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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/graphics/common/cloud.cpp
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/graphics/common/cloud.cpp')
-rw-r--r--src/graphics/common/cloud.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/graphics/common/cloud.cpp b/src/graphics/common/cloud.cpp
index 1d4f6d9..507da66 100644
--- a/src/graphics/common/cloud.cpp
+++ b/src/graphics/common/cloud.cpp
@@ -14,8 +14,6 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#define STRICT
-#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
@@ -94,7 +92,7 @@ bool CCloud::EventFrame(const Event &event)
// at movement.
void CCloud::AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep,
- FPOINT &uv1, FPOINT &uv2)
+ Math::Point &uv1, Math::Point &uv2)
{
float dist, factor;
@@ -126,7 +124,7 @@ void CCloud::Draw()
D3DMATERIAL7 material;
D3DMATRIX matrix;
D3DVECTOR n, pos, p, eye;
- FPOINT uv1, uv2;
+ Math::Point uv1, uv2;
float iDeep, deep, size, fogStart, fogEnd;
int i, j, u;