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authorZaba999 <zaba.marcin@gmail.com>2012-09-18 22:39:10 +0200
committerZaba999 <zaba.marcin@gmail.com>2012-09-18 22:39:10 +0200
commit7bce8f073c9212247d104266d417e46e884b72c2 (patch)
tree89da914094bf7d0e92c5da1e14e9e4298340c799 /src/graphics/engine/engine.h
parent36ae984ac77c5545d3d11dde7e37913a8eff0b0d (diff)
parentda5d4edeb3a41462ec987cb4994a6897823f3f76 (diff)
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Merge branch 'dev' of https://github.com/adiblol/colobot into dev
Conflicts: src/ui/slider.cpp
Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r--src/graphics/engine/engine.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index 1ce93a3..01a1dee 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -991,10 +991,10 @@ public:
//! Management of the background image to use
void SetBackground(const std::string& name, Gfx::Color up = Gfx::Color(), Gfx::Color down = Gfx::Color(),
Gfx::Color cloudUp = Gfx::Color(), Gfx::Color cloudDown = Gfx::Color(),
- bool full = false, bool quarter = false);
+ bool full = false, Math::Point scale = Math::Point(1.0f, 1.0f));
void GetBackground(std::string& name, Gfx::Color& up, Gfx::Color& down,
Gfx::Color& cloudUp, Gfx::Color& cloudDown,
- bool& full, bool& quarter);
+ bool& full, Math::Point& scale);
//@}
//! Specifies the name of foreground texture
@@ -1154,8 +1154,6 @@ protected:
void DrawBackground();
//! Draws the gradient background
void DrawBackgroundGradient(const Gfx::Color& up, const Gfx::Color& down);
- //! Draws a portion of the image background
- void DrawBackgroundImageQuarter(Math::Point p1, Math::Point p2, const Gfx::Texture &tex);
//! Draws the image background
void DrawBackgroundImage();
//! Draws all the planets
@@ -1290,11 +1288,9 @@ protected:
bool m_firstGroundSpot;
int m_secondTexNum;
bool m_backgroundFull;
- bool m_backgroundQuarter;
+ Math::Point m_backgroundScale;
std::string m_backgroundName;
- std::string m_backgroundQuarterNames[4];
- Gfx::Texture m_backgroundFullTex;
- Gfx::Texture m_backgroundQuarterTexs[4];
+ Gfx::Texture m_backgroundTex;
Gfx::Color m_backgroundColorUp;
Gfx::Color m_backgroundColorDown;
Gfx::Color m_backgroundCloudUp;