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authorPiotr Dziwinski <piotrdz@gmail.com>2012-09-19 23:50:28 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-09-19 23:50:28 +0200
commit7b6bbf79c4bb73013e2fe01f84f0025e7c06c00e (patch)
tree18196404b7f9a7c000f006076030e1d568302e5d /src/graphics/engine/engine.cpp
parent7479f486b671acb2a6aea2c84a56b383aaba00ca (diff)
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Namespace and styling fix
Diffstat (limited to 'src/graphics/engine/engine.cpp')
-rw-r--r--src/graphics/engine/engine.cpp1263
1 files changed, 637 insertions, 626 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index bd5f60f..3b314ec 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -15,15 +15,16 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
-// engine.cpp
#include "graphics/engine/engine.h"
#include "app/app.h"
+
#include "common/iman.h"
#include "common/image.h"
#include "common/key.h"
#include "common/logger.h"
+
#include "graphics/core/device.h"
#include "graphics/engine/camera.h"
#include "graphics/engine/cloud.h"
@@ -35,11 +36,18 @@
#include "graphics/engine/terrain.h"
#include "graphics/engine/text.h"
#include "graphics/engine/water.h"
+
#include "math/geometry.h"
+
#include "sound/sound.h"
+
#include "ui/interface.h"
+// Graphics module namespace
+namespace Gfx {
+
+
// Initial size of various vectors
const int OBJECT_PREALLOCATE_COUNT = 1200;
const int SHADOW_PREALLOCATE_COUNT = 500;
@@ -52,7 +60,7 @@ const int LEVEL4_PREALLOCATE_COUNT = 100;
const int LEVEL4_VERTEX_PREALLOCATE_COUNT = 200;
-Gfx::EngineObjLevel1::EngineObjLevel1(bool used, const std::string& tex1Name, const std::string& tex2Name)
+EngineObjLevel1::EngineObjLevel1(bool used, const std::string& tex1Name, const std::string& tex2Name)
{
this->used = used;
this->tex1Name = tex1Name;
@@ -61,7 +69,7 @@ Gfx::EngineObjLevel1::EngineObjLevel1(bool used, const std::string& tex1Name, co
next.reserve(LEVEL2_PREALLOCATE_COUNT);
}
-Gfx::EngineObjLevel2::EngineObjLevel2(bool used, int objRank)
+EngineObjLevel2::EngineObjLevel2(bool used, int objRank)
{
this->used = used;
this->objRank = objRank;
@@ -69,7 +77,7 @@ Gfx::EngineObjLevel2::EngineObjLevel2(bool used, int objRank)
next.reserve(LEVEL3_PREALLOCATE_COUNT);
}
-Gfx::EngineObjLevel3::EngineObjLevel3(bool used, float min, float max)
+EngineObjLevel3::EngineObjLevel3(bool used, float min, float max)
{
this->used = used;
this->min = min;
@@ -78,7 +86,7 @@ Gfx::EngineObjLevel3::EngineObjLevel3(bool used, float min, float max)
next.reserve(LEVEL4_PREALLOCATE_COUNT);
}
-Gfx::EngineObjLevel4::EngineObjLevel4(bool used, Gfx::EngineTriangleType type, const Gfx::Material& material, int state)
+EngineObjLevel4::EngineObjLevel4(bool used, EngineTriangleType type, const Material& material, int state)
{
this->used = used;
this->type = type;
@@ -88,7 +96,7 @@ Gfx::EngineObjLevel4::EngineObjLevel4(bool used, Gfx::EngineTriangleType type, c
vertices.reserve(LEVEL4_VERTEX_PREALLOCATE_COUNT);
}
-Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
+CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
{
m_iMan = iMan;
m_app = app;
@@ -112,15 +120,15 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_rankView = 0;
- m_ambientColor[0] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f);
- m_ambientColor[1] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f);
- m_fogColor[0] = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f);
- m_fogColor[1] = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f);
+ m_ambientColor[0] = Color(0.5f, 0.5f, 0.5f, 0.5f);
+ m_ambientColor[1] = Color(0.5f, 0.5f, 0.5f, 0.5f);
+ m_fogColor[0] = Color(1.0f, 1.0f, 1.0f, 1.0f);
+ m_fogColor[1] = Color(1.0f, 1.0f, 1.0f, 1.0f);
m_deepView[0] = 1000.0f;
m_deepView[1] = 1000.0f;
m_fogStart[0] = 0.75f;
m_fogStart[1] = 0.75f;
- m_waterAddColor = Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f);
+ m_waterAddColor = Color(0.0f, 0.0f, 0.0f, 0.0f);
m_pause = false;
m_render = true;
@@ -134,14 +142,14 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_eyeDirH = 0.0f;
m_eyeDirV = 0.0f;
m_backgroundName = ""; // no background image
- m_backgroundColorUp = Gfx::Color();
- m_backgroundColorDown = Gfx::Color();
- m_backgroundCloudUp = Gfx::Color();
- m_backgroundCloudDown = Gfx::Color();
+ m_backgroundColorUp = Color();
+ m_backgroundColorDown = Color();
+ m_backgroundCloudUp = Color();
+ m_backgroundCloudDown = Color();
m_backgroundFull = false;
m_backgroundScale = Math::Point(1.0f, 1.0f);
m_overFront = true;
- m_overColor = Gfx::Color();
+ m_overColor = Color();
m_overMode = ENG_RSTATE_TCOLOR_BLACK;
m_highlightRank[0] = -1; // empty list
m_highlightTime = 0.0f;
@@ -177,33 +185,33 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_updateGeometry = false;
- m_mice[Gfx::ENG_MOUSE_NORM] = Gfx::EngineMouse( 0, 1, 32, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 1.0f, 1.0f));
- m_mice[Gfx::ENG_MOUSE_WAIT] = Gfx::EngineMouse( 2, 3, 33, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 8.0f, 12.0f));
- m_mice[Gfx::ENG_MOUSE_HAND] = Gfx::EngineMouse( 4, 5, 34, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 7.0f, 2.0f));
- m_mice[Gfx::ENG_MOUSE_NO] = Gfx::EngineMouse( 6, 7, 35, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point(10.0f, 10.0f));
- m_mice[Gfx::ENG_MOUSE_EDIT] = Gfx::EngineMouse( 8, 9, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 6.0f, 10.0f));
- m_mice[Gfx::ENG_MOUSE_CROSS] = Gfx::EngineMouse(10, 11, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(10.0f, 10.0f));
- m_mice[Gfx::ENG_MOUSE_MOVEV] = Gfx::EngineMouse(12, 13, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 5.0f, 11.0f));
- m_mice[Gfx::ENG_MOUSE_MOVEH] = Gfx::EngineMouse(14, 15, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(11.0f, 5.0f));
- m_mice[Gfx::ENG_MOUSE_MOVED] = Gfx::EngineMouse(16, 17, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_MOVEI] = Gfx::EngineMouse(18, 19, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_MOVE] = Gfx::EngineMouse(20, 21, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(11.0f, 11.0f));
- m_mice[Gfx::ENG_MOUSE_TARGET] = Gfx::EngineMouse(22, 23, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(15.0f, 15.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLL] = Gfx::EngineMouse(24, 25, 43, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 2.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLR] = Gfx::EngineMouse(26, 27, 44, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(17.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLU] = Gfx::EngineMouse(28, 29, 45, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 2.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLD] = Gfx::EngineMouse(30, 31, 46, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 17.0f));
+ m_mice[ENG_MOUSE_NORM] = EngineMouse( 0, 1, 32, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 1.0f, 1.0f));
+ m_mice[ENG_MOUSE_WAIT] = EngineMouse( 2, 3, 33, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 8.0f, 12.0f));
+ m_mice[ENG_MOUSE_HAND] = EngineMouse( 4, 5, 34, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 7.0f, 2.0f));
+ m_mice[ENG_MOUSE_NO] = EngineMouse( 6, 7, 35, ENG_RSTATE_TTEXTURE_WHITE, ENG_RSTATE_TTEXTURE_BLACK, Math::Point(10.0f, 10.0f));
+ m_mice[ENG_MOUSE_EDIT] = EngineMouse( 8, 9, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 6.0f, 10.0f));
+ m_mice[ENG_MOUSE_CROSS] = EngineMouse(10, 11, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point(10.0f, 10.0f));
+ m_mice[ENG_MOUSE_MOVEV] = EngineMouse(12, 13, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 5.0f, 11.0f));
+ m_mice[ENG_MOUSE_MOVEH] = EngineMouse(14, 15, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point(11.0f, 5.0f));
+ m_mice[ENG_MOUSE_MOVED] = EngineMouse(16, 17, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 9.0f));
+ m_mice[ENG_MOUSE_MOVEI] = EngineMouse(18, 19, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 9.0f));
+ m_mice[ENG_MOUSE_MOVE] = EngineMouse(20, 21, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point(11.0f, 11.0f));
+ m_mice[ENG_MOUSE_TARGET] = EngineMouse(22, 23, -1, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point(15.0f, 15.0f));
+ m_mice[ENG_MOUSE_SCROLLL] = EngineMouse(24, 25, 43, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 2.0f, 9.0f));
+ m_mice[ENG_MOUSE_SCROLLR] = EngineMouse(26, 27, 44, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point(17.0f, 9.0f));
+ m_mice[ENG_MOUSE_SCROLLU] = EngineMouse(28, 29, 45, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 2.0f));
+ m_mice[ENG_MOUSE_SCROLLD] = EngineMouse(30, 31, 46, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 17.0f));
m_mouseSize = Math::Point(0.04f, 0.04f * (800.0f / 600.0f));
m_mousePos = Math::Point(0.5f, 0.5f);
- m_mouseType = Gfx::ENG_MOUSE_NORM;
+ m_mouseType = ENG_MOUSE_NORM;
m_mouseVisible = false;
m_texPath = "textures/";
- m_defaultTexParams.format = Gfx::TEX_IMG_AUTO;
+ m_defaultTexParams.format = TEX_IMG_AUTO;
m_defaultTexParams.mipmap = true;
- m_defaultTexParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
- m_defaultTexParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR;
+ m_defaultTexParams.minFilter = TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
+ m_defaultTexParams.magFilter = TEX_MAG_FILTER_LINEAR;
m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT);
m_objects.reserve(OBJECT_PREALLOCATE_COUNT);
@@ -211,7 +219,7 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_groundSpots.reserve(GROUNDSPOT_PREALLOCATE_COUNT);
}
-Gfx::CEngine::~CEngine()
+CEngine::~CEngine()
{
m_iMan = nullptr;
m_app = nullptr;
@@ -220,37 +228,37 @@ Gfx::CEngine::~CEngine()
m_terrain = nullptr;
}
-void Gfx::CEngine::SetDevice(Gfx::CDevice *device)
+void CEngine::SetDevice(CDevice *device)
{
m_device = device;
}
-Gfx::CDevice* Gfx::CEngine::GetDevice()
+CDevice* CEngine::GetDevice()
{
return m_device;
}
-void Gfx::CEngine::SetTerrain(Gfx::CTerrain* terrain)
+void CEngine::SetTerrain(CTerrain* terrain)
{
m_terrain = terrain;
}
-Gfx::CText* Gfx::CEngine::GetText()
+CText* CEngine::GetText()
{
return m_text;
}
-bool Gfx::CEngine::Create()
+bool CEngine::Create()
{
m_size = m_lastSize = m_app->GetVideoConfig().size;
- m_lightMan = new Gfx::CLightManager(m_iMan, this);
- m_text = new Gfx::CText(m_iMan, this);
- m_particle = new Gfx::CParticle(m_iMan, this);
- m_water = new Gfx::CWater(m_iMan, this);
- m_cloud = new Gfx::CCloud(m_iMan, this);
- m_lightning = new Gfx::CLightning(m_iMan, this);
- m_planet = new Gfx::CPlanet(m_iMan, this);
+ m_lightMan = new CLightManager(m_iMan, this);
+ m_text = new CText(m_iMan, this);
+ m_particle = new CParticle(m_iMan, this);
+ m_water = new CWater(m_iMan, this);
+ m_cloud = new CCloud(m_iMan, this);
+ m_lightning = new CLightning(m_iMan, this);
+ m_planet = new CPlanet(m_iMan, this);
m_lightMan->SetDevice(m_device);
@@ -262,9 +270,9 @@ bool Gfx::CEngine::Create()
return false;
}
- m_device->SetClearColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f));
- m_device->SetShadeModel(Gfx::SHADE_SMOOTH);
- m_device->SetFillMode(Gfx::FILL_FILL);
+ m_device->SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
+ m_device->SetShadeModel(SHADE_SMOOTH);
+ m_device->SetFillMode(FILL_POLY);
SetFocus(m_focus);
@@ -273,17 +281,17 @@ bool Gfx::CEngine::Create()
Math::LoadOrthoProjectionMatrix(m_matProjInterface, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
- Gfx::TextureCreateParams params;
- params.format = Gfx::TEX_IMG_RGB;
- params.minFilter = Gfx::TEX_MIN_FILTER_NEAREST;
- params.magFilter = Gfx::TEX_MAG_FILTER_NEAREST;
+ TextureCreateParams params;
+ params.format = TEX_IMG_RGB;
+ params.minFilter = TEX_MIN_FILTER_NEAREST;
+ params.magFilter = TEX_MAG_FILTER_NEAREST;
params.mipmap = false;
m_miceTexture = LoadTexture("mouse.png", params);
return true;
}
-void Gfx::CEngine::Destroy()
+void CEngine::Destroy()
{
m_text->Destroy();
@@ -309,12 +317,12 @@ void Gfx::CEngine::Destroy()
m_planet = nullptr;
}
-void Gfx::CEngine::ResetAfterDeviceChanged()
+void CEngine::ResetAfterDeviceChanged()
{
// TODO reload textures, reset device state, etc.
}
-bool Gfx::CEngine::ProcessEvent(const Event &event)
+bool CEngine::ProcessEvent(const Event &event)
{
if (event.type == EVENT_KEY_DOWN)
{
@@ -328,7 +336,7 @@ bool Gfx::CEngine::ProcessEvent(const Event &event)
else if (event.key.key == KEY(F2))
{
int index = static_cast<int>(m_mouseType);
- m_mouseType = static_cast<Gfx::EngineMouseType>( (index + 1) % Gfx::ENG_MOUSE_COUNT );
+ m_mouseType = static_cast<EngineMouseType>( (index + 1) % ENG_MOUSE_COUNT );
}
}
@@ -336,7 +344,7 @@ bool Gfx::CEngine::ProcessEvent(const Event &event)
return true;
}
-void Gfx::CEngine::FrameUpdate()
+void CEngine::FrameUpdate()
{
float rTime = m_app->GetRelTime();
@@ -349,134 +357,134 @@ void Gfx::CEngine::FrameUpdate()
if (m_groundMark.draw)
{
- if (m_groundMark.phase == Gfx::ENG_GR_MARK_PHASE_INC) // growing?
+ if (m_groundMark.phase == ENG_GR_MARK_PHASE_INC) // growing?
{
m_groundMark.intensity += rTime*(1.0f/m_groundMark.delay[0]);
if (m_groundMark.intensity >= 1.0f)
{
m_groundMark.intensity = 1.0f;
m_groundMark.fix = 0.0f;
- m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_FIX;
+ m_groundMark.phase = ENG_GR_MARK_PHASE_FIX;
}
}
- else if (m_groundMark.phase == Gfx::ENG_GR_MARK_PHASE_FIX) // fixed?
+ else if (m_groundMark.phase == ENG_GR_MARK_PHASE_FIX) // fixed?
{
m_groundMark.fix += rTime*(1.0f/m_groundMark.delay[1]);
if (m_groundMark.fix >= 1.0f)
- m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_DEC;
+ m_groundMark.phase = ENG_GR_MARK_PHASE_DEC;
}
- else if (m_groundMark.phase == Gfx::ENG_GR_MARK_PHASE_DEC) // decay?
+ else if (m_groundMark.phase == ENG_GR_MARK_PHASE_DEC) // decay?
{
m_groundMark.intensity -= rTime*(1.0f/m_groundMark.delay[2]);
if (m_groundMark.intensity < 0.0f)
{
m_groundMark.intensity = 0.0f;
- m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_NULL;
+ m_groundMark.phase = ENG_GR_MARK_PHASE_NULL;
m_groundMark.draw = false;
}
}
}
}
-bool Gfx::CEngine::WriteScreenShot(const std::string& fileName, int width, int height)
+bool CEngine::WriteScreenShot(const std::string& fileName, int width, int height)
{
// TODO write screenshot: not very important for now
GetLogger()->Trace("CEngine::WriteSceenShot(): stub!\n");
return true;
}
-bool Gfx::CEngine::ReadSettings()
+bool CEngine::ReadSettings()
{
// TODO: when INI reading is completed
return true;
}
-bool Gfx::CEngine::WriteSettings()
+bool CEngine::WriteSettings()
{
// TODO: when INI writing is completed
return true;
}
-void Gfx::CEngine::SetPause(bool pause)
+void CEngine::SetPause(bool pause)
{
m_pause = pause;
}
-bool Gfx::CEngine::GetPause()
+bool CEngine::GetPause()
{
return m_pause;
}
-void Gfx::CEngine::SetMovieLock(bool lock)
+void CEngine::SetMovieLock(bool lock)
{
m_movieLock = lock;
}
-bool Gfx::CEngine::GetMovieLock()
+bool CEngine::GetMovieLock()
{
return m_movieLock;
}
-void Gfx::CEngine::SetShowStats(bool show)
+void CEngine::SetShowStats(bool show)
{
m_showStats = show;
}
-bool Gfx::CEngine::GetShowStats()
+bool CEngine::GetShowStats()
{
return m_showStats;
}
-void Gfx::CEngine::SetRenderEnable(bool enable)
+void CEngine::SetRenderEnable(bool enable)
{
m_render = enable;
}
-Math::IntPoint Gfx::CEngine::GetWindowSize()
+Math::IntPoint CEngine::GetWindowSize()
{
return m_size;
}
-Math::IntPoint Gfx::CEngine::GetLastWindowSize()
+Math::IntPoint CEngine::GetLastWindowSize()
{
return m_lastSize;
}
-Math::Point Gfx::CEngine::WindowToInterfaceCoords(Math::IntPoint pos)
+Math::Point CEngine::WindowToInterfaceCoords(Math::IntPoint pos)
{
return Math::Point( static_cast<float>(pos.x) / static_cast<float>(m_size.x),
1.0f - static_cast<float>(pos.y) / static_cast<float>(m_size.y) );
}
-Math::IntPoint Gfx::CEngine::InterfaceToWindowCoords(Math::Point pos)
+Math::IntPoint CEngine::InterfaceToWindowCoords(Math::Point pos)
{
return Math::IntPoint(static_cast<int>(pos.x * m_size.x),
static_cast<int>((1.0f - pos.y) * m_size.y));
}
-Math::Point Gfx::CEngine::WindowToInterfaceSize(Math::IntPoint size)
+Math::Point CEngine::WindowToInterfaceSize(Math::IntPoint size)
{
return Math::Point(static_cast<float>(size.x) / static_cast<float>(m_size.x),
static_cast<float>(size.y) / static_cast<float>(m_size.y));
}
-Math::IntPoint Gfx::CEngine::InterfaceToWindowSize(Math::Point size)
+Math::IntPoint CEngine::InterfaceToWindowSize(Math::Point size)
{
return Math::IntPoint(static_cast<int>(size.x * m_size.x),
static_cast<int>(size.y * m_size.y));
}
-std::string Gfx::CEngine::GetTextureDir()
+std::string CEngine::GetTextureDir()
{
return m_texPath;
}
-void Gfx::CEngine::AddStatisticTriangle(int count)
+void CEngine::AddStatisticTriangle(int count)
{
m_statisticTriangle += count;
}
-int Gfx::CEngine::GetStatisticTriangle()
+int CEngine::GetStatisticTriangle()
{
return m_statisticTriangle;
}
@@ -489,7 +497,7 @@ int Gfx::CEngine::GetStatisticTriangle()
-int Gfx::CEngine::CreateObject()
+int CEngine::CreateObject()
{
int i = 0;
for ( ; i < static_cast<int>( m_objects.size() ); i++)
@@ -502,7 +510,7 @@ int Gfx::CEngine::CreateObject()
}
if (i == static_cast<int>( m_objects.size() ))
- m_objects.push_back(Gfx::EngineObject());
+ m_objects.push_back(EngineObject());
m_objects[i].used = true;
@@ -520,7 +528,7 @@ int Gfx::CEngine::CreateObject()
return i;
}
-void Gfx::CEngine::FlushObject()
+void CEngine::FlushObject()
{
m_objectTree.clear();
m_objects.clear();
@@ -530,7 +538,7 @@ void Gfx::CEngine::FlushObject()
FlushGroundSpot();
}
-bool Gfx::CEngine::DeleteObject(int objRank)
+bool CEngine::DeleteObject(int objRank)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -538,12 +546,12 @@ bool Gfx::CEngine::DeleteObject(int objRank)
// Delete object's triangles
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
if (p2.objRank == objRank)
@@ -563,7 +571,7 @@ bool Gfx::CEngine::DeleteObject(int objRank)
return true;
}
-bool Gfx::CEngine::SetObjectType(int objRank, Gfx::EngineObjectType type)
+bool CEngine::SetObjectType(int objRank, EngineObjectType type)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -572,16 +580,16 @@ bool Gfx::CEngine::SetObjectType(int objRank, Gfx::EngineObjectType type)
return true;
}
-Gfx::EngineObjectType Gfx::CEngine::GetObjectType(int objRank)
+EngineObjectType CEngine::GetObjectType(int objRank)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return Gfx::ENG_OBJTYPE_NULL;
+ return ENG_OBJTYPE_NULL;
return m_objects[objRank].type;
}
-bool Gfx::CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform)
+bool CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -590,7 +598,7 @@ bool Gfx::CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform
return true;
}
-bool Gfx::CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
+bool CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -599,7 +607,7 @@ bool Gfx::CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
return true;
}
-bool Gfx::CEngine::SetObjectDrawWorld(int objRank, bool draw)
+bool CEngine::SetObjectDrawWorld(int objRank, bool draw)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -608,7 +616,7 @@ bool Gfx::CEngine::SetObjectDrawWorld(int objRank, bool draw)
return true;
}
-bool Gfx::CEngine::SetObjectDrawFront(int objRank, bool draw)
+bool CEngine::SetObjectDrawFront(int objRank, bool draw)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -617,7 +625,7 @@ bool Gfx::CEngine::SetObjectDrawFront(int objRank, bool draw)
return true;
}
-bool Gfx::CEngine::SetObjectTransparency(int objRank, float value)
+bool CEngine::SetObjectTransparency(int objRank, float value)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -626,7 +634,7 @@ bool Gfx::CEngine::SetObjectTransparency(int objRank, float value)
return true;
}
-bool Gfx::CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max)
+bool CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return 0;
@@ -637,7 +645,7 @@ bool Gfx::CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& m
}
-int Gfx::CEngine::GetObjectTotalTriangles(int objRank)
+int CEngine::GetObjectTotalTriangles(int objRank)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return 0;
@@ -646,7 +654,7 @@ int Gfx::CEngine::GetObjectTotalTriangles(int objRank)
}
-Gfx::EngineObjLevel1& Gfx::CEngine::AddLevel1(const std::string& tex1Name, const std::string& tex2Name)
+EngineObjLevel1& CEngine::AddLevel1(const std::string& tex1Name, const std::string& tex2Name)
{
bool unusedPresent = false;
for (int i = 0; i < static_cast<int>( m_objectTree.size() ); i++)
@@ -675,11 +683,11 @@ Gfx::EngineObjLevel1& Gfx::CEngine::AddLevel1(const std::string& tex1Name, const
}
}
- m_objectTree.push_back(Gfx::EngineObjLevel1(true, tex1Name, tex2Name));
+ m_objectTree.push_back(EngineObjLevel1(true, tex1Name, tex2Name));
return m_objectTree.back();
}
-Gfx::EngineObjLevel2& Gfx::CEngine::AddLevel2(Gfx::EngineObjLevel1& p1, int objRank)
+EngineObjLevel2& CEngine::AddLevel2(EngineObjLevel1& p1, int objRank)
{
bool unusedPresent = false;
for (int i = 0; i < static_cast<int>( p1.next.size() ); i++)
@@ -707,11 +715,11 @@ Gfx::EngineObjLevel2& Gfx::CEngine::AddLevel2(Gfx::EngineObjLevel1& p1, int objR
}
}
- p1.next.push_back(Gfx::EngineObjLevel2(true, objRank));
+ p1.next.push_back(EngineObjLevel2(true, objRank));
return p1.next.back();
}
-Gfx::EngineObjLevel3& Gfx::CEngine::AddLevel3(Gfx::EngineObjLevel2& p2, float min, float max)
+EngineObjLevel3& CEngine::AddLevel3(EngineObjLevel2& p2, float min, float max)
{
bool unusedPresent = false;
for (int i = 0; i < static_cast<int>( p2.next.size() ); i++)
@@ -740,12 +748,12 @@ Gfx::EngineObjLevel3& Gfx::CEngine::AddLevel3(Gfx::EngineObjLevel2& p2, float mi
}
}
- p2.next.push_back(Gfx::EngineObjLevel3(true, min, max));
+ p2.next.push_back(EngineObjLevel3(true, min, max));
return p2.next.back();
}
-Gfx::EngineObjLevel4& Gfx::CEngine::AddLevel4(Gfx::EngineObjLevel3& p3, Gfx::EngineTriangleType type,
- const Gfx::Material& material, int state)
+EngineObjLevel4& CEngine::AddLevel4(EngineObjLevel3& p3, EngineTriangleType type,
+ const Material& material, int state)
{
bool unusedPresent = false;
for (int i = 0; i < static_cast<int>( p3.next.size() ); i++)
@@ -775,12 +783,12 @@ Gfx::EngineObjLevel4& Gfx::CEngine::AddLevel4(Gfx::EngineObjLevel3& p3, Gfx::Eng
}
}
- p3.next.push_back(Gfx::EngineObjLevel4(true, type, material, state));
+ p3.next.push_back(EngineObjLevel4(true, type, material, state));
return p3.next.back();
}
-bool Gfx::CEngine::AddTriangles(int objRank, const std::vector<Gfx::VertexTex2>& vertices,
- const Gfx::Material& material, int state,
+bool CEngine::AddTriangles(int objRank, const std::vector<VertexTex2>& vertices,
+ const Material& material, int state,
std::string tex1Name, std::string tex2Name,
float min, float max, bool globalUpdate)
{
@@ -794,10 +802,10 @@ bool Gfx::CEngine::AddTriangles(int objRank, const std::vector<Gfx::VertexTex2>&
m_lastObjectDetail = m_objectDetail;
m_lastClippingDistance = m_clippingDistance;
- Gfx::EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
- Gfx::EngineObjLevel2& p2 = AddLevel2(p1, objRank);
- Gfx::EngineObjLevel3& p3 = AddLevel3(p2, min, max);
- Gfx::EngineObjLevel4& p4 = AddLevel4(p3, Gfx::ENG_TRIANGLE_TYPE_TRIANGLES, material, state);
+ EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
+ EngineObjLevel2& p2 = AddLevel2(p1, objRank);
+ EngineObjLevel3& p3 = AddLevel3(p2, min, max);
+ EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_TRIANGLES, material, state);
p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end());
@@ -826,8 +834,8 @@ bool Gfx::CEngine::AddTriangles(int objRank, const std::vector<Gfx::VertexTex2>&
return true;
}
-bool Gfx::CEngine::AddSurface(int objRank, const std::vector<Gfx::VertexTex2>& vertices,
- const Gfx::Material& material, int state,
+bool CEngine::AddSurface(int objRank, const std::vector<VertexTex2>& vertices,
+ const Material& material, int state,
std::string tex1Name, std::string tex2Name,
float min, float max, bool globalUpdate)
{
@@ -841,10 +849,10 @@ bool Gfx::CEngine::AddSurface(int objRank, const std::vector<Gfx::VertexTex2>& v
m_lastObjectDetail = m_objectDetail;
m_lastClippingDistance = m_clippingDistance;
- Gfx::EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
- Gfx::EngineObjLevel2& p2 = AddLevel2(p1, objRank);
- Gfx::EngineObjLevel3& p3 = AddLevel3(p2, min, max);
- Gfx::EngineObjLevel4& p4 = AddLevel4(p3, Gfx::ENG_TRIANGLE_TYPE_SURFACE, material, state);
+ EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
+ EngineObjLevel2& p2 = AddLevel2(p1, objRank);
+ EngineObjLevel3& p3 = AddLevel3(p2, min, max);
+ EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_SURFACE, material, state);
p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end());
@@ -873,7 +881,7 @@ bool Gfx::CEngine::AddSurface(int objRank, const std::vector<Gfx::VertexTex2>& v
return true;
}
-bool Gfx::CEngine::AddQuick(int objRank, const Gfx::EngineObjLevel4& buffer,
+bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer,
std::string tex1Name, std::string tex2Name,
float min, float max, bool globalUpdate)
{
@@ -883,9 +891,9 @@ bool Gfx::CEngine::AddQuick(int objRank, const Gfx::EngineObjLevel4& buffer,
return false;
}
- Gfx::EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
- Gfx::EngineObjLevel2& p2 = AddLevel2(p1, objRank);
- Gfx::EngineObjLevel3& p3 = AddLevel3(p2, min, max);
+ EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
+ EngineObjLevel2& p2 = AddLevel2(p1, objRank);
+ EngineObjLevel3& p3 = AddLevel3(p2, min, max);
p3.next.push_back(buffer);
p3.next.back().used = true; // ensure that it is used
@@ -910,15 +918,15 @@ bool Gfx::CEngine::AddQuick(int objRank, const Gfx::EngineObjLevel4& buffer,
m_objects[objRank].bboxMax.Length());
}
- if (buffer.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (buffer.type == ENG_TRIANGLE_TYPE_TRIANGLES)
m_objects[objRank].totalTriangles += buffer.vertices.size() / 3;
- else if (buffer.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ else if (buffer.type == ENG_TRIANGLE_TYPE_SURFACE)
m_objects[objRank].totalTriangles += buffer.vertices.size() - 2;
return true;
}
-Gfx::EngineObjLevel4* Gfx::CEngine::FindTriangles(int objRank, const Gfx::Material& material,
+EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material,
int state, std::string tex1Name,
std::string tex2Name, float min, float max)
{
@@ -930,7 +938,7 @@ Gfx::EngineObjLevel4* Gfx::CEngine::FindTriangles(int objRank, const Gfx::Materi
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
if (p1.tex1Name != tex1Name) continue;
@@ -938,24 +946,24 @@ Gfx::EngineObjLevel4* Gfx::CEngine::FindTriangles(int objRank, const Gfx::Materi
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
if (p2.objRank != objRank) continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if (p3.min != min || p3.max != max) continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
- if ( (p4.state & (~(Gfx::ENG_RSTATE_DUAL_BLACK|Gfx::ENG_RSTATE_DUAL_WHITE))) != state ||
+ if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state ||
p4.material != material )
continue;
@@ -968,8 +976,8 @@ Gfx::EngineObjLevel4* Gfx::CEngine::FindTriangles(int objRank, const Gfx::Materi
return nullptr;
}
-int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float percent, int maxCount,
- std::vector<Gfx::EngineTriangle>& triangles)
+int CEngine::GetPartialTriangles(int objRank, float min, float max, float percent, int maxCount,
+ std::vector<EngineTriangle>& triangles)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
{
@@ -985,29 +993,29 @@ int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float p
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
if (p2.objRank != objRank) continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if (p3.min != min || p3.max != max) continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3)
{
@@ -1017,7 +1025,7 @@ int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float p
if (actualCount >= maxCount)
break;
- Gfx::EngineTriangle t;
+ EngineTriangle t;
t.triangle[0] = p4.vertices[i];
t.triangle[1] = p4.vertices[i+1];
t.triangle[2] = p4.vertices[i+2];
@@ -1031,7 +1039,7 @@ int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float p
++actualCount;
}
}
- else if (p4.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
{
for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 1)
{
@@ -1041,7 +1049,7 @@ int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float p
if (actualCount >= maxCount)
break;
- Gfx::EngineTriangle t;
+ EngineTriangle t;
t.triangle[0] = p4.vertices[i];
t.triangle[1] = p4.vertices[i+1];
t.triangle[2] = p4.vertices[i+2];
@@ -1063,7 +1071,7 @@ int Gfx::CEngine::GetPartialTriangles(int objRank, float min, float max, float p
return actualCount;
}
-void Gfx::CEngine::ChangeLOD()
+void CEngine::ChangeLOD()
{
float oldLimit[2] =
{
@@ -1082,17 +1090,17 @@ void Gfx::CEngine::ChangeLOD()
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( Math::IsEqual(p3.min, 0.0f ) &&
@@ -1125,27 +1133,27 @@ void Gfx::CEngine::ChangeLOD()
m_lastClippingDistance = m_clippingDistance;
}
-bool Gfx::CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name)
+bool CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name)
{
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
if (p1.tex2Name == tex2Name) continue; // already new
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
if (p2.objRank != objRank) continue;
- Gfx::EngineObjLevel1& newP1 = AddLevel1(p1.tex1Name, tex2Name);
+ EngineObjLevel1& newP1 = AddLevel1(p1.tex1Name, tex2Name);
- newP1.next.push_back(Gfx::EngineObjLevel2(true, objRank));
+ newP1.next.push_back(EngineObjLevel2(true, objRank));
- Gfx::EngineObjLevel2& newP2 = newP1.next.back();
+ EngineObjLevel2& newP2 = newP1.next.back();
newP2.next.swap(p2.next);
p2.used = false;
@@ -1154,18 +1162,18 @@ bool Gfx::CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name)
return true;
}
-bool Gfx::CEngine::ChangeTextureMapping(int objRank, const Gfx::Material& mat, int state,
+bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state,
const std::string& tex1Name, const std::string& tex2Name,
- float min, float max, Gfx::EngineTextureMapping mode,
+ float min, float max, EngineTextureMapping mode,
float au, float bu, float av, float bv)
{
- Gfx::EngineObjLevel4* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max);
+ EngineObjLevel4* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max);
if (p4 == nullptr)
return false;
int nb = p4->vertices.size();
- if (mode == Gfx::ENG_TEX_MAPPING_X)
+ if (mode == ENG_TEX_MAPPING_X)
{
for (int i = 0; i < nb; i++)
{
@@ -1173,7 +1181,7 @@ bool Gfx::CEngine::ChangeTextureMapping(int objRank, const Gfx::Material& mat, i
p4->vertices[i].texCoord.y = p4->vertices[i].coord.y * av + bv;
}
}
- else if (mode == Gfx::ENG_TEX_MAPPING_Y)
+ else if (mode == ENG_TEX_MAPPING_Y)
{
for (int i = 0; i < nb; i++)
{
@@ -1181,7 +1189,7 @@ bool Gfx::CEngine::ChangeTextureMapping(int objRank, const Gfx::Material& mat, i
p4->vertices[i].texCoord.y = p4->vertices[i].coord.z * av + bv;
}
}
- else if (mode == Gfx::ENG_TEX_MAPPING_Z)
+ else if (mode == ENG_TEX_MAPPING_Z)
{
for (int i = 0; i < nb; i++)
{
@@ -1189,21 +1197,21 @@ bool Gfx::CEngine::ChangeTextureMapping(int objRank, const Gfx::Material& mat, i
p4->vertices[i].texCoord.y = p4->vertices[i].coord.y * av + bv;
}
}
- else if (mode == Gfx::ENG_TEX_MAPPING_1X)
+ else if (mode == ENG_TEX_MAPPING_1X)
{
for (int i = 0; i < nb; i++)
{
p4->vertices[i].texCoord.x = p4->vertices[i].coord.x * au + bu;
}
}
- else if (mode == Gfx::ENG_TEX_MAPPING_1Y)
+ else if (mode == ENG_TEX_MAPPING_1Y)
{
for (int i = 0; i < nb; i++)
{
p4->vertices[i].texCoord.y = p4->vertices[i].coord.y * au + bu;
}
}
- else if (mode == Gfx::ENG_TEX_MAPPING_1Z)
+ else if (mode == ENG_TEX_MAPPING_1Z)
{
for (int i = 0; i < nb; i++)
{
@@ -1214,9 +1222,9 @@ bool Gfx::CEngine::ChangeTextureMapping(int objRank, const Gfx::Material& mat, i
return true;
}
-bool Gfx::CEngine::TrackTextureMapping(int objRank, const Gfx::Material& mat, int state,
+bool CEngine::TrackTextureMapping(int objRank, const Material& mat, int state,
const std::string& tex1Name, const std::string& tex2Name,
- float min, float max, Gfx::EngineTextureMapping mode,
+ float min, float max, EngineTextureMapping mode,
float pos, float factor, float tl, float ts, float tt)
{
// TODO track texture mapping: pretty complex code, so leaving it for now
@@ -1225,7 +1233,7 @@ bool Gfx::CEngine::TrackTextureMapping(int objRank, const Gfx::Material& mat, in
}
-bool Gfx::CEngine::CreateShadow(int objRank)
+bool CEngine::CreateShadow(int objRank)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1243,7 +1251,7 @@ bool Gfx::CEngine::CreateShadow(int objRank)
}
}
- m_shadows.push_back(Gfx::EngineShadow());
+ m_shadows.push_back(EngineShadow());
m_shadows[index].used = true;
m_shadows[index].objRank = objRank;
@@ -1254,7 +1262,7 @@ bool Gfx::CEngine::CreateShadow(int objRank)
return true;
}
-void Gfx::CEngine::DeleteShadow(int objRank)
+void CEngine::DeleteShadow(int objRank)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return;
@@ -1269,7 +1277,7 @@ void Gfx::CEngine::DeleteShadow(int objRank)
m_objects[objRank].shadowRank = -1;
}
-bool Gfx::CEngine::SetObjectShadowHide(int objRank, bool hide)
+bool CEngine::SetObjectShadowHide(int objRank, bool hide)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1282,7 +1290,7 @@ bool Gfx::CEngine::SetObjectShadowHide(int objRank, bool hide)
return true;
}
-bool Gfx::CEngine::SetObjectShadowType(int objRank, Gfx::EngineShadowType type)
+bool CEngine::SetObjectShadowType(int objRank, EngineShadowType type)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1295,7 +1303,7 @@ bool Gfx::CEngine::SetObjectShadowType(int objRank, Gfx::EngineShadowType type)
return true;
}
-bool Gfx::CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos)
+bool CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1308,7 +1316,7 @@ bool Gfx::CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos)
return true;
}
-bool Gfx::CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal)
+bool CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1321,7 +1329,7 @@ bool Gfx::CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal
return true;
}
-bool Gfx::CEngine::SetObjectShadowAngle(int objRank, float angle)
+bool CEngine::SetObjectShadowAngle(int objRank, float angle)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1334,7 +1342,7 @@ bool Gfx::CEngine::SetObjectShadowAngle(int objRank, float angle)
return true;
}
-bool Gfx::CEngine::SetObjectShadowRadius(int objRank, float radius)
+bool CEngine::SetObjectShadowRadius(int objRank, float radius)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1347,7 +1355,7 @@ bool Gfx::CEngine::SetObjectShadowRadius(int objRank, float radius)
return true;
}
-bool Gfx::CEngine::SetObjectShadowIntensity(int objRank, float intensity)
+bool CEngine::SetObjectShadowIntensity(int objRank, float intensity)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1360,7 +1368,7 @@ bool Gfx::CEngine::SetObjectShadowIntensity(int objRank, float intensity)
return true;
}
-bool Gfx::CEngine::SetObjectShadowHeight(int objRank, float height)
+bool CEngine::SetObjectShadowHeight(int objRank, float height)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return false;
@@ -1373,7 +1381,7 @@ bool Gfx::CEngine::SetObjectShadowHeight(int objRank, float height)
return true;
}
-float Gfx::CEngine::GetObjectShadowRadius(int objRank)
+float CEngine::GetObjectShadowRadius(int objRank)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
return 0.0f;
@@ -1385,14 +1393,14 @@ float Gfx::CEngine::GetObjectShadowRadius(int objRank)
return m_shadows[i].radius;
}
-bool Gfx::CEngine::GetHighlight(Math::Point &p1, Math::Point &p2)
+bool CEngine::GetHighlight(Math::Point &p1, Math::Point &p2)
{
p1 = m_highlightP1;
p2 = m_highlightP2;
return m_highlight;
}
-void Gfx::CEngine::SetHighlightRank(int *rankList)
+void CEngine::SetHighlightRank(int *rankList)
{
int i = 0;
while ( *rankList != -1 )
@@ -1402,7 +1410,7 @@ void Gfx::CEngine::SetHighlightRank(int *rankList)
m_highlightRank[i] = -1; // terminator
}
-bool Gfx::CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
+bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
{
min.x = 1000000.0f;
min.y = 1000000.0f;
@@ -1438,7 +1446,7 @@ bool Gfx::CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
return true;
}
-void Gfx::CEngine::FlushGroundSpot()
+void CEngine::FlushGroundSpot()
{
m_groundSpots.clear();
m_firstGroundSpot = true;
@@ -1446,7 +1454,7 @@ void Gfx::CEngine::FlushGroundSpot()
// TODO: blank all shadow textures
}
-int Gfx::CEngine::CreateGroundSpot()
+int CEngine::CreateGroundSpot()
{
int index = 0;
for ( ; index < static_cast<int>( m_groundSpots.size() ); index++)
@@ -1458,7 +1466,7 @@ int Gfx::CEngine::CreateGroundSpot()
}
}
- m_groundSpots.push_back(Gfx::EngineGroundSpot());
+ m_groundSpots.push_back(EngineGroundSpot());
m_groundSpots[index].used = true;
m_groundSpots[index].smooth = 1.0f;
@@ -1466,13 +1474,13 @@ int Gfx::CEngine::CreateGroundSpot()
return index;
}
-void Gfx::CEngine::DeleteGroundSpot(int rank)
+void CEngine::DeleteGroundSpot(int rank)
{
m_groundSpots[rank].used = false;
m_groundSpots[rank].pos = Math::Vector(0.0f, 0.0f, 0.0f);
}
-bool Gfx::CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos)
+bool CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos)
{
if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
return 0.0f;
@@ -1481,7 +1489,7 @@ bool Gfx::CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos)
return true;
}
-bool Gfx::CEngine::SetObjectGroundSpotRadius(int rank, float radius)
+bool CEngine::SetObjectGroundSpotRadius(int rank, float radius)
{
if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
return 0.0f;
@@ -1490,7 +1498,7 @@ bool Gfx::CEngine::SetObjectGroundSpotRadius(int rank, float radius)
return true;
}
-bool Gfx::CEngine::SetObjectGroundSpotColor(int rank, const Gfx::Color& color)
+bool CEngine::SetObjectGroundSpotColor(int rank, const Color& color)
{
if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
return 0.0f;
@@ -1499,7 +1507,7 @@ bool Gfx::CEngine::SetObjectGroundSpotColor(int rank, const Gfx::Color& color)
return true;
}
-bool Gfx::CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max)
+bool CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max)
{
if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
return 0.0f;
@@ -1509,7 +1517,7 @@ bool Gfx::CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max)
return true;
}
-bool Gfx::CEngine::SetObjectGroundSpotSmooth(int rank, float smooth)
+bool CEngine::SetObjectGroundSpotSmooth(int rank, float smooth)
{
if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
return 0.0f;
@@ -1518,13 +1526,13 @@ bool Gfx::CEngine::SetObjectGroundSpotSmooth(int rank, float smooth)
return true;
}
-void Gfx::CEngine::CreateGroundMark(Math::Vector pos, float radius,
+void CEngine::CreateGroundMark(Math::Vector pos, float radius,
float delay1, float delay2, float delay3,
int dx, int dy, char* table)
{
m_groundMark.LoadDefault();
- m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_INC;
+ m_groundMark.phase = ENG_GR_MARK_PHASE_INC;
m_groundMark.delay[0] = delay1;
m_groundMark.delay[1] = delay2;
m_groundMark.delay[2] = delay3;
@@ -1536,12 +1544,12 @@ void Gfx::CEngine::CreateGroundMark(Math::Vector pos, float radius,
m_groundMark.table = table;
}
-void Gfx::CEngine::DeleteGroundMark(int rank)
+void CEngine::DeleteGroundMark(int rank)
{
m_groundMark.LoadDefault();
}
-void Gfx::CEngine::ComputeDistance()
+void CEngine::ComputeDistance()
{
// TODO: s_resol???
@@ -1558,7 +1566,7 @@ void Gfx::CEngine::ComputeDistance()
}
}
-void Gfx::CEngine::UpdateGeometry()
+void CEngine::UpdateGeometry()
{
if (! m_updateGeometry)
return;
@@ -1576,22 +1584,22 @@ void Gfx::CEngine::UpdateGeometry()
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
int objRank = p2.objRank;
@@ -1616,13 +1624,13 @@ void Gfx::CEngine::UpdateGeometry()
m_updateGeometry = false;
}
-void Gfx::CEngine::Update()
+void CEngine::Update()
{
ComputeDistance();
UpdateGeometry();
}
-bool Gfx::CEngine::DetectBBox(int objRank, Math::Point mouse)
+bool CEngine::DetectBBox(int objRank, Math::Point mouse)
{
Math::Point min, max;
min.x = 1000000.0f;
@@ -1657,38 +1665,38 @@ bool Gfx::CEngine::DetectBBox(int objRank, Math::Point mouse)
mouse.y <= max.y );
}
-int Gfx::CEngine::DetectObject(Math::Point mouse)
+int CEngine::DetectObject(Math::Point mouse)
{
float min = 1000000.0f;
int nearest = -1;
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
- if (m_objects[p2.objRank].type == Gfx::ENG_OBJTYPE_TERRAIN) continue;
+ if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN) continue;
if (! DetectBBox(p2.objRank, mouse)) continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if (p3.min != 0.0f) continue; // LOD B or C?
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3)
{
@@ -1700,7 +1708,7 @@ int Gfx::CEngine::DetectObject(Math::Point mouse)
}
}
}
- else if (p4.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
{
for (int i = 0; i < static_cast<int>( p4.vertices.size() ) - 2; i += 1)
{
@@ -1720,7 +1728,7 @@ int Gfx::CEngine::DetectObject(Math::Point mouse)
return nearest;
}
-bool Gfx::CEngine::DetectTriangle(Math::Point mouse, Gfx::VertexTex2* triangle, int objRank, float& dist)
+bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRank, float& dist)
{
Math::Vector p2D[3], p3D;
@@ -1762,13 +1770,13 @@ bool Gfx::CEngine::DetectTriangle(Math::Point mouse, Gfx::VertexTex2* triangle,
return true;
}
-bool Gfx::CEngine::IsVisible(int objRank)
+bool CEngine::IsVisible(int objRank)
{
// TODO: use ComputeSphereVisiblity() after tested OK
return true;
}
-bool Gfx::CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p3D)
+bool CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p3D)
{
p3D = Math::Transform(m_objects[objRank].transform, p3D);
p3D = Math::Transform(m_matView, p3D);
@@ -1793,7 +1801,7 @@ bool Gfx::CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p
-void Gfx::CEngine::SetState(int state, const Gfx::Color& color)
+void CEngine::SetState(int state, const Color& color)
{
if (state == m_lastState && color == m_lastColor)
return;
@@ -1801,204 +1809,204 @@ void Gfx::CEngine::SetState(int state, const Gfx::Color& color)
m_lastState = state;
m_lastColor = color;
- if (m_alphaMode != 1 && (state & Gfx::ENG_RSTATE_ALPHA))
+ if (m_alphaMode != 1 && (state & ENG_RSTATE_ALPHA))
{
- state &= ~Gfx::ENG_RSTATE_ALPHA;
+ state &= ~ENG_RSTATE_ALPHA;
if (m_alphaMode == 2)
- state |= Gfx::ENG_RSTATE_TTEXTURE_BLACK;
+ state |= ENG_RSTATE_TTEXTURE_BLACK;
}
- if (state & Gfx::ENG_RSTATE_TTEXTURE_BLACK) // transparent black texture?
+ if (state & ENG_RSTATE_TTEXTURE_BLACK) // transparent black texture?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(BLEND_ONE, BLEND_INV_SRC_COLOR);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
m_device->SetTextureFactor(color);
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
- params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
- params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_MODULATE;
+ params.colorArg1 = TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = TEX_MIX_ARG_FACTOR;
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_TTEXTURE_WHITE) // transparent white texture?
+ else if (state & ENG_RSTATE_TTEXTURE_WHITE) // transparent white texture?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(BLEND_DST_COLOR, BLEND_ZERO);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
m_device->SetTextureFactor(color.Inverse());
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_ADD;
- params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
- params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_ADD;
+ params.colorArg1 = TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = TEX_MIX_ARG_FACTOR;
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_TCOLOR_BLACK) // transparent black color?
+ else if (state & ENG_RSTATE_TCOLOR_BLACK) // transparent black color?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(BLEND_ONE, BLEND_INV_SRC_COLOR);
}
- else if (state & Gfx::ENG_RSTATE_TCOLOR_WHITE) // transparent white color?
+ else if (state & ENG_RSTATE_TCOLOR_WHITE) // transparent white color?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(BLEND_DST_COLOR, BLEND_ZERO);
}
- else if (state & Gfx::ENG_RSTATE_TDIFFUSE) // diffuse color as transparent?
+ else if (state & ENG_RSTATE_TDIFFUSE) // diffuse color as transparent?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetBlendFunc(Gfx::BLEND_SRC_ALPHA, Gfx::BLEND_DST_ALPHA);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(BLEND_SRC_ALPHA, BLEND_DST_ALPHA);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_REPLACE;
- params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_REPLACE;
+ params.colorArg1 = TEX_MIX_ARG_TEXTURE;
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_OPAQUE_TEXTURE) // opaque texture ?
+ else if (state & ENG_RSTATE_OPAQUE_TEXTURE) // opaque texture ?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
m_device->SetTextureEnabled(0, true);
- m_device->SetTextureStageParams(0, Gfx::TextureStageParams()); // default operation
+ m_device->SetTextureStageParams(0, TextureStageParams()); // default operation
}
- else if (state & Gfx::ENG_RSTATE_OPAQUE_COLOR) // opaque color ?
+ else if (state & ENG_RSTATE_OPAQUE_COLOR) // opaque color ?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, false);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, false);
}
- else if (state & Gfx::ENG_RSTATE_TEXT) // font rendering?
+ else if (state & ENG_RSTATE_TEXT) // font rendering?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetBlendFunc(Gfx::BLEND_SRC_ALPHA, Gfx::BLEND_INV_SRC_ALPHA);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(BLEND_SRC_ALPHA, BLEND_INV_SRC_ALPHA);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; // default modulate operation
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // default modulate operation
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_DEFAULT; // default modulate operation
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // default modulate operation
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_ALPHA) // image with alpha channel?
+ else if (state & ENG_RSTATE_ALPHA) // image with alpha channel?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
+ m_device->SetRenderState(RENDER_STATE_FOG, true);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, true);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, true);
- m_device->SetAlphaTestFunc(Gfx::COMP_FUNC_GREATER, 0.5f);
+ m_device->SetAlphaTestFunc(COMP_FUNC_GREATER, 0.5f);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
m_device->SetTextureFactor(color);
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
- params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
- params.colorArg2 = Gfx::TEX_MIX_ARG_SRC_COLOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_REPLACE;
- params.alphaArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_MODULATE;
+ params.colorArg1 = TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = TEX_MIX_ARG_SRC_COLOR;
+ params.alphaOperation = TEX_MIX_OPER_REPLACE;
+ params.alphaArg1 = TEX_MIX_ARG_TEXTURE;
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
else // normal ?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
+ m_device->SetRenderState(RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_BLENDING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, true);
+ m_device->SetRenderState(RENDER_STATE_FOG, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, true);
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; // default modulate
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_DEFAULT; // default modulate
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- if (state & Gfx::ENG_RSTATE_FOG)
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+ if (state & ENG_RSTATE_FOG)
+ m_device->SetRenderState(RENDER_STATE_FOG, true);
bool second = m_groundSpotVisible || m_dirty;
- if ( !m_groundSpotVisible && (state & Gfx::ENG_RSTATE_SECOND) != 0 ) second = false;
- if ( !m_dirty && (state & Gfx::ENG_RSTATE_SECOND) == 0 ) second = false;
+ if ( !m_groundSpotVisible && (state & ENG_RSTATE_SECOND) != 0 ) second = false;
+ if ( !m_dirty && (state & ENG_RSTATE_SECOND) == 0 ) second = false;
if ((state & ENG_RSTATE_DUAL_BLACK) && second)
{
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
- params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
- params.colorArg2 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: ???
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_MODULATE;
+ params.colorArg1 = TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR;
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ???
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(1, params);
}
else if ((state & ENG_RSTATE_DUAL_WHITE) && second)
{
- Gfx::TextureStageParams params;
- params.colorOperation = Gfx::TEX_MIX_OPER_ADD;
- params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
- params.colorArg2 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: ???
+ TextureStageParams params;
+ params.colorOperation = TEX_MIX_OPER_ADD;
+ params.colorArg1 = TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR;
+ params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ???
m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(1, params);
}
@@ -2007,52 +2015,52 @@ void Gfx::CEngine::SetState(int state, const Gfx::Color& color)
m_device->SetTextureEnabled(1, false);
}
- if (state & Gfx::ENG_RSTATE_WRAP)
+ if (state & ENG_RSTATE_WRAP)
{
// TODO: separate function for setting wrap mode?
- Gfx::TextureStageParams p1 = m_device->GetTextureStageParams(0);
- p1.wrapS = p1.wrapT = Gfx::TEX_WRAP_REPEAT;
+ TextureStageParams p1 = m_device->GetTextureStageParams(0);
+ p1.wrapS = p1.wrapT = TEX_WRAP_REPEAT;
m_device->SetTextureStageParams(0, p1);
- Gfx::TextureStageParams p2 = m_device->GetTextureStageParams(1);
- p2.wrapS = p2.wrapT = Gfx::TEX_WRAP_REPEAT;
+ TextureStageParams p2 = m_device->GetTextureStageParams(1);
+ p2.wrapS = p2.wrapT = TEX_WRAP_REPEAT;
m_device->SetTextureStageParams(1, p2);
}
- else // if (state & Gfx::ENG_RSTATE_CLAMP) or otherwise
+ else // if (state & ENG_RSTATE_CLAMP) or otherwise
{
- Gfx::TextureStageParams p1 = m_device->GetTextureStageParams(0);
- p1.wrapS = p1.wrapT = Gfx::TEX_WRAP_CLAMP;
+ TextureStageParams p1 = m_device->GetTextureStageParams(0);
+ p1.wrapS = p1.wrapT = TEX_WRAP_CLAMP;
m_device->SetTextureStageParams(0, p1);
- Gfx::TextureStageParams p2 = m_device->GetTextureStageParams(1);
- p2.wrapS = p2.wrapT = Gfx::TEX_WRAP_CLAMP;
+ TextureStageParams p2 = m_device->GetTextureStageParams(1);
+ p2.wrapS = p2.wrapT = TEX_WRAP_CLAMP;
m_device->SetTextureStageParams(1, p2);
}
- if (state & Gfx::ENG_RSTATE_2FACE)
+ if (state & ENG_RSTATE_2FACE)
{
- m_device->SetRenderState(Gfx::RENDER_STATE_CULLING, false);
+ m_device->SetRenderState(RENDER_STATE_CULLING, false);
}
else
{
- m_device->SetRenderState(Gfx::RENDER_STATE_CULLING, true);
- m_device->SetCullMode(Gfx::CULL_CCW);
+ m_device->SetRenderState(RENDER_STATE_CULLING, true);
+ m_device->SetCullMode(CULL_CCW);
}
- if (state & Gfx::ENG_RSTATE_LIGHT)
- m_device->SetGlobalAmbient(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f));
+ if (state & ENG_RSTATE_LIGHT)
+ m_device->SetGlobalAmbient(Color(1.0f, 1.0f, 1.0f, 1.0f));
else
m_device->SetGlobalAmbient(m_ambientColor[m_rankView]);
}
-void Gfx::CEngine::SetMaterial(const Gfx::Material& mat)
+void CEngine::SetMaterial(const Material& mat)
{
m_lastMaterial = mat;
m_device->SetMaterial(mat);
}
-void Gfx::CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector& lookatPt,
+void CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector& lookatPt,
const Math::Vector& upVec, float eyeDistance)
{
m_eyePt = eyePt;
@@ -2069,10 +2077,10 @@ void Gfx::CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector&
m_sound->SetListener(eyePt, lookatPt);
}
-Gfx::Texture Gfx::CEngine::CreateTexture(const std::string& texName, const Gfx::TextureCreateParams& params)
+Texture CEngine::CreateTexture(const std::string& texName, const TextureCreateParams& params)
{
if (m_texBlacklist.find(texName) != m_texBlacklist.end())
- return Gfx::Texture(); // invalid texture
+ return Texture(); // invalid texture
// TODO: detect alpha channel?
@@ -2082,10 +2090,10 @@ Gfx::Texture Gfx::CEngine::CreateTexture(const std::string& texName, const Gfx::
std::string error = img.GetError();
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
m_texBlacklist.insert(texName);
- return Gfx::Texture(); // invalid texture
+ return Texture(); // invalid texture
}
- Gfx::Texture tex = m_device->CreateTexture(&img, params);
+ Texture tex = m_device->CreateTexture(&img, params);
if (! tex.Valid())
{
@@ -2100,25 +2108,25 @@ Gfx::Texture Gfx::CEngine::CreateTexture(const std::string& texName, const Gfx::
return tex;
}
-Gfx::Texture Gfx::CEngine::LoadTexture(const std::string& name)
+Texture CEngine::LoadTexture(const std::string& name)
{
return LoadTexture(name, m_defaultTexParams);
}
-Gfx::Texture Gfx::CEngine::LoadTexture(const std::string& name, const Gfx::TextureCreateParams& params)
+Texture CEngine::LoadTexture(const std::string& name, const TextureCreateParams& params)
{
if (m_texBlacklist.find(name) != m_texBlacklist.end())
- return Gfx::Texture();
+ return Texture();
- std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(name);
+ std::map<std::string, Texture>::iterator it = m_texNameMap.find(name);
if (it != m_texNameMap.end())
return (*it).second;
- Gfx::Texture tex = CreateTexture(name, params);
+ Texture tex = CreateTexture(name, params);
return tex;
}
-bool Gfx::CEngine::LoadAllTextures()
+bool CEngine::LoadAllTextures()
{
LoadTexture("text.png");
m_miceTexture = LoadTexture("mouse.png");
@@ -2146,7 +2154,7 @@ bool Gfx::CEngine::LoadAllTextures()
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
if (! p1.tex1Name.empty())
@@ -2167,7 +2175,7 @@ bool Gfx::CEngine::LoadAllTextures()
return ok;
}
-void Gfx::CEngine::DeleteTexture(const std::string& texName)
+void CEngine::DeleteTexture(const std::string& texName)
{
auto it = m_texNameMap.find(texName);
if (it == m_texNameMap.end())
@@ -2181,7 +2189,7 @@ void Gfx::CEngine::DeleteTexture(const std::string& texName)
m_texNameMap.erase(it);
}
-void Gfx::CEngine::DeleteTexture(const Gfx::Texture& tex)
+void CEngine::DeleteTexture(const Texture& tex)
{
if (! tex.Valid())
return;
@@ -2198,7 +2206,7 @@ void Gfx::CEngine::DeleteTexture(const Gfx::Texture& tex)
m_texNameMap.erase(it);
}
-bool Gfx::CEngine::SetTexture(const std::string& name, int stage)
+bool CEngine::SetTexture(const std::string& name, int stage)
{
auto it = m_texNameMap.find(name);
if (it != m_texNameMap.end())
@@ -2224,17 +2232,17 @@ bool Gfx::CEngine::SetTexture(const std::string& name, int stage)
return false; // should not happen normally
}
-void Gfx::CEngine::SetTexture(const Gfx::Texture& tex, int stage)
+void CEngine::SetTexture(const Texture& tex, int stage)
{
m_device->SetTexture(stage, tex);
}
-void Gfx::CEngine::SetLimitLOD(int rank, float limit)
+void CEngine::SetLimitLOD(int rank, float limit)
{
m_limitLOD[rank] = limit;
}
-float Gfx::CEngine::GetLimitLOD(int rank, bool last)
+float CEngine::GetLimitLOD(int rank, bool last)
{
float limit = 0.0f;
@@ -2256,12 +2264,12 @@ float Gfx::CEngine::GetLimitLOD(int rank, bool last)
return limit;
}
-void Gfx::CEngine::SetTerrainVision(float vision)
+void CEngine::SetTerrainVision(float vision)
{
m_terrainVision = vision;
}
-void Gfx::CEngine::SetFocus(float focus)
+void CEngine::SetFocus(float focus)
{
m_focus = focus;
m_size = m_app->GetVideoConfig().size;
@@ -2270,67 +2278,67 @@ void Gfx::CEngine::SetFocus(float focus)
Math::LoadProjectionMatrix(m_matProj, m_focus, aspect, 0.5f, m_deepView[0]);
}
-float Gfx::CEngine::GetFocus()
+float CEngine::GetFocus()
{
return m_focus;
}
-void Gfx::CEngine::SetGroundSpot(bool mode)
+void CEngine::SetGroundSpot(bool mode)
{
m_groundSpotVisible = mode;
}
-bool Gfx::CEngine::GetGroundSpot()
+bool CEngine::GetGroundSpot()
{
return m_groundSpotVisible;
}
-void Gfx::CEngine::SetShadow(bool mode)
+void CEngine::SetShadow(bool mode)
{
m_shadowVisible = mode;
}
-bool Gfx::CEngine::GetShadow()
+bool CEngine::GetShadow()
{
return m_shadowVisible;
}
-void Gfx::CEngine::SetDirty(bool mode)
+void CEngine::SetDirty(bool mode)
{
m_dirty = mode;
}
-bool Gfx::CEngine::GetDirty()
+bool CEngine::GetDirty()
{
return m_dirty;
}
-void Gfx::CEngine::SetFog(bool mode)
+void CEngine::SetFog(bool mode)
{
m_fog = mode;
}
-bool Gfx::CEngine::GetFog()
+bool CEngine::GetFog()
{
return m_fog;
}
-bool Gfx::CEngine::GetStateColor()
+bool CEngine::GetStateColor()
{
return m_stateColor;
}
-void Gfx::CEngine::SetSecondTexture(int texNum)
+void CEngine::SetSecondTexture(int texNum)
{
m_secondTexNum = texNum;
}
-int Gfx::CEngine::GetSecondTexture()
+int CEngine::GetSecondTexture()
{
return m_secondTexNum;
}
-void Gfx::CEngine::SetRankView(int rank)
+void CEngine::SetRankView(int rank)
{
if (rank < 0) rank = 0;
if (rank > 1) rank = 1;
@@ -2344,52 +2352,52 @@ void Gfx::CEngine::SetRankView(int rank)
m_rankView = rank;
}
-int Gfx::CEngine::GetRankView()
+int CEngine::GetRankView()
{
return m_rankView;
}
-void Gfx::CEngine::SetDrawWorld(bool draw)
+void CEngine::SetDrawWorld(bool draw)
{
m_drawWorld = draw;
}
-void Gfx::CEngine::SetDrawFront(bool draw)
+void CEngine::SetDrawFront(bool draw)
{
m_drawFront = draw;
}
-void Gfx::CEngine::SetAmbientColor(const Gfx::Color& color, int rank)
+void CEngine::SetAmbientColor(const Color& color, int rank)
{
m_ambientColor[rank] = color;
}
-Gfx::Color Gfx::CEngine::GetAmbientColor(int rank)
+Color CEngine::GetAmbientColor(int rank)
{
return m_ambientColor[rank];
}
-void Gfx::CEngine::SetWaterAddColor(const Gfx::Color& color)
+void CEngine::SetWaterAddColor(const Color& color)
{
m_waterAddColor = color;
}
-Gfx::Color Gfx::CEngine::GetWaterAddColor()
+Color CEngine::GetWaterAddColor()
{
return m_waterAddColor;
}
-void Gfx::CEngine::SetFogColor(const Gfx::Color& color, int rank)
+void CEngine::SetFogColor(const Color& color, int rank)
{
m_fogColor[rank] = color;
}
-Gfx::Color Gfx::CEngine::GetFogColor(int rank)
+Color CEngine::GetFogColor(int rank)
{
return m_fogColor[rank];
}
-void Gfx::CEngine::SetDeepView(float length, int rank, bool ref)
+void CEngine::SetDeepView(float length, int rank, bool ref)
{
if (ref)
length *= m_clippingDistance;
@@ -2397,23 +2405,23 @@ void Gfx::CEngine::SetDeepView(float length, int rank, bool ref)
m_deepView[rank] = length;
}
-float Gfx::CEngine::GetDeepView(int rank)
+float CEngine::GetDeepView(int rank)
{
return m_deepView[rank];
}
-void Gfx::CEngine::SetFogStart(float start, int rank)
+void CEngine::SetFogStart(float start, int rank)
{
m_fogStart[rank] = start;
}
-float Gfx::CEngine::GetFogStart(int rank)
+float CEngine::GetFogStart(int rank)
{
return m_fogStart[rank];
}
-void Gfx::CEngine::SetBackground(const std::string& name, Gfx::Color up, Gfx::Color down,
- Gfx::Color cloudUp, Gfx::Color cloudDown,
+void CEngine::SetBackground(const std::string& name, Color up, Color down,
+ Color cloudUp, Color cloudDown,
bool full, Math::Point scale)
{
if (m_backgroundTex.Valid())
@@ -2434,8 +2442,8 @@ void Gfx::CEngine::SetBackground(const std::string& name, Gfx::Color up, Gfx::Co
m_backgroundTex = LoadTexture(m_backgroundName);
}
-void Gfx::CEngine::GetBackground(std::string& name, Gfx::Color& up, Gfx::Color& down,
- Gfx::Color& cloudUp, Gfx::Color& cloudDown,
+void CEngine::GetBackground(std::string& name, Color& up, Color& down,
+ Color& cloudUp, Color& cloudDown,
bool &full, Math::Point& scale)
{
name = m_backgroundName;
@@ -2447,7 +2455,7 @@ void Gfx::CEngine::GetBackground(std::string& name, Gfx::Color& up, Gfx::Color&
scale = m_backgroundScale;
}
-void Gfx::CEngine::SetForegroundName(const std::string& name)
+void CEngine::SetForegroundName(const std::string& name)
{
if (m_foregroundTex.Valid())
{
@@ -2461,30 +2469,30 @@ void Gfx::CEngine::SetForegroundName(const std::string& name)
m_foregroundTex = LoadTexture(m_foregroundName);
}
-void Gfx::CEngine::SetOverFront(bool front)
+void CEngine::SetOverFront(bool front)
{
m_overFront = front;
}
-void Gfx::CEngine::SetOverColor(const Gfx::Color& color, int mode)
+void CEngine::SetOverColor(const Color& color, int mode)
{
m_overColor = color;
m_overMode = mode;
}
-void Gfx::CEngine::SetParticleDensity(float value)
+void CEngine::SetParticleDensity(float value)
{
if (value < 0.0f) value = 0.0f;
if (value > 2.0f) value = 2.0f;
m_particleDensity = value;
}
-float Gfx::CEngine::GetParticleDensity()
+float CEngine::GetParticleDensity()
{
return m_particleDensity;
}
-float Gfx::CEngine::ParticleAdapt(float factor)
+float CEngine::ParticleAdapt(float factor)
{
if (m_particleDensity == 0.0f)
return 1000000.0f;
@@ -2492,31 +2500,31 @@ float Gfx::CEngine::ParticleAdapt(float factor)
return factor / m_particleDensity;
}
-void Gfx::CEngine::SetClippingDistance(float value)
+void CEngine::SetClippingDistance(float value)
{
if (value < 0.5f) value = 0.5f;
if (value > 2.0f) value = 2.0f;
m_clippingDistance = value;
}
-float Gfx::CEngine::GetClippingDistance()
+float CEngine::GetClippingDistance()
{
return m_clippingDistance;
}
-void Gfx::CEngine::SetObjectDetail(float value)
+void CEngine::SetObjectDetail(float value)
{
if ( value < 0.0f ) value = 0.0f;
if ( value > 2.0f ) value = 2.0f;
m_objectDetail = value;
}
-float Gfx::CEngine::GetObjectDetail()
+float CEngine::GetObjectDetail()
{
return m_objectDetail;
}
-void Gfx::CEngine::SetGadgetQuantity(float value)
+void CEngine::SetGadgetQuantity(float value)
{
if (value < 0.0f) value = 0.0f;
if (value > 1.0f) value = 1.0f;
@@ -2524,12 +2532,12 @@ void Gfx::CEngine::SetGadgetQuantity(float value)
m_gadgetQuantity = value;
}
-float Gfx::CEngine::GetGadgetQuantity()
+float CEngine::GetGadgetQuantity()
{
return m_gadgetQuantity;
}
-void Gfx::CEngine::SetTextureQuality(int value)
+void CEngine::SetTextureQuality(int value)
{
if (value < 0) value = 0;
if (value > 2) value = 2;
@@ -2541,187 +2549,187 @@ void Gfx::CEngine::SetTextureQuality(int value)
}
}
-int Gfx::CEngine::GetTextureQuality()
+int CEngine::GetTextureQuality()
{
return m_textureQuality;
}
-void Gfx::CEngine::SetTotoMode(bool present)
+void CEngine::SetTotoMode(bool present)
{
m_totoMode = present;
}
-bool Gfx::CEngine::GetTotoMode()
+bool CEngine::GetTotoMode()
{
return m_totoMode;
}
-void Gfx::CEngine::SetLensMode(bool present)
+void CEngine::SetLensMode(bool present)
{
m_lensMode = present;
}
-bool Gfx::CEngine::GetLensMode()
+bool CEngine::GetLensMode()
{
return m_lensMode;
}
-void Gfx::CEngine::SetWaterMode(bool present)
+void CEngine::SetWaterMode(bool present)
{
m_waterMode = present;
}
-bool Gfx::CEngine::GetWaterMode()
+bool CEngine::GetWaterMode()
{
return m_waterMode;
}
-void Gfx::CEngine::SetLightingMode(bool present)
+void CEngine::SetLightingMode(bool present)
{
m_lightMode = present;
}
-bool Gfx::CEngine::GetLightingMode()
+bool CEngine::GetLightingMode()
{
return m_lightMode;
}
-void Gfx::CEngine::SetSkyMode(bool present)
+void CEngine::SetSkyMode(bool present)
{
m_skyMode = present;
}
-bool Gfx::CEngine::GetSkyMode()
+bool CEngine::GetSkyMode()
{
return m_skyMode;
}
-void Gfx::CEngine::SetBackForce(bool present)
+void CEngine::SetBackForce(bool present)
{
m_backForce = present;
}
-bool Gfx::CEngine::GetBackForce()
+bool CEngine::GetBackForce()
{
return m_backForce;
}
-void Gfx::CEngine::SetPlanetMode(bool present)
+void CEngine::SetPlanetMode(bool present)
{
m_planetMode = present;
}
-bool Gfx::CEngine::GetPlanetMode()
+bool CEngine::GetPlanetMode()
{
return m_planetMode;
}
-void Gfx::CEngine::SetLightMode(bool present)
+void CEngine::SetLightMode(bool present)
{
m_lightMode = present;
}
-bool Gfx::CEngine::GetLightMode()
+bool CEngine::GetLightMode()
{
return m_lightMode;
}
-void Gfx::CEngine::SetEditIndentMode(bool autoIndent)
+void CEngine::SetEditIndentMode(bool autoIndent)
{
m_editIndentMode = autoIndent;
}
-bool Gfx::CEngine::GetEditIndentMode()
+bool CEngine::GetEditIndentMode()
{
return m_editIndentMode;
}
-void Gfx::CEngine::SetEditIndentValue(int value)
+void CEngine::SetEditIndentValue(int value)
{
m_editIndentValue = value;
}
-int Gfx::CEngine::GetEditIndentValue()
+int CEngine::GetEditIndentValue()
{
return m_editIndentValue;
}
-void Gfx::CEngine::SetTracePrecision(float factor)
+void CEngine::SetTracePrecision(float factor)
{
m_tracePrecision = factor;
}
-float Gfx::CEngine::GetTracePrecision()
+float CEngine::GetTracePrecision()
{
return m_tracePrecision;
}
-void Gfx::CEngine::SetMouseVisible(bool visible)
+void CEngine::SetMouseVisible(bool visible)
{
m_mouseVisible = visible;
}
-bool Gfx::CEngine::GetMouseVisible()
+bool CEngine::GetMouseVisible()
{
return m_mouseVisible;
}
-void Gfx::CEngine::SetMousePos(Math::Point pos)
+void CEngine::SetMousePos(Math::Point pos)
{
m_mousePos = pos;
}
-Math::Point Gfx::CEngine::GetMousePos()
+Math::Point CEngine::GetMousePos()
{
return m_mousePos;
}
-void Gfx::CEngine::SetMouseType(Gfx::EngineMouseType type)
+void CEngine::SetMouseType(EngineMouseType type)
{
m_mouseType = type;
}
-Gfx::EngineMouseType Gfx::CEngine::GetMouseType()
+EngineMouseType CEngine::GetMouseType()
{
return m_mouseType;
}
-const Math::Matrix& Gfx::CEngine::GetMatView()
+const Math::Matrix& CEngine::GetMatView()
{
return m_matView;
}
-Math::Vector Gfx::CEngine::GetEyePt()
+Math::Vector CEngine::GetEyePt()
{
return m_eyePt;
}
-Math::Vector Gfx::CEngine::GetLookatPt()
+Math::Vector CEngine::GetLookatPt()
{
return m_lookatPt;
}
-float Gfx::CEngine::GetEyeDirH()
+float CEngine::GetEyeDirH()
{
return m_eyeDirH;
}
-float Gfx::CEngine::GetEyeDirV()
+float CEngine::GetEyeDirV()
{
return m_eyeDirV;
}
-bool Gfx::CEngine::IsVisiblePoint(const Math::Vector &pos)
+bool CEngine::IsVisiblePoint(const Math::Vector &pos)
{
return Math::Distance(m_eyePt, pos) <= m_deepView[0];
}
-void Gfx::CEngine::UpdateMatProj()
+void CEngine::UpdateMatProj()
{
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProj);
}
-void Gfx::CEngine::ApplyChange()
+void CEngine::ApplyChange()
{
m_deepView[0] /= m_lastClippingDistance;
m_deepView[1] /= m_lastClippingDistance;
@@ -2744,18 +2752,18 @@ void Gfx::CEngine::ApplyChange()
/**
This function sets up render states, clears the
viewport, and renders the scene. */
-void Gfx::CEngine::Render()
+void CEngine::Render()
{
if (! m_render) return;
m_statisticTriangle = 0;
m_lastState = -1;
- m_lastColor = Gfx::Color(-1.0f);
- m_lastMaterial = Gfx::Material();
+ m_lastColor = Color(-1.0f);
+ m_lastMaterial = Material();
m_lightMan->UpdateLights();
- Gfx::Color color;
+ Color color;
if (m_skyMode && m_cloud->GetLevel() != 0.0f) // clouds?
color = m_backgroundCloudDown;
else
@@ -2775,7 +2783,7 @@ void Gfx::CEngine::Render()
m_device->EndScene();
}
-void Gfx::CEngine::Draw3DScene()
+void CEngine::Draw3DScene()
{
if (m_groundSpotVisible)
UpdateGroundSpotTextures();
@@ -2787,28 +2795,28 @@ void Gfx::CEngine::Draw3DScene()
// Display the objects
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, true);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, true);
+ m_device->SetRenderState(RENDER_STATE_FOG, true);
float fogStart = m_deepView[m_rankView]*m_fogStart[m_rankView];
float fogEnd = m_deepView[m_rankView];
- m_device->SetFogParams(Gfx::FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f);
+ m_device->SetFogParams(FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matView);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProj);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matView);
if (m_waterMode) m_water->DrawBack(); // draws water background
if (m_shadowVisible)
{
- m_lightMan->UpdateLightsEnableState(Gfx::ENG_OBJTYPE_TERRAIN);
+ m_lightMan->UpdateLightsEnableState(ENG_OBJTYPE_TERRAIN);
// Draw the terrain
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
// Should be loaded by now
@@ -2817,23 +2825,23 @@ void Gfx::CEngine::Draw3DScene()
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
int objRank = p2.objRank;
- if (m_objects[objRank].type != Gfx::ENG_OBJTYPE_TERRAIN)
+ if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN)
continue;
if (! m_objects[objRank].drawWorld)
continue;
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_objects[objRank].transform);
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
if (! IsVisible(objRank))
continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
@@ -2842,22 +2850,22 @@ void Gfx::CEngine::Draw3DScene()
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
SetMaterial(p4.material);
SetState(p4.state);
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLES,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() / 3;
}
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLE_STRIP,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() - 2;
@@ -2877,7 +2885,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
// Should be loaded by now
@@ -2886,18 +2894,18 @@ void Gfx::CEngine::Draw3DScene()
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
int objRank = p2.objRank;
- if (m_shadowVisible && m_objects[objRank].type == Gfx::ENG_OBJTYPE_TERRAIN)
+ if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
continue;
if (! m_objects[objRank].drawWorld)
continue;
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_objects[objRank].transform);
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
if (! IsVisible(objRank))
continue;
@@ -2906,7 +2914,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
@@ -2914,7 +2922,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
if (m_objects[objRank].transparency != 0.0f) // transparent ?
@@ -2926,17 +2934,17 @@ void Gfx::CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(p4.state);
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLES,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() / 3;
}
- else if (p4.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLE_STRIP,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
&p4.vertices[0],
p4.vertices.size() );
@@ -2952,21 +2960,21 @@ void Gfx::CEngine::Draw3DScene()
if (transparent)
{
int tState = 0;
- Gfx::Color tColor;
+ Color tColor;
if (m_stateColor)
{
- tState = Gfx::ENG_RSTATE_TTEXTURE_BLACK | Gfx::ENG_RSTATE_2FACE;
- tColor = Gfx::Color(68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f);
+ tState = ENG_RSTATE_TTEXTURE_BLACK | ENG_RSTATE_2FACE;
+ tColor = Color(68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f);
}
else
{
- tState = Gfx::ENG_RSTATE_TCOLOR_BLACK;
- tColor = Gfx::Color(136.0f / 255.0f, 136.0f / 255.0f, 136.0f / 255.0f, 136.0f / 255.0f);
+ tState = ENG_RSTATE_TCOLOR_BLACK;
+ tColor = Color(136.0f / 255.0f, 136.0f / 255.0f, 136.0f / 255.0f, 136.0f / 255.0f);
}
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
// Should be loaded by now
@@ -2975,18 +2983,18 @@ void Gfx::CEngine::Draw3DScene()
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
int objRank = p2.objRank;
- if (m_shadowVisible && m_objects[objRank].type == Gfx::ENG_OBJTYPE_TERRAIN)
+ if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
continue;
if (! m_objects[objRank].drawWorld)
continue;
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_objects[objRank].transform);
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
if (! IsVisible(objRank))
continue;
@@ -2995,7 +3003,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
@@ -3003,7 +3011,7 @@ void Gfx::CEngine::Draw3DScene()
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
if (m_objects[objRank].transparency == 0.0f)
@@ -3012,17 +3020,17 @@ void Gfx::CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(tState, tColor);
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLES,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() / 3;
}
- else if (p4.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLE_STRIP,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() - 2;
@@ -3033,55 +3041,55 @@ void Gfx::CEngine::Draw3DScene()
}
}
- m_lightMan->UpdateLightsEnableState(Gfx::ENG_OBJTYPE_TERRAIN);
+ m_lightMan->UpdateLightsEnableState(ENG_OBJTYPE_TERRAIN);
if (m_waterMode) m_water->DrawSurf(); // draws water surface
- m_particle->DrawParticle(Gfx::SH_WORLD); // draws the particles of the 3D world
+ m_particle->DrawParticle(SH_WORLD); // draws the particles of the 3D world
m_lightning->Draw(); // draws lightning
if (m_lensMode) DrawForegroundImage(); // draws the foreground
if (! m_overFront) DrawOverColor(); // draws the foreground color
}
-void Gfx::CEngine::DrawInterface()
+void CEngine::DrawInterface()
{
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
// Draw the entire interface
Ui::CInterface* interface = static_cast<Ui::CInterface*>( m_iMan->SearchInstance(CLASS_INTERFACE) );
if (interface != nullptr)
interface->Draw();
- m_particle->DrawParticle(Gfx::SH_INTERFACE); // draws the particles of the interface
+ m_particle->DrawParticle(SH_INTERFACE); // draws the particles of the interface
// 3D objects drawn in front of interface
if (m_drawFront)
{
// Display the objects
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, true);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProj);
m_device->SetGlobalAmbient(m_ambientColor[m_rankView]);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+ m_device->SetRenderState(RENDER_STATE_FOG, true);
float fogStart = m_deepView[m_rankView]*m_fogStart[m_rankView];
float fogEnd = m_deepView[m_rankView];
- m_device->SetFogParams(Gfx::FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f);
+ m_device->SetFogParams(FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matView);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matView);
for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
{
- Gfx::EngineObjLevel1& p1 = m_objectTree[l1];
+ EngineObjLevel1& p1 = m_objectTree[l1];
if (! p1.used) continue;
// Should be loaded by now
@@ -3090,18 +3098,18 @@ void Gfx::CEngine::DrawInterface()
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- Gfx::EngineObjLevel2& p2 = p1.next[l2];
+ EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
int objRank = p2.objRank;
- if (m_shadowVisible && m_objects[objRank].type == Gfx::ENG_OBJTYPE_TERRAIN)
+ if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
continue;
if (! m_objects[objRank].drawFront)
continue;
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_objects[objRank].transform);
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
if (! IsVisible(objRank))
continue;
@@ -3110,7 +3118,7 @@ void Gfx::CEngine::DrawInterface()
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- Gfx::EngineObjLevel3& p3 = p2.next[l3];
+ EngineObjLevel3& p3 = p2.next[l3];
if (! p3.used) continue;
if ( m_objects[objRank].distance < p3.min ||
@@ -3118,23 +3126,23 @@ void Gfx::CEngine::DrawInterface()
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- Gfx::EngineObjLevel4& p4 = p3.next[l4];
+ EngineObjLevel4& p4 = p3.next[l4];
if (! p4.used) continue;
SetMaterial(p4.material);
SetState(p4.state);
- if (p4.type == Gfx::ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLES,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() / 3;
}
- else if (p4.type == Gfx::ENG_TRIANGLE_TYPE_SURFACE)
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
{
- m_device->DrawPrimitive( Gfx::PRIMITIVE_TRIANGLE_STRIP,
+ m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
&p4.vertices[0],
p4.vertices.size() );
m_statisticTriangle += p4.vertices.size() - 2;
@@ -3144,15 +3152,15 @@ void Gfx::CEngine::DrawInterface()
}
}
- m_particle->DrawParticle(Gfx::SH_FRONT); // draws the particles of the 3D world
+ m_particle->DrawParticle(SH_FRONT); // draws the particles of the 3D world
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
}
// Draw foreground color
@@ -3164,25 +3172,25 @@ void Gfx::CEngine::DrawInterface()
DrawHighlight();
}
-void Gfx::CEngine::UpdateGroundSpotTextures()
+void CEngine::UpdateGroundSpotTextures()
{
// TODO the original code modifying the textures is very complex, so stub for now
GetLogger()->Trace("CEngine::UpdateGroundSpotTextures(): stub!\n");
}
-void Gfx::CEngine::DrawShadow()
+void CEngine::DrawShadow()
{
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, false);
Math::Matrix matrix;
matrix.LoadIdentity();
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, matrix);
+ m_device->SetTransform(TRANSFORM_WORLD, matrix);
- Gfx::Material material;
- material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f);
- material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f);
+ Material material;
+ material.diffuse = Color(1.0f, 1.0f, 1.0f);
+ material.ambient = Color(0.5f, 0.5f, 0.5f);
SetMaterial(material);
// TODO: create a separate texture
@@ -3263,7 +3271,7 @@ void Gfx::CEngine::DrawShadow()
Math::Vector corner[4];
- if (m_shadows[i].type == Gfx::ENG_SHADOW_NORM)
+ if (m_shadows[i].type == ENG_SHADOW_NORM)
{
corner[0].x = +radius;
corner[0].z = +radius;
@@ -3308,7 +3316,7 @@ void Gfx::CEngine::DrawShadow()
corner[3].z = rot.y;
corner[3].y = 0.0f;
- if (m_shadows[i].type == Gfx::ENG_SHADOW_WORM)
+ if (m_shadows[i].type == ENG_SHADOW_WORM)
{
ts.x = 96.0f/256.0f;
ti.x = 128.0f/256.0f;
@@ -3333,12 +3341,12 @@ void Gfx::CEngine::DrawShadow()
ts.x += dp;
ti.x -= dp;
- Gfx::Vertex vertex[4] =
+ Vertex vertex[4] =
{
- Gfx::Vertex(corner[1], n, Math::Point(ts.x, ts.y)),
- Gfx::Vertex(corner[0], n, Math::Point(ti.x, ts.y)),
- Gfx::Vertex(corner[3], n, Math::Point(ts.x, ti.y)),
- Gfx::Vertex(corner[2], n, Math::Point(ti.x, ti.y))
+ Vertex(corner[1], n, Math::Point(ts.x, ts.y)),
+ Vertex(corner[0], n, Math::Point(ti.x, ts.y)),
+ Vertex(corner[3], n, Math::Point(ts.x, ti.y)),
+ Vertex(corner[2], n, Math::Point(ti.x, ti.y))
};
float intensity = (0.5f+m_shadows[i].intensity*0.5f)*hFactor;
@@ -3353,19 +3361,19 @@ void Gfx::CEngine::DrawShadow()
if (lastIntensity != intensity) // intensity changed?
{
lastIntensity = intensity;
- SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::Color(intensity, intensity, intensity, intensity));
+ SetState(ENG_RSTATE_TTEXTURE_WHITE, Color(intensity, intensity, intensity, intensity));
}
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, true);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, true);
}
// STATUS: TESTED, VERIFIED
-void Gfx::CEngine::DrawBackground()
+void CEngine::DrawBackground()
{
if (m_skyMode && m_cloud->GetLevel() != 0.0f) // clouds ?
{
@@ -3385,38 +3393,38 @@ void Gfx::CEngine::DrawBackground()
}
// STATUS: TESTED
-void Gfx::CEngine::DrawBackgroundGradient(const Gfx::Color& up, const Gfx::Color& down)
+void CEngine::DrawBackgroundGradient(const Color& up, const Color& down)
{
Math::Point p1(0.0f, 0.5f);
Math::Point p2(1.0f, 1.0f);
- Gfx::Color color[3] =
+ Color color[3] =
{
up,
down,
- Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)
+ Color(0.0f, 0.0f, 0.0f, 0.0f)
};
- SetState(Gfx::ENG_RSTATE_OPAQUE_COLOR);
+ SetState(ENG_RSTATE_OPAQUE_COLOR);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
- Gfx::VertexCol vertex[4] =
+ VertexCol vertex[4] =
{
- Gfx::VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color[1], color[2]),
- Gfx::VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color[0], color[2]),
- Gfx::VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color[1], color[2]),
- Gfx::VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color[0], color[2])
+ VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color[1], color[2]),
+ VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color[0], color[2]),
+ VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color[1], color[2]),
+ VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color[0], color[2])
};
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
// Status: TESTED, VERIFIED
-void Gfx::CEngine::DrawBackgroundImage()
+void CEngine::DrawBackgroundImage()
{
Math::Point p1, p2;
p1.x = 0.0f;
@@ -3453,41 +3461,41 @@ Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
v2 *= m_backgroundScale.y;
SetTexture(m_backgroundTex);
- SetState(Gfx::ENG_RSTATE_OPAQUE_TEXTURE | Gfx::ENG_RSTATE_WRAP);
+ SetState(ENG_RSTATE_OPAQUE_TEXTURE | ENG_RSTATE_WRAP);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
- Gfx::Vertex vertex[4] =
+ Vertex vertex[4] =
{
- Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
- Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
- Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
- Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
+ Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
+ Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
+ Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
+ Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
};
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
-void Gfx::CEngine::DrawPlanet()
+void CEngine::DrawPlanet()
{
if (! m_planet->PlanetExist()) return;
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
m_planet->Draw(); // draws the planets
}
// Status: PART_TESTED
-void Gfx::CEngine::DrawForegroundImage()
+void CEngine::DrawForegroundImage()
{
if (m_foregroundName.empty()) return;
@@ -3503,70 +3511,70 @@ void Gfx::CEngine::DrawForegroundImage()
float v2 = 1.0f;
- Gfx::Vertex vertex[4] =
+ Vertex vertex[4] =
{
- Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
- Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
- Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
- Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
+ Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
+ Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
+ Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
+ Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
};
SetTexture(m_foregroundTex);
- SetState(Gfx::ENG_RSTATE_CLAMP | Gfx::ENG_RSTATE_TTEXTURE_BLACK);
+ SetState(ENG_RSTATE_CLAMP | ENG_RSTATE_TTEXTURE_BLACK);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
// Status: PART_TESTED
-void Gfx::CEngine::DrawOverColor()
+void CEngine::DrawOverColor()
{
if (! m_stateColor) return;
// TODO: fuzzy compare?
- if ( (m_overColor == Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == Gfx::ENG_RSTATE_TCOLOR_BLACK) ||
- (m_overColor == Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == Gfx::ENG_RSTATE_TCOLOR_WHITE) ) return;
+ if ( (m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) ||
+ (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE) ) return;
Math::Point p1(0.0f, 0.0f);
Math::Point p2(1.0f, 1.0f);
- Gfx::Color color[3] =
+ Color color[3] =
{
m_overColor,
m_overColor,
- Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)
+ Color(0.0f, 0.0f, 0.0f, 0.0f)
};
SetState(m_overMode);
// TODO: set also with m_overMode ?
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(RENDER_STATE_FOG, false);
+ m_device->SetRenderState(RENDER_STATE_TEXTURING, false);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
- m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface);
- Gfx::VertexCol vertex[4] =
+ VertexCol vertex[4] =
{
- Gfx::VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color[1], color[2]),
- Gfx::VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color[0], color[2]),
- Gfx::VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color[1], color[2]),
- Gfx::VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color[0], color[2])
+ VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color[1], color[2]),
+ VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color[0], color[2]),
+ VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color[1], color[2]),
+ VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color[0], color[2])
};
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
// Status: TESTED, VERIFIED
-void Gfx::CEngine::DrawHighlight()
+void CEngine::DrawHighlight()
{
Math::Point min, max;
min.x = 1000000.0f;
@@ -3615,7 +3623,7 @@ void Gfx::CEngine::DrawHighlight()
if (nbOut > 2)
return;
- SetState(Gfx::ENG_RSTATE_OPAQUE_COLOR);
+ SetState(ENG_RSTATE_OPAQUE_COLOR);
float d = 0.5f+sinf(m_highlightTime*6.0f)*0.5f;
d *= (p2.x-p1.x)*0.1f;
@@ -3624,13 +3632,13 @@ void Gfx::CEngine::DrawHighlight()
p2.x -= d;
p2.y -= d;
- Gfx::Color color(1.0f, 1.0f, 0.0f); // yellow
+ Color color(1.0f, 1.0f, 0.0f); // yellow
- Gfx::VertexCol line[3] =
+ VertexCol line[3] =
{
- Gfx::VertexCol(Math::Vector(), color),
- Gfx::VertexCol(Math::Vector(), color),
- Gfx::VertexCol(Math::Vector(), color)
+ VertexCol(Math::Vector(), color),
+ VertexCol(Math::Vector(), color),
+ VertexCol(Math::Vector(), color)
};
float dx = (p2.x - p1.x) / 5.0f;
@@ -3639,26 +3647,26 @@ void Gfx::CEngine::DrawHighlight()
line[0].coord = Math::Vector(p1.x, p1.y + dy, 0.0f);
line[1].coord = Math::Vector(p1.x, p1.y, 0.0f);
line[2].coord = Math::Vector(p1.x + dx, p1.y, 0.0f);
- m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+ m_device->DrawPrimitive(PRIMITIVE_LINE_STRIP, line, 3);
line[0].coord = Math::Vector(p2.x - dx, p1.y, 0.0f);
line[1].coord = Math::Vector(p2.x, p1.y, 0.0f);
line[2].coord = Math::Vector(p2.x, p1.y + dy, 0.0f);
- m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+ m_device->DrawPrimitive(PRIMITIVE_LINE_STRIP, line, 3);
line[0].coord = Math::Vector(p2.x, p2.y - dy, 0.0f);
line[1].coord = Math::Vector(p2.x, p2.y, 0.0f);
line[2].coord = Math::Vector(p2.x - dx, p2.y, 0.0f);
- m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+ m_device->DrawPrimitive(PRIMITIVE_LINE_STRIP, line, 3);
line[0].coord = Math::Vector(p1.x + dx, p2.y, 0.0f);
line[1].coord = Math::Vector(p1.x, p2.y, 0.0f);
line[2].coord = Math::Vector(p1.x, p2.y - dy, 0.0f);
- m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+ m_device->DrawPrimitive(PRIMITIVE_LINE_STRIP, line, 3);
}
// Status: TESTED, VERIFIED
-void Gfx::CEngine::DrawMouse()
+void CEngine::DrawMouse()
{
if (! m_mouseVisible)
return;
@@ -3666,9 +3674,9 @@ void Gfx::CEngine::DrawMouse()
if (m_app->GetSystemMouseVisibile())
return;
- Gfx::Material material;
- material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f);
- material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f);
+ Material material;
+ material.diffuse = Color(1.0f, 1.0f, 1.0f);
+ material.ambient = Color(0.5f, 0.5f, 0.5f);
m_device->SetMaterial(material);
m_device->SetTexture(0, m_miceTexture);
@@ -3683,7 +3691,7 @@ void Gfx::CEngine::DrawMouse()
shadowPos.x = pos.x + (4.0f/800.0f);
shadowPos.y = pos.y - (3.0f/600.0f);
- SetState(Gfx::ENG_RSTATE_TCOLOR_WHITE);
+ SetState(ENG_RSTATE_TCOLOR_WHITE);
DrawMouseSprite(shadowPos, m_mouseSize, m_mice[index].iconShadow);
SetState(m_mice[index].mode1);
@@ -3694,7 +3702,7 @@ void Gfx::CEngine::DrawMouse()
}
// Status: TESTED, VERIFIED
-void Gfx::CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon)
+void CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon)
{
if (icon == -1)
return;
@@ -3715,16 +3723,19 @@ void Gfx::CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon)
Math::Vector normal(0.0f, 0.0f, -1.0f);
- Gfx::Vertex vertex[4] =
+ Vertex vertex[4] =
{
- Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), normal, Math::Point(u1, v2)),
- Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), normal, Math::Point(u1, v1)),
- Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), normal, Math::Point(u2, v2)),
- Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), normal, Math::Point(u2, v1))
+ Vertex(Math::Vector(p1.x, p1.y, 0.0f), normal, Math::Point(u1, v2)),
+ Vertex(Math::Vector(p1.x, p2.y, 0.0f), normal, Math::Point(u1, v1)),
+ Vertex(Math::Vector(p2.x, p1.y, 0.0f), normal, Math::Point(u2, v2)),
+ Vertex(Math::Vector(p2.x, p2.y, 0.0f), normal, Math::Point(u2, v1))
};
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, false);
+ m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
+
+
+} // namespace Gfx