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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/graphics/common/cloud.h
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/graphics/common/cloud.h')
-rw-r--r--src/graphics/common/cloud.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/graphics/common/cloud.h b/src/graphics/common/cloud.h
index cf97bc7..d806c03 100644
--- a/src/graphics/common/cloud.h
+++ b/src/graphics/common/cloud.h
@@ -19,7 +19,9 @@
#pragma once
-#include "common/struct.h"
+#include "common/event.h"
+#include "math/point.h"
+#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
@@ -57,7 +59,7 @@ public:
protected:
bool EventFrame(const Event &event);
- void AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep, FPOINT &uv1, FPOINT &uv2);
+ void AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep, Math::Point &uv1, Math::Point &uv2);
bool CreateLine(int x, int y, int len);
protected:
@@ -67,7 +69,7 @@ protected:
char m_filename[100];
float m_level; // overall level
- FPOINT m_speed; // feedrate (wind)
+ Math::Point m_speed; // feedrate (wind)
D3DCOLORVALUE m_diffuse; // diffuse color
D3DCOLORVALUE m_ambient; // ambient color
float m_time;