- ObjectType type;
- float oRadius, dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_MOTHER &&
- type != OBJECT_ANT &&
- type != OBJECT_SPIDER &&
- type != OBJECT_BEE &&
- type != OBJECT_WORM ) continue;
-
- if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Length(oPos, cPos)-oRadius;
-
- if ( dist < 10.0f ) return TRUE;
- }
-
- return FALSE;
-}
-
-// Create a cell.
-
-void CAutoEnergy::CreatePower()
-{
- CObject* power;
- D3DVECTOR pos;
- float angle;
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
-
- power = new CObject(m_iMan);
- if ( !power->CreateResource(pos, angle, OBJECT_POWER) )
- {
- delete power;
- m_displayText->DisplayError(ERR_TOOMANY, m_object);
- return;
- }
- power->SetLock(TRUE); // battery not yet usable
-
- pos = power->RetPosition(0);
- pos.y += 3.0f;
- power->SetPosition(0, pos);
-}
-
-// Seeking the battery during manufacture.
-
-CObject* CAutoEnergy::SearchPower()
-{
- CObject* pObj;
- D3DVECTOR cPos, oPos;
- ObjectType type;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( !pObj->RetLock() ) continue;
-
- type = pObj->RetType();
- if ( type != OBJECT_POWER ) continue;
-
- oPos = pObj->RetPosition(0);
- if ( oPos.x == cPos.x &&
- oPos.z == cPos.z )
- {
- return pObj;
- }
- }
-
- return 0;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoEnergy::RetError()
-{
- CObject* pObj;
- ObjectType type;
- TerrainRes res;
-
- if ( m_object->RetVirusMode() )
- {
- return ERR_BAT_VIRUS;
- }
-
- if ( m_phase != AENP_WAIT &&
- m_phase != AENP_BLITZ ) return ERR_OK;
-
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res != TR_POWER ) return ERR_ENERGY_NULL;
-
- if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW;
-
- pObj = m_object->RetPower();
- if ( pObj == 0 ) return ERR_ENERGY_EMPTY;
- type = pObj->RetType();
- if ( type == OBJECT_POWER ) return ERR_OK;
- if ( type != OBJECT_METAL &&
- type != OBJECT_SCRAP1 &&
- type != OBJECT_SCRAP2 &&
- type != OBJECT_SCRAP3 ) return ERR_ENERGY_BAD;
-
- return ERR_OK;
-}
-
-
-// Creates all the interface when the object is selected.
-
-BOOL CAutoEnergy::CreateInterface(BOOL bSelect)
-{
- CWindow* pw;
- FPOINT pos, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return TRUE;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return FALSE;
-
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = ox+sx*14.5f;
- pos.y = oy+sy*0;
- ddim.x = 14.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE);
-
- return TRUE;
-}
-
-// Updates the state of all buttons on the interface,
-// following the time that elapses ...
-
-void CAutoEnergy::UpdateInterface(float rTime)
-{
- CWindow* pw;
- CGauge* pg;
-
- CAuto::UpdateInterface(rTime);
-
- if ( m_time < m_lastUpdateTime+0.1f ) return;
- m_lastUpdateTime = m_time;
-
- if ( !m_object->RetSelect() ) return;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
-
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
- if ( pg != 0 )
- {
- pg->SetLevel(m_object->RetEnergy());
- }
-}
-
-
-// Saves all parameters of the controller.
-
-BOOL CAutoEnergy::Write(char *line)
-{
- char name[100];
-
- if ( m_phase == AENP_STOP ||
- m_phase == AENP_WAIT ) return FALSE;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- return TRUE;
-}
-
-// Restores all parameters of the controller.
-
-BOOL CAutoEnergy::Read(char *line)
-{
- if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
-
- CAuto::Read(line);
-
- m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
-
- m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
-
- return TRUE;
-}