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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
commitb08a63790c0fbeacb3f96a74e3eb15abe8c70dab (patch)
tree7260140ae1ea308bd256370c6fcbbc57dbd13441 /src/graphics/common/particle.h
parentf58918031c001a0159eaf8f18d4e451e70089d30 (diff)
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SDL project
- added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
Diffstat (limited to 'src/graphics/common/particle.h')
-rw-r--r--src/graphics/common/particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/common/particle.h b/src/graphics/common/particle.h
index 9e9fd36..4047cb5 100644
--- a/src/graphics/common/particle.h
+++ b/src/graphics/common/particle.h
@@ -305,7 +305,7 @@ protected:
void DrawParticuleWheel(int i);
CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticuleType type, CObject *father);
CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticuleType type, CObject *father);
- void Play(Sound sound, Math::Vector pos, float amplitude);
+ void Play(Snd::Sound sound, Math::Vector pos, float amplitude);
bool TrackMove(int i, Math::Vector pos, float progress);
void TrackDraw(int i, ParticuleType type);