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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/graphics/common/cloud.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/graphics/common/cloud.h')
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diff --git a/src/graphics/common/cloud.h b/src/graphics/common/cloud.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// cloud.h
+
+#ifndef _CLOUD_H_
+#define _CLOUD_H_
+
+
+#include "struct.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+class CTerrain;
+
+
+
+#define MAXCLOUDLINE 100
+
+typedef struct
+{
+ short x, y; // beginning
+ short len; // in length x
+ float px1, px2, pz;
+}
+CloudLine;
+
+
+class CCloud
+{
+public:
+ CCloud(CInstanceManager* iMan, CD3DEngine* engine);
+ ~CCloud();
+
+ BOOL EventProcess(const Event &event);
+ void Flush();
+ BOOL Create(const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level);
+ void Draw();
+
+ BOOL SetLevel(float level);
+ float RetLevel();
+
+ void SetEnable(BOOL bEnable);
+ BOOL RetEnable();
+
+protected:
+ BOOL EventFrame(const Event &event);
+ void AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep, FPOINT &uv1, FPOINT &uv2);
+ BOOL CreateLine(int x, int y, int len);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CTerrain* m_terrain;
+
+ char m_filename[100];
+ float m_level; // overall level
+ FPOINT m_speed; // feedrate (wind)
+ D3DCOLORVALUE m_diffuse; // diffuse color
+ D3DCOLORVALUE m_ambient; // ambient color
+ float m_time;
+ float m_lastTest;
+ int m_subdiv;
+
+ D3DVECTOR m_wind; // wind speed
+ int m_brick; // brick mosaic
+ float m_size; // size of a brick element
+
+ int m_lineUsed;
+ CloudLine m_line[MAXCLOUDLINE];
+
+ BOOL m_bEnable;
+};
+
+
+#endif //_CLOUD_H_