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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
commit9f784e81f81651bed087902f9f3afee113e56148 (patch)
treeae89f6dabe2443b39aba292673027d197fc120e6 /src/graphics/common/blitz.h
parentb8027ce9a7f050b95846a668a02f5801331e127f (diff)
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Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
Diffstat (limited to 'src/graphics/common/blitz.h')
-rw-r--r--src/graphics/common/blitz.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics/common/blitz.h b/src/graphics/common/blitz.h
index a4e47a6..c2cfe6c 100644
--- a/src/graphics/common/blitz.h
+++ b/src/graphics/common/blitz.h
@@ -59,7 +59,7 @@ public:
protected:
bool EventFrame(const Event &event);
- CObject* SearchObject(D3DVECTOR pos);
+ CObject* SearchObject(Math::Vector pos);
protected:
CInstanceManager* m_iMan;
@@ -76,7 +76,7 @@ protected:
float m_time;
float m_speed;
float m_progress;
- D3DVECTOR m_pos;
+ Math::Vector m_pos;
Math::Point m_shift[BLITZMAX];
float m_width[BLITZMAX];
};