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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-14 21:30:35 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-14 21:30:35 +0100
commit4811defca2eeea69e40346be6b1647f276db8c76 (patch)
tree52204202603817d09d93ed8a863b69f93ada74b2 /src/graphics/core
parent39ac36efda1f7c7b446886cf2508518f06e132ba (diff)
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Static objects using OpenGL VBOs and display lists
Diffstat (limited to 'src/graphics/core')
-rw-r--r--src/graphics/core/device.h17
-rw-r--r--src/graphics/core/vertex.h20
2 files changed, 20 insertions, 17 deletions
diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h
index 8e7d446..a0e44e4 100644
--- a/src/graphics/core/device.h
+++ b/src/graphics/core/device.h
@@ -313,9 +313,24 @@ public:
//! Renders primitive composed of vertices with multitexturing (2 textures)
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
- //! Renders primitive composed of vertices with color information
+ //! Renders primitive composed of vertices with solid color
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
+ //! Creates a static buffer composed of given primitives with single texture vertices
+ virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0;
+
+ //! Creates a static buffer composed of given primitives with multitexturing (2 textures)
+ virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0;
+
+ //! Creates a static buffer composed of given primitives with solid color
+ virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0;
+
+ //! Draws a static buffer
+ virtual void DrawStaticObject(unsigned int objectId) = 0;
+
+ //! Deletes a static buffer
+ virtual void DestroyStaticObject(unsigned int objectId) = 0;
+
//! Tests whether a sphere is (partially) within the frustum volume
//! Returns a mask of frustum planes for which the test is positive
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius) = 0;
diff --git a/src/graphics/core/vertex.h b/src/graphics/core/vertex.h
index 2ee6be4..66e1503 100644
--- a/src/graphics/core/vertex.h
+++ b/src/graphics/core/vertex.h
@@ -44,23 +44,18 @@ namespace Gfx {
* - vertex coordinates (x,y,z) as Math::Vector,
* - normal coordinates (nx,ny,nz) as Math::Vector
* - texture coordinates (u,v) as Math::Point.
- *
- * Additional padding is provided to align to even multiplies of 4 floats for faster access.
*/
struct Vertex
{
Math::Vector coord;
- float pad1;
Math::Vector normal;
- float pad2;
Math::Point texCoord;
- float pad3, pad4;
explicit Vertex(Math::Vector aCoord = Math::Vector(),
Math::Vector aNormal = Math::Vector(),
Math::Point aTexCoord = Math::Point())
- : coord(aCoord), pad1(0.0f), normal(aNormal),
- pad2(0.0f),texCoord(aTexCoord), pad3(0.0f), pad4(0.0f) {}
+ : coord(aCoord), normal(aNormal),
+ texCoord(aTexCoord) {}
//! Returns a string "(c: [...], n: [...], tc: [...])"
@@ -81,18 +76,15 @@ struct Vertex
* It contains:
* - vertex coordinates (x,y,z) as Math::Vector,
* - RGBA color as Color
- *
- * Additional padding is provided to align to even multiplies of 4 floats for faster access.
*/
struct VertexCol
{
Math::Vector coord;
- float pad;
Color color;
explicit VertexCol(Math::Vector aCoord = Math::Vector(),
Color aColor = Color())
- : coord(aCoord), pad(0.0f), color(aColor) {}
+ : coord(aCoord), color(aColor) {}
//! Returns a string "(c: [...], col: [...])"
inline std::string ToString() const
@@ -111,15 +103,11 @@ struct VertexCol
*
* In addition to fields from Vector, it contains
* secondary texture coordinates (u2, v2) as Math::Point
- *
- * Additional padding is provided to align to even multiplies of 4 floats for faster access.
*/
struct VertexTex2
{
Math::Vector coord;
- float pad1;
Math::Vector normal;
- float pad2;
Math::Point texCoord;
Math::Point texCoord2;
@@ -127,7 +115,7 @@ struct VertexTex2
Math::Vector aNormal = Math::Vector(),
Math::Point aTexCoord = Math::Point(),
Math::Point aTexCoord2 = Math::Point())
- : coord(aCoord), pad1(0.0f), normal(aNormal), pad2(0.0f),
+ : coord(aCoord), normal(aNormal),
texCoord(aTexCoord), texCoord2(aTexCoord2) {}
//! Sets the fields from Vertex with texCoord2 = (0,0)