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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-28 13:23:49 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-28 13:23:49 +0100
commit2ebe1fbcb68957bf1d374ffc5dc818dd706c72a7 (patch)
treeaa1fa659b3c452e81411ef68463b2099f8e50436 /src/graphics/engine/engine.h
parent3582f107a5e77bc12fc61e4fd99c572a5985254b (diff)
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Fixed spider and worm model loading
Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r--src/graphics/engine/engine.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index 899abc0..c9391db 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -621,9 +621,9 @@ struct EngineMouse
* object equals to allocating space for EngineObject structure which holds object parameters.
*
* Object's geometric data is stored as a separate object -- base engine object. Each object
- * must reference a valid base engine object. This many-to-one association allows to share
- * same geometric data (e.g. from same model) across objects. Base engine objects are identified
- * by unique rank obtained upon their creation.
+ * must reference a valid base engine object or an empty base engine object (with rank = -1).
+ * This many-to-one association allows to share same geometric data (e.g. from same model)
+ * across objects.
*
* Base engine object data is stored in a 4-tier tree which splits the data describing triangles.
*