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authorPiotr Dziwinski <piotrdz@gmail.com>2012-09-29 10:40:11 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-09-29 10:40:11 +0200
commit677ce3960cd13cbf994311c76d75b343b22fd480 (patch)
treeee2bab43ec29cdf94d8c1173ee022fe95c2a0222 /src/graphics/engine/engine.cpp
parent77952a85e63ca13dd9cfc93c7b6a271d7c91e59a (diff)
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Some fixes and optimizations
- fixed 2nd texture setting - added padding to some structs for faster access - changed rendering primitives to glDrawArrays() - optimized texture modesetting calls - fixed some valgrind errors
Diffstat (limited to 'src/graphics/engine/engine.cpp')
-rw-r--r--src/graphics/engine/engine.cpp56
1 files changed, 33 insertions, 23 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index d470b06..e34034d 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -217,6 +217,11 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_defaultTexParams.minFilter = TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
m_defaultTexParams.magFilter = TEX_MAG_FILTER_LINEAR;
+ m_terrainTexParams.format = TEX_IMG_AUTO;
+ m_terrainTexParams.mipmap = false;
+ m_terrainTexParams.minFilter = TEX_MIN_FILTER_LINEAR;
+ m_terrainTexParams.magFilter = TEX_MAG_FILTER_LINEAR;
+
m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT);
m_objects.reserve(OBJECT_PREALLOCATE_COUNT);
m_shadows.reserve(SHADOW_PREALLOCATE_COUNT);
@@ -1854,8 +1859,7 @@ void CEngine::SetState(int state, const Color& color)
params.colorOperation = TEX_MIX_OPER_MODULATE;
params.colorArg1 = TEX_MIX_ARG_TEXTURE;
params.colorArg2 = TEX_MIX_ARG_FACTOR;
- params.alphaOperation = TEX_MIX_OPER_DEFAULT;
- params.alphaOperation = TEX_MIX_OPER_REPLACE; // TODO: replace with src color ?
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
@@ -2012,7 +2016,7 @@ void CEngine::SetState(int state, const Color& color)
params.colorArg1 = TEX_MIX_ARG_TEXTURE;
params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR;
params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ???
- m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureEnabled(1, true);
m_device->SetTextureStageParams(1, params);
}
else if ((state & ENG_RSTATE_DUAL_WHITE) && second)
@@ -2022,7 +2026,7 @@ void CEngine::SetState(int state, const Color& color)
params.colorArg1 = TEX_MIX_ARG_TEXTURE;
params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR;
params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ???
- m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureEnabled(1, true);
m_device->SetTextureStageParams(1, params);
}
else
@@ -2032,25 +2036,13 @@ void CEngine::SetState(int state, const Color& color)
if (state & ENG_RSTATE_WRAP)
{
- // TODO: separate function for setting wrap mode?
-
- TextureStageParams p1 = m_device->GetTextureStageParams(0);
- p1.wrapS = p1.wrapT = TEX_WRAP_REPEAT;
- m_device->SetTextureStageParams(0, p1);
-
- TextureStageParams p2 = m_device->GetTextureStageParams(1);
- p2.wrapS = p2.wrapT = TEX_WRAP_REPEAT;
- m_device->SetTextureStageParams(1, p2);
+ m_device->SetTextureStageWrap(0, TEX_WRAP_REPEAT, TEX_WRAP_REPEAT);
+ m_device->SetTextureStageWrap(1, TEX_WRAP_REPEAT, TEX_WRAP_REPEAT);
}
else // if (state & ENG_RSTATE_CLAMP) or otherwise
{
- TextureStageParams p1 = m_device->GetTextureStageParams(0);
- p1.wrapS = p1.wrapT = TEX_WRAP_CLAMP;
- m_device->SetTextureStageParams(0, p1);
-
- TextureStageParams p2 = m_device->GetTextureStageParams(1);
- p2.wrapS = p2.wrapT = TEX_WRAP_CLAMP;
- m_device->SetTextureStageParams(1, p2);
+ m_device->SetTextureStageWrap(0, TEX_WRAP_CLAMP, TEX_WRAP_CLAMP);
+ m_device->SetTextureStageWrap(1, TEX_WRAP_CLAMP, TEX_WRAP_CLAMP);
}
if (state & ENG_RSTATE_2FACE)
@@ -2182,16 +2174,35 @@ bool CEngine::LoadAllTextures()
EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
+ bool terrain = false;
+
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineObjLevel2& p2 = p1.next[l2];
+ if (! p2.used) continue;
+
+ if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN)
+ terrain = true;
+ }
+
if (! p1.tex1Name.empty())
{
- p1.tex1 = LoadTexture(p1.tex1Name);
+ if (terrain)
+ p1.tex1 = LoadTexture(p1.tex1Name, m_terrainTexParams);
+ else
+ p1.tex1 = LoadTexture(p1.tex1Name);
+
if (! p1.tex1.Valid())
ok = false;
}
if (! p1.tex2Name.empty())
{
- p1.tex2 = LoadTexture(p1.tex2Name);
+ if (terrain)
+ p1.tex2 = LoadTexture(p1.tex2Name, m_terrainTexParams);
+ else
+ p1.tex2 = LoadTexture(p1.tex2Name);
+
if (! p1.tex2.Valid())
ok = false;
}
@@ -2815,7 +2826,6 @@ void CEngine::Draw3DScene()
if (m_shadowVisible)
{
- m_device->DebugHook();
m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN);
// Draw the terrain