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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-26 20:58:02 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-26 20:58:02 +0100
commit5574eccebd16ae38a2a21ed202d1f9d1ba8f67a4 (patch)
treeb742447d1b3262c1541e9c0fe037ad35be467dff /src/graphics/engine/modelmanager.cpp
parentf9f15a2f3f80f968a64e76141b1e6fa5e28c7232 (diff)
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Engine optimization - rewritten model management
- new class CModelManager - rewritten engine object structure in CEngine - created shared model data instead of separate objects per each model instance - minor refactoring
Diffstat (limited to 'src/graphics/engine/modelmanager.cpp')
-rw-r--r--src/graphics/engine/modelmanager.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/graphics/engine/modelmanager.cpp b/src/graphics/engine/modelmanager.cpp
new file mode 100644
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+++ b/src/graphics/engine/modelmanager.cpp
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+#include "graphics/engine/modelmanager.h"
+
+#include "app/app.h"
+
+#include "common/logger.h"
+
+#include "graphics/engine/engine.h"
+
+#include <cstdio>
+
+namespace Gfx {
+
+template<> CModelManager* CSingleton<CModelManager>::mInstance = nullptr;
+
+CModelManager::CModelManager(CEngine* engine)
+{
+ m_engine = engine;
+}
+
+CModelManager::~CModelManager()
+{
+}
+
+bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
+{
+ GetLogger()->Info("Loading model '%s'\n", fileName.c_str());
+
+ CModelFile modelFile;
+
+ std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName);
+
+ if (!modelFile.ReadModel(filePath))
+ {
+ GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str());
+ return false;
+ }
+
+ ModelInfo modelInfo;
+ modelInfo.baseObjRank = m_engine->CreateBaseObject();
+ modelInfo.triangles = modelFile.GetTriangles();
+
+ if (mirrored)
+ Mirror(modelInfo.triangles);
+
+ FileInfo fileInfo(fileName, mirrored);
+ m_models[fileInfo] = modelInfo;
+
+ std::vector<VertexTex2> vs(3, VertexTex2());
+
+ float limit[2];
+ limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config
+ limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config
+
+ for (int i = 0; i < static_cast<int>( modelInfo.triangles.size() ); i++)
+ {
+ float min = modelInfo.triangles[i].min;
+ float max = modelInfo.triangles[i].max;
+
+ // Standard frontiers -> config
+ if (min == 0.0f && max == 100.0f) // resolution A ?
+ {
+ max = limit[0];
+ }
+ else if (min == 100.0f && max == 200.0f) // resolution B ?
+ {
+ min = limit[0];
+ max = limit[1];
+ }
+ else if (min == 200.0f && max == 1000000.0f) // resolution C ?
+ {
+ min = limit[1];
+ }
+
+ int state = modelInfo.triangles[i].state;
+ std::string tex2Name = modelInfo.triangles[i].tex2Name;
+
+ if (modelInfo.triangles[i].variableTex2)
+ {
+ int texNum = m_engine->GetSecondTexture();
+
+ if (texNum >= 1 && texNum <= 10)
+ state |= ENG_RSTATE_DUAL_BLACK;
+
+ if (texNum >= 11 && texNum <= 20)
+ state |= ENG_RSTATE_DUAL_WHITE;
+
+ char name[20] = { 0 };
+ sprintf(name, "dirty%.2d.png", texNum);
+ tex2Name = name;
+ }
+
+ vs[0] = modelInfo.triangles[i].p1;
+ vs[1] = modelInfo.triangles[i].p2;
+ vs[2] = modelInfo.triangles[i].p3;
+
+ m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES,
+ modelInfo.triangles[i].material, state,
+ modelInfo.triangles[i].tex1Name, tex2Name,
+ min, max, false);
+ }
+
+ return true;
+}
+
+bool CModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ {
+ if (!LoadModel(fileName, mirrored))
+ return false;
+
+ it = m_models.find(FileInfo(fileName, mirrored));
+ }
+
+ m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank);
+
+ return true;
+}
+
+bool CModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ {
+ if (!LoadModel(fileName, mirrored))
+ return false;
+
+ it = m_models.find(FileInfo(fileName, mirrored));
+ }
+
+ int copyBaseObjRank = m_engine->CreateBaseObject();
+ m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank);
+ m_engine->SetObjectBaseRank(objRank, copyBaseObjRank);
+
+ return true;
+}
+
+bool CModelManager::IsModelLoaded(const std::string& fileName, bool mirrored)
+{
+ return m_models.count(FileInfo(fileName, mirrored)) > 0;
+}
+
+int CModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ return -1;
+
+ return (*it).second.baseObjRank;
+}
+
+void CModelManager::UnloadModel(const std::string& fileName, bool mirrored)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ return;
+
+ m_engine->DeleteBaseObject((*it).second.baseObjRank);
+
+ m_models.erase(it);
+}
+
+void CModelManager::UnloadAllModels()
+{
+ for (auto& mf : m_models)
+ m_engine->DeleteBaseObject(mf.second.baseObjRank);
+
+ m_models.clear();
+}
+
+void CModelManager::Mirror(std::vector<ModelTriangle>& triangles)
+{
+ for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
+ {
+ VertexTex2 t = triangles[i].p1;
+ triangles[i].p1 = triangles[i].p2;
+ triangles[i].p2 = t;
+
+ triangles[i].p1.coord.z = -triangles[i].p1.coord.z;
+ triangles[i].p2.coord.z = -triangles[i].p2.coord.z;
+ triangles[i].p3.coord.z = -triangles[i].p3.coord.z;
+
+ triangles[i].p1.normal.z = -triangles[i].p1.normal.z;
+ triangles[i].p2.normal.z = -triangles[i].p2.normal.z;
+ triangles[i].p3.normal.z = -triangles[i].p3.normal.z;
+ }
+}
+
+float CModelManager::GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos)
+{
+ const float limit = 5.0f;
+
+ for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
+ {
+ if ( fabs(pos.x - triangles[i].p1.coord.x) < limit &&
+ fabs(pos.z - triangles[i].p1.coord.z) < limit )
+ return triangles[i].p1.coord.y;
+
+ if ( fabs(pos.x - triangles[i].p2.coord.x) < limit &&
+ fabs(pos.z - triangles[i].p2.coord.z) < limit )
+ return triangles[i].p2.coord.y;
+
+ if ( fabs(pos.x - triangles[i].p3.coord.x) < limit &&
+ fabs(pos.z - triangles[i].p3.coord.z) < limit )
+ return triangles[i].p3.coord.y;
+ }
+
+ return 0.0f;
+}
+
+
+}